Added New Mods; Removed Backups

- AUG Attachment Pack
- Plant Time Modifier
This commit is contained in:
Rage 2025-01-14 20:14:52 -05:00
parent 147c9bda00
commit b292d36c21
155 changed files with 1077 additions and 589559 deletions

View File

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[General]
gameName=spt
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version=d2025.1.14.0
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installationFile=acidphantasm-progressivebotsystem.zip
installationFile=AUG_AttachmentPack.zip
repository=
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nexusLastModified=2024-12-16T07:04:24Z
nexusLastModified=2025-01-15T01:12:37Z
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"_id": "5c6d5d8b2e221644fc630b40",
"_parent": "5c6d5d8b2e221644fc630b39",
"_props": {
"filters": [
{
"Shift": 0,
"Filter": [
"5c7fc87d2e221644f31c0298",
"5cda9bcfd7f00c0c0b53e900",
"59f8a37386f7747af3328f06",
"619386379fb0c665d5490dbe",
"5c87ca002e221600114cb150",
"588226d124597767ad33f787",
"588226dd24597767ad33f789",
"588226e62459776e3e094af7",
"588226ef24597767af46e39c",
"59fc48e086f77463b1118392",
"5fce0cf655375d18a253eff0",
"5cf4fb76d7f00c065703d3ac",
"5b057b4f5acfc4771e1bd3e9",
"5c791e872e2216001219c40a",
"558032614bdc2de7118b4585",
"58c157be86f77403c74b2bb6",
"58c157c886f774032749fb06",
"5f6340d3ca442212f4047eb2",
"591af28e86f77414a27a9e1d",
"5c1cd46f2e22164bef5cfedb",
"5c1bc4812e22164bef5cfde7",
"5c1bc5612e221602b5429350",
"5c1bc5af2e221602b412949b",
"5c1bc5fb2e221602b1779b32",
"5c1bc7432e221602b412949d",
"5c1bc7752e221602b1779b34",
"5a7dbfc1159bd40016548fde"
]
}
]
},
"_required": false,
"_mergeSlotWithChildren": false,
"_proto": "55d30c4c4bdc2db4468b457e"
}
],
"CanPutIntoDuringTheRaid": true,
"CantRemoveFromSlotsDuringRaid": [],
"Durability": 100,
"Accuracy": 0,
"Recoil": -1,
"Loudness": 0,
"EffectiveDistance": 0,
"Ergonomics": 8,
"Velocity": 0,
"RaidModdable": false,
"ToolModdable": true,
"BlocksFolding": false,
"BlocksCollapsible": false,
"IsAnimated": false,
"HasShoulderContact": false,
"SightingRange": 0,
"DoubleActionAccuracyPenaltyMult": 1,
"HeatFactor": 0.985,
"CoolFactor": 1.055
},
"_proto": "55d459824bdc2d892f8b4573"
},
"6786e03b67ad44fd9b0fabd3": {
"_id": "6786e03b67ad44fd9b0fabd3",
"_name": "mag_aug_60",
"_parent": "5448bc234bdc2d3c308b4569",
"_type": "Item",
"_props": {
"Name": "",
"ShortName": "",
"Description": "",
"Weight": 0.58,
"BackgroundColor": "yellow",
"Width": 1,
"Height": 2,
"StackMaxSize": 1,
"ItemSound": "mag_plastic",
"Prefab": {
"path": "assets/content/items/mods/magazines/mag_aug_60.bundle",
"rcid": ""
},
"UsePrefab": {
"path": "",
"rcid": ""
},
"StackObjectsCount": 1,
"NotShownInSlot": false,
"ExaminedByDefault": true,
"ExamineTime": 1,
"IsUndiscardable": false,
"IsUnsaleable": false,
"IsUnbuyable": false,
"IsUngivable": false,
"IsLockedafterEquip": false,
"QuestItem": false,
"LootExperience": 10,
"ExamineExperience": 2,
"HideEntrails": false,
"RepairCost": 0,
"RepairSpeed": 0,
"ExtraSizeLeft": 0,
"ExtraSizeRight": 0,
"ExtraSizeUp": 0,
"ExtraSizeDown": 1,
"ExtraSizeForceAdd": false,
"MergesWithChildren": true,
"CanSellOnRagfair": false,
"CanRequireOnRagfair": false,
"ConflictingItems": [],
"Unlootable": false,
"UnlootableFromSlot": "FirstPrimaryWeapon",
"UnlootableFromSide": [],
"AnimationVariantsNumber": 0,
"DiscardingBlock": false,
"RagFairCommissionModifier": 1,
"IsAlwaysAvailableForInsurance": false,
"DiscardLimit": -1,
"DropSoundType": "None",
"InsuranceDisabled": false,
"QuestStashMaxCount": 0,
"IsSpecialSlotOnly": false,
"IsUnremovable": false,
"Grids": [],
"Slots": [],
"CanPutIntoDuringTheRaid": true,
"CantRemoveFromSlotsDuringRaid": [],
"Durability": 100,
"Accuracy": 0,
"Recoil": 0,
"Loudness": 0,
"EffectiveDistance": 0,
"Ergonomics": -16,
"Velocity": 0,
"RaidModdable": true,
"ToolModdable": false,
"BlocksFolding": false,
"BlocksCollapsible": false,
"IsAnimated": false,
"HasShoulderContact": false,
"SightingRange": 0,
"DoubleActionAccuracyPenaltyMult": 1,
"magAnimationIndex": 5,
"Cartridges": [
{
"_name": "cartridges",
"_id": "59c1383d86f774290a37e0cb",
"_parent": "59c1383d86f774290a37e0ca",
"_max_count": 60,
"_props": {
"filters": [
{
"Filter": [
"59e6920f86f77411d82aa167",
"59e6927d86f77411da468256",
"54527a984bdc2d4e668b4567",
"54527ac44bdc2d36668b4567",
"59e68f6f86f7746c9f75e846",
"59e6906286f7746c9f75e847",
"59e690b686f7746c9f75e848",
"59e6918f86f7746c9f75e849",
"60194943740c5d77f6705eea",
"601949593ae8f707c4608daa",
"5c0d5ae286f7741e46554302",
"5fbe3ffdf8b6a877a729ea82",
"5fd20ff893a8961fc660a954",
"619636be6db0f2477964e710",
"6196364158ef8c428c287d9f",
"6196365d58ef8c428c287da1"
]
}
]
},
"_proto": "5748538b2459770af276a261"
}
],
"CanFast": true,
"CanHit": false,
"CanAdmin": false,
"LoadUnloadModifier": 60,
"CheckTimeModifier": 20,
"CheckOverride": 0,
"ReloadMagType": "ExternalMagazine",
"VisibleAmmoRangesString": "1-3",
"MalfunctionChance": 0.3,
"TagColor": 0,
"TagName": ""
},
"_proto": "55802d5f4bdc2dac148b458e"
}
}

