Archived
Complete Remake of the Modpack
This commit is contained in:
@@ -1,175 +0,0 @@
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## Settings file was created by plugin FOVFix v3.0.0
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## Plugin GUID: FOVFix
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[.0. Testing]
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From -5000 to 5000
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test 1 = 1
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From -5000 to 5000
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test 2 = 1
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From -5000 to 5000
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test 3 = 1
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From -5000 to 5000
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test 4 = 1
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[1. Player Camera ADS FOV]
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## Lower Multi = Lower FOV So More Zoom.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.6 to 1.25
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Optic FOV Multi = 0.7
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## Lower Multi = Lower FOV So More Zoom.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.6 to 1.25
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Unmagnified Sight FOV Multi = 1
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[2. ADS Player Camera Position]
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## Distance Of The Camera To Optics When ADSed. Lower = Closer To Optic.
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From -0.2 to 0.2
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Optic Camera Distance Offset = 0
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## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic.
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# Setting type: Single
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# Default value: 0.02
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# Acceptable value range: From -0.2 to 0.2
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Non-Optic Camera Distance Offset = 0.02
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## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic.
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# Setting type: Single
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# Default value: 0.01
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# Acceptable value range: From -0.2 to 0.2
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Pistol Camera Distance Offset = 0.01
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## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic. Set Till Left Shoulder Offset Matches Right Shoulder, Will Depend On Your Set Up. Does Not Apply If Realism Stances Are Enabled.
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From -1 to 1
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Left Shoulder Offset = 0
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[3. Toggleable Zoom]
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## Toggle To Zoom.
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# Setting type: KeyboardShortcut
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# Default value: M
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Zoom Toggle = M
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## Change Zoom To A Hold Keybind.
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# Setting type: Boolean
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# Default value: true
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Hold To Zoom = true
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## Toggle Zoom Will Activated When Holding Breath Only.
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# Setting type: Boolean
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# Default value: false
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Enable Toggle Zoom On Hold-Breath = false
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## FOV Multiplier When Aiming With Optic.
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# Setting type: Single
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# Default value: 0.9
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# Acceptable value range: From 0.5 to 1.25
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Optics Toggle FOV Multi = 0.9
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## FOV Multiplier When Aiming with Non-Optic Or Not Aiming.
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# Setting type: Single
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# Default value: 0.8
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# Acceptable value range: From 0.51 to 1.25
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Non-Optics Toggle FOV Multi = 0.8
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## FOV Multiplier When Aiming with Non-Optic Or Not Aiming.
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# Setting type: Single
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# Default value: 0.8
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# Acceptable value range: From 0.5 to 1.25
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Un-Aimed Toggle FOV Multi = 0.8
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[5. Camera Speed.]
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## Global Multi For The Speed Of ADS Camera Transitions For Rifles Without Optics. A Low Value Can Be Used To Smoothen Out The Overly Snappy Transitions Some Scope And Weapon Combinations Can Have At High FOV.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Rfile Camera Speed = 1.2
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## Global Multi For The Speed Of ADS Camera Transitions For Pistols. A Low Value Can Be Used To Smoothen Out The Overly Snappy Transitions Some Weapons Can Have At High FOV.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Pistol Camera Speed = 1
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## Global Multi For The Speed Of ADS Camera Transitions For Rifels With Optics. A Low Value Can Be Used To Smoothen Out The Overly Snappy Transitions Some Scope And Weapon Combinations Can Have At High FOV.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Optic Camera Speed = 1
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## The Speed Of The Player Camera When Aiming For The X-Axis Specifically
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Camera Aim Speed X-Axis = 1
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## The Speed Of The Player Camera When Un-Aiming For The X-Axis Specifically
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# Setting type: Single
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# Default value: 5.5
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# Acceptable value range: From 0 to 10
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Camera Un-Aim Speed X-Axis = 5.5
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## The Speed Of The Player Camera When Aiming For The Y-Axis Specifically
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Camera Aim Speed Y-Axis = 1
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## The Speed Of The Player Camera When Un-Aiming For The Y-Axis Specifically
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# Setting type: Single
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# Default value: 4.5
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# Acceptable value range: From 0 to 10
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Camera Un-Aim Speed Y-Axis = 4.5
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## The Speed Of The Player Camera When Aiming For The Z-Axis Specifically
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# Setting type: Single
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# Default value: 3
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# Acceptable value range: From 0 to 10
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Camera Aim Speed Z-Axis = 3
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## The Speed Of The Player Camera When Un-Aiming For The Z-Axis Specifically
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# Setting type: Single
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# Default value: 4.5
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# Acceptable value range: From 0 to 10
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Camera Un-Aim Speed Z-Axis = 4.5
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[6. Misc.]
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## How Far Away The Player Camera Is From The Player's Arms And Weapon, Making Them Appear Closer/Larger Or Further Away/Smaller
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# Setting type: Single
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# Default value: 0.025
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# Acceptable value range: From -0.1 to 0.1
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Hud FOV = 0.05399061
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## Requires Game Restart. Lower Value = More Distortion.
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# Setting type: Boolean
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# Default value: false
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Enable FOV Scale Fix = false
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## Requires Game Restart. A Value Of One Reduces The Distortion Caused By Higher FOV Settings, Significantly Reducing Issues With Laser Misallignment And Optics Recoil. Does Make Weapon Postion And Scale Look Different.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 2
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FOV Scale = 1
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@@ -1,9 +0,0 @@
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## Settings file was created by plugin HealingAutoCancel v1.0.0
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## Plugin GUID: HealingAutoCancel
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[Heal]
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# Setting type: Boolean
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# Default value: true
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Enable automatic heal canceling = true
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@@ -1,21 +0,0 @@
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## Settings file was created by plugin InteractableExfilsAPI v2.0.0
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## Plugin GUID: Jehree.InteractableExfilsAPI
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[1: Settings]
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## Extract Timer Starts Automatically
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# Setting type: Boolean
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# Default value: false
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Auto-Extract = false
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## Unavailable Extracts Display as Unavailable
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# Setting type: Boolean
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# Default value: false
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Show unavailable extracts = false
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[2: Debug]
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# Setting type: Boolean
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# Default value: false
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Enable Debug Actions = false
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@@ -1,212 +0,0 @@
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## Settings file was created by plugin MOAR v2.6.7
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## Plugin GUID: MOAR.settings
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[1. Main Settings]
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## All Bots/Players (excluding bosses) can spawn anywhere (overrides PMC/Player openzone options)
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# Setting type: Boolean
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# Default value: false
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PMC/Scav/Player OpenZones On/Off = false
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## Adds a large number of zones (including all scav zones) to pmc bots spawn pool
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# Setting type: Boolean
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# Default value: true
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PMC OpenZones On/Off = true
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## Adds a large number of zones to the Player's (you) spawn pool
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# Setting type: Boolean
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# Default value: false
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Player OpenZones On/Off = false
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## Causes all PMCs to spawn in the first few minutes of the game (performance intensive)
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# Setting type: Boolean
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# Default value: false
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Starting PMCS On/Off = false
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## Works with SAIN or SPT to decide the bot's 'difficulty' preset (EASY: 0, easy-MEDIUM: 0.4, easy-MEDIUM-hard: 0.6, medium-hard: 0.85, HARD-impossible: 1, etc..)
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# Setting type: Double
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# Default value: 0.6
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# Acceptable value range: From 0 to 1.5
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Pmc difficulty = 0.6
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## Works with SAIN or SPT to decide the bot's 'difficulty' preset (EASY: 0, easy-MEDIUM: 0.4, easy-MEDIUM-hard: 0.6, medium-hard: 0.85, HARD-impossible: 1, etc..)
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# Setting type: Double
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# Default value: 0.4
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# Acceptable value range: From 0 to 1.5
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Scav difficulty = 0.4
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## Preset to be used, random pulls a random weighted preset from the PresetWeights.json every time a raid ends
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# Setting type: String
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# Default value: Random
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# Acceptable values: Live Like, More Scavs, More Pmcs, More Scavs And Pmcs, Main Boss Roaming, Sniper Buddies, Boss Invasion, Rogue Invasion, Raider Invasion, Insanity, Random, Custom
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Moar Preset = Custom
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## Enable/Disable preset announce preset on raid start
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# Setting type: Boolean
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# Default value: true
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Preset Announce On/Off = true
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## Pulls all server settings from server
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# Setting type: String
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# Default value:
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FIKA DETECTED: ALWAYS PRESS THIS FIRST BEFORE MAKING CHANGES!! =
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[2. Custom game Settings]
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## Pushes settings to server
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# Setting type: String
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# Default value:
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Save the above changes =
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## Resets all settings to defaults
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# Setting type: String
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# Default value:
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Reset =
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## Makes it so invading bosses do not spawn all at the beginning (recommend for performance)
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# Setting type: Boolean
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# Default value: true
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gradualBossInvasion On/Off = true
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## Percentage chance of each invading boss spawning.
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# Setting type: Int32
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# Default value: 5
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# Acceptable value range: From 0 to 100
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bossInvasionSpawnChance = 5
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## Allows the main bosses (not knight,rogues,raiders) to invade other maps with a reduced retinue, by default they will spawn in native boss locations
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# Setting type: Boolean
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# Default value: false
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bossInvasion On/Off = false
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## Increases the spawn chance of the single 'main' boss on each map by this percentage
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From 0 to 100
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mainBossChanceBuff = 0
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## Disables all bosses, good for debugging.
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# Setting type: Boolean
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# Default value: false
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disableBosses On/Off = false
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## Chance of a rogue group spawning
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# Setting type: Int32
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# Default value: 10
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# Acceptable value range: From 0 to 100
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randomRogueGroupChance = 10
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## Experimental: Makes it so a randomRogueGroup can spawn anywhere
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# Setting type: Boolean
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# Default value: false
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randomRogueGroup On/Off = false
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## Chance of a raider group spawning
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# Setting type: Int32
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# Default value: 10
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# Acceptable value range: From 0 to 100
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randomRaiderGroupChance = 10
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## Experimental: Makes it so a randomRaiderGroup can spawn anywhere
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# Setting type: Boolean
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# Default value: false
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randomRaiderGroup On/Off = false
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## Experimental: Makes it so the main bosses can spawn anywhere
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# Setting type: Boolean
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# Default value: false
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bossOpenZones On/Off = false
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## Gives snipers a chance of spawning with a friend :)
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# Setting type: Boolean
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# Default value: false
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snipersHaveFriends On/Off = false
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## Max scav group size
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# Setting type: Int32
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# Default value: 4
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# Acceptable value range: From 0 to 10
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scavMaxGroupSize = 4
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## Max pmc group size
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# Setting type: Int32
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# Default value: 4
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# Acceptable value range: From 0 to 10
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pmcMaxGroupSize = 4
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## Increases chances of pmc groups spawning, doesn't dramatically increase quantity.
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# Setting type: Boolean
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# Default value: false
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morePmcGroups On/Off = false
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## Increases chances of scav groups spawning, doesn't dramatically increase quantity.
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# Setting type: Boolean
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# Default value: false
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moreScavGroups On/Off = false
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## Max bots permitted in any particular spawn zone, recommend not to touch this.
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# Setting type: Int32
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# Default value: 5
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# Acceptable value range: From 0 to 15
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MaxBotPerZone = 5
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## Max bots alive at one time
|
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# Setting type: Int32
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# Default value: 25
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# Acceptable value range: From 0 to 50
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MaxBotCap = 25
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## This controls the health of zombies
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# Setting type: Double
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# Default value: 1
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# Acceptable value range: From 0 to 3
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ZombieHealth = 1
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## Multiplies wave counts seen in the server's mapConfig.json by this number
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# Setting type: Double
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# Default value: 1
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# Acceptable value range: From 0 to 10
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ZombieWaveQuantity = 1
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## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
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# Setting type: Double
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# Default value: 0.5
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# Acceptable value range: From 0 to 1
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ZombieWaveDistribution = 0.5
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## Enables zombies to spawn
|
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# Setting type: Boolean
|
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# Default value: false
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zombiesEnabled On/Off = false
|
||||
|
||||
## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
|
||||
# Setting type: Double
|
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# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 1
|
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ScavWaveDistribution = 0.5
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|
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## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
|
||||
# Setting type: Double
|
||||
# Default value: 0.7
|
||||
# Acceptable value range: From 0 to 1
|
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PmcWaveDistribution = 0.7
|
||||
|
||||
## Multiplies wave counts seen in the server's mapConfig.json by this number
|
||||
# Setting type: Double
|
||||
# Default value: 0.8
|
||||
# Acceptable value range: From 0 to 10
|
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ScavWaveQuantity = 0.8
|
||||
|
||||
## Multiplies wave counts seen in the server's mapConfig.json by this number
|
||||
# Setting type: Double
|
||||
# Default value: 0.8
|
||||
# Acceptable value range: From 0 to 10
|
||||
PmcWaveQuantity = 0.8
|
||||
|
||||
[3.Debug]
|
||||
|
||||
## This is for debugging server output, leave off if you don't know what you're doing
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
debug On/Off = false
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
## Settings file was created by plugin QuickSell v2.0.0
|
||||
## Plugin GUID: QuickSell.UniqueGUID
|
||||
|
||||
[QuickSell]
|
||||
|
||||
## Quicksell on the Flea
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: N
|
||||
SellFlea = LeftBracket
|
||||
|
||||
## QuickSell to Traders
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: M
|
||||
SellTraders = RightBracket
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
## Settings file was created by plugin Tyfon.AutoDeposit v3.0.1
|
||||
## Plugin GUID: Tyfon.AutoDeposit
|
||||
|
||||
[1. Buttons]
|
||||
|
||||
## Whether to show the autodeposit button on your rig
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Rig = true
|
||||
|
||||
## Whether to show the autodeposit button on your pockets
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Pockets = true
|
||||
|
||||
## Whether to show the autodeposit button on your backpack
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Backpack = true
|
||||
|
||||
## Whether to show the autodeposit button on your secure container
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Secure Container = true
|
||||
|
||||
## Whether to show the autodeposit button on the transfer screen
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Transfer Screen = true
|
||||
|
||||
@@ -1,534 +0,0 @@
|
||||
## Settings file was created by plugin Tyfon.UIFixes v3.1.1
|
||||
## Plugin GUID: Tyfon.UIFixes
|
||||
|
||||
[A. Interface]
|
||||
|
||||
## After receiving items from a transfer, reopen the messages window where you left off
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Keep Messages Window Open = true
|
||||
|
||||
## Auto-select matching items when turning in quest items. Like pushing the AUTO button for you.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Autofill Quest Item Turn-ins = true
|
||||
|
||||
## Open context menu sub-menu to the right, as BSG intended but failed to do
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Context Menu Flyout on Right = true
|
||||
|
||||
## Allow the context menu to work while searching
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Allow Context Menu While Searching = false
