Updated Performance Improvements & Visceral Combat

Both mods have been updated for the latest Fika, hopefully removing some of the jank present from the previous builds.
This commit is contained in:
Rage 2025-01-16 19:11:13 -05:00
parent 23dc6d93c3
commit 9ca4e261ab
24 changed files with 334 additions and 8 deletions

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[General] [General]
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[General] [General]
gameName=spt gameName=spt
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## Settings file was created by plugin Visceral Combat PRE-RELEASE v3.25.0
## Plugin GUID: com.servph.VisceralCombat
[Blood | Performance]
## Maximum of BSG's Blood Decals that can be placed on the floor. Changes upon next Raid. Be careful with this value!!
# Setting type: Int32
# Default value: 1024
Maximum Ground Decals = 2048
[Blood | Splatters]
# Setting type: Single
# Default value: 1
Blood Splatter Size = 1
## Hides the old blood decals that stain the floor. Keeps the actual effect though.
# Setting type: Boolean
# Default value: false
Use Old Blood Decals = false
[Blood | Spurts]
# Setting type: Single
# Default value: 2
Bleed Maxmimum Time (Seconds) = 2
[Blood | Trails & Flows]
# Setting type: Boolean
# Default value: true
Arterial Spraying = true
# Setting type: Single
# Default value: 8
Arterial Spray Minimum Time (Seconds) = 8
# Setting type: Single
# Default value: 2
Arterial Spray Maxmimum Time (Seconds) = 2
[Character Properties]
Shoot off Helmets = true
Helmet Knock Off Chance = 15
Duration for anim swap = 1
[Combat | Shells]
Infinite Shell Casing Lifetime = true
[Combat | Visuals]
## Turns off Used Shell Casing Deletion
# Setting type: Boolean
# Default value: false
Infinite Shell Casing Lifetime = false
## Multiplier For Muzzle Smoke Size
# Setting type: Single
# Default value: 1
Muzzle Fume Size Multiplier = 1.5
## Multiplier For Muzzle Jet (Muzzle Fire) Size
# Setting type: Single
# Default value: 1
Muzzle Jet Size Multiplier = 3
## Multiplier For The Chance that a Muzzle Jet Happens
# Setting type: Single
# Default value: 1
Muzzle Jet Chance Multiplier = 10
## Multiplier For The Amount of Muzzle Sparks
# Setting type: Int32
# Default value: 1
Muzzle Sparks Amount Multiplier = 2
[Item Physical Properties]
Item Physics = false
Item Force Intensity = 1
[Performance]
Maximum Ground Decals = 1024
[Ragdoll Phsyical Properties]
Bullet Intensity = 85
Grenade Intensity = 190
Player Body Collision = false
[Ragdolls | Character Properties]
# Setting type: Boolean
# Default value: true
Shoot off Helmets = true
# Setting type: Single
# Default value: 15
Helmet Knock Off Chance = 15
# Setting type: Single
# Default value: 1
Duration for anim swap = 0.5
# Setting type: Single
# Default value: 1
Duration for Mapping Weight swap = 0
# Setting type: Boolean
# Default value: true
Use Active Ragdolls = true
[Ragdolls | Item Physical Properties]
## If you are getting too much lag turn this off. But most capable PC's should run this fine. (Besides on SoT)
# Setting type: Boolean
# Default value: false
Item Physics = false
## Multiplier that determines the amount of force applied to physics objects.
# Setting type: Single
# Default value: 1
Item Force Intensity = 0.4
[Ragdolls | Ragdoll Phsyical Properties]
## How much force is applied to a shot. This is also dependent on caliber. Default is 85
# Setting type: Single
# Default value: 85
Bullet Intensity = 45
## How much force is applied to a grenade explosion. This is also dependent on caliber. Default is 190
# Setting type: Single
# Default value: 190
Grenade Intensity = 190
## Allows you to step on bodies. You can potentially get stuck on them once in awhile for brief moments. Turn this off if you do not like it.
# Setting type: Boolean
# Default value: true
Player Body Collision = false
[Splatters]
Blood Splatter Size = 1
[Spurts]
Bleed Maxmimum Time (Seconds) = 2
[Trails & Flows]
Arterial Spraying = true
Arterial Spray Minimum Time (Seconds) = 8
Arterial Spray Maxmimum Time (Seconds) = 2

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© 2025 SSH_ All Rights Reserved.

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[
{
"dismember_calibers": {
"Caliber12g": 1.0,
"Caliber86x70": 0.5,
"Caliber127x55": 0.5,
"Caliber20g": 0.8,
"Caliber23x75": 1.0,
"Caliber9x33R": 0.07,
"Caliber545x39": 0.05,
"Caliber762x39": 0.1,
"Caliber762x51": 0.35,
"Caliber762x54R": 0.2,
"Caliber762x35": 0.2,
"Caliber556x45NATO": 0.1,
"Caliber9x39": 0.1,
"Caliber127x33": 1.0,
"Caliber68x51": 0.7
}
},
{
"bleed_calibers": {
"12g": 1.0,
"86x70": 0.8,
"127x55": 0.8,
"20g": 0.8,
"23x75": 1.0,
"9x33R": 0.07,
"545x39": 0.4,
"762x39": 0.5,
"762x51": 0.9,
"762x54R": 1.0,
"762x35": 0.5,
"1143x23ACP": 0.2,
"9x19PARA": 0.2,
"9x18PM": 0.2,
"762x25TT": 0.2,
"556x45NATO": 0.6,
"9x39": 0.4,
"127x108": 1.0,
"127x33": 0.8,
"68x51": 0.7
}
},
{
"ragdoll_limb_chances": {
"Head": 0.2,
"Chest": 0.4,
"Stomach": 0.5,
"Thighs": 0.5,
"Arms": 0.5
}
},
{
"light_bleed_calibers": [
"545x39",
"762x39",
"556x45NATO",
"46x30",
"57x28",
"762x25TT",
"9x18PM",
"9x19PARA",
"9x21",
"12g",
"762x35",
"127x55",
"23x75",
"9x39",
"762x51",
"762x54R",
"127x33",
"68x51"
]
},
{
"heavy_bleed_calibers": [
"86x70",
"127x108"
]
}
]

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-Version 1.37.0_separator -Version 1.37.0_separator
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-WTT - Menu Overhaul -WTT - Menu Overhaul
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-Visceral Combat
-SWAG + DONUTS -SWAG + DONUTS
-Backburner_separator -Backburner_separator
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-Bot Debug -Bot Debug
-Tools & Debugging_separator -Tools & Debugging_separator
+Visceral Combat
+Nerf Bot Grenades +Nerf Bot Grenades
+Progressive Bot System +Progressive Bot System
+Dynamic Goons +Dynamic Goons
@ -102,6 +101,7 @@
+Expanded Task Text +Expanded Task Text
+UI Fixes +UI Fixes
+Ram Cleaner Interval +Ram Cleaner Interval
+Performance Improvements
-Bug Fixes & Optimizations_separator -Bug Fixes & Optimizations_separator
+Custom Interactions +Custom Interactions
+Interactable Exfils API +Interactable Exfils API

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-Version 1.37.0_separator -Version 1.37.0_separator
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+Dynamic Goons +Dynamic Goons
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