View File

@ -0,0 +1,87 @@
{
"traderId":"5935c25fb3acc3127c3d8cd9",
"assorts":{
"items":[
{
"_id":"6786e03b67ad44fd9b0fabd0",
"_tpl":"6786e03b67ad44fd9b0fabd0",
"parentId":"hideout",
"slotId":"hideout",
"upd":{
"UnlimitedCount":true,
"StackObjectsCount":999999
}
},
{
"_id":"6786e03b67ad44fd9b0fabd1",
"_tpl":"6786e03b67ad44fd9b0fabd1",
"parentId":"hideout",
"slotId":"hideout",
"upd":{
"UnlimitedCount":true,
"StackObjectsCount":999999
}
},
{
"_id":"6786e03b67ad44fd9b0fabd2",
"_tpl":"6786e03b67ad44fd9b0fabd2",
"parentId":"hideout",
"slotId":"hideout",
"upd":{
"UnlimitedCount":true,
"StackObjectsCount":999999
}
},
{
"_id":"6786e03b67ad44fd9b0fabd3",
"_tpl":"6786e03b67ad44fd9b0fabd3",
"parentId":"hideout",
"slotId":"hideout",
"upd":{
"UnlimitedCount":true,
"StackObjectsCount":999999
}
}
],
"barter_scheme":{
"6786e03b67ad44fd9b0fabd0":[
[
{
"count":21000,
"_tpl":"5449016a4bdc2d6f028b456f"
}
]
],
"6786e03b67ad44fd9b0fabd1":[
[
{
"count":21000,
"_tpl":"5449016a4bdc2d6f028b456f"
}
]
],
"6786e03b67ad44fd9b0fabd2":[
[
{
"count":21000,
"_tpl":"5449016a4bdc2d6f028b456f"
}
]
],
"6786e03b67ad44fd9b0fabd3":[
[
{
"count":21000,
"_tpl":"5449016a4bdc2d6f028b456f"
}
]
]
},
"loyal_level_items":{
"6786e03b67ad44fd9b0fabd0":3,
"6786e03b67ad44fd9b0fabd1":3,
"6786e03b67ad44fd9b0fabd2":3,
"6786e03b67ad44fd9b0fabd3":3
}
}
}