|
||||
|
||||
## The client waits this long to batch inventory operations before sending them to the server. Vanilla Tarkov is 60 (!)
|
||||
# Setting type: Int32
|
||||
# Default value: 15
|
||||
# Acceptable value range: From 0 to 60
|
||||
Server Operation Queue Time = 15
|
||||
|
||||
## Constrain dragging to the left mouse, when shift is not down. Leave this setting enabled to minimize conflicts with the multiselect box.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Limit Nonstandard Drags = true
|
||||
|
||||
## In scroll views that load content dynamically, scroll down as the content loads to restore old scroll position
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Restore Async Scroll Positions = true
|
||||
|
||||
## Clear the default mag preset name and improve the mag preset UI. Disable this to restore the wonky default UI.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remove Default Mag Preset Name = true
|
||||
|
||||
## For some reason vanilla EFT shows the Load From Preset context menu on bullets. It serves no purpose
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Mag Presets Context Menu on Bullets = false
|
||||
|
||||
[B. Dialogs]
|
||||
|
||||
## When to show a confirmation dialog when you leave and/or close an unsaved weapon preset
|
||||
# Setting type: WeaponPresetConfirmationOption
|
||||
# Default value: OnClose
|
||||
# Acceptable values: Never, OnClose, Always
|
||||
Show Weapon Preset Confirmation Dialog = OnClose
|
||||
|
||||
## When to show the confirmation dialog when you close the item transfer screen without taking all the items
|
||||
# Setting type: TransferConfirmationOption
|
||||
# Default value: Never
|
||||
# Acceptable values: Never, Always
|
||||
Show Transfer Items Confirmation Dialog = Never
|
||||
|
||||
## Clicking outside of a popup dialog will close the dialog
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Click Outside of Dialogs to Close = true
|
||||
|
||||
[C. Gameplay]
|
||||
|
||||
## Tap the aim key to toggle aiming, or hold the key for continuous aiming
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Toggle/Hold Aiming = false
|
||||
|
||||
## Tap the sprint key to toggle sprinting, or hold the key for continuous sprinting
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Toggle/Hold Sprint = true
|
||||
|
||||
## Tap the tactical device key to toggle your tactical device, or hold the key for continuous. Note that this will override Tarkov's new 'Tactical device activation mode'
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Toggle/Hold Tactical Device = false
|
||||
|
||||
## Tap the headlight key to toggle your headlight, or hold the key for continuous
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Toggle/Hold Headlight = false
|
||||
|
||||
## Tap the goggles key to toggle night vision/goggles/faceshield, or hold the key for continuous
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Toggle/Hold Goggles = false
|
||||
|
||||
## Enable the modification of equipped weapons, including vital parts, out of raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Modify Equipped Weapons = true
|
||||
|
||||
## When to enable the modification of vital parts of unequipped weapons, in raid
|
||||
# Setting type: ModRaidWeapon
|
||||
# Default value: Never
|
||||
# Acceptable values: Never, WithTool, Always
|
||||
Modify Weapons In Raid = Never
|
||||
|
||||
## Allow armor plates to be removed and inserted on equipped armor, in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Modify Equipped Armor Plates In Raid = false
|
||||
|
||||
## Hides actions you can't actually do, like "Bang and Clear", etc from locked doors
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Hide Unimplemented Door Actions = true
|
||||
|
||||
## Allows ammo to be loaded through the magazine context menu while in a raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Load Ammo Context Menu = true
|
||||
|
||||
## After throwing a grenade that had a quickbind, move the quickbind to another grenade of the same type, if you have one
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Quickbind Matching Grenade After Throw = true
|
||||
|
||||
[D. Mouse]
|
||||
|
||||
## Unlock cursor in Windowed, Maximized Windowed, and FullScreen Windowed modes. Note that you must alt-tab out of the game and back in for this to take effect.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Unlock Cursor = true
|
||||
|
||||
## How many rows to scroll with the mousewheel
|
||||
# Setting type: Int32
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 1 to 10
|
||||
Mousewheel Scrolling Speed = 2
|
||||
|
||||
## Whether to use a separate mousewheel scroll speed in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Different Scrolling Speed in Raid = true
|
||||
|
||||
## A separate mousewheel scroll speed for in raid
|
||||
# Setting type: Int32
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 1 to 10
|
||||
Mousewheel Scrolling Speed in Raid = 1
|
||||
|
||||
[E. Interface Keybinds]
|
||||
|
||||
## Use the Home and End keys to scroll to the top and bottom of inventories
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Home/End Keys = true
|
||||
|
||||
## Change PageUp and PageDown to scroll up and down one page
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Rebind PageUp/PageDown (requires restart) = true
|
||||
|
||||
## Keybind to highlight the search box in hideout crafting, handbook, and flea market
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F + LeftControl
|
||||
Highlight Search Box = F + LeftControl
|
||||
|
||||
[F. Item Keybinds]
|
||||
|
||||
## Keybind to inspect an item
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: I
|
||||
Inspect Shortcut = I
|
||||
|
||||
## Keybind to open a container
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: O
|
||||
Open Shortcut = O
|
||||
|
||||
## Keybind to examine an item, fold it, unfold it, turn it on, turn it off, or check a magazine
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Examine/Interact Shortcut =
|
||||
|
||||
## Keybind to top up an ammo stack
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: T
|
||||
Top Up Ammo Shortcut = T
|
||||
|
||||
## Keybind to use an item, such a consumable
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Use Item Shortcut =
|
||||
|
||||
## Keybind to use all of an item, such a consumable. This will still work on items that don't have 'Use All', just 'Use', in their context menu.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Use Item (All) Shortcut =
|
||||
|
||||
## Keybind to reload a weapon. Note that this is solely in the menus, and doesn't affect the normal reload key.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: R
|
||||
Reload Weapon Shortcut = R
|
||||
|
||||
## Keybind to unload the ammo in a magazine, or a magazine in a gun
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: U
|
||||
Unload Mag/Ammo Shortcut = U
|
||||
|
||||
## Keybind to install an attachment on currently equipped weapon
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Install Mod Shortcut =
|
||||
|
||||
## Keybind to uninstall an attachment
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Uninstall Mod Shortcut =
|
||||
|
||||
## Keybind to unpack a sealed weapons case, etc
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Unpack Shortcut =
|
||||
|
||||
## Keybind to search flea market for this item
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F
|
||||
Filter by Item Shortcut = F
|
||||
|
||||
## Keybind to search flea market for items linked to this item
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Linked Search Shortcut =
|
||||
|
||||
## Keybind to search flea market for items to barter for this item
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Required Search Shortcut =
|
||||
|
||||
## Keybind to list item on the flea market
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Add Offer Shortcut =
|
||||
|
||||
## Keybind to pin an item (not moved during sort)
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Pin Item Shortcut =
|
||||
|
||||
## Keybind to lock an item (cannot be moved, used, modified, sold, turned in, or discarded)
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Lock Item Shortcut =
|
||||
|
||||
## Keybind to transfer items to and from the sorting table. Will auto-open sorting table if necessary.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Transfer to/from Sorting Table =
|
||||
|
||||
## This setting lets you enable/disable the default Tarkov behavior of shift-clicking items to transfer them to the sorting table.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Shift-Click to Sorting Table = true
|
||||
|
||||
## In order for keybinds to work and not get mixed up with textboxes, key presses while mousing over an item will not be sent to the currently focused textbox
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Block Text Inputs on Item Mouseover = true
|
||||
|
||||
[G. Gameplay Keybinds]
|
||||
|
||||
## Holding this modifer when activating a quickbound tactical device will switch its active mode
|
||||
# Setting type: TacticalBindModifier
|
||||
# Default value: Shift
|
||||
# Acceptable values: Shift, Control, Alt
|
||||
Change Quickbound Tactical Mode = Shift
|
||||
|
||||
[H. Multiselect]
|
||||
|
||||
## Enable multiselect via Shift-click and drag-to-select. This cannot be used together with Auto-open Sorting Table
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Multiselect = true
|
||||
|
||||
## Enable multiselect functionality in raid.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Multiselect In Raid = false
|
||||
|
||||
## Add items to the selection by shift-clicking them. If you disable this, the only way to multiselect is with the selection box
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Multiselect with Shift-Click = true
|
||||
|
||||
## Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button)
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Mouse0
|
||||
Selection Box Key = Mouse0
|
||||
|
||||
## Controls where multiselected items are placed, relative to the item being dragged
|
||||
# Setting type: MultiSelectStrategy
|
||||
# Default value: OriginalSpacing
|
||||
# Acceptable values: FirstOpenSpace, SameRowOrLower, OriginalSpacing
|
||||
Multiselect Item Placement = OriginalSpacing
|
||||
|
||||
## Enable multi-select debugging display
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Multiselect Debug = false
|
||||
|
||||
[I. Item Swapping]
|
||||
|
||||
## Drag one item onto another to swap their positions, if possible
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable In-Place Item Swapping = true
|
||||
|
||||
## When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Reload Magazines In-Place = true
|
||||
|
||||
## Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Always Reload Magazines In-Place = false
|
||||
|
||||
## Enable swapping items with containers that could never fit that item due to size or filter restrictions. Disabled in raid to avoid costly mistakes.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Swap with Incompatible Containers = false
|
||||
|
||||
[J. Item Stacking]
|
||||
|
||||
## When moving into a container that contains a partial stack, this will top up that stack and try to move the remainder into an open spot (or another stack), instead of leaving it behind.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Always Move Entire Stacks = true
|
||||
|
||||
## When sorting containers, first combine stacks of the same type. This will not be undone if the sorting fails.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Combine Stacks Before Sorting = true
|
||||
|
||||
## Allows automatic stacking of Found In Raid ammo with other ammo, making container interaction easier
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Autostack Ammo with FiR Ammo = false
|
||||
|
||||
## Allows automatic stacking of Found In Raid items with other items, making container interaction easier
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Autostack Items with FiR Items = false
|
||||
|
||||
[K. Containers]
|
||||
|
||||
## Allow items to be placed into unsearched containers
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Allow Adding to Unsearched Containers = false
|
||||
|
||||
## Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Standardize Grid Order = false
|
||||
|
||||
## When adding items to containers with multiple slots, place the item in the smallest slot that can hold it, rather than just the first empty space. Requires Standardize Grid Order.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Prioritize Smaller Slots (requires restart) = false
|
||||
|
||||
## Add a flyout to the Open context menu to recursively open a stack of containers
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Open All Context Flyout = true
|
||||
|
||||
## When there isn't enough space to show both the tag and the name of an item, show the tag
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Prioritize Tags Over Names = true
|
||||
|
||||
## Enabling adding tags to backpacks. For reasons, the game client must be restarted for changes to take effect.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Tag Backpacks (requires restart) = true
|
||||
|
||||
## Enable adding tags to vests. For reasons, the game client must be restarted for changes to take effect.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Tag Vests (requires restart) = true
|
||||
|
||||
[L. Inspect Windows]
|
||||
|
||||
## Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Total Stats on Mods = true
|
||||
|
||||
## In addition to the default behavior of compatible components shading green, empty slots that can accept the mod will have a green border
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Highlight Compatible Slots = true
|
||||
|
||||
## Save the size of the inspect window when you resize it
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Window Size = true
|
||||
|
||||
## Keep the 3D preview from growing when you resize inspect windows
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Lock Inspect Preview Size = true
|
||||
|
||||
## Automatically stretch the inspect window to fit as much of the description as possible
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Auto-expand to Fit Description = true
|
||||
|
||||
## Keybind to snap the inspect panel to the left half of the screen
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: LeftArrow
|
||||
Snap Window Left shortcut = LeftArrow
|
||||
|
||||
## Keybind to snap the inspect panel to the right half of the screen
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: RightArrow
|
||||
Snap Window Right shortcut = RightArrow
|
||||
|
||||
## Clean up and colorize item stats
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Style Attribute Panels = true
|
||||
|
||||
## Adds snap left and snap right buttons to container windows too
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Add Left/Right Buttons on Containers = true
|
||||
|
||||
[M. Stash]
|
||||
|
||||
## Remember your scroll position all the places you see your stash - inventory, trading screen, mail screen, etc.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Synchronize Stash Scroll Position = true
|
||||
|
||||
## Automatically open the sorting table if it's closed when you shift-click an item. This and Enable Multiselect cannot be used together.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Auto-open Sorting Table = false
|
||||
|
||||
## Show your GP coins wherever your currency is displayed
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show GP Coins in Currency = true
|
||||
|
||||
[N. Trading]
|
||||
|
||||
## Click a trader's item, switch to buy mode. Control-click your item, switch to sell mode.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Autoswitch Buy/Sell when Trading = true
|
||||
|
||||
## Whether the show the Out of Stock toggle on the trading screen
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Out of Stock Toggle = true
|
||||
|
||||
## Keybind to set the quantity to all in the item purchase dialog. Equivalent to clicking the ALL button.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: A
|
||||
Purchase Dialog ALL Shortcut = A
|
||||
|
||||
[O. Flea Market]
|
||||
|
||||
## Keep a history of flea market searches and filters, and show a back button to navigate it
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Filter Back Button = true
|
||||
|
||||
## Show item icons for barters instead of the generic barter icon
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Barter Icons = true
|
||||
|
||||
## Add a context menu to empty mod slots and allow linked searches for specifically that slot
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Linked Slot Search = true
|
||||
|
||||
## For trader items locked behind quest completion, add the name of the quest to the tooltip
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Required Quest for Locked Offers = true
|
||||
|
||||
## Searches will auto-expand categories in the left panel if there is room wtihout scrolling
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Auto-expand Categories = true
|
||||
|
||||
## Pressing Enter after typing in the flea search bar will clear non-default filters
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Clear Filters on Search = true
|
||||
|
||||
[P. Add Offer]
|
||||
|
||||
## Autopopulte new offers with min/avg/max market price, or leave blank
|
||||
# Setting type: AutoFleaPrice
|
||||
# Default value: None
|
||||
# Acceptable values: None, Minimum, Average, Maximum
|
||||
Autopopulate Offer Price = None
|
||||
|
||||
## Automatically multiply or divide the price when you check/uncheck bulk, or or when you change the number of selected items while bulk is checked.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Update Offer Price on Bulk = true
|
||||
|
||||
## Don't close the Add Offer window after you place an offer. Note that the window will still close if you are at max offers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Keep Add Offer Window Open = false
|
||||
|
||||
## Specifically for the Keep Add Offers Window Open, this setting will keep the window open even if you're at max offers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Keep Add Offer Window Open: Ignore Max Offers = false
|
||||
|
||||
## Remember the state of the Autoselect Similar checkbox in the Add Offer window
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Add Offer Autoselect Similar = true
|
||||
|
||||
@@ -1,308 +0,0 @@
|
||||
## Settings file was created by plugin That's Lit v1.3100.3
|
||||
## Plugin GUID: bastudio.thatslit
|
||||
|
||||
[0. Readme]
|
||||
|
||||
## The mod takes away at least several fps. Actual overhead varies from machine to machine, some lose 5, some lose 20. You can try giving up the brightness module if the performance is not acceptable.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Performance (Readme) = true
|
||||
|
||||
## The mod aims to make AIs reasonable without making it easy, but it requires some proper setup. Besides, SAIN or other mods can change bots, and everyone has different configurations, so you may have different experience than mine with default That's Lit configs. Check "Recommended Mods" on the mod page for more info.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Balance (Readme) = true
|
||||
|
||||
## The mod tries to make everything as intuitive as possible so you can enjoy human-like AIs by just applying common sense. However, EFT's AIs are never designed to be human-like, the mod basically "imagine up" some new systems out of data here and there in the game, there are things can't be done, or can't be very accurate. It's best to read the mod description page if you want to make the most out of That's Lit.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Mechanics (Readme) = true
|
||||
|
||||
[1. Main]
|
||||
|
||||
## Enable the mod. Some features can't be re-enabled in raids.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable = true
|
||||
|
||||
[2. Darkness / Brightness]
|
||||
|
||||
## Enable the module. With this turned off, AIs are not affected by your brightness.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable = true
|
||||
|
||||
## When the ambience is bright, make the camera only run every some frames to reduce average fps impact.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Throttle Camera = true
|
||||
|
||||
## Scale how AI noticing players slower due to darkness. If That's Lit change bot reaction from 1s to 3s, setting to 100% will makes it 5s (double from 50%). Be careful when increasing this as it could easily breaks the combat balance.
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 1
|
||||
Darkness Impact Offset = 0.5
|
||||
|
||||
## Scale how AI noticing players faster due to brightness. If That's Lit change bot reaction from 3s to 2s, setting to 100% will makes it 1s (double from 50%; will not make it lower than 50% of original). Be careful when increasing this as it could easily breaks the combat balance.
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 1
|
||||
Brightness Impact Offset = 0.5
|
||||
|
||||
## Scale how AI noticing players from further under some circumstances. This is designed to compensate low night vision distance from SAIN, you may want to set this to 0 if you don't run SAIN.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 1
|
||||
Extra Vision Distance Scale = 1
|
||||
|
||||
## Enable darkness/brightness on the map.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Factory (Night) = true
|
||||
|
||||
## Enable darkness/brightness on the map.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Lighthouse = true
|
||||
|
||||
## Enable darkness/brightness on the map.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Shoreline = true
|
||||
|
||||
## Enable darkness/brightness on the map.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Reserve = true
|
||||
|
||||
## Enable darkness/brightness on the map.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Woods = true
|
||||
|
||||
## Enable darkness/brightness on the map.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Interchange = true
|
||||
|
||||
## Enable darkness/brightness on the map.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Customs = true
|
||||
|
||||
## Enable darkness/brightness on the map.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Streets = true
|
||||
|
||||
## Enable darkness/brightness on the map.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ground Zero = true
|
||||
|
||||
## Let Brightness Module reacts to volumetric lights. Disable this if it cause issues.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Observe Volumetric Lights = true
|
||||
|
||||
[3. Encountering Patch]
|
||||
|
||||
## Enable the module. Encountering Patch nerf bots reaction at the moment they see a player, especially when they are sprinting.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable = true
|
||||
|
||||
[4. Grasses & Foliage]
|
||||
|
||||
## Enable the module. This enable grasses to block bot vision.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Grasses = true
|
||||
|
||||
## Enable the module. This enable foliage to distract distant bots.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Foliage = true
|
||||
|
||||
## Enable the module. This enable foliage to distract distant bots.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Bush Ratting = true
|
||||
|
||||
## Scale the strength of extra chance to be overlooked by faraway bots from sneaking around foliages.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 1
|
||||
Foliage Impact Scale = 1
|
||||
|
||||
[5. Tweaks]
|
||||
|
||||
## Should sprinting bots spot player slower & Should moving (esp. sprinting) player get spotted slightly faster. This option is provided because SAIN is including similiar (player side only) feature (though their effectiveness is unknown yet.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Movement Impact = true
|
||||
|
||||
## Should bots randomly focus on certain angles in front, just like how human player eyeballing around. This allows bots vision reaction slower or faster depends on how close you are relative to the direction they are focusing on.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Bot Simulated Free Look = true
|
||||
|
||||
## Should bots fail to recogninze the player when the player expose fewer body parts. The fewer parts seen the greater the chance bots fail to react.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Body Parts Recognition = true
|
||||
|
||||
## Should nearest bot get told to look side way or to the player when they are very close. This is meant to make bots less vulnerable around corners or moving straight forward.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Nearest Bot Steering = true
|
||||
|
||||
## Should bots react faster when they can see the player's light and it's shining direct against them, or randomly react faster when they can see the player's light shining towards somewhere else.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Extra Flashlight Reaction = true
|
||||
|
||||
## Scale how much slower bots react because of the mod. 0% = use the original value. *Carefully* adjust this to balance your game to your liking.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 1
|
||||
Final Impact Scale (Slower) = 1
|
||||
|
||||
## Scale how much faster bots react because of the mod. 0% = use the original value. *Carefully* adjust this to balance your game to your liking.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 1
|
||||
Final Impact Scale (Faster) = 1
|
||||
|
||||
## (Not recommanded because it's easy to mess up the balance, try Final Impact Scale first) Modify the final 'time to be seen' seconds. Positive means AIs react slower and vice versa. Applied after Final Impact Scale.
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Final Offset = 0
|
||||
|
||||
## If Brightness module is disabled, introduce a slight fluctuation to bot reaction time, so rarely you may get lucky or unlucky, may be not noticeable.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Alternative Reaction Fluctuation = true
|
||||
|
||||
[6. Info]
|
||||
|
||||
## Display lighting meter.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Lighting Info = false
|
||||
|
||||
## Clear/Cloudy indicator.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Weather Info = false
|
||||
|
||||
## Enabled lights/lasers indicator.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Equipment Info = false
|
||||
|
||||
## A rough rating of surrounding foliage.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Foliage Info = false
|
||||
|
||||
## A hint about surrounding grasses. Only grasses in direction to the bot doing vision check is applied and there are some more dynamic factors, so this only gives you the rough idea about how dense the surrounding grasses are.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Terrain Info = false
|
||||
|
||||
## Hide the reminder about disabled Brightness module.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hide Map Tip = false
|
||||
|
||||
## Vertical offset to the top.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 7
|
||||
InfoOffset = 0
|
||||
|
||||
## Change font size
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 32
|
||||
Info Font Size Override = 0
|
||||
|
||||
[7. Performance]
|
||||
|
||||
## Resolution of the observed image by the observer camera, higher level means somewhat higher accuracy. Has an impact on CPU time. Level1 -> 32x32, Level2 -> 64x64... This config is used on raid start.
|
||||
# Setting type: Int32
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 1 to 4
|
||||
Resolution Level = 2
|
||||
|
||||
## How many foliage to check if it's inbetween you and bots, increasing this allows nearby foliage affects multiple bots from different directions. Could slightly an impact on CPU time. This config is used on raid start.
