Undid Skeleton Key Spawn Changes; Disabled Scav Loot Spawning

This commit is contained in:
Rage 2025-01-07 02:09:03 -05:00
parent e74355df26
commit 7c9d3b246a
6 changed files with 10 additions and 10 deletions

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@ -259,7 +259,7 @@ Centering On Player Zoom Level = 0.15
# Setting type: Single # Setting type: Single
# Default value: 0 # Default value: 0
# Acceptable value range: From 0 to 15 # Acceptable value range: From 0 to 15
Main map zoom = 2.224949 Main map zoom = 2.593422
## The keyboard shortcut to peek at the map ## The keyboard shortcut to peek at the map
# Setting type: KeyboardShortcut # Setting type: KeyboardShortcut

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@ -1,4 +1,4 @@
{ {
"pmcSpawnWithLoot": true, "pmcSpawnWithLoot": true,
"scavSpawnWithLoot": true "scavSpawnWithLoot": false
} }

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@ -15,9 +15,9 @@
// enableSafeGuard - Enables preventing weapon importing from bastardizing vanilla weapons. If you disable this, you will get cursed vanilla weapons. // enableSafeGuard - Enables preventing weapon importing from bastardizing vanilla weapons. If you disable this, you will get cursed vanilla weapons.
// Higher weights = more often. Lower weights = less often. If you add a LOT of mod weapons, I suggest using a lower value. // Higher weights = more often. Lower weights = less often. If you add a LOT of mod weapons, I suggest using a lower value.
// REVIEW THE APBS LOGS TO TUNE YOUR CONFIG. (\user\mods\acidphantasm-progressivebotsystem\logs) // REVIEW THE APBS LOGS TO TUNE YOUR CONFIG. (\user\mods\acidphantasm-progressivebotsystem\logs)
"enableModdedWeapons": false, "enableModdedWeapons": true,
"enableModdedEquipment": false, "enableModdedEquipment": true,
"enableModdedClothing": false, "enableModdedClothing": true,
"initalTierAppearance": 3, "initalTierAppearance": 3,
"pmcWeaponWeights": 10, "pmcWeaponWeights": 10,
"scavWeaponWeights": 1, "scavWeaponWeights": 1,

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@ -7,6 +7,6 @@
"578f8778245977358849a9b5": 8, "578f8778245977358849a9b5": 8,
"578f87b7245977356274f2cd": 5 "578f87b7245977356274f2cd": 5
}, },
"BotDropChance": 0, "BotDropChance": 0.05,
"BannedBots": ["assault", "assaultgroup", "bear", "exusec", "usec", "pmcbear", "pmcbot", "pmcusec", "followerBully", "followerGluharAssault", "followerGluharScout", "followerGluharSecurity", "followerGluharSnipe", "followerKojaniy", "followerSanitar", "followerTagilla", "followerBirdEye", "followerBigPipe", "followerZryachiy", "followerTest", "followerBoar", "followerBoarClose1", "followerBoarClose2", "followerKolontayAssault", "followerKolontaySecurity"] "BannedBots": ["assault", "assaultgroup", "bear", "exusec", "usec", "pmcbear", "pmcbot", "pmcusec", "followerBully", "followerGluharAssault", "followerGluharScout", "followerGluharSecurity", "followerGluharSnipe", "followerKojaniy", "followerSanitar", "followerTagilla", "followerBirdEye", "followerBigPipe", "followerZryachiy", "followerTest", "followerBoar", "followerBoarClose1", "followerBoarClose2", "followerKolontayAssault", "followerKolontaySecurity"]
} }

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@ -96,8 +96,8 @@ class Mod {
this.addToStaticLoot(container, containerId, skeletonKeyId, dropchance); // Adds the Skeleton Key to jackets this.addToStaticLoot(container, containerId, skeletonKeyId, dropchance); // Adds the Skeleton Key to jackets
this.addToStaticLoot(container, containerId, keycardId, dropchance); // Adds the Skeleton Key to jackets this.addToStaticLoot(container, containerId, keycardId, dropchance); // Adds the Skeleton Key to jackets
} }
//this.addToBossLoot(container, skeletonKeyId, botDropChance, bannedBots); // Adds the Skeleton Key to bosses this.addToBossLoot(container, skeletonKeyId, botDropChance, bannedBots); // Adds the Skeleton Key to bosses
//this.addToBossLoot(container, keycardId, botDropChance, bannedBots); // Adds the Skeleton Keycard to bosses this.addToBossLoot(container, keycardId, botDropChance, bannedBots); // Adds the Skeleton Keycard to bosses
} }
postSptLoad(container) { postSptLoad(container) {
const db = container.resolve("DatabaseServer"); const db = container.resolve("DatabaseServer");

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@ -138,8 +138,8 @@ class Mod implements IPostDBLoadMod, IPostSptLoadMod
} }
//this.addToBossLoot(container, skeletonKeyId, botDropChance, bannedBots); // Adds the Skeleton Key to bosses this.addToBossLoot(container, skeletonKeyId, botDropChance, bannedBots); // Adds the Skeleton Key to bosses
//this.addToBossLoot(container, keycardId, botDropChance, bannedBots); // Adds the Skeleton Keycard to bosses this.addToBossLoot(container, keycardId, botDropChance, bannedBots); // Adds the Skeleton Keycard to bosses
} }
public postSptLoad(container: DependencyContainer): void public postSptLoad(container: DependencyContainer): void