View File

@ -0,0 +1,103 @@
"use strict";
let mydb;
class Mod {
postDBLoad(container) {
// Credit Banner
console.log(`
=======================================
| AUG Attachment Pack |
| Created by: KoKaZ93 |
| 3.10 Port made by: GMAK3R |
=======================================
`);
const modLoader = container.resolve("PreSptModLoader");
const importerUtil = container.resolve("ImporterUtil");
const db = container.resolve("DatabaseServer").getTables();
const locales = db.locales.global;
const items = db.templates.items;
const handbook = db.templates.handbook.Items;
const peacekeeper = db.traders["5935c25fb3acc3127c3d8cd9"];
mydb = importerUtil.loadRecursive(`${modLoader.getModPath("AUG_AttachmentPack")}database/`);
for (const item in mydb.templates.items) {
items[item] = mydb.templates.items[item];
}
for (const item of mydb.templates.handbook.Items) {
handbook.push(item);
}
for (const item of mydb.traders.assort.assorts.items) {
peacekeeper.assort.items.push(item);
}
for (const bc in mydb.traders.assort.assorts.barter_scheme) {
peacekeeper.assort.barter_scheme[bc] = mydb.traders.assort.assorts.barter_scheme[bc];
}
for (const level in mydb.traders.assort.assorts.loyal_level_items) {
peacekeeper.assort.loyal_level_items[level] = mydb.traders.assort.assorts.loyal_level_items[level];
}
for (const localeID in locales) {
if (localeID == "en") {
for (const [itemId, template] of Object.entries(mydb.locales.en.templates)) {
for (const [key, value] of Object.entries(template)) {
locales[localeID][`${itemId} ${key}`] = value;
}
}
}
}
Mod.addHandguardToFilters(db);
Mod.addMagazineToFilters(db);
}
static addHandguardToFilters(db) {
const isItemSlotsExist = (item) =>
item._props && item._props.Slots && item._props.Slots.length > 0;
const attachmentToAdd = ["6786e03b67ad44fd9b0fabd0", "6786e03b67ad44fd9b0fabd1", "6786e03b67ad44fd9b0fabd2"];
const attachmentItemId = "634e61b0767cb15c4601a877";
for (const item of Object.values(db.templates.items)) {
if (isItemSlotsExist(item)) {
for (const slot of item._props.Slots) {
if (slot._props.filters.some((filter) => filter.Filter.includes(attachmentItemId))) {
slot._props.filters.forEach((filter) => {
if (filter.Filter.includes(attachmentItemId)) {
filter.Filter.push(...attachmentToAdd);
}
});
}
}
}
}
}
static addMagazineToFilters(db) {
const isItemSlotsExist = (item) =>
item._props && item._props.Slots && item._props.Slots.length > 0;
const attachmentToAdd = "6786e03b67ad44fd9b0fabd3";
const attachmentItemId = "630e1adbbd357927e4007c09";
for (const item of Object.values(db.templates.items)) {
if (isItemSlotsExist(item)) {
for (const slot of item._props.Slots) {
if (slot._props.filters.some((filter) => filter.Filter.includes(attachmentItemId))) {
slot._props.filters.forEach((filter) => {
if (filter.Filter.includes(attachmentItemId)) {
filter.Filter.push(attachmentToAdd);
}
});
}
}
}
}
}
}
module.exports = { mod: new Mod() };