|
||||
# Setting type: Int32
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 1 to 5
|
||||
Foliage Samples = 1
|
||||
|
||||
[8. Debug]
|
||||
|
||||
## A lot of gibberish.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Debug Info (Expensive) = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Debug Texture = false
|
||||
|
||||
## Enable darkness/brightness on the map.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hideout = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Benchmark = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Debug Terrain = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Debug Compat = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Debug Proxy = false
|
||||
|
||||
[9. Balance]
|
||||
|
||||
## Should all features from this mod work for boss. Makes bosses EASY.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Include Bosses = false
|
||||
|
||||
## Requested. So the mod only affect PMCs.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
PMC Only Mode = false
|
||||
|
||||
## Whether the mod checks your equipments. Disabling this stops lights/lasers detection and makes stealth EASY.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Equipment Check = true
|
||||
|
||||
## DO NOT COMPLAIN ABOUT NO BUSH ESP TO Solarint IF YOU HAVE THIS ON. New SAIN No Bush is designed to be very aggressive, it can block bot vision even if you are just 2m away and the bot is looking straight at you. This add a chance to turn off SAIN's No Bush ESP at close range so things makes sense.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Interrupt SAIN No Bush = false
|
||||
|
||||
## Force a random scatter on bot blind fireing, scaled by distance.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Force Blind Fire Scatter = true
|
||||
|
||||
## Try to tell the nearest bot to look towards the player when it makes sense.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Bot Look Direction Tweaks = true
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
## Settings file was created by plugin That's Lit Sync v1.3100.3
|
||||
## Plugin GUID: bastudio.thatslit.sync
|
||||
|
||||
[Main]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Info = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
LogPackets = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
DebugLog = false
|
||||
|
||||
@@ -1,858 +0,0 @@
|
||||
## Settings file was created by plugin Graphics v1.6.5
|
||||
## Plugin GUID: com.Amanda.Graphics
|
||||
|
||||
[AmandsGraphics Cinematic]
|
||||
|
||||
## Motion Blur needs anti-aliasing set to TAA to work as intended
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
MotionBlur = Off
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 10
|
||||
MotionBlur SampleCount = 10
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 270
|
||||
MotionBlur ShutterAngle = 270
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
HBAO = On
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
HBAO Intensity = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.5
|
||||
HBAO Saturation = 1.5
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
HBAO Albedo Multiplier = 2
|
||||
|
||||
## High-Quality Color needs to be Enabled on Graphics Settings
|
||||
# Setting type: EDepthOfField
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On, HoldingBreathOnly
|
||||
SurroundDepthOfField = On
|
||||
|
||||
## DepthOfField will be enabled if the zoom is greater than or equal to this value
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 1 to 25
|
||||
SurroundDOF OpticZoom = 2
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is
|
||||
# Setting type: Single
|
||||
# Default value: 5.6
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
SurroundDOF Aperture = 5.6
|
||||
|
||||
## Animation speed
|
||||
# Setting type: Single
|
||||
# Default value: 16
|
||||
# Acceptable value range: From 0.1 to 32
|
||||
SurroundDOF Speed = 16
|
||||
|
||||
## The larger the value is, the shallower the depth of field is
|
||||
# Setting type: Single
|
||||
# Default value: 25
|
||||
# Acceptable value range: From 0 to 100
|
||||
SurroundDOF FocalLength = 25
|
||||
|
||||
## The larger the value is, the shallower the depth of field is. Used by animation to determinate what's considered off
|
||||
# Setting type: Single
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0 to 100
|
||||
SurroundDOF FocalLength Off = 4
|
||||
|
||||
## This setting determines the maximum radius of bokeh
|
||||
# Setting type: KernelSize
|
||||
# Default value: Medium
|
||||
# Acceptable values: Small, Medium, Large, VeryLarge
|
||||
DOF KernelSize = Medium
|
||||
|
||||
## High-Quality Color needs to be Enabled on Graphics Settings"
|
||||
# Setting type: EUIDepthOfField
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
UIDepthOfField = On
|
||||
|
||||
## Focus point distance
|
||||
# Setting type: Single
|
||||
# Default value: 0.2
|
||||
# Acceptable value range: From 0.01 to 1
|
||||
UIDOF Distance = 0.2
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is
|
||||
# Setting type: Single
|
||||
# Default value: 5.6
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
UIDOF Aperture = 5.6
|
||||
|
||||
## Animation speed
|
||||
# Setting type: Single
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0.1 to 32
|
||||
UIDOF Speed = 4
|
||||
|
||||
## The larger the value is, the shallower the depth of field is
|
||||
# Setting type: Single
|
||||
# Default value: 25
|
||||
# Acceptable value range: From 0 to 100
|
||||
UIDOF FocalLength = 25
|
||||
|
||||
# Setting type: EWeaponDepthOfField
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
WeaponDepthOfField = On
|
||||
|
||||
## Animation speed
|
||||
# Setting type: Single
|
||||
# Default value: 6
|
||||
# Acceptable value range: From 0.1 to 32
|
||||
WeaponDOF Speed = 6
|
||||
|
||||
## Max Blur Size
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 0.01 to 10
|
||||
WeaponDOF Weapon Blur = 2
|
||||
|
||||
## Max Blur Size when aiming with iron sights
|
||||
# Setting type: Single
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 0.01 to 10
|
||||
WeaponDOF IronSight Blur = 3
|
||||
|
||||
## Max Blur Size when aiming with sights
|
||||
# Setting type: Single
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0.01 to 10
|
||||
WeaponDOF Sight Blur = 4
|
||||
|
||||
## Max Blur Size when aiming with sights
|
||||
# Setting type: Single
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0.01 to 10
|
||||
WeaponDOF NVG Blur = 4
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 25
|
||||
# Acceptable value range: From 0.01 to 100
|
||||
WeaponDOF Weapon FocalLength = 25
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 0.01 to 100
|
||||
WeaponDOF IronSight FocalLength = 30
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 90
|
||||
# Acceptable value range: From 0.01 to 100
|
||||
WeaponDOF Sight FocalLength = 90
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 0.01 to 100
|
||||
WeaponDOF NVG FocalLength = 100
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.25
|
||||
# Acceptable value range: From 0.01 to 2
|
||||
WeaponDOF Aperture = 0.25
|
||||
|
||||
# Setting type: BlurSampleCount
|
||||
# Default value: High
|
||||
# Acceptable values: Low, Medium, High
|
||||
WeaponDOF BlurSampleCount = High
|
||||
|
||||
## High-Quality Color needs to be Enabled on Graphics Settings"
|
||||
# Setting type: EDepthOfField
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On, HoldingBreathOnly
|
||||
OpticDepthOfField = Off
|
||||
|
||||
## OpticDepthOfField will be enabled if the zoom is greater than or equal to this value
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 1 to 25
|
||||
OpticDOF OpticZoom = 2
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is at 1x zoom
|
||||
# Setting type: Single
|
||||
# Default value: 64
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
OpticDOF Aperture 1x = 64
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is at 2x zoom
|
||||
# Setting type: Single
|
||||
# Default value: 32
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
OpticDOF Aperture 2x = 32
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is at 4x zoom
|
||||
# Setting type: Single
|
||||
# Default value: 8
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
OpticDOF Aperture 4x = 8
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is at 6x zoom and above
|
||||
# Setting type: Single
|
||||
# Default value: 5.6
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
OpticDOF Aperture 6x = 5.6
|
||||
|
||||
## Animation speed
|
||||
# Setting type: Single
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0.1 to 32
|
||||
OpticDOF Speed = 4
|
||||
|
||||
# Setting type: EOpticDOFFocalLengthMode
|
||||
# Default value: Math
|
||||
# Acceptable values: Math, FixedValue
|
||||
OpticDOF FocalLength Mode = Math
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 1 to 500
|
||||
OpticDOF FocalLength = 100
|
||||
|
||||
## This setting determines the maximum radius of bokeh
|
||||
# Setting type: KernelSize
|
||||
# Default value: Medium
|
||||
# Acceptable values: Small, Medium, Large, VeryLarge
|
||||
OpticDOF KernelSize = Medium
|
||||
|
||||
## Low: Simple LowPoly Raycast
|
||||
## High: HighPoly Raycast and Target Detection
|
||||
## Foliage: 2 Raycasts Targets have priority behind foliage
|
||||
# Setting type: ERaycastQuality
|
||||
# Default value: High
|
||||
# Acceptable values: Low, High, Foliage
|
||||
OpticDOF Raycast Quality = High
|
||||
|
||||
## Distance animation speed
|
||||
# Setting type: Single
|
||||
# Default value: 15
|
||||
# Acceptable value range: From 0.1 to 25
|
||||
OpticDOF Distance Speed = 15
|
||||
|
||||
## The max distance the ray should check for collisions
|
||||
# Setting type: Single
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 10 to 10000
|
||||
OpticDOF Raycast Distance = 1000
|
||||
|
||||
## Aiming distance window on spotted target in cm
|
||||
# Setting type: Single
|
||||
# Default value: 50
|
||||
# Acceptable value range: From 0 to 200
|
||||
OpticDOF Target Distance = 50
|
||||
|
||||
[AmandsGraphics Experimental]
|
||||
|
||||
## EXPERIMENTAL
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: On
|
||||
# Acceptable values: Off, On
|
||||
Flashlight = On
|
||||
|
||||
## Flashlights range multiplier
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 0.5 to 4
|
||||
Flashlight Range = 2
|
||||
|
||||
## Volumetric extinction coefficient
|
||||
# Setting type: Single
|
||||
# Default value: 0.2
|
||||
# Acceptable value range: From 0.001 to 1
|
||||
Flashlight ExtinctionCoef = 0.2
|
||||
|
||||
## EXPERIMENTAL
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: On
|
||||
# Acceptable values: Off, On
|
||||
NVG = On
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
NVG Tonemap = Default
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 1 to 1.5
|
||||
NVG AmbientContrast = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.8
|
||||
# Acceptable value range: From 0 to 2
|
||||
NVG Noise Intensity = 0.8
|
||||
|
||||
## Enables back all default color filters
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
NVG Original Color = false
|
||||
|
||||
## Enables back the default sky color for NVG
|
||||
# Setting type: Single
|
||||
# Default value: 0.1
|
||||
# Acceptable value range: From 0.001 to 1
|
||||
NVG Original Sky Color = 0.1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.5 to 2
|
||||
NVG Moon LightIntensity = 1
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
Night AmbientLight = On
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.1
|
||||
# Acceptable value range: From 1.1 to 1.15
|
||||
Night AmbientAmbientContrast = 1.1
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
MysticalGlow = Off
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.05
|
||||
# Acceptable value range: From 0 to 0.1
|
||||
MysticalGlow Intensity = 0.05
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
HealthEffect Hit = On
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 2
|
||||
ChromaticAberration = 0
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
ChromaticAberration Speed = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
ChromaticAberration Power = 100
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
HealthEffect Painkiller = On
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 2
|
||||
Painkiller Saturation = 0.5
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
HealthEffect Pain = On
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 0.25 to 3
|
||||
SunMeshBrightness = 2
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 2
|
||||
SkyBrightness = 1
|
||||
|
||||
[AmandsGraphics Features]
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Insert
|
||||
GraphicsToggle = Insert
|
||||
|
||||
## Shift + Insert will toggle only the selected DebugMode feature
|
||||
# Setting type: EDebugMode
|
||||
# Default value: HBAO
|
||||
# Acceptable values: Flashlight, NVG, NVGOriginalColor, NightAmbientLight, HBAO, MysticalGlow, DefaultToACES, DefaultToFilmic, ACESToFilmic, useLut, CC_Vintage, CC_Sharpen, GlobalFog, ColorCorrectionCurves, LightsUseLinearIntensity, SunColor, SkyColor
|
||||
DebugMode = HBAO
|
||||
|
||||
## EXPERIMENTAL
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 1
|
||||
Brightness = 0.6478873
|
||||
|
||||
# Setting type: EGlobalTonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic, PerMap
|
||||
Tonemap = ACES
|
||||
|
||||
## Enabling this will revert the mod changes
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use BSG LUT = false
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
Bloom Intensity = 1
|
||||
|
||||
## Enabling this will revert the mod changes
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use BSG CC_Vintage = false
|
||||
|
||||
## Enabling this will revert the mod changes
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use BSG CC_Sharpen = false
|
||||
|
||||
## Enabling this will revert the mod changes
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use BSG GlobalFog = false
|
||||
|
||||
## Enabling this will revert the mod changes
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use BSG ColorCorrection = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
LightsUseLinearIntensity = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
SunColor = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
SkyColor = true
|
||||
|
||||
[AmandsGraphics LightColor]
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":0.9098039269447327,"y":0.9411764740943909,"z":1.0,"w":0.0}
|
||||
Index0 = {"x":0.9100000262260437,"y":0.9399999976158142,"z":1.0,"w":0.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":0.0,"y":0.0,"z":0.0,"w":0.0}
|
||||
Index1 = {"x":0.0,"y":0.0,"z":0.0,"w":0.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":1.0,"y":0.4569999873638153,"z":0.32199999690055849,"w":1.0}
|
||||
Index2 = {"x":1.0,"y":0.46000000834465029,"z":0.3199999928474426,"w":1.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":0.8588235378265381,"y":0.7490196228027344,"z":0.6274510025978088,"w":0.0}
|
||||
Index3 = {"x":0.8600000143051148,"y":0.75,"z":0.6299999952316284,"w":0.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":1.0,"y":0.9333333373069763,"z":0.7686274647712708,"w":0.0}
|
||||
Index4 = {"x":1.0,"y":0.9300000071525574,"z":0.7699999809265137,"w":0.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":0.5882353186607361,"y":0.5607843399047852,"z":0.47843137383461,"w":0.0}
|
||||
Index5 = {"x":0.5899999737739563,"y":0.5600000023841858,"z":0.47999998927116396,"w":0.0}
|
||||
|
||||
[Customs]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 1
|
||||
|
||||
[Factory]
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0}
|
||||
ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":5.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":5.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.30000001192092898,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.30000001192092898,"z":0.0}
|
||||
|
||||
[FactoryNight]
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0}
|
||||
ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":5.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":5.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.25999999046325686,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.25999999046325686,"z":0.0}
|
||||
|
||||
[GroundZero]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -250
|
||||
Fog Level = -250
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0}
|
||||
ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.100000023841858,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.75
|
||||
|
||||
[Hideout]
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":8.0,"y":-0.10000000149011612,"z":8.0}
|
||||
ACES = {"x":8.0,"y":-0.10000000149011612,"z":8.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":4.0,"y":2.0999999046325685,"z":1.75}
|
||||
Filmic = {"x":4.0,"y":2.0999999046325685,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.6499999761581421,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.6499999761581421,"z":0.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0}
|
||||
SkyColor = {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0}
|
||||
|
||||
[Interchange]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.14
|
||||
# Acceptable value range: From 1.1 to 1.15
|
||||
Night AmbientAmbientContrast = 1.14
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.25
|
||||
# Acceptable value range: From 0 to 1
|
||||
NVG Noise Intensity = 0.25
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.1
|
||||
# Acceptable value range: From 1 to 1.5
|
||||
NVG AmbientContrast = 1.1
|
||||
|
||||
## Enables back the default sky color for NVG
|
||||
# Setting type: Single
|
||||
# Default value: 0.7
|
||||
# Acceptable value range: From 0.001 to 1
|
||||
NVG Original Sky Color = 0.7
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":18.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":18.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.45
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.45
|
||||
|
||||
[Labs]
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.4000000059604645,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.4000000059604645,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":8.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":8.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
HBAO Intensity = 0.5
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.5
|
||||
HBAO Saturation = 1.5
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
HBAO Albedo Multiplier = 2
|
||||
|
||||
[Lighthouse]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.75
|
||||
|
||||
[Reserve]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.75
|
||||
|
||||
[Shoreline]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.5
|
||||
|
||||
[Streets]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -250
|
||||
Fog Level = -250
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0}
|
||||
ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.100000023841858,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.75
|
||||
|
||||
[Versioning]
|
||||
|
||||
# Setting type: String
|
||||
# Default value: 0.0.0
|
||||
Version = 1.6.5
|
||||
|
||||
[Woods]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.25
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 1.25
|
||||
|
||||
@@ -1,186 +0,0 @@
|
||||
## Settings file was created by plugin DanW-QuestingBots v0.9.0
|
||||
## Plugin GUID: com.DanW.QuestingBots
|
||||
|
||||
[AI Limiter]
|
||||
|
||||
## Improve FPS by minimizing CPU load for AI out of certain ranges
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable AI Limiting = false
|
||||
|
||||
## Allow AI to be disabled for bots that are questing
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable AI Limiting for Bots That Are Questing = true
|
||||
|
||||
## Only allow AI to be disabled for bots that are questing on the selected maps
|
||||
# Setting type: TarkovMaps
|
||||
# Default value: Streets
|
||||
# Acceptable values: Customs, Factory, Interchange, Labs, Lighthouse, Reserve, Shoreline, Streets, Woods, GroundZero, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Maps to Allow AI Limiting for Bots That Are Questing = Streets
|
||||
|
||||
## These bot types will never be disabled by the AI limiter
|
||||
# Setting type: BotTypeException
|
||||
# Default value: SniperScavs, Rogues
|
||||
# Acceptable values: SniperScavs, Rogues, Raiders, BossesAndFollowers, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Bot Types that Cannot be Disabled = SniperScavs, Rogues
|
||||
|
||||
## AI will only be disabled if there are at least this number of bots on the map
|
||||
# Setting type: Int32
|
||||
# Default value: 15
|
||||
# Acceptable value range: From 1 to 30
|
||||
Min Bots to Enable AI Limiting = 15
|
||||
|
||||
## AI will only be disabled if it's more than this distance from other questing bots (typically PMC's and player Scavs)
|
||||
# Setting type: Int32
|
||||
# Default value: 75
|
||||
# Acceptable value range: From 25 to 1000
|
||||
Distance from Bots That Are Questing (m) = 75
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player. This takes priority over the map-specific advanced settings.
|
||||
# Setting type: Int32
|
||||
# Default value: 200
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players (m) = 200
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player on Customs
|
||||
# Setting type: Int32
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players on Customs (m) = 1000
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player on Factory
|
||||
# Setting type: Int32
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players on Factory (m) = 1000
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player on Interchange
|
||||
# Setting type: Int32
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players on Interchange (m) = 1000
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player on Labs
|
||||
# Setting type: Int32
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players on Labs (m) = 1000
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player on Lighthouse
|
||||
# Setting type: Int32
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players on Lighthouse (m) = 1000
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player on Reserve
|
||||
# Setting type: Int32
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players on Reserve (m) = 1000
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player on Shoreline
|
||||
# Setting type: Int32
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players on Shoreline (m) = 1000
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player on Streets
|
||||
# Setting type: Int32
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players on Streets (m) = 1000
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player on Woods
|
||||
# Setting type: Int32
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players on Woods (m) = 1000
|
||||
|
||||
## AI will only be disabled if it's more than this distance from a human player on GroundZero
|
||||
# Setting type: Int32
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Distance from Human Players on GroundZero (m) = 1000
|
||||
|
||||
[Custom Quest Locations]
|
||||
|
||||
## Allow custom quest locations to be saved
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Quest Location Saving = false
|
||||
|
||||
## Display your current (x,y,z) coordinates on the screen
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Display Current Location = false
|
||||
|
||||
## Name of the next quest location that will be stored
|
||||
# Setting type: String
|
||||
# Default value: Custom Quest Location
|
||||
Quest Location Name = Custom Quest Location
|
||||
|
||||
## Store your current location as a quest location
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: KeypadEnter
|
||||
Store New Quest Location = KeypadEnter
|
||||
|
||||
[Debug]
|
||||
|
||||
## Show information about what each bot is doing
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Bot Info Overlays = false
|
||||
|
||||
## Show the target position for each bot that is questing
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Bot Path Overlays = false
|
||||
|
||||
## Show information about every nearby quest objective location
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Quest Info Overlays = false
|
||||
|
||||
## Include quest markers and information for spawn-search quests like 'Spawn Point Wander' and 'Boss Hunter' quests
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Quest Info for Spawn-Search Quests = false
|
||||
|
||||
## Quest markers and info overlays will only be shown if the objective location is within this distance from you
|
||||
# Setting type: Int32
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 10 to 300
|
||||
Max Distance (m) to Show Quest Info = 100
|
||||
|
||||
## Font Size for Quest Overlays
|
||||
# Setting type: Int32
|
||||
# Default value: 16
|
||||
# Acceptable value range: From 12 to 36
|
||||
Font Size for Quest Info = 16
|
||||
|
||||
[Main]
|
||||
|
||||
## Allow bots to quest
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Questing = true
|
||||
|
||||
## Show additional debug messages to troubleshoot spawning issues
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Debug Messages for Spawning = false
|
||||
|
||||
## Allow bots to sprint while questing. This does not affect their ability to sprint when they're not questing.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Allow Bots to Sprint while Questing = true
|
||||
|
||||
## Bots will not be allowed to sprint if they are within this distance from their objective
|
||||
# Setting type: Int32
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 0 to 75
|
||||
Sprinting Distance Limit from Objectives (m) = 3
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
## Settings file was created by plugin IcyClawz.ItemContextMenuExt v1.6.0
|
||||
## Plugin GUID: com.IcyClawz.ItemContextMenuExt
|
||||
|
||||
[Item Context Menu]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Scale = 1.08
|
||||
|
||||
@@ -1,313 +0,0 @@
|
||||
## Settings file was created by plugin Borkel's Realistic NVGs v1.6.0
|
||||
## Plugin GUID: com.borkel.nvgmasks
|
||||
|
||||
[0. Miscellaneous]
|
||||
|
||||
## Sprinting will toggle tactical devices until you stop sprinting, this mitigates the IR lights being visible outside of the NVGs. I recommend enabling this feature.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Sprint toggles tactical devices. DO NOT USE WITH FIKA. = false
|
||||
|
||||
## Will enable the input simulation to enable the ReShade, will use numpad keys. GPNVG-18 -> numpad 9. PVS-14 -> numpad 8. N-15 -> numpad 7. PNV-10T -> numpad 6. Off -> numpad 5. Only enable if you've installed the ReShade.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable ReShade input simulation = false
|
||||
|
||||
## Is a bit wonky in the hideout, but works well in-raid.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Disable ReShade when in menus = true
|
||||
|
||||
[0.Stuff]
|
||||
|
||||
Sprint toggles tactical devices. DO NOT USE WITH FIKA. = false
|
||||
|
||||
Enable ReShade input simulation = false
|
||||
|
||||
Disable ReShade when in menus = true
|
||||
|
||||
[00.Gating]
|
||||
|
||||
1.Manual gating increase = None
|
||||
|
||||
2.Manual gating decrease = None
|
||||
|
||||
Gating level = 0
|
||||
|
||||
[1. Gating]
|
||||
|
||||
## Increases the gain by 1 step. There's 5 levels (-2...2), default level is the third level (0).
|
||||
# Setting type: KeyCode
|
||||
# Default value: None
|
||||
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19
|
||||
1. Manual gating increase = KeypadPlus
|
||||
|
||||
## Decreases the gain by 1 step. There's 5 levels (-2...2), default level is the third level (0).
|
||||
# Setting type: KeyCode
|
||||
# Default value: None
|
||||
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19
|
||||
2. Manual gating decrease = KeypadMinus
|
||||
|
||||
## Will reset when the game opens. You are supposed to use the gating increase/decrease keys to change the gating level, but you are free to change it manually if you want to make sure you are at a specific gating level.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
Gating level = -2
|
||||
|
||||
1.Manual gating increase = KeypadPlus
|
||||
|
||||
2.Manual gating decrease = KeypadMinus
|
||||
|
||||
[1.Globals]
|
||||
|
||||
Mask size multiplier = 1.07
|
||||
|
||||
Gain multiplier = 1
|
||||
|
||||
[2. Global]
|
||||
|
||||
## Applies size multiplier to all masks
|
||||
# Setting type: Single
|
||||
# Default value: 1.07
|
||||
# Acceptable value range: From 0 to 2
|
||||
Mask size multiplier = 1.07
|
||||
|
||||
## Applies gain multiplier to all NVGs
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Gain multiplier = 1
|
||||
|
||||
[2.GPNVG-18]
|
||||
|
||||
1.Gain = 2.5
|
||||
|
||||
2.Noise intensity = 0.2
|
||||
|
||||
3.Noise scable = 0.1
|
||||
|
||||
4.Mask size = 0.96
|
||||
|
||||
5.Red = 152
|
||||
|
||||
6.Green = 214
|
||||
|
||||
7.Blue = 252
|
||||
|
||||
[3. GPNVG-18]
|
||||
|
||||
## Light amplification
|
||||
# Setting type: Single
|
||||
# Default value: 2.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
1. Gain = 2.5
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.2
|
||||
# Acceptable value range: From 0 to 1
|
||||
2. Noise intensity = 0.04507042
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.1
|
||||
# Acceptable value range: From 0.01 to 0.99
|
||||
3. Noise scale = 0.15
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.96
|
||||
# Acceptable value range: From 0.01 to 2
|
||||
4. Mask size = 0.96
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 152
|
||||
# Acceptable value range: From 0 to 255
|
||||
5. Red = 152
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 214
|
||||
# Acceptable value range: From 0 to 255
|
||||
6. Green = 214
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 252
|
||||
# Acceptable value range: From 0 to 255
|
||||
7. Blue = 252
|
||||
|
||||
[3.PVS-14]
|
||||
|
||||
1.Gain = 2.4
|
||||
|
||||
2.Noise intensity = 0.2
|
||||
|
||||
3.Noise scale = 0.1
|
||||
|
||||
4.Mask size = 1
|
||||
|
||||
5.Red = 95
|
||||
|
||||
6.Green = 210
|
||||
|
||||
7.Blue = 255
|
||||
|
||||
[4. PVS-14]
|
||||
|
||||
## Light amplification
|
||||
# Setting type: Single
|
||||
# Default value: 2.4
|
||||
# Acceptable value range: From 0 to 5
|
||||
1. Gain = 2.4
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.2
|
||||
# Acceptable value range: From 0 to 1
|
||||
2. Noise intensity = 0.2
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.1
|
||||
# Acceptable value range: From 0.01 to 0.99
|
||||
3. Noise scale = 0.1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.01 to 2
|
||||
4. Mask size = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 95
|
||||
# Acceptable value range: From 0 to 255
|
||||
5. Red = 95
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 210
|
||||
# Acceptable value range: From 0 to 255
|
||||
6. Green = 210
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 255
|
||||
# Acceptable value range: From 0 to 255
|
||||
7. Blue = 255
|
||||
|
||||
[4.N-15]
|
||||
|
||||
1.Gain = 2.1
|
||||
|
||||
2.Noise intensity = 0.25
|
||||
|
||||
3.Noise scale = 0.15
|
||||
|
||||
4.Mask size = 1
|
||||
|
||||
5.Red = 60
|
||||
|
||||
6.Green = 235
|
||||
|
||||
7.Blue = 100
|
||||
|
||||
[5. N-15]
|
||||
|
||||
## Light amplification
|
||||
# Setting type: Single
|
||||
# Default value: 2.1
|
||||
# Acceptable value range: From 0 to 5
|
||||
1. Gain = 2.1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.25
|
||||
# Acceptable value range: From 0 to 1
|
||||
2. Noise intensity = 0.25
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.15
|
||||
# Acceptable value range: From 0.01 to 0.99
|
||||
3. Noise scale = 0.15
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.01 to 2
|
||||
4. Mask size = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 60
|
||||
# Acceptable value range: From 0 to 255
|
||||
5. Red = 60
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 235
|
||||
# Acceptable value range: From 0 to 255
|
||||
6. Green = 235
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 0 to 255
|
||||
7. Blue = 100
|
||||
|
||||
[5.PNV-10T]
|
||||
|
||||
1.Gain = 1.8
|
||||
|
||||
2.Noise intensity = 0.3
|
||||
|
||||
3.Noise scale = 0.2
|
||||
|
||||
4.Mask size = 1
|
||||
|
||||
5.Red = 60
|
||||
|
||||
6.Green = 210
|
||||
|
||||
7.Blue = 60
|
||||
|
||||
[6. PNV-10T]
|
||||
|
||||
## Light amplification
|
||||
# Setting type: Single
|
||||
# Default value: 1.8
|
||||
# Acceptable value range: From 0 to 5
|
||||
1. Gain = 1.8
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.3
|
||||
# Acceptable value range: From 0 to 1
|
||||
2. Noise intensity = 0.3
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.2
|
||||
# Acceptable value range: From 0.01 to 0.99
|
||||
3. Noise scale = 0.2
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.01 to 2
|
||||
4. Mask size = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 60
|
||||
# Acceptable value range: From 0 to 255
|
||||
5. Red = 60
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 210
|
||||
# Acceptable value range: From 0 to 255
|
||||
6. Green = 210
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 60
|
||||
# Acceptable value range: From 0 to 255
|
||||
7. Blue = 60
|
||||
|
||||
[6.T-7]
|
||||
|
||||
1.Pixelation = true
|
||||
|
||||
1.Hz Lock = true
|
||||
|
||||
[7. T-7]
|
||||
|
||||
## Requires restart. Pixelates the T-7, like a real digital screen
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
1. Pixelation = true
|
||||
|
||||
## Requires restart. Locks the Hz of the T-7 to 60Hz, like a real digital screen
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
1. Hz lock = true
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
## Settings file was created by plugin CactusPie.RamCleanerInterval v1.0.0
|
||||
## Plugin GUID: com.cactuspie.ramcleanerinterval
|
||||
|
||||
[Override RAM cleaner interval]
|
||||
|
||||
## Whether or not we should use the custom RAM cleaner interval
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Interval enabled = true
|
||||
|
||||
## Number of seconds between each RAM cleaner execution. Changing this setting resets the interval
|
||||
# Setting type: Int32
|
||||
# Default value: 300
|
||||
# Acceptable value range: From 30 to 900
|
||||
Interval (seconds) = 300
|
||||
|
||||
## Execute the RAM cleaner now
|
||||
# Setting type: String
|
||||
# Default value: Execute the RAM cleaner now
|
||||
Clean now = Execute the RAM cleaner now
|
||||
|
||||
## Only run the RAM cleaner in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Only in raid = false
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
## Settings file was created by plugin Quick Throw Grenades v1.0.4
|
||||
## Plugin GUID: com.dirtbikercj.QuickThrowGrenades
|
||||
|
||||
[General]
|
||||
|
||||
## Enable plugin
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Quick Throw Grenades = true
|
||||
|
||||
## Use A Keybind so you can still throw the old way.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable keybind = true
|
||||
|
||||
## Keybind to quick throw grenades - One of these keybinds must be same as BSG's grenade keybind
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: G + LeftShift
|
||||
Quick throw keybind = G + LeftControl
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
## Settings file was created by plugin StashSearch v1.4.0
|
||||
## Plugin GUID: com.dirtbikercj.StashSearch
|
||||
|
||||
[Stash Search]
|
||||
|
||||
## Keybind to focus search (type in the bar)
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F + LeftControl
|
||||
Focus Search = F + LeftControl
|
||||
|
||||
## Keybind to clear the search
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: C + LeftControl
|
||||
Clear Search = C + LeftControl
|
||||
|
||||
@@ -1,78 +0,0 @@
|
||||
## Settings file was created by plugin Performance Improvements v0.2.3
|
||||
## Plugin GUID: com.dirtbikercj.performanceImprovements
|
||||
|
||||
[Bot Limiter]
|
||||
|
||||
Enable Bot Distance Limiter = true
|
||||
|
||||
Limit Scavs = true
|
||||
|
||||
Limit Pmcs = true
|
||||
|
||||
Limit Bosses = true
|
||||
|
||||
Factory Distance = 50
|
||||
|
||||
Woods Distance = 250
|
||||
|
||||
Customs Distance = 225
|
||||
|
||||
Interchange Distance = 175
|
||||
|
||||
Reserve Distance = 175
|
||||
|
||||
Shoreline Distance = 250
|
||||
|
||||
Labs Distance = 75
|
||||
|
||||
Lighthouse Distance = 225
|
||||
|
||||
Streets Distance = 150
|
||||
|
||||
GroundZero Distance = 175
|
||||
|
||||
[General]
|
||||
|
||||
## Enables or disables the use of experimental patches. Requires a restart. These range from logic optimizations to threading optimizations.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Experimental Patches(Requires Restart) = true
|
||||
|
||||
[Graphics]
|
||||
|
||||
## Enables experimental graphic settings in the EFT graphics settings page. (REQUIRES RESTART)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Experimental Graphic Settings = true
|
||||
|
||||
[Scope Resolution]
|
||||
|
||||
## Should rendering resolutions change when scoped in?
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Dynamic Scope Resolution = false
|
||||
|
||||
## How much down sampling to apply, this only works if there is no DLSS or FSR mode enabled.
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0.01 to 0.99
|
||||
Super Sampling = 0.5
|
||||
|
||||
## The DLSS mode to apply to optics, this is only used if DLSS is the selected scaling mode in the EFT graphics settings.
|
||||
# Setting type: EDLSSMode
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, Quality, Balanced, Performance, UltraPerformance
|
||||
DLSS mode = Off
|
||||
|
||||
## The FSR2 mode to apply to optics, this is only used if FSR2 is the selected scaling mode in the EFT graphics settings.
|
||||
# Setting type: EFSR2Mode
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, Quality, Balanced, Performance, UltraPerformance
|
||||
FSR2 mode = Off
|
||||
|
||||
## The FSR3 mode to apply to optics, this is only used if FSR3 is the selected scaling mode in the EFT graphics settings.
|
||||
# Setting type: EFSR3Mode
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, Quality, Balanced, Performance, UltraPerformance
|
||||
FSR3 mode = Off
|
||||
|
||||
-4
@@ -1,4 +0,0 @@
|
||||
{
|
||||
"ShadowResolution": "High",
|
||||
"ShadowCascades": "Four"
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
## Settings file was created by plugin Donuts v2.0.0
|
||||
## Plugin GUID: com.dvize.Donuts
|
||||
|
||||
[Config Settings]
|
||||
|
||||
## Key to Enable/Disable Donuts Configuration Menu
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F9
|
||||
Key To Enable/Disable Config Interface = F9
|
||||
|
||||
@@ -1,437 +0,0 @@
|
||||
## Settings file was created by plugin Fika.Core v1.1.5
|
||||
## Plugin GUID: com.fika.core
|
||||
|
||||
[Advanced]
|
||||
|
||||
## Show official version instead of Fika version.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Official Version = false
|
||||
|
||||
[Coop]
|
||||
|
||||
## Enable custom notifications when a player dies, extracts, kills a boss, etc.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Feed = true
|
||||
|
||||
## Automatically extracts after the extraction countdown. As a host, this will only work if there are no clients connected.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Auto Extract = false
|
||||
|
||||
## Whether to show the extract message after dying/extracting.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Extract Message = true
|
||||
|
||||
## The key used to extract from the raid.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F8
|
||||
Extract Key = F8
|
||||
|
||||
## Toggle to enable chat in game. Cannot be change mid raid.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Chat = false
|
||||
|
||||
## The key used to open the chat window.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: RightControl
|
||||
Chat Key = RightControl
|
||||
|
||||
## If the online players menu should be shown in the menu.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Online Players = true
|
||||
|
||||
## The scale of the window that displays online players. Only change if it looks out of proportion.
|
||||
##
|
||||
## Requires a refresh of the main menu to take effect.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.5 to 1.5
|
||||
Online Players Scale = 1
|
||||
|
||||
[Coop | Debug]
|
||||
|
||||
## Button used to toggle free camera.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F9
|
||||
Free Camera Button = F10
|
||||
|
||||
## If we should allow spectating bots if all players are dead/extracted.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Allow Spectating Bots = true
|
||||
|
||||
## If free camera should use AZERTY keys for input.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
AZERTY Mode = false
|
||||
|
||||
## If the free camera should move only along the vertical axis like a drone.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Drone Mode = false
|
||||
|
||||
## Keybind Overlay
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Keybind Overlay = true
|
||||
|
||||
[Coop | Name Plates]
|
||||
|
||||
## If name plates should be shown above teammates.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Player Name Plates = true
|
||||
|
||||
## Completely hides the health bar.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hide Health Bar = false
|
||||
|
||||
## Shows health in % amount instead of using the bar.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show HP% instead of bar = false
|
||||
|
||||
## If status effects should be displayed below the health bar.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Effects = false
|
||||
|
||||
## Shows the player faction icon next to the HP bar.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Player Faction Icon = false
|
||||
|
||||
## Hides the name plate when viewing through PiP scopes.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Hide Name Plate in Optic = false
|
||||
|
||||
## If name plate location should be displayed using the PiP optic camera.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Name Plates Use Optic Zoom = false
|
||||
|
||||
## Decreases the opacity of the name plates when not looking at a player.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Decrease Opacity In Peripheral = true
|
||||
|
||||
## Size of the name plates.
|
||||
# Setting type: Single
|
||||
# Default value: 0.22
|
||||
# Acceptable value range: From 0.05 to 1
|
||||
Name Plate Scale = 0.22
|
||||
|
||||
## The opacity of the name plates when aiming down sights.
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0.1 to 1
|
||||
Opacity in ADS = 0.75
|
||||
|
||||
## The maximum distance at which name plates will become invisible, starts to fade at half the input value.
|
||||
# Setting type: Single
|
||||
# Default value: 500
|
||||
# Acceptable value range: From 10 to 1000
|
||||
Max Distance to Show = 500
|
||||
|
||||
## The minimum opacity of the name plates.
|
||||
# Setting type: Single
|
||||
# Default value: 0.1
|
||||
# Acceptable value range: From 0 to 1
|
||||
Minimum Opacity = 0.1
|
||||
|
||||
## The minimum scale of the name plates.
|
||||
# Setting type: Single
|
||||
# Default value: 0.01
|
||||
# Acceptable value range: From 0 to 1
|
||||
Minimum Name Plate Scale = 0.01
|
||||
|
||||
## Use occlusion to hide the name plate when the player is out of sight.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Occlusion = true
|
||||
|
||||
[Coop | Pinging]
|
||||
|
||||
## Toggle Ping System. If enabled you can receive and send pings by pressing the ping key.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ping System = true
|
||||
|
||||
## Button used to send pings.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Semicolon
|
||||
Ping Button = F4
|
||||
|
||||
## The color of your pings when displayed for other players.
|
||||
# Setting type: Color
|
||||
# Default value: FFFFFFFF
|
||||
Ping Color = FFFFFF08
|
||||
|
||||
## The multiplier of the ping size.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 2
|
||||
Ping Size = 0.5
|
||||
|
||||
## How long pings should be displayed.
|
||||
# Setting type: Int32
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 2 to 10
|
||||
Ping Time = 3
|
||||
|
||||
## Plays the pointing animation automatically when pinging. Can interfere with gameplay.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Play Ping Animation = false
|
||||
|
||||
## If pings should be displayed while aiming down an optics scope.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Ping During Optics = false
|
||||
|
||||
## If ping location should be displayed using the PiP optic camera.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ping Use Optic Zoom = true
|
||||
|
||||
## If ping size should scale with distance from player.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ping Scale With Distance = true
|
||||
|
||||
## The minimum opacity of pings when looking straight at them.
|
||||
# Setting type: Single
|
||||
# Default value: 0.05
|
||||
# Acceptable value range: From 0 to 0.5
|
||||
Ping Minimum Opacity = 0.05
|
||||
|
||||
## Shows the range from your player to the ping if enabled.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Ping Range = false
|
||||
|
||||
## The audio that plays on ping
|
||||
# Setting type: EPingSound
|
||||
# Default value: SubQuestComplete
|
||||
# Acceptable values: SubQuestComplete, InsuranceInsured, ButtonClick, ButtonHover, InsuranceItemInsured, MenuButtonBottom, ErrorMessage, InspectWindow, InspectWindowClose, MenuEscape
|
||||
Ping Sound = SubQuestComplete
|
||||
|
||||
[Coop | Quest Sharing]
|
||||
|
||||
## Which quest types to receive and send. PlaceBeacon is both markers and items.
|
||||
# Setting type: EQuestSharingTypes
|
||||
# Default value: All
|
||||
# Acceptable values: Kills, Item, Location, PlaceBeacon, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Quest Types = All
|
||||
|
||||
## If a notification should be shown when quest progress is shared with out.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Notifications = true
|
||||
|
||||
## Enables easy kill conditions. When this is used, any time a friendly player kills something, it treats it as if you killed it for your quests as long as all conditions are met.