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@ -0,0 +1,9 @@
{
"name": "AUG Attachment Pack",
"author": "KoKaZ93",
"license": "CC BY-NC-SA 3.0",
"version": "1.0.4",
"sptVersion": "3.10.x",
"main": "mod.js",
"isBundleMod": true
}

View File

@ -1,29 +0,0 @@
name: "tagged-release"
on: push
jobs:
tagged-release:
name: "Tagged Release"
runs-on: "ubuntu-latest"
permissions:
contents: write
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
steps:
- uses: actions/checkout@v2
with:
fetch-depth: 2
- name: Print package.json version (before)
id: versionstep
run: |
echo "version=$(jq -r .version package.json)" >> $GITHUB_OUTPUT
working-directory: ${{ github.workspace }}
- uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: ${{ steps.versionstep.outputs.version }}
title: "MOAR ${{ steps.versionstep.outputs.version }}"
prerelease: false
files: |
./dist/*.zip

View File

@ -1,15 +0,0 @@
branches:
- main
- name: staging
prerelease: true
debug: true
ci: true
dryRun: false
plugins:
- "@semantic-release/commit-analyzer"
- "@semantic-release/release-notes-generator"
- "@semantic-release/github"
- "@semantic-release/npm"
- - "@semantic-release/git"
- assets: ["package.json"]
message: "chore(release): ${nextRelease.version} [skip ci]\n\n${nextRelease.notes}"

View File

@ -1,21 +0,0 @@
MIT License
Copyright (c) 2023 Dushaoan
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -1,12 +0,0 @@
{
"live-like": 25,
"more-scavs": 8,
"more-pmcs": 8,
"more-scavs-and-pmcs": 5,
"main-boss-roaming": 5,
"sniper-buddies": 4,
"boss-invasion": 2,
"rogue-invasion": 0,
"raider-invasion": 0,
"insanity": 0
}

View File

@ -1,65 +0,0 @@
{
"live-like": {},
"more-scavs": {
"moreScavGroups": true,
"scavMaxGroupSize": 5,
"scavWaveQuantity": 1.2
},
"more-pmcs": {
"morePmcGroups": true,
"pmcMaxGroupSize": 5,
"pmcWaveQuantity": 1.2
},
"more-scavs-and-pmcs": {
"maxBotCap": 30,
"moreScavGroups": true,
"scavMaxGroupSize": 5,
"morePmcGroups": true,
"pmcMaxGroupSize": 5,
"scavWaveQuantity": 1.2,
"pmcWaveQuantity": 1.2,
"mainBossChanceBuff": 25
},
"boss-invasion": {
"bossOpenZones": true,
"bossInvasion": true,
"bossInvasionSpawnChance": 10,
"mainBossChanceBuff": 25,
"gradualBossInvasion": true
},
"rogue-invasion": {
"randomRaiderGroup": true,
"randomRaiderGroupChance": 50
},
"raider-invasion": {
"randomRaiderGroup": true,
"randomRaiderGroupChance": 50
},
"insanity": {
"scavWaveDistribution": 0.4,
"scavWaveQuantity": 1.3,
"pmcWaveQuantity": 1.3,
"maxBotCap": 30,
"maxBotPerZone": 9,
"moreScavGroups": true,
"morePmcGroups": true,
"pmcMaxGroupSize": 6,
"scavMaxGroupSize": 6,
"snipersHaveFriends": true,
"bossOpenZones": true,
"randomRaiderGroup": true,
"randomRaiderGroupChance": 50,
"randomRogueGroup": true,
"randomRogueGroupChance": 50,
"mainBossChanceBuff": 50,
"bossInvasion": true,
"bossInvasionSpawnChance": 10
},
"main-boss-roaming": {
"bossOpenZones": true,
"mainBossChanceBuff": 35
},
"sniper-buddies": {
"snipersHaveFriends": true
}
}