|
||||
## This can be inconsistent and does not always work.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Easy Kill Conditions = false
|
||||
|
||||
## If enabled you will receive ½ of the experience when a friendly player kills an enemy (not bosses).
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Shared Kill Experience = false
|
||||
|
||||
## If enabled you will receive ½ of the experience when a friendly player kills a boss.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Shared Boss Experience = false
|
||||
|
||||
[Gameplay]
|
||||
|
||||
## Disables metabolism on bots, preventing them from dying from loss of energy/hydration during long raids.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Disable Bot Metabolism = false
|
||||
|
||||
[Hidden]
|
||||
|
||||
## Has accepted TOS
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Accepted TOS = true
|
||||
|
||||
[Network]
|
||||
|
||||
## Use NativeSockets for gameplay traffic. This uses direct socket calls for send/receive to drastically increase speed and reduce GC pressure. Only for Windows/Linux and might not always work.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Native Sockets = true
|
||||
|
||||
## Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Force IP =
|
||||
|
||||
## Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.
|
||||
# Setting type: String
|
||||
# Default value: 0.0.0.0
|
||||
# Acceptable values: Disabled, 0.0.0.0, 192.168.4.45
|
||||
Force Bind IP = 0.0.0.0
|
||||
|
||||
## Port to use for UDP gameplay packets.
|
||||
# Setting type: Int32
|
||||
# Default value: 25565
|
||||
UDP Port = 25565
|
||||
|
||||
## Attempt to open ports using UPnP. Useful if you cannot open ports yourself but the router supports UPnP.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use UPnP = false
|
||||
|
||||
## Use NAT punching when hosting a raid. Only works with fullcone NAT type routers and requires NatPunchServer to be running on the SPT server. UPnP, Force IP and Force Bind IP are disabled with this mode.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use NAT Punching = false
|
||||
|
||||
## How long it takes for a connection to be considered dropped if no packets are received.
|
||||
# Setting type: Int32
|
||||
# Default value: 15
|
||||
# Acceptable value range: From 5 to 60
|
||||
Connection Timeout = 15
|
||||
|
||||
## How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)
|
||||
## This only affects the host and will be synchronized to all clients.
|
||||
## Amount is per second:
|
||||
##
|
||||
## Very Low = 10
|
||||
## Low = 15
|
||||
## Medium = 20
|
||||
## High = 30
|
||||
##
|
||||
## Recommended to leave at no higher than Medium as the gains are insignificant after.
|
||||
# Setting type: ESendRate
|
||||
# Default value: Medium
|
||||
# Acceptable values: VeryLow, Low, Medium, High
|
||||
Send Rate = Medium
|
||||
|
||||
## Local simulation is behind by (Send Rate * Smoothing Rate). This guarantees that we always have enough snapshots in the buffer to mitigate lags & jitter during interpolation.
|
||||
##
|
||||
## Low = 1.5
|
||||
## Medium = 2
|
||||
## High = 2.5
|
||||
##
|
||||
## Set this to 'High' if movement isn't smooth. Cannot be changed during a raid.
|
||||
# Setting type: ESmoothingRate
|
||||
# Default value: Medium
|
||||
# Acceptable values: Low, Medium, High
|
||||
Smoothing Rate = High
|
||||
|
||||
[Performance]
|
||||
|
||||
## Dynamic AI
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Dynamic AI = false
|
||||
|
||||
## The range at which AI will be disabled dynamically.
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 150 to 1000
|
||||
Dynamic AI Range = 150
|
||||
|
||||
## How often DynamicAI should scan for the range from all players.
|
||||
# Setting type: EDynamicAIRates
|
||||
# Default value: Medium
|
||||
# Acceptable values: Low, Medium, High
|
||||
Dynamic AI Rate = Medium
|
||||
|
||||
## Whether Dynamic AI should ignore sniper scavs.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ignore Snipers = true
|
||||
|
||||
[Performance | Max Bots]
|
||||
|
||||
## Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enforced Spawn Limits = false
|
||||
|
||||
## When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Despawn Furthest = false
|
||||
|
||||
## The minimum distance to despawn a bot.
|
||||
# Setting type: Single
|
||||
# Default value: 200
|
||||
# Acceptable value range: From 50 to 3000
|
||||
Despawn Minimum Distance = 200
|
||||
|
||||
## Max amount of bots that can be active at the same time on Factory. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 50
|
||||
Max Bots Factory = 0
|
||||
|
||||
## Max amount of bots that can be active at the same time on Customs. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 50
|
||||
Max Bots Customs = 0
|
||||
|
||||
## Max amount of bots that can be active at the same time on Interchange. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 50
|
||||
Max Bots Interchange = 0
|
||||
|
||||
## Max amount of bots that can be active at the same time on Reserve. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 50
|
||||
Max Bots Reserve = 0
|
||||
|
||||
## Max amount of bots that can be active at the same time on Woods. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 50
|
||||
Max Bots Woods = 0
|
||||
|
||||
## Max amount of bots that can be active at the same time on Shoreline. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 50
|
||||
Max Bots Shoreline = 0
|
||||
|
||||
## Max amount of bots that can be active at the same time on Streets of Tarkov. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 50
|
||||
Max Bots Streets of Tarkov = 0
|
||||
|
||||
## Max amount of bots that can be active at the same time on Ground Zero. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 50
|
||||
Max Bots Ground Zero = 0
|
||||
|
||||
## Max amount of bots that can be active at the same time on The Lab. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 50
|
||||
Max Bots Labs = 0
|
||||
|
||||
## Max amount of bots that can be active at the same time on Lighthouse. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 50
|
||||
Max Bots Lighthouse = 0
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
## Settings file was created by plugin Fika.Dedicated v1.2.4
|
||||
## Plugin GUID: com.fika.dedicated
|
||||
|
||||
[Dedicated]
|
||||
|
||||
## How often the server should update (frame cap / tick rate). Only works if your machine can actually reach the selected setting
|
||||
# Setting type: Int32
|
||||
# Default value: 60
|
||||
# Acceptable value range: From 30 to 120
|
||||
Update Rate = 60
|
||||
|
||||
## How often in minutes the RAM cleaner should run
|
||||
# Setting type: Int32
|
||||
# Default value: 5
|
||||
# Acceptable value range: From 1 to 30
|
||||
RAM Clean Interval = 5
|
||||
|
||||
## Should the dedicated host allow bots to sleep? (BSG bot sleeping logic)
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Bot sleeping = false
|
||||
|
||||
## If the dedicated plugin should run patches to disable various graphical elements
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Destroy Graphics = true
|
||||
|
||||
## If the dedicated plugin should hook scene loading to disable unnecessary renderers as well as unloading all materials (Requires 'Destroy Graphics' to be enabled)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Destroy Renderers = true
|
||||
|
||||
Send Rate = 60
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
## Settings file was created by plugin EFTConfiguration v1.3.0
|
||||
## Plugin GUID: com.kmyuhkyuk.EFTConfiguration
|
||||
|
||||
[Main Settings]
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Home
|
||||
Configuration Shortcut = Home
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":0.0,"y":0.0}
|
||||
Default Position = {"x":0.0,"y":0.0}
|
||||
|
||||
## Description position offset from Mouse position
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":0.0,"y":-25.0}
|
||||
Description Position Offset = {"x":0.0,"y":-50.0}
|
||||
|
||||
## Preferred language, if not available will tried English, if still not available than return original text
|
||||
# Setting type: String
|
||||
# Default value: En
|
||||
# Acceptable values: Cz, De, En, Es, Fr, Ge, Hu, It, Jp, Ko, Nl, Pl, Pt, Ru, Sk, Sv, Tr, Zh
|
||||
Language = En
|
||||
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Search =
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Advanced = true
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 29997
|
||||
Sorting Order = 29997
|
||||
|
||||
@@ -1,318 +0,0 @@
|
||||
## Settings file was created by plugin GamePanelHUDCompass v3.2.0
|
||||
## Plugin GUID: com.kmyuhkyuk.GamePanelHUDCompass
|
||||
|
||||
[Animation Speed Settings]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Compass Fire Active Speed = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Compass Fire Wait Speed = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Compass Fire To Small Speed = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Compass Fire Small Wait Speed = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.2
|
||||
# Acceptable value range: From 0 to 10
|
||||
Immersive Compass Wait Time = 0.2
|
||||
|
||||
[Color Settings]
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FFFFFFFF
|
||||
Arrow = FFFFFFFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Azimuths = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Azimuths Angle = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Direction = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Angle = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FF0000FF
|
||||
Compass Fire = FF0000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 800000FF
|
||||
Compass Fire Outline = 800000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FF8000FF
|
||||
Compass Boss Fire = FF8000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FF4C00FF
|
||||
Compass Boss Fire Outline = FF4C00FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 00FFFFFF
|
||||
Compass Follower Fire = 00FFFFFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 00B2FFFF
|
||||
Compass Follower Outline = 00B2FFFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Compass Static Name = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Compass Static Description = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Compass Static Optional = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Compass Static Requirements = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Compass Static Distance = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Compass Static Meters = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FF8000FF
|
||||
Compass Static InZone = FF8000FF
|
||||
|
||||
[Font Styles Settings]
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Azimuths Angle = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Bold
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Direction = Bold
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Bold
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Angle = Bold
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Compass Fire Direction = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Bold
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Compass Static Name = Bold
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Compass Static Description = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Bold
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Compass Static Distance = Bold
|
||||
|
||||
[Main Settings]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass HUD display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Angle HUD display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Fire HUD display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Fire Direction HUD display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Fire Hide Silenced = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Fire Dead Destroy = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Static HUD display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Static Airdrop display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Static Exfiltration display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Static Quest display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Static Info HUD display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Static Distance HUD display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Static InZone HUD display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Compass Static Hide Requirements = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Compass Static Hide Optional = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Static Hide Already Searched Airdrop = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Auto Size Delta = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Compass Static Info Auto Size Delta = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Immersive Compass = false
|
||||
|
||||
[Other Settings]
|
||||
|
||||
## Fire distance <= How many meters display
|
||||
# Setting type: Single
|
||||
# Default value: 50
|
||||
# Acceptable value range: From 0 to 1000
|
||||
Compass Fire Max Distance = 50
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 20
|
||||
Compass Static Center Point Range = 20
|
||||
|
||||
[Position Scale Settings]
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":0.0,"y":0.0}
|
||||
Anchored Position = {"x":0.0,"y":0.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":600.0,"y":90.0}
|
||||
Size Delta = {"x":600.0,"y":90.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":1.0,"y":1.0}
|
||||
Local Scale = {"x":1.0,"y":1.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":25.0,"y":25.0}
|
||||
Compass Fire Size Delta = {"x":25.0,"y":25.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":26.0,"y":26.0}
|
||||
Compass Fire Outline Size Delta = {"x":26.0,"y":26.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":15.0,"y":-63.0}
|
||||
Compass Fire Direction Anchored Position = {"x":15.0,"y":-63.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":1.0,"y":1.0}
|
||||
Compass Fire Direction Local Scale = {"x":1.0,"y":1.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":0.0,"y":-15.0}
|
||||
Compass Static Info Anchored Position = {"x":0.0,"y":-15.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":240.0,"y":70.0}
|
||||
Compass Static Info Size Delta = {"x":240.0,"y":70.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":1.0,"y":1.0}
|
||||
Compass Static Info Local Scale = {"x":1.0,"y":1.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 8
|
||||
Compass Fire Height = 8
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 5
|
||||
Compass Static Height = 5
|
||||
|
||||
[Quest Display Settings]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
FindItem = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
LeaveItemAtLocation = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
PlaceBeacon = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
VisitPlace = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
InZone = true
|
||||
|
||||
[Rate Settings]
|
||||
|
||||
## Screen percentage
|
||||
# Setting type: Int32
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 0 to 100
|
||||
Auto Size Delta Rate = 30
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
## Settings file was created by plugin GamePanelHUDCore v3.2.0
|
||||
## Plugin GUID: com.kmyuhkyuk.GamePanelHUDCore
|
||||
|
||||
[Main Settings]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
All HUD Always display = false
|
||||
|
||||
@@ -1,69 +0,0 @@
|
||||
## Settings file was created by plugin GamePanelHUDGrenade v3.2.0
|
||||
## Plugin GUID: com.kmyuhkyuk.GamePanelHUDGrenade
|
||||
|
||||
[Color Settings]
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Frag = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Stun = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Smoke = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: BA0000FF
|
||||
Warning = BA0000FF
|
||||
|
||||
[Font Styles Settings]
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Frag = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Stun = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Smoke = Normal
|
||||
|
||||
[Main Settings]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Grenade HUD display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Merge All Grenade Count = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Grenade Count Zero Warning = false
|
||||
|
||||
[Position Scale Settings]
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":-75.0,"y":5.0}
|
||||
Anchored Position = {"x":-75.0,"y":5.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":180.0,"y":30.0}
|
||||
Size Delta = {"x":180.0,"y":30.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":1.0,"y":1.0}
|
||||
Local Scale = {"x":1.0,"y":1.0}
|
||||
|
||||
@@ -1,118 +0,0 @@
|
||||
## Settings file was created by plugin GamePanelHUDHealth v3.2.0
|
||||
## Plugin GUID: com.kmyuhkyuk.GamePanelHUDHealth
|
||||
|
||||
[Animation Speed Settings]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Buff Animation Speed = 1
|
||||
|
||||
[Color Settings]
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 9AD323FF
|
||||
Health = 9AD323FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 5CAED7FF
|
||||
Hydration = 5CAED7FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: DADABCFF
|
||||
Energy = DADABCFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 969A9BFF
|
||||
Maximum = 969A9BFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 99999980
|
||||
Zeros = 99999980
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: BA0000FF
|
||||
Warning = BA0000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 59AAD5FF
|
||||
Buff Arrow Up = 59AAD5FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: BA0000FF
|
||||
Buff Arrow Down = BA0000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 59AAD5FF
|
||||
Buff Up = 59AAD5FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: BA0000FF
|
||||
Buff Down = BA0000FF
|
||||
|
||||
[Font Styles Settings]
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Bold
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Current = Bold
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Maximum = Normal
|
||||
|
||||
[Main Settings]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Health HUD display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Buff Rate display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Buff Arrow Animation = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Buff Arrow Animation Reverse = false
|
||||
|
||||
[Position Size Scale Settings]
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":250.0,"y":50.0}
|
||||
Anchored Position = {"x":280.0,"y":80.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":250.0,"y":180.0}
|
||||
Size Delta = {"x":250.0,"y":150.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":1.0,"y":1.0}
|
||||
Local Scale = {"x":1.0,"y":1.0}
|
||||
|
||||
[Warning Rate Settings]
|
||||
|
||||
## When Health < 25%, Current Color change to Warning
|
||||
# Setting type: Int32
|
||||
# Default value: 25
|
||||
# Acceptable value range: From 0 to 100
|
||||
Health = 30
|
||||
|
||||
## When Hydration < 10%, Current Color change to Warning
|
||||
# Setting type: Int32
|
||||
# Default value: 10
|
||||
# Acceptable value range: From 0 to 100
|
||||
Hydration = 25
|
||||
|
||||
## When Energy < 10%, Current Color change to Warning
|
||||
# Setting type: Int32
|
||||
# Default value: 10
|
||||
# Acceptable value range: From 0 to 100
|
||||
Energy = 30
|
||||
|
||||
@@ -1,134 +0,0 @@
|
||||
## Settings file was created by plugin GamePanelHUDHit v3.2.0
|
||||
## Plugin GUID: com.kmyuhkyuk.GamePanelHUDHit
|
||||
|
||||
[Animation Speed Settings]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Hit Active Speed = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Hit End Wait Speed = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Hit Dead Wait Speed = 1
|
||||
|
||||
[Direction Rate Settings]
|
||||
|
||||
## When Hit Direction < -0.5 Active Hit Left
|
||||
# Setting type: Single
|
||||
# Default value: -0.5
|
||||
# Acceptable value range: From -1 to 1
|
||||
Hit Left = -0.5
|
||||
|
||||
## When Hit Direction > 0.5 Active Hit Right
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From -1 to 1
|
||||
Hit Right = 0.5
|
||||
|
||||
[Font Styles Settings]
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Damage = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Armor Damage = Normal
|
||||
|
||||
[Hit Color Settings]
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FFFFFFFF
|
||||
Damage = FFFFFFFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 0080CCFF
|
||||
Armor Damage = 0080CCFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FF0000FF
|
||||
Dead = FF0000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FF4C00FF
|
||||
Head = FF4C00FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FF0000FF
|
||||
Damage Info = FF0000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 0080CCFF
|
||||
Armor Damage Info = 0080CCFF
|
||||
|
||||
[Main Settings]
|
||||
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Draw Test Hit =
|
||||
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Test Hit =
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Hit HUD display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hit Damage HUD display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hit Head Separate Color = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Hit Direction = false
|
||||
|
||||
[Position Rotation Scale Settings]
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":12.0,"y":12.0}
|
||||
Hit Anchored Position = {"x":12.0,"y":12.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":3.0,"y":12.0}
|
||||
Hit Size Delta = {"x":3.0,"y":12.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":1.0,"y":1.0}
|
||||
Hit Local Scale = {"x":1.0,"y":1.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":3.0,"y":16.0}
|
||||
Hit Head Size Delta = {"x":3.0,"y":16.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":30.0,"y":0.0}
|
||||
Hit Damage Anchored Position = {"x":30.0,"y":0.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":80.0,"y":34.0}
|
||||
Hit Damage Size Delta = {"x":80.0,"y":34.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":1.0,"y":1.0}
|
||||
Hit Damage Local Scale = {"x":1.0,"y":1.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.0,"z":45.0}
|
||||
Hit Rotation = {"x":0.0,"y":0.0,"z":45.0}
|
||||
|
||||
@@ -1,241 +0,0 @@
|
||||
## Settings file was created by plugin GamePanelHUDKill v3.2.0
|
||||
## Plugin GUID: com.kmyuhkyuk.GamePanelHUDKill
|
||||
|
||||
[Animation Speed Settings]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Kill Text Wait Speed = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Exp Wait Speed = 1
|
||||
|
||||
## Single character input speed (unit s)
|
||||
# Setting type: Single
|
||||
# Default value: 0.01
|
||||
# Acceptable value range: From 0 to 10
|
||||
Kill Text Input Speed = 0.01
|
||||
|
||||
## Single character input speed (unit s)
|
||||
# Setting type: Single
|
||||
# Default value: 0.01
|
||||
# Acceptable value range: From 0 to 10
|
||||
Kill Text 2 Input Speed = 0.01
|
||||
|
||||
## Play Text to Text2 ago Wait Time (unit s)
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 10
|
||||
Kill Text 2 Wait Time = 0.5
|
||||
|
||||
[Distance Settings]
|
||||
|
||||
## When Kill distance >= How many meters display
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 0 to 1000
|
||||
Kill Distance display = 100
|
||||
|
||||
[Font Styles Settings]
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Bold
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Kill Info = Bold
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Bold
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Kill Distance = Bold
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Kill Streak = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Kill Other = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Kill Xp = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Exp = Normal
|
||||
|
||||
[Kill Color Settings]
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FF3333FF
|
||||
Name = FF3333FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Weapon = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FFFF00FF
|
||||
Distance = FFFF00FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Level = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FFFF00FF
|
||||
Streak = FFFF00FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 9AD323FF
|
||||
Body Part = 9AD323FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Meters = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Lvl = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Xp = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Stats Streak = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Other = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Enemy Down = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 00CCFFFF
|
||||
Kill Usec = 00CCFFFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FF8000FF
|
||||
Kill Bear = FF8000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FFCC00FF
|
||||
Kill Scav = FFCC00FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: FF0000FF
|
||||
Kill Boss = FF0000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: CC0000FF
|
||||
Kill Follower = CC0000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Bracket = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Exp = E3E3D6FF
|
||||
|
||||
[Main Settings]
|
||||
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Draw Test Kill =
|
||||
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Test Kill =
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Kill HUD display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Wait Bottom Kill Destroy = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Kill Distance display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Kill Other display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Kill Streak display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Kill Xp display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Kill Level display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Kill Part display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Kill Faction display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Kill Weapon display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Kill Scav Name To En = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Exp HUD display = false
|
||||
|
||||
[Position Rotation Scale Settings]
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":80.0,"y":-110.0}
|
||||
Kill Anchored Position = {"x":80.0,"y":-110.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":500.0,"y":180.0}
|
||||
Kill Size Delta = {"x":500.0,"y":180.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":1.0,"y":1.0}
|
||||
Kill Local Scale = {"x":1.0,"y":1.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":100.0,"y":-105.0}
|
||||
Exp Anchored Position = {"x":100.0,"y":-105.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":80.0,"y":30.0}
|
||||
Exp Size Delta = {"x":80.0,"y":30.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":1.0,"y":1.0}
|
||||
Exp Local Scale = {"x":1.0,"y":1.0}
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
## Settings file was created by plugin GamePanelHUDWeapon v3.2.0
|
||||
## Plugin GUID: com.kmyuhkyuk.GamePanelHUDWeapon
|
||||
|
||||
[Animation Speed Settings]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Weapon Name Auto display Animation Speed = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Zero Warning Animation Speed = 1
|
||||
|
||||
[Color Settings]
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Current = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 969A9BFF
|
||||
Maximum = 969A9BFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Patron = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Weapon Name = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Ammo Type = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: E3E3D6FF
|
||||
Fire Mode = E3E3D6FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 99999980
|
||||
Zeros = 99999980
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: BA0000FF
|
||||
Warning = BA0000FF
|
||||
|
||||
[Font Styles Settings]
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Bold
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Current = Bold
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Maximum = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Patron = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Weapon Name = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Ammo Type = Normal
|
||||
|
||||
# Setting type: FontStyles
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Fire Mode = Normal
|
||||
|
||||
[Main Settings]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Weapon HUD display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ammo Type HUD display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Fire Mode display = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Weapon Name Always display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Weapon ShortName = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Zero Warning Animation = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Weapon Name Inspect display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Weapon Name Auto display = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hide Game Ammo Panel = false
|
||||
|
||||
[Position Scale Settings]
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":-100.0,"y":40.0}
|
||||
Anchored Position = {"x":-100.0,"y":0.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":1.0,"y":1.0}
|
||||
Local Scale = {"x":1.0,"y":1.0}
|
||||
|
||||
[Warning Rate Settings]
|
||||
|
||||
## When Max Ammo <= 10 and Current Ammo <= 45%, Current Color change to Warning
|
||||
# Setting type: Int32
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 0 to 100
|
||||
Max Ammo Within 10 = 45
|
||||
|
||||
## When Max Ammo > 10 and Current Ammo < 30%, Current Color change to Warning
|
||||
# Setting type: Int32
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 0 to 100
|
||||
Max Ammo Within 100 = 30
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
## Settings file was created by plugin ContinuousHealing v1.2.0
|
||||
## Plugin GUID: com.lacyway.ch
|
||||
|
||||
[1. Settings]
|
||||
|
||||
## If using surgery kits should also be continuous.
|
||||
## NOTE: Animation does not loop.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Heal Limbs = false
|
||||
|
||||
## The delay between every heal on each limb. Game default is 2, set to 0 to use intended Continuous Healing behavior.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 5
|
||||
Heal Delay = 0
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
## Settings file was created by plugin HandsAreNotBusy v1.4.0
|
||||
## Plugin GUID: com.lacyway.hanb
|
||||
|
||||
[Keybind]
|
||||
|
||||
## The key to reset the broken controller with.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: End
|
||||
Reset Key = End
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
## Settings file was created by plugin NerfBotGrenades v1.0.0
|
||||
## Plugin GUID: com.lacyway.nbg
|
||||
|
||||
[1. Settings]
|
||||
|
||||
## The multiplier to bots inaccuracy with grenades
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 10
|
||||
Multiplier = 0.2
|
||||
|
||||
@@ -1,430 +0,0 @@
|
||||
## Settings file was created by plugin DynamicMaps v0.5.2
|
||||
## Plugin GUID: com.mpstark.DynamicMaps
|
||||
|
||||
[1. General]
|
||||
|
||||
## If the map should replace the BSG default map screen, requires swapping away from modded map to refresh
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Replace Map Screen = true
|
||||
|
||||
## Pressed while the map is open, centers the player
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Semicolon
|
||||
Center on Player Hotkey = Semicolon
|
||||
|
||||
## Hotkey to move the map up
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: UpArrow
|
||||
Move Map Up Hotkey = UpArrow
|
||||
|
||||
## Hotkey to move the map down
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: DownArrow
|
||||
Move Map Down Hotkey = DownArrow
|
||||
|
||||
## Hotkey to move the map left
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: LeftArrow
|
||||
Move Map Left Hotkey = LeftArrow
|
||||
|
||||
## Hotkey to move the map right
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: RightArrow
|
||||
Move Map Right Hotkey = RightArrow
|
||||
|
||||
## How fast the map should move, units are map percent per second
|
||||
# Setting type: Single
|
||||
# Default value: 0.25
|
||||
# Acceptable value range: From 0.05 to 2
|
||||
Move Map Hotkey Speed = 0.25
|
||||
|
||||
## Hotkey to move the map level up (shift-scroll-up also does this in map screen)
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Period
|
||||
Change Map Level Up Hotkey = Period
|
||||
|
||||
## Hotkey to move the map level down (shift-scroll-down also does this in map screen)
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Comma
|
||||
Change Map Level Down Hotkey = Comma
|
||||
|
||||
## Hotkey to zoom the map in (scroll-up also does this in map screen)
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Equals
|
||||
Zoom Map In Hotkey = Equals
|
||||
|
||||
## Hotkey to zoom the map out (scroll-down also does this in map screen)
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Minus
|
||||
Zoom Map Out Hotkey = Minus
|
||||
|
||||
## How fast the map should zoom by hotkey
|
||||
# Setting type: Single
|
||||
# Default value: 2.5
|
||||
# Acceptable value range: From 1 to 10
|
||||
Zoom Map Hotkey Speed = 2.5
|
||||
|
||||
## Pressed while the map is open, dumps json MarkerDefs for extracts, loot, and switches into root of plugin folder
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: D + LeftShift + LeftAlt
|
||||
Dump Info Hotkey = D + LeftShift + LeftAlt
|
||||
|
||||
[2. Dynamic Markers]
|
||||
|
||||
## If the player marker should be shown in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Player Marker = true
|
||||
|
||||
## If friendly player markers should be shown in-raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Friendly Player Markers = true
|
||||
|
||||
## If enemy player markers should be shown in-raid (generally for debug)
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Enemy Player Markers = false
|
||||
|
||||
## If enemy scav markers should be shown in-raid (generally for debug)
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Scav Markers = false
|
||||
|
||||
## If enemy boss markers should be shown in-raid
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Boss Markers = false
|
||||
|
||||
## If locked door markers should be updated with status based on key acquisition
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Locked Door Status = true
|
||||
|
||||
## If quests should be shown in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Quests In Raid = true
|
||||
|
||||
## If extracts should be shown in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Extracts In Raid = true
|
||||
|
||||
## If extracts should be colored according to their status in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Extracts Status In Raid = true
|
||||
|
||||
## If transits should be shown in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Transit Points In Raid = false
|
||||
|
||||
## If the player's dropped backpacks (not anyone elses) should be shown in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Dropped Backpack In Raid = true
|
||||
|
||||
## Shows items that are in your wishlist on the map in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show wish listed items In Raid = false
|
||||
|
||||
## If the BTR should be shown in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show BTR In Raid = true
|
||||
|
||||
## If airdrops should be shown in raid when they land
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Airdrops In Raid = true
|
||||
|
||||
## If hidden stashes should be shown in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Hidden Stashes In Raid = false
|
||||
|
||||
## If friendly corpses should be shown in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Friendly Corpses In Raid = true
|
||||
|
||||
## If corpses killed by the player should be shown in raid, killed bosses will be shown in another color
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Player-killed Corpses In Raid = true
|
||||
|
||||
## If corpses killed by friendly players should be shown in raid, killed bosses will be shown in another color
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Friendly-killed Corpses In Raid = true
|
||||
|
||||
## If boss corpses (other than ones killed by the player) should be shown in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Boss Corpses In Raid = false
|
||||
|
||||
## If corpses (other than friendly ones or ones killed by the player) should be shown in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Other Corpses In Raid = false
|
||||
|
||||
[3. Progression]
|
||||
|
||||
## Requires you to have a map in your inventory in order to view the map in raid.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Require a map in your inventory = false
|
||||
|
||||
## If intel level is at or below this value it will show PMCs
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 3
|
||||
Intel level required to show PMCs = 0
|
||||
|
||||
## If intel level is at or below this value it will show bosses
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 3
|
||||
Intel level required to show bosses = 0
|
||||
|
||||
## If intel level is at or below this value it will show scavs
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 3
|
||||
Intel level required to show scavs = 0
|
||||
|
||||
## If intel level is at or below this value it will show friendly PMCs
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 3
|
||||
Intel level required to show friendly PMCs = 0
|
||||
|
||||
## If intel level is at or below this value it will show corpses
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 3
|
||||
Intel level required to show corpses = 0
|
||||
|
||||
## If intel level is at or below this value it will show airdrops
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 3
|
||||
Intel level required to show airdrops = 0
|
||||
|
||||
## If intel level is at or below this value it will show wish listed loot items
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 3
|
||||
Intel level required to show wish listed loot items = 0
|
||||
|
||||
## If intel level is at or below this value it will show hidden stashes
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 3
|
||||
Intel level required to show hidden stashes = 0
|
||||
|
||||
[4. In-Raid]
|
||||
|
||||
## If the level should be automatically selected based on the players position in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Auto Select Level = true
|
||||
|
||||
## If the player marker should be centered when showing the map in raid (Conflicts with 'Remember Map Position')
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Auto Center On Player Marker = true
|
||||
|
||||
## If the zoom level should be reset each time that the map is opened while in raid (Conflicts with 'Remember Map Position')
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Reset Zoom On Center = true
|
||||
|
||||
## Should we remember the map position (Map position memory is only maintained for the current raid) (Conflicts with 'Auto Center On Player Marker' and 'Reset Zoom On Center')
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Map Position = false
|
||||
|
||||
## What zoom level should be used as while centering on the player (0 is fully zoomed out, and 1 is fully zoomed in)
|
||||
# Setting type: Single
|
||||
# Default value: 0.15
|
||||
# Acceptable value range: From 0 to 1
|
||||
Centering On Player Zoom Level = 0.15
|
||||
|
||||
## What zoom level should be used for the main map. (Tab view/Peek view) (0 is fully zoomed out, and 1 is fully zoomed in)
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 15
|
||||
Main map zoom = 2.080739
|
||||
|
||||
## The keyboard shortcut to peek at the map
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: M
|
||||
Peek at Map Shortcut = M
|
||||
|
||||
## If the shortcut should be held to keep it open. If disabled, button toggles
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Hold for Peek = true
|
||||
|
||||
## Enable the map transition animations (When disabled everything will snap)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Peek Transition enabled = true
|
||||
|
||||
[5. Mini-map]
|
||||
|
||||
## Enable the mini-map
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Mini-map enabled = false
|
||||
|
||||
## What corner is the mini-map displayed in
|
||||
# Setting type: EMiniMapPosition
|
||||
# Default value: TopRight
|
||||
# Acceptable values: TopRight, BottomRight, TopLeft, BottomLeft
|
||||
Mini-map position = TopRight
|
||||
|
||||
## Horizontal size of the mini-map
|
||||
# Setting type: Single
|
||||
# Default value: 275
|
||||
# Acceptable value range: From 0 to 850
|
||||
Mini-map size horizontal = 275
|
||||
|
||||
## Vertical size of the mini-map
|
||||
# Setting type: Single
|
||||
# Default value: 275
|
||||
# Acceptable value range: From 0 to 850
|
||||
Mini-map size vertical = 275
|
||||
|
||||
## Horizontal Offset from the edge (These values update according to screen resolution, REQUIRES RESTART IF YOU CHANGED YOUR RESOLUTION)
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -640 to 2560
|
||||
Mini-map offset horizontal = 0
|
||||
|
||||
## Vertical offset from the edge (These values update according to screen resolution, REQUIRES RESTART IF YOU CHANGED YOUR RESOLUTION)
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -360 to 1440
|
||||
Mini-map offset vertical = 0
|
||||
|
||||
## Show or hide the mini-map
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: End
|
||||
Show or Hide the mini-map = End
|
||||
|
||||
## What zoom level should be used for the mini map. (0 is fully zoomed out, and 15 is fully zoomed in)
|
||||
# Setting type: Single
|
||||
# Default value: 5
|
||||
# Acceptable value range: From 0 to 15
|
||||
Mini map zoom = 4.198153
|
||||
|
||||
## Zoom in on mini map key bind
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Keypad8
|
||||
Zoom in key bind = Keypad8
|
||||
|
||||
## Zoom out on mini map key bind
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Keypad5
|
||||
Zoom out key bind = Keypad5
|
||||
|
||||
[6. Marker Colors]
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: 00FF00FF
|
||||
Your player marker color = 00FF00FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FF0000FF
|
||||
Bear marker color = FF0000FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FFFF00FF
|
||||
Usec marker color = FFFF00FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FF7302FF
|
||||
Scav marker color = FF7302FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FF7302FF
|
||||
Boss marker color = FF7302FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FF4C02FF
|
||||
Airdrop marker color = FF4C02FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: 00FF00FF
|
||||
Backpack marker color = 00FF00FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FACF02FF
|
||||
Loot marker color = FACF02FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FF0000FF
|
||||
Killed corpse marker color = FF0000FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FF00FFFF
|
||||
Killed boss corpse marker color = FF00FFFF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FFFFFFFF
|
||||
Killed by other corpse marker color = FFFFFFFF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: 366329FF
|
||||
BTR marker color = 366329FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FFEB03FF
|
||||
Extract default marker color = FFEB03FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: 00FF00FF
|
||||
Extract open marker color = 00FF00FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FF0000FF
|
||||
Extract closed marker color = FF0000FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FFEB03FF
|
||||
Extract has requirements marker color = FFEB03FF
|
||||
|
||||
## Color of the marker
|
||||
# Setting type: Color
|
||||
# Default value: FF9E33FF
|
||||
Transit point marker color = FF9E33FF
|
||||
|
||||
[7. External Mod Support]
|
||||
|
||||
## If the heli crash site should be marked in raid
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Heli Crash Marker = true
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
## Settings file was created by plugin PlayerEncumbranceBar v1.1.2
|
||||
## Plugin GUID: com.mpstark.PlayerEncumbranceBar
|
||||
|
||||
[1. General]
|
||||
|
||||
## If text for each tick mark breakpoint should be displayed
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Display Breakpoint Text = true
|
||||
|
||||
@@ -1,89 +0,0 @@
|
||||
## Settings file was created by plugin SimpleCrosshair v1.2.0
|
||||
## Plugin GUID: com.mpstark.SimpleCrosshair
|
||||
|
||||
[1. General]
|
||||
|
||||
## The file name of a custom crosshair located in \BepInEx\plugins\
|
||||
# Setting type: String
|
||||
# Default value: crosshair.png
|
||||
# Acceptable values: chevron_single_up.png, chevrons_facing.png, chevrons_facing_with_dot.png, chevrons_opposing.png, chevrons_opposing_with_dot.png, circle_big.png, circle_medium.png, circle_small.png, crosshair.png, crosshair_no_top.png, crosshair_no_top_with_dot.png, crosshair_thin.png, crosshair_with_dot.png, dot.png, lines.png, lines_with_dot.png, triangles_facing.png
|
||||
Crosshair Image = crosshair.png
|
||||
|
||||
## If the crosshair should be displayed on raid load, can still be toggled on by Toggle keybind
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Crosshair = false
|
||||
|
||||
## The color of the crosshair
|
||||
# Setting type: Color
|
||||
# Default value: E6E6E6BF
|
||||
Crosshair Color = E6E6E6BF
|
||||
|
||||
## The size of the crosshair
|
||||
# Setting type: Single
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 15 to 125
|
||||
Crosshair Size = 30
|
||||
|
||||
## How fast should the crosshair fade in and out on show/hide, 0 for instant
|
||||
# Setting type: Single
|
||||
# Default value: 0.1
|
||||
# Acceptable value range: From 0 to 0.5
|
||||
Crosshair Fade Time = 0.1
|
||||
|
||||
## The X offset of the crosshair, if you want to move the crosshair outside of the middle. - left right +
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -100 to 100
|
||||
Crosshair X Offset = 0
|
||||
|
||||
## The Y offset of the crosshair, if you want to move the crosshair outside of the middle. - down up +
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -100 to 100
|
||||
Crosshair Y Offset = 0
|
||||
|
||||
[2. Dynamic Positioning]
|
||||
|
||||
## If the crosshair position should be dynamic to where the gun is pointing/player is looking
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Dynamic Crosshair Position = true
|
||||
|
||||
## How the dynamic position should handle crosshair position outside of the specified center radius
|
||||
# Setting type: ECenterRadiusBehavior
|
||||
# Default value: DoNothing
|
||||
# Acceptable values: DoNothing, HideInside, HideOutside
|
||||
Center Radius Behavior = DoNothing
|
||||
|
||||
## The center radius by which to affect with the above behavior. Try 300-ish with Hide Outside for only showing if firing forward or 100-ish with Hide Inside for only showing if obstacle
|
||||
# Setting type: Single
|
||||
# Default value: 300
|
||||
# Acceptable value range: From 75 to 500
|
||||
Center Radius = 300
|
||||
|
||||
## How far away from the muzzle that obstacles should be found
|
||||
# Setting type: Single
|
||||
# Default value: 15
|
||||
# Acceptable value range: From 1 to 50
|
||||
Dynamic Crosshair Aim Distance = 15
|
||||
|
||||
## How fast should crosshair react to changes, set to 0 for no smoothing
|
||||
# Setting type: Single
|
||||
# Default value: 0.1
|
||||
# Acceptable value range: From 0 to 0.5
|
||||
Dynamic Crosshair Smooth Time = 0.1
|
||||
|
||||
[3. Keybinds]
|
||||
|
||||
## The keyboard shortcut to use for the following options
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: None
|
||||
Keyboard Shortcut =
|
||||
|
||||
## What the keybind should do when pressed
|
||||
# Setting type: EKeybindBehavior
|
||||
# Default value: PressToggles
|
||||
# Acceptable values: DoNothing, PressToggles, ShowWhileHolding
|
||||
Shortcut Behavior = PressToggles
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
## Settings file was created by plugin ShoulderSwapOnLean v1.0.0
|
||||
## Plugin GUID: com.pandahhcorp.shoulderswaponlean
|
||||
|
||||
[General]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## Will toggle shoulder swap if you lean while ADS'd. You might not want this because it moves your gun a lot but it's on by default because I use it.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Allow While ADS = true
|
||||
|
||||
@@ -1,88 +0,0 @@
|
||||
## Settings file was created by plugin HeadshotDarkness v1.1.1
|
||||
## Plugin GUID: com.pein.headshotdarkness
|
||||
|
||||
[1. General]
|
||||
|
||||
## Enable/disable headshot darkness
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## Prevents the UI death sound from ever playing. It will always be disabled if the headshot effect occurs but this lets you disable it for all deaths.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Disable UI Death Sound = false
|
||||
|
||||
[2. Death Fade]
|
||||
|
||||
## Changes audio fade time
|
||||
# Setting type: Single
|
||||
# Default value: 0.3
|
||||
# Acceptable value range: From 0.01 to 1
|
||||
Audio Fade Time = 0.3
|
||||
|
||||
## Changes darkness style for headshot deaths.
|
||||
# Setting type: EDarknessType
|
||||
# Default value: Default
|
||||
# Acceptable values: Vanilla, Default, ScreenFlash
|
||||
Headshot Fade Style = Default
|
||||
|
||||
## Changes darkness style for explosion deaths.
|
||||
# Setting type: EDarknessType
|
||||
# Default value: Vanilla
|
||||
# Acceptable values: Vanilla, Default, ScreenFlash
|
||||
Explosion Fade Style = Default
|
||||
|
||||
## Changes darkness style for other deaths. Mostly a debug feature but if for whatever reason you want the effect to occur after a bodyshot kill then here you go.