View File

@ -1,63 +0,0 @@
{
"ADD_THESE_TO_A_MAP_TO_OVERRIDE_OR_ADD_A_BOSS_TO_A_MAP": {
"BOSS_NAME_EXAMPLE": "CHANCE_OF_SPAWNING_PERCENT",
"sectantPriest": 0,
"arenaFighterEvent": 0,
"bossBoarSniper": 0,
"pmcBot": 0,
"bossZryachiy": 0,
"exUsec": 0,
"crazyAssaultEvent": 0,
"peacemaker": 0,
"bossKojaniy": 0,
"bossGluhar": 0,
"bossSanitar": 0,
"bossKilla": 0,
"bossTagilla": 0,
"bossKnight": 0,
"bossBoar": 0,
"bossKolontay": 0,
"bossPartisan": 0,
"bossBully": 0
},
"customs": {
"bossKnight": 30,
"bossPartisan": 30,
"bossBully": 30
},
"factoryDay": {
"bossTagilla": 30
},
"factoryNight": {
"bossTagilla": 30
},
"interchange": {
"bossKilla": 30
},
"laboratory": {},
"lighthouse": {
"bossKnight": 30,
"bossPartisan": 30
},
"rezervbase": {
"bossGluhar": 30
},
"shoreline": {
"bossKnight": 30,
"bossPartisan": 30,
"bossSanitar": 30
},
"tarkovstreets": {
"bossBoar": 30,
"bossKolontay": 30
},
"woods": {
"bossKojaniy": 30,
"bossKnight": 30,
"bossPartisan": 30
},
"gzLow": {},
"gzHigh": {
"bossKolontay": 30
}
}

View File

@ -1,46 +0,0 @@
{
"enableBotSpawning": true,
"pmcDifficulty": 0.6,
"scavDifficulty": 0.3,
"scavWaveDistribution": 0.3,
"scavWaveQuantity": 0.5,
"startingPmcs": false,
"pmcWaveDistribution": 0.8,
"pmcWaveQuantity": 1.6,
"zombiesEnabled": false,
"zombieWaveDistribution": 0.5,
"zombieWaveQuantity": 1,
"zombieHealth": 1,
"maxBotCap": 25,
"maxBotPerZone": 7,
"moreScavGroups": false,
"morePmcGroups": false,
"pmcMaxGroupSize": 4,
"scavMaxGroupSize": 4,
"snipersHaveFriends": false,
"bossOpenZones": false,
"randomRaiderGroup": false,
"randomRaiderGroupChance": 10,
"randomRogueGroup": false,
"randomRogueGroupChance": 10,
"disableBosses": false,
"mainBossChanceBuff": 0,
"bossInvasion": false,
"bossInvasionSpawnChance": 5,
"gradualBossInvasion": true,
"debug": false
}

View File

@ -1,149 +0,0 @@
{
"customs": {
"spawnMinDistance": 30,
"pmcWaveCount": 12,
"scavWaveCount": 21,
"zombieWaveCount": 9,
"scavHotZones": [
"ZoneDormitory",
"ZoneCrossRoad",
"ZoneGasStation"
],
"pmcHotZones": [
"ZoneDormitory",
"ZoneGasStation",
"ZoneCustoms"
]
},
"factoryDay": {
"spawnMinDistance": 20,
"maxBotCapOverride": 12,
"maxBotPerZoneOverride": 10,
"pmcWaveCount": 8,
"scavWaveCount": 9,
"zombieWaveCount": 6
},
"factoryNight": {
"spawnMinDistance": 20,
"maxBotCapOverride": 12,
"maxBotPerZoneOverride": 10,
"pmcWaveCount": 8,
"scavWaveCount": 9,
"zombieWaveCount": 6
},
"interchange": {
"spawnMinDistance": 40,
"pmcWaveCount": 14,
"scavWaveCount": 32,
"zombieWaveCount": 12,
"scavHotZones": [
"ZoneCenterBot",
"ZoneCenter"
],
"pmcHotZones": [
"ZoneIDEA",
"ZoneOLI",
"ZoneCenter"
]
},
"laboratory": {
"spawnMinDistance": 20,
"pmcWaveCount": 10,
"scavWaveCount": 0,
"zombieWaveCount": 12
},
"lighthouse": {
"spawnMinDistance": 40,
"pmcWaveCount": 12,
"scavWaveCount": 20,
"zombieWaveCount": 10,
"scavHotZones": [
"Zone_LongRoad",
"Zone_Village"
],
"pmcHotZones": [
"Zone_DestroyedHouse",
"Zone_Chalet",
"Zone_Village"
]
},
"rezervbase": {
"spawnMinDistance": 40,
"pmcWaveCount": 11,
"scavWaveCount": 24,
"zombieWaveCount": 9,
"scavHotZones": [
"ZoneRailStrorage",
"ZoneBunkerStorage",
"ZoneBarrack"
],
"pmcHotZones": [
"ZoneBarrack",
"ZoneBunkerStorage"
]
},
"shoreline": {
"spawnMinDistance": 40,
"pmcWaveCount": 14,
"scavWaveCount": 32,
"zombieWaveCount": 12,
"scavHotZones": [
"ZoneSanatorium1",
"ZoneGasStation",
"ZonePowerStation",
"ZoneBusStation",
"ZoneStartVillage"
],
"pmcHotZones": [
"ZoneSanatorium2",
"ZoneGasStation",
"ZonePowerStation"
]
},
"tarkovstreets": {
"spawnMinDistance": 40,
"pmcWaveCount": 16,
"scavWaveCount": 28,
"zombieWaveCount": 13,
"scavHotZones": [
"ZoneHotel_2",
"ZoneHotel_1",
"ZoneConstruction",
"ZoneCarShowroom"
],
"pmcHotZones": [
"ZoneSanatorium2",
"ZoneCinema",
"ZoneConcordiaParking"
]
},
"woods": {
"spawnMinDistance": 40,
"pmcWaveCount": 14,
"scavWaveCount": 28,
"zombieWaveCount": 10,
"scavHotZones": [
"ZoneWoodCutter",
"ZoneClearVill",
"ZoneScavBase2",
"ZoneRedHouse"
],
"pmcHotZones": [
"ZoneWoodCutter",
"ZoneBigRocks",
"ZoneHighRocks"
]
},
"gzLow": {
"spawnMinDistance": 30,
"pmcWaveCount": 10,
"scavWaveCount": 18,
"zombieWaveCount": 9
},
"gzHigh": {
"spawnMinDistance": 30,
"pmcWaveCount": 12,
"scavWaveCount": 18,
"zombieWaveCount": 9
}
}

View File

@ -1,25 +0,0 @@
{
"name": "MOAR",
"version": "2.6.1",
"main": "src/mod.js",
"license": "MIT",
"author": "DewardianDev",
"sptVersion": "^3.10.x",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"
},
"devDependencies": {
"@semantic-release/git": "^10.0.1",
"@types/node": "16.18.10",
"@typescript-eslint/eslint-plugin": "5.46.1",
"@typescript-eslint/parser": "5.46.1",
"bestzip": "2.2.1",
"eslint": "8.30.0",
"fs-extra": "11.1.0",
"glob": "8.0.3",
"semantic-release": "^24.2.0",
"tsyringe": "4.7.0",
"typescript": "4.9.4"
}
}

View File

@ -1,11 +0,0 @@
import config from "../config/config.json";
import { ILocationBase } from "@spt/models/eft/common/ILocationBase";
export class globalValues {
public static baseConfig: typeof config = undefined;
public static overrideConfig: Partial<typeof config> = undefined;
public static locationsBase: ILocationBase[] = undefined;
public static currentPreset: string = "";
public static forcedPreset: string = "custom";
public static addedMapZones: Record<string, string[]> = {};
}