|
||||
# Setting type: EDarknessType
|
||||
# Default value: Vanilla
|
||||
# Acceptable values: Vanilla, Default, ScreenFlash
|
||||
Other Fade Style = Default
|
||||
|
||||
[3. Death Text]
|
||||
|
||||
## Enable/disable death text. Only shown when the headshot effect occurs
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Death Text = false
|
||||
|
||||
## Set the death text string
|
||||
# Setting type: String
|
||||
# Default value: You are dead.
|
||||
Death Text String = You are dead.
|
||||
|
||||
## Set if death texts should be contextual. Pulls random death strings from deathstrings.json depending on how you died instead of using the Death Text String value
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Contextual Death Text = false
|
||||
|
||||
## Set the death text font size
|
||||
# Setting type: Int32
|
||||
# Default value: 24
|
||||
# Acceptable value range: From 1 to 64
|
||||
Death Text Size = 24
|
||||
|
||||
## Changes how long the death text is visible for
|
||||
# Setting type: Single
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 0.01 to 5
|
||||
Death Text Lifetime = 3
|
||||
|
||||
## Changes how long it takes for the death text to fade in
|
||||
# Setting type: Single
|
||||
# Default value: 0.01
|
||||
# Acceptable value range: From 0.01 to 1
|
||||
Death Text Fade In Time = 0.01
|
||||
|
||||
## Changes how long it takes for the death text to fade out
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0.01 to 1
|
||||
Death Text Fade Out Time = 0.5
|
||||
|
||||
## Changes how long the death text is delayed for
|
||||
# Setting type: Single
|
||||
# Default value: 0.01
|
||||
# Acceptable value range: From 0.01 to 1
|
||||
Death Text Fade Delay Time = 0.01
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
## Settings file was created by plugin Shadow Flicker Fix v1.0.4
|
||||
## Plugin GUID: com.pein.shadowflickerfix
|
||||
|
||||
[1. Distant Shadows]
|
||||
|
||||
## Changes the resolution of distant shadows. Higher values reduce flickering but come with a small (barely noticeable) performance impact.
|
||||
# Setting type: ResolutionState
|
||||
# Default value: FULL
|
||||
# Acceptable values: QUARTER, HALF, FULL
|
||||
Distant Shadow Resolution = FULL
|
||||
|
||||
[2. Shadows]
|
||||
|
||||
## SOME OF THESE SETTINGS WILL REDUCE FPS NOTICEABLY! Enables shadow config changes. These settings can either make shadows look really nice or really bad. Map change required after disabling.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Shadow Changes = true
|
||||
|
||||
## Changes the amount of shadow cascades. Didn't see a noticeable performance impact.
|
||||
# Setting type: EShadowCascades
|
||||
# Default value: High
|
||||
# Acceptable values: Low, High
|
||||
Shadow Cascades = High
|
||||
|
||||
## Changes the shadowmap resolution. Will reduce FPS.
|
||||
# Setting type: ShadowResolution
|
||||
# Default value: High
|
||||
# Acceptable values: Low, Medium, High, VeryHigh
|
||||
Shadow Quality = High
|
||||
|
||||
## Changes the shadow decrease factor. Lowering the value sharpens the shadows considerably but also reduces FPS.
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0.01 to 5
|
||||
Shadow Decrease Factor = 0.5
|
||||
|
||||
## Changes the minimum shadow distance. At least that's my very best guess. No clue what it actually does, but it's here if you want to play around with it.
|
||||
# Setting type: Single
|
||||
# Default value: 20
|
||||
Minimum Shadow Distance = 20
|
||||
|
||||
## Changes the distance at which shadows start fading from one quality to another. I think.
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":10.0,"y":50.0}
|
||||
Shadow Interval 1 = {"x":10.0,"y":50.0}
|
||||
|
||||
## Changes the distance at which shadows start fading from one quality to another. I think.
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":75.0,"y":100.0}
|
||||
Shadow Interval 2 = {"x":75.0,"y":100.0}
|
||||
|
||||
[3. Anti-Aliasing]
|
||||
|
||||
## Enables SMAA. TAA and Tarkov's FXAA suck. Simple as. DO NOT use with upscaling because it makes the image really blurry.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
SMAA = false
|
||||
|
||||
## Changes SMAA Quality.
|
||||
# Setting type: Quality
|
||||
# Default value: High
|
||||
# Acceptable values: Low, Medium, High
|
||||
SMAA Quality = High
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
## Settings file was created by plugin Alpha Restorations v1.0.0
|
||||
## Plugin GUID: com.servph.alpharestorations
|
||||
|
||||
[Anims]
|
||||
|
||||
## Makes your hands physically open doors.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Old Hand Interactions Enabled = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
FinalIK Feet IK Active? = true
|
||||
|
||||
## This measures the amount of time you have been in combat to determine whether or not it should use the physical hand animations
|
||||
# Setting type: Single
|
||||
# Default value: 60
|
||||
Out Of Combat Animation Time = 60
|
||||
|
||||
[Lighting]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 2.5
|
||||
Light Intensity = 2.5
|
||||
|
||||
[UI]
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 25
|
||||
Minimum Energy Alert = 25
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 25
|
||||
Minimum Hydration Alert = 25
|
||||
|
||||
@@ -1,98 +0,0 @@
|
||||
## Settings file was created by plugin Third Person v1.2.0
|
||||
## Plugin GUID: com.servph.thirdperson
|
||||
|
||||
[Camera Binds]
|
||||
|
||||
# Setting type: KeyCode
|
||||
# Default value: None
|
||||
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19
|
||||
ADS First Person Bind = None
|
||||
|
||||
# Setting type: KeyCode
|
||||
# Default value: None
|
||||
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19
|
||||
Third Person Bind = Home
|
||||
|
||||
# Setting type: KeyCode
|
||||
# Default value: None
|
||||
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19
|
||||
Swap Shoulder = None
|
||||
|
||||
[Camera Settings]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Swap to Third Person = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
ADS in First Person = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Helmet Camera = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Swap Shoulder Enabled = false
|
||||
|
||||
## Disables Breathing Effect sway
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Breathing Effect = true
|
||||
|
||||
## Disables Recoil & Hit Reaction
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Recoil In Third Person = true
|
||||
|
||||
[Crosshair Settings]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Crosshair Enabled = false
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 5
|
||||
Crosshair Size = 5
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Crosshair Thickness = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Crosshair Gap = 1
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 00FF00FF
|
||||
Crosshair Color = 00FF00FF
|
||||
|
||||
[Positional Settings]
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.039799999445676807,"y":0.3402000069618225,"z":-1.4503999948501588}
|
||||
TPP Camera Position = {"x":0.03999999910593033,"y":0.3400000035762787,"z":-1.4500000476837159}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":-0.10000000149011612,"y":-0.10000000149011612,"z":-0.1899999976158142}
|
||||
Helmet Cam Position = {"x":-0.10000000149011612,"y":-0.10000000149011612,"z":-0.1899999976158142}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.23919999599456788,"y":0.14300000667572022,"z":-0.25600001215934756}
|
||||
TPP Camera Aiming Position Right Shoulder = {"x":0.23999999463558198,"y":0.14000000059604646,"z":-0.25999999046325686}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":-0.3391999900341034,"y":0.14300000667572022,"z":-0.25600001215934756}
|
||||
TPP Camera Aiming Position Left Shoulder = {"x":-0.3400000035762787,"y":0.14000000059604646,"z":-0.25999999046325686}
|
||||
|
||||
[Speed Settings]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 6
|
||||
Camera Un-ADS Speed = 6
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 6
|
||||
Camera ADS Speed = 6
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
## Settings file was created by plugin Visceral Bodies v2.1.0
|
||||
## Plugin GUID: com.servph.visceralbodies
|
||||
|
||||
[Character Properties]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Shoot off Helmets = true
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 15
|
||||
Helmet Knock Off Chance = 15
|
||||
|
||||
[Item Physical Properties]
|
||||
|
||||
## If you are getting too much lag turn this off. But most capable PC's should run this fine. (Besides on SoT)
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Item Physics = true
|
||||
|
||||
## Multiplier that determines the amount of force applied to physics objects.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Item Force Intensity = 1
|
||||
|
||||
[Ragdoll Phsyical Properties]
|
||||
|
||||
## How much force is applied to a shot. This is also dependent on caliber. Default is 85
|
||||
# Setting type: Single
|
||||
# Default value: 85
|
||||
Bullet Intensity = 85
|
||||
|
||||
## How much force is applied to a grenade explosion. This is also dependent on caliber. Default is 190
|
||||
# Setting type: Single
|
||||
# Default value: 190
|
||||
Grenade Intensity = 190
|
||||
|
||||
## Allows you to step on bodies. You can potentially get stuck on them once in awhile for brief moments. Turn this off if you do not like it.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Player Body Collision = true
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
## Settings file was created by plugin Vocal Player v1.0
|
||||
## Plugin GUID: com.servph.vocalPlayer
|
||||
|
||||
[Voice Chances]
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 100
|
||||
Grenade Voice Line Chance = 80
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 80
|
||||
Reloading Voice Line Chance = 40
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 50
|
||||
Enemy Kill Voice Line Chance = 30
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 2
|
||||
Enemy Kill Voice Line Delay = 2
|
||||
|
||||
[Voice Options]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Only Voiceline when Playing With the Boys = true
|
||||
|
||||
@@ -1,278 +0,0 @@
|
||||
## Settings file was created by plugin SERVPH's Tarky Menu v1.0
|
||||
## Plugin GUID: com.ssh.tarkymenu
|
||||
|
||||
[Player | Camera]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hide Helmet Overlay = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
No Visor Smudge = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
No More ScreenShake & Blood = false
|
||||
|
||||
## Description
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
FOV Enabled = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
FOV Applied When Aiming = true
|
||||
|
||||
## Your FOV Amount
|
||||
# Setting type: Single
|
||||
# Default value: 65
|
||||
FOV Amount = 65
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
FOV Button =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
Clearer NVGs Button =
|
||||
|
||||
## Toggle Thermals
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Clearer NVGs Toggle = false
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
Thermal Button =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
FOV Aiming Button =
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
NVG Color Enabled = false
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 00FF00FF
|
||||
NVG Color = 00FF00FF
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":-40.0,"y":40.0}
|
||||
Free look Horizontal Limits = {"x":-40.0,"y":40.0}
|
||||
|
||||
# Setting type: Vector2
|
||||
# Default value: {"x":-50.0,"y":20.0}
|
||||
Free look Vertical Limits = {"x":-50.0,"y":20.0}
|
||||
|
||||
[Player | Health]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Move While Healing = false
|
||||
|
||||
## Invincibility
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
God mode = true
|
||||
|
||||
## Only ur head and thorax are invincible
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Demi-God = false
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Damage Multiplier = 1
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
Heal = F5
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
No Fall Damage = false
|
||||
|
||||
## Once you turn this on. You are unable to turn it off.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Disable Metabolism = false
|
||||
|
||||
[Player | Skills]
|
||||
|
||||
## Replenish Stamina Instantly When Its Low
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Stealth Infinite Stamina = false
|
||||
|
||||
## Always Replenish Stamina Instantly
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Infinite Stamina = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Instant Search = true
|
||||
|
||||
## Insta-Kills on melee
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Max Melee = true
|
||||
|
||||
[Player | Weights]
|
||||
|
||||
## Weight, Aiming and other speed limiters are off
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
No Speed Limiters = true
|
||||
|
||||
[Weapon | Recoil]
|
||||
|
||||
## Recoil Control Toggle
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Recoil Control System = false
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":1.0,"y":1.0,"z":1.0}
|
||||
Recoil Intensity Values = {"x":1.0,"y":1.0,"z":1.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Force Reaction Value = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Motion Reaction Value = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Breath Intensity Value = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Walk Intensity Value = 1
|
||||
|
||||
[Weapons | Animations]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Draw Speed = 1
|
||||
|
||||
## It usually goes up 1 to 3. Be careful when playing with this.
|
||||
# Setting type: Int32
|
||||
# Default value: 1
|
||||
Weapon Mastery Animation = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Reload Speed = 1
|
||||
|
||||
[Weapons | Misc]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Infinite Ammo = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Quick Throw Grenades = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Turn Off Used Casing Deletion = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
No Jam & Overheat = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
All Fire-Modes = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
FireRate Changer = false
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 650
|
||||
FireRate Number = 650
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Instant Mag Packing = false
|
||||
|
||||
[World | AI]
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
TP All AI To U =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
TP All Bosses To U =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
TP All Usec To You =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
TP All Bear To You =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
TP All Scav To You =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
TP AI To Crosshair =
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
TP AI To Crosshair Bool = false
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
Visually Impaired Mode =
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
AI Color Brightness = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
AI Color Alpha = 1
|
||||
|
||||
[World | Misc]
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
Summon Extract Train =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
Turn On BSG Snow =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
Drop All Raid Items =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
Unlock Doors =
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
Turn On Power =
|
||||
|
||||
## HERES JOHNNY!!!
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value:
|
||||
Breach Any Door =
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
All Keycards Work On Labs = false
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
## Settings file was created by plugin stckytwl.BetterBulletCracks v1.0.1
|
||||
## Plugin GUID: com.stckytwl.betterbulletcracks
|
||||
|
||||
[]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
Sonic Crack Volume = 100
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
## Settings file was created by plugin utjan.PlantTimeModifier v1.2.0
|
||||
## Plugin GUID: com.utjan.PlantTimeModifier
|
||||
|
||||
[Main Settings]
|
||||
|
||||
## Enable timer multipliers
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Mod = true
|
||||
|
||||
## Multiplies the duration when doing 'Repairing objective' task action. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Repair objective Time Multiplier = 0.5
|
||||
|
||||
## Multiplies the duration when doing 'Hiding objective' task action. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Hide objective Time Multiplier = 0.5
|
||||
|
||||
## Multiplies the time it takes to protect task objective. Like when placing a MS2000 marker. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Protect objective Time Multiplier = 0.5
|
||||
|
||||
@@ -1,106 +0,0 @@
|
||||
## Settings file was created by plugin VCQL-Zones v2.0.3
|
||||
## Plugin GUID: com.virtual.vcql
|
||||
|
||||
[1. Create Zone]
|
||||
|
||||
## The name for the new zone
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Zone ID =
|
||||
|
||||
## Select the type of zone
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
# Acceptable values: placeitem, visit, flarezone, botkillzone
|
||||
Zone Type = placeitem
|
||||
|
||||
## Select the flare zone type
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
# Acceptable values: , Light, Airdrop, ExitActivate, Quest, AIFollowEvent
|
||||
(Optional) Flare Type =
|
||||
|
||||
## Adds a new zone with the zone ID
|
||||
# Setting type: String
|
||||
# Default value: New Zone
|
||||
Add Zone = New Zone
|
||||
|
||||
[2. Select Zone]
|
||||
|
||||
## The ID for the currently selected Zone.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Navigate Zones =
|
||||
|
||||
[3.1. Adjustment Settings]
|
||||
|
||||
## Sets the value used to adjust the position, scale and rotation of zones.
|
||||
# Setting type: Single
|
||||
# Default value: 0.25
|
||||
Zone Adjustment Value = 0.25
|
||||
|
||||
[3.2. Change Position]
|
||||
|
||||
## Change the position of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Position X = 0
|
||||
|
||||
## Change the position of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Position Y = 0
|
||||
|
||||
## Change the position of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Position Z = 0
|
||||
|
||||
[3.3. Change Scale]
|
||||
|
||||
## Change the scale of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Scale X = 0
|
||||
|
||||
## Change the scale of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Scale Y = 0
|
||||
|
||||
## Change the scale of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Scale Z = 0
|
||||
|
||||
[3.4. Change Rotation]
|
||||
|
||||
## Change the rotation of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Rotation X = 0
|
||||
|
||||
## Change the rotation of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Rotation Y = 0
|
||||
|
||||
## Change the rotation of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Rotation Z = 0
|
||||
|
||||
[4. Output]
|
||||
|
||||
## Outputs all zones to the root SPT directory.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Output Zones =
|
||||
|
||||
[5. View Zones]
|
||||
|
||||
## Adds any currently loaded custom zones to the editor.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Add Existing Zones = false
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
## Settings file was created by plugin Corter ModSync v0.10.0
|
||||
## Plugin GUID: corter.modsync
|
||||
|
||||
[General]
|
||||
|
||||
## Should the mod delete files that have been removed from the server?
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Delete Removed Files = false
|
||||
|
||||
[Synced Paths]
|
||||
|
||||
## Should the mod attempt to sync files from ModSync.Utility.SyncPath
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
ModSync.Updater.exe = true
|
||||
|
||||
## Should the mod attempt to sync files from ModSync.Utility.SyncPath
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
BepInEx/plugins/Corter-ModSync.dll = true
|
||||
|
||||
## Should the mod attempt to sync files from ModSync.Utility.SyncPath
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
BepInEx/patchers = true
|
||||
|
||||
## Should the mod attempt to sync files from ModSync.Utility.SyncPath
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
BepInEx/plugins = true
|
||||
|
||||
## Should the mod attempt to sync files from ModSync.Utility.SyncPath
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
BepInEx/config = true
|
||||
|
||||
## Should the mod attempt to sync files from ModSync.Utility.SyncPath
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
user/mods = false
|
||||
|
||||
@@ -1,69 +0,0 @@
|
||||
## Settings file was created by plugin Raid Review v0.3.0
|
||||
## Plugin GUID: ekky.raidreview
|
||||
|
||||
[Main]
|
||||
|
||||
## Keybind to open the web client.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F5
|
||||
Open Webpage Keybind = F5
|
||||
|
||||
## Enables menu item to open the web client.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Insert Menu Item = false
|
||||
|
||||
## Enables notifications as recording starts and ends.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Recording Notification = true
|
||||
|
||||
[Server]
|
||||
|
||||
## IP address of the server.
|
||||
# Setting type: String
|
||||
# Default value: 127.0.0.1
|
||||
1. Server IP = 184.14.222.220
|
||||
|
||||
## Listen port of the raid review websocket server.
|
||||
# Setting type: String
|
||||
# Default value: 7828
|
||||
2. Server WS Port = 7828
|
||||
|
||||
## Listen port of the raid review http server.
|
||||
# Setting type: String
|
||||
# Default value: 7829
|
||||
3. Server HTTP Port = 7829
|
||||
|
||||
## Enable if you are using an SSL Certificate infront of your http server.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
4. TLS = true
|
||||
|
||||
## [WARNING] Only disable if you want to stop all data from being sent to raid review, requires restart.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
5. Enable Recording = true
|
||||
|
||||
[Tracking Settings]
|
||||
|
||||
## Enables location tracking of players and bots.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Player Tracking = true
|
||||
|
||||
## Enables location tracking of kills.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Kill Tracking = true
|
||||
|
||||
## Enables location tracking of lootings.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Loot Tracking = true
|
||||
|
||||
## Enables location tracking of ballistics.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ballistics Tracking = true
|
||||
|
||||
@@ -1,191 +0,0 @@
|
||||
## Settings file was created by plugin LootingBots v1.4.0
|
||||
## Plugin GUID: me.skwizzy.lootingbots
|
||||
|
||||
[Loot Finder]
|
||||
|
||||
## Enables corpse looting for the selected bot types
|
||||
# Setting type: BotType
|
||||
# Default value: Scav, Pmc, PlayerScav, Raider
|
||||
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Enable corpse looting = Scav, Pmc, PlayerScav, Raider
|
||||
|
||||
## When scanning for loot, corpses will be ignored if they are not visible by the bot
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable corpse line of sight check = true
|
||||
|
||||
## Distance (in meters) a bot is able to detect a corpse
|
||||
# Setting type: Single
|
||||
# Default value: 75
|
||||
Detect corpse distance = 75
|
||||
|
||||
## Enables container looting for the selected bot types
|
||||
# Setting type: BotType
|
||||
# Default value: Scav, Pmc, PlayerScav, Raider
|
||||
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Enable container looting = Scav, Pmc, PlayerScav, Raider
|
||||
|
||||
## When scanning for loot, containers will be ignored if they are not visible by the bot
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable container line of sight check = true
|
||||
|
||||
## Distance (in meters) a bot is able to detect a container
|
||||
# Setting type: Single
|
||||
# Default value: 75
|
||||
Detect container distance = 100
|
||||
|
||||
## Enables loose item looting for the selected bot types
|
||||
# Setting type: BotType
|
||||
# Default value: Scav, Pmc, PlayerScav, Raider
|
||||
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Enable loose item looting = Scav, Pmc, PlayerScav, Raider
|
||||
|
||||
## When scanning for loot, loose items will be ignored if they are not visible by the bot
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable item line of sight check = true
|
||||
|
||||
## Distance (in meters) a bot is able to detect an item
|
||||
# Setting type: Single
|
||||
# Default value: 75
|
||||
Detect item distance = 75
|
||||
|
||||
## Enable different levels of log messages to show in the logs
|
||||
# Setting type: LogLevel
|
||||
# Default value: Error
|
||||
# Acceptable values: None, Error, Warning, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Debug: Log Levels = Error
|
||||
|
||||
## Enable different levels of log messages specific to the mod interop methods
|
||||
# Setting type: LogLevel
|
||||
# Default value: Error
|
||||
# Acceptable values: None, Error, Warning, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Debug: Interop Log Levels = Error
|
||||
|
||||
## Filters new log entries only showing logs for the number of the bot specified. A value of 0 denotes no filter
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
Debug: Filter logs on bot = 0
|
||||
|
||||
## Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move).
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Debug: Show navigation points = false
|
||||
|
||||
[Loot Finder (Timing)]
|
||||
|
||||
## Amount of seconds a bot will wait to start their first loot scan after spawning into raid.
|
||||
# Setting type: Single
|
||||
# Default value: 6
|
||||
Delay after spawn = 6
|
||||
|
||||
## The amount of seconds the bot will wait until triggering another loot scan
|
||||
# Setting type: Single
|
||||
# Default value: 10
|
||||
Loot scan interval = 10
|
||||
|
||||
## Amount of milliseconds a bot will wait after taking an item into their inventory before attempting to loot another item. Simulates the amount of time it takes for a player to look through loot decide to take something.
|
||||
# Setting type: Int32
|
||||
# Default value: 500
|
||||
Delay after taking item (ms) = 500
|
||||
|
||||
## Adds a delay before looting an item to simulate the time it takes for a bot to "uncover (examine)" an item when searching containers, items and corpses. The delay is calculated using the ExamineTime of an object and the AttentionExamineTime of the bot.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable examine time = true
|
||||
|
||||
[Loot Settings]
|
||||
|
||||
## When enabled, bots will always try to close a container after they have finished looting. If the bot is inturrupted while looting, the container may remain open.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Bots always close containers = true
|
||||
|
||||
## Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use flea market prices = false
|
||||
|
||||
## Calculate weapon value by looking up each attachement. More accurate than just looking at the base weapon template but a slightly more expensive check
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Calculate weapon value from attachments = true
|
||||
|
||||
## Allows bots to take the attachments off of a weapon if they are not able to pick the weapon up into their inventory
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Allow weapon attachment stripping = true
|
||||
|
||||
## PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
|
||||
# Setting type: Single
|
||||
# Default value: 12000
|
||||
PMC: Min loot value threshold = 12000
|
||||
|
||||
## PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
PMC: Max loot value threshold = 0
|
||||
|
||||
## The equipment a PMC bot is able to equip during raid
|
||||
# Setting type: CanEquipEquipmentType
|
||||
# Default value: All
|
||||
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
PMC: Allowed gear to equip = All
|
||||
|
||||
## The equipment a PMC bot is able to place in their backpack/rig
|
||||
# Setting type: EquipmentType
|
||||
# Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
|
||||
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
PMC: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
|
||||
|
||||
## All non-PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
|
||||
# Setting type: Single
|
||||
# Default value: 5000
|
||||
Scav: Min loot value threshold = 5000
|
||||
|
||||
## All non-PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Scav: Max loot value threshold = 0
|
||||
|
||||
## The equipment a non-PMC bot is able to equip during raid
|
||||
# Setting type: CanEquipEquipmentType
|
||||
# Default value: All
|
||||
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Scav: Allowed gear to equip = All
|
||||
|
||||
## The equipment a non-PMC bot is able to place in their backpack/rig
|
||||
# Setting type: EquipmentType
|
||||
# Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
|
||||
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Scav: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
|
||||
|
||||
## Enables logs for the item apprasier that calcualtes the weapon values
|
||||
# Setting type: LogLevel
|
||||
# Default value: Error
|
||||
# Acceptable values: None, Error, Warning, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Debug: Item Appraiser Log Levels = Error
|
||||
|
||||
[Performance]
|
||||
|
||||
## Limits the amount of bots that are able to simultaneously run looting logic. A value of 0 represents no limit
|
||||
# Setting type: Int32
|
||||
# Default value: 20
|
||||
Maximum looting bots = 14
|
||||
|
||||
## Any bot farther than the specified distance in meters will not run any looting logic. A value of 0 represents no limit
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
Limit looting by distance to player = 0
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
## Settings file was created by plugin SAIN v3.2.1
|
||||
## Plugin GUID: me.sol.sain
|
||||
|
||||
[SAIN Editor]
|
||||
|
||||
## Opens the Editor on press
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Open Editor = false
|
||||
|
||||
## The keyboard shortcut that toggles editor
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F6
|
||||
Open Editor Shortcut = F6
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
## Settings file was created by plugin MoxoPixel-MenuOverhaul v1.0.4
|
||||
## Plugin GUID: moxo.pixel.menuoverhaul
|
||||
|
||||
[1. General]
|
||||
|
||||
## Enable or disable the background in the main menu
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Background = true
|
||||
|
||||
## Enable or disable the blue/yellow top glow in the main menu
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Top Glow = false
|
||||
|
||||
## Enable or disable more shadows to make the player in menu more detailed
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Extra Shadows = true
|
||||
|
||||
[2. Adjustments]
|
||||
|
||||
## Adjust the horizontal position of the logotype
|
||||
# Setting type: Single
|
||||
# Default value: -1.9
|
||||
# Acceptable value range: From -10 to 1
|
||||
Position Logotype Horizontal = -1.9
|
||||
|
||||
## Adjust the horizontal position of the player model in the main menu
|
||||
# Setting type: Single
|
||||
# Default value: 400
|
||||
# Acceptable value range: From -600 to 600
|
||||
Position Player Model Horizontal = 298.5916
|
||||
|
||||
## Adjust the horizontal position of the player info text in the main menu
|
||||
# Setting type: Single
|
||||
# Default value: 840
|
||||
# Acceptable value range: From 0 to 1200
|
||||
Position Player Info Horizontal = 890.7042
|
||||
|
||||
## Adjust the vertical position of the player info text in the main menu
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -200 to 200
|
||||
Position Player Info Vertical = -60.09389
|
||||
|
||||
## Adjust the horizontal scale of the background image
|
||||
# Setting type: Single
|
||||
# Default value: 1.9
|
||||
# Acceptable value range: From 0 to 3
|
||||
Scale Background Horizontally = 1.9
|
||||
|
||||
## Adjust the vertical scale of the background image
|
||||
# Setting type: Single
|
||||
# Default value: 0.92
|
||||
# Acceptable value range: From 0 to 3
|
||||
Scale Background Vertically = 0.92
|
||||
|
||||
## Adjust the vertical position of the player level
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -1000 to 1000
|
||||
Position Player Level Vertical = 0
|
||||
|
||||
## Adjust the horizontal position of the player level
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -1000 to 1000
|
||||
Position Player Level Horizontal = 0
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
## Settings file was created by plugin acidphantasm-MoreTagColours v1.2.0
|
||||
## Plugin GUID: phantasm.acid.moretagcolours
|
||||
|
||||
[Config]
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: D90000FF
|
||||
Colour 01 = D90000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: D98000FF
|
||||
Colour 02 = D98000FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: D9D900FF
|
||||
Colour 03 = D9D900FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 39D900FF
|
||||
Colour 04 = 39D900FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 00D9C2FF
|
||||
Colour 05 = 00D9C2FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 0087D9FF
|
||||
Colour 06 = 0087D9FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 1A00D9FF
|
||||
Colour 07 = 1A00D9FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 7600D9FF
|
||||
Colour 08 = 7600D9FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: D9008CFF
|
||||
Colour 09 = D9008CFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 591F1FFF
|
||||
Colour 10 = 591F1FFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 2E1B06FF
|
||||
Colour 11 = 2E1B06FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 59441FFF
|
||||
Colour 12 = 59441FFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 1B5411FF
|
||||
Colour 13 = 1B5411FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 1F453FFF
|
||||
Colour 14 = 1F453FFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 123859FF
|
||||
Colour 15 = 123859FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 110C40FF
|
||||
Colour 16 = 110C40FF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 2A0D4DFF
|
||||
Colour 17 = 2A0D4DFF
|
||||
|
||||
# Setting type: Color
|
||||
# Default value: 470C2DFF
|
||||
Colour 18 = 470C2DFF
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
## Settings file was created by plugin Provocator mods v1.0.0
|
||||
## Plugin GUID: provocator.mods
|
||||
|
||||
[Сruise control (autowalk)]
|
||||
|
||||
## Сruise control key
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: W
|
||||
Key = W
|
||||
|
||||
## Use double press for activate
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Use double press for activate = true
|
||||
|
||||
## Sprint when enabled
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Sprint when enabled = true
|
||||
|
||||
## Jumping/vaulting on a walk if there is an obstacle
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Jump/vaulting on a walk = true
|
||||
|
||||
## Jumping/vaulting on a sprint if there is an obstacle
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Jump/vaulting on a sprint = true
|
||||
|
||||
## Double-press max interval
|
||||
# Setting type: Single
|
||||
# Default value: 700
|
||||
# Acceptable value range: From 200 to 2000
|
||||
Double-press max interval (milliseconds) = 300
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
## Settings file was created by plugin DrakiaXYZ-BotDebug v1.5.0
|
||||
## Plugin GUID: xyz.drakia.botdebug
|
||||
|
||||
[Main Settings]
|
||||
|
||||
## Turn Off/On
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable = true
|
||||
|
||||
## Set the bot monitor mode
|
||||
# Setting type: BotInfoMode
|
||||
# Default value: Behaviour
|
||||
# Acceptable values: Minimized, Behaviour, BattleState, Health, Specials, Custom, BigBrainLayer, BigBrainLogic
|
||||
ActiveMode = Behaviour
|
||||
|
||||
## Key to switch to the next Monitor Mode
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F10
|
||||
NextModeKey = F10
|
||||
|
||||
## Key to switch to the previous Monitor Mode
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F9
|
||||
PrevModeKey = F9
|
||||
|
||||
## Max distance to draw a bot's debug box
|
||||
# Setting type: Int32
|
||||
# Default value: 1500
|
||||
# Acceptable value range: From 0 to 2000
|
||||
MaxDrawDistance = 1500
|
||||
|
||||
## Font Size
|
||||
# Setting type: Int32
|
||||
# Default value: 24
|
||||
# Acceptable value range: From 12 to 36
|
||||
FontSize = 24
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
## Settings file was created by plugin DrakiaXYZ-LootRadius v1.2.0
|
||||
## Plugin GUID: xyz.drakia.lootradius
|
||||
|
||||
[1. General]
|
||||
|
||||
## The distance to include loot from
|
||||
# Setting type: Single
|
||||
# Default value: 1.5
|
||||
# Acceptable value range: From 0 to 10
|
||||
Loot Radius = 1.5
|
||||
|
||||
@@ -1,111 +0,0 @@
|
||||
## Settings file was created by plugin DrakiaXYZ-QuestTracker v1.4.1
|
||||
## Plugin GUID: xyz.drakia.questtracker
|
||||
|
||||
[1. General]
|
||||
|
||||
## Whether the panel is visible at raid start
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Visible At Raid Start = true
|
||||
|
||||
## Key used to toggle the Quest Tracker panel
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: I
|
||||
Panel Toggle Key = I
|
||||
|
||||
## Whether to automatically hide the list after a timeout
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Auto Hide = true
|
||||
|
||||
## How long to show before hiding
|
||||
# Setting type: Int32
|
||||
# Default value: 5
|
||||
# Acceptable value range: From 1 to 60
|
||||
Auto Hide Timer = 5
|
||||
|
||||
## Whether to temporarily show the list on objective progress
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show On Objective Progress = true
|
||||
|
||||
[2. Panel Settings]
|
||||
|
||||
## Whether to always include the current map's quests
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Include Current Map Quests = true
|
||||
|
||||
## Whether to always exclude quests not for the current or 'Any' map
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Exclude Other Map Quests = true
|
||||
|
||||
## Whether to show total quest progress as a percentage, or numeric count
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Progress As Percent = true
|
||||
|
||||
## Whether to hide quests that are ready to be handed in
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Hide Completed Quests = true
|
||||
|
||||
## Whether to show individual quest objectives
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Objectives = true
|
||||
|
||||
## Whether to show quest objectives as a percentage, or numeric count
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Objectives As Percent = false
|
||||
|
||||
## Whether to hide completed objectives from the objective list
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Hide Completed Objectives = true
|
||||
|
||||
[3. Display]
|
||||
|
||||
## The maximum width of the panel before text wraps
|
||||
# Setting type: Int32
|
||||
# Default value: 426
|
||||
# Acceptable value range: From 250 to 2560
|
||||
Maximum Width (2560p) = 426
|
||||
|
||||
## The transparency value for the panel background
|
||||
# Setting type: Single
|
||||
# Default value: 0.4
|
||||
# Acceptable value range: From 0 to 1
|
||||
Panel Background Transparency = 0.4
|
||||
|
||||
## The main font size
|
||||
# Setting type: Int32
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 12 to 92
|
||||
Font Size = 30
|
||||
|
||||
## The objective font size
|
||||
# Setting type: Int32
|
||||
# Default value: 20
|
||||
# Acceptable value range: From 12 to 92
|
||||
Objective Font Size = 20
|
||||
|
||||
## Whether to align the tracker to the right or left
|
||||
# Setting type: EAlignment
|
||||
# Default value: Right
|
||||
# Acceptable values: Right, Left
|
||||
Alignment = Right
|
||||
|
||||
## Join the cool kids club
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Cool Kids Mode = true
|
||||
|
||||
Maximum Width (1184p) = 250
|
||||
|
||||
Maximum Width (1024p) = 250
|
||||
|
||||
Maximum Width (752p) = 250
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
## Settings file was created by plugin DrakiaXYZ-QuickMoveToContainer v1.2.0
|
||||
## Plugin GUID: xyz.drakia.quickmovetocontainer
|
||||
|
||||
[1. General]
|
||||
|
||||
## Whether to cascade through all open containers, in order, looking for a target
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Target All Open Containers = true
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
## Settings file was created by plugin DrakiaXYZ-Waypoints v1.6.2
|
||||
## Plugin GUID: xyz.drakia.waypoints
|
||||
|
||||
[]
|
||||
|
||||
MissingDeps =
|
||||
|
||||
[Debug]
|
||||
|
||||
## Whether to draw debug objects in-world
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Debug = false
|
||||
|
||||
## Whether to show the navigation mesh
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
ShowNavMesh = false
|
||||
|
||||
## The amount to offset the nav mesh so it's more visible over the terrain
|
||||
# Setting type: Single
|
||||
# Default value: 0.02
|
||||
# Acceptable value range: From 0 to 2
|
||||
NavMeshOffset = 0.02
|
||||
|
||||
[Export (Requires Debug)]
|
||||
|
||||
## Whether to export the nav mesh on map load
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
ExportNavMesh = false
|
||||
|
||||
[General]
|
||||
|
||||
## Whether to use custom nav meshes when available
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
EnableCustomNavmesh = true
|
||||
|
||||
Reference in New Issue
Block a user