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import { DependencyContainer } from "tsyringe";
import { buildWaves } from "../Spawning/Spawning";
import { StaticRouterModService } from "@spt/services/mod/staticRouter/StaticRouterModService";
import { DynamicRouterModService } from "@spt/services/mod/dynamicRouter/DynamicRouterModService";
import { globalValues } from "../GlobalValues";
import { kebabToTitle } from "../utils";
import PresetWeightingsConfig from "../../config/PresetWeightings.json";
export const setupRoutes = (container: DependencyContainer) => {
const staticRouterModService = container.resolve<StaticRouterModService>(
"StaticRouterModService"
);
const dynamicRouterModService = container.resolve<DynamicRouterModService>(
"DynamicRouterModService"
);
// Make buildwaves run on game end
staticRouterModService.registerStaticRouter(
`moarUpdater`,
[
{
url: "/client/match/local/end",
action: async (_url, info, sessionId, output) => {
buildWaves(container);
return output;
},
},
],
"moarUpdater"
);
staticRouterModService.registerStaticRouter(
`moarGetCurrentPreset`,
[
{
url: "/moar/currentPreset",
action: async () => {
return globalValues.forcedPreset || "random";
},
},
],
"moarGetCurrentPreset"
);
staticRouterModService.registerStaticRouter(
`moarGetAnnouncePreset`,
[
{
url: "/moar/announcePreset",
action: async () => {
if (globalValues.forcedPreset?.toLowerCase() === "random") {
return globalValues.currentPreset;
}
return globalValues.forcedPreset || globalValues.currentPreset;
},
},
],
"moarGetAnnouncePreset"
);
staticRouterModService.registerStaticRouter(
`getDefaultConfig`,
[
{
url: "/moar/getDefaultConfig",
action: async () => {
return JSON.stringify(globalValues.baseConfig);
},
},
],
"getDefaultConfig"
);
staticRouterModService.registerStaticRouter(
`getServerConfigWithOverrides`,
[
{
url: "/moar/getServerConfigWithOverrides",
action: async () => {
return JSON.stringify({
...(globalValues.baseConfig || {}),
...(globalValues.overrideConfig || {}),
});
},
},
],
"getServerConfigWithOverrides"
);
staticRouterModService.registerStaticRouter(
`getServerConfigWithOverrides`,
[
{
url: "/moar/getServerConfigWithOverrides",
action: async () => {
return JSON.stringify({
...globalValues.baseConfig,
...globalValues.overrideConfig,
});
},
},
],
"getServerConfigWithOverrides"
);
staticRouterModService.registerStaticRouter(
`moarGetPresetsList`,
[
{
url: "/moar/getPresets",
action: async () => {
let result = [
...Object.keys(PresetWeightingsConfig).map((preset) => ({
Name: kebabToTitle(preset),
Label: preset,
})),
{ Name: "Random", Label: "random" },
{ Name: "Custom", Label: "custom" },
];
return JSON.stringify({ data: result });
},
},
],
"moarGetPresetsList"
);
staticRouterModService.registerStaticRouter(
"setOverrideConfig",
[
{
url: "/moar/setOverrideConfig",
action: async (
url: string,
overrideConfig: typeof globalValues.overrideConfig = {},
sessionID,
output
) => {
globalValues.overrideConfig = overrideConfig;
buildWaves(container);
return "Success";
},
},
],
"setOverrideConfig"
);
staticRouterModService.registerStaticRouter(
"moarSetPreset",
[
{
url: "/moar/setPreset",
action: async (url: string, { Preset }, sessionID, output) => {
globalValues.forcedPreset = Preset;
buildWaves(container);
return `Current Preset: ${kebabToTitle(
globalValues.forcedPreset || "Random"
)}`;
},
},
],
"moarSetPreset"
);
};

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import { IBotConfig } from "@spt/models/spt/config/IBotConfig.d";
import { IPmcConfig } from "@spt/models/spt/config/IPmcConfig.d";
import { DatabaseServer } from "@spt/servers/DatabaseServer";
import _config from "../../config/config.json";
import _mapConfig from "../../config/mapConfig.json";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
import { DependencyContainer } from "tsyringe";
import { globalValues } from "../GlobalValues";
import { cloneDeep, getRandomPresetOrCurrentlySelectedPreset } from "../utils";
import { ILocationConfig } from "@spt/models/spt/config/ILocationConfig.d";
import { originalMapList } from "./constants";
import { buildBossWaves } from "./buildBossWaves";
import buildZombieWaves from "./buildZombieWaves";
import buildScavMarksmanWaves from "./buildScavMarksmanWaves";
import buildPmcs from "./buildPmcs";
import { setEscapeTimeOverrides } from "./utils";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import updateSpawnLocations from "./updateSpawnLocations";
export const buildWaves = (container: DependencyContainer) => {
const configServer = container.resolve<ConfigServer>("ConfigServer");
const Logger = container.resolve<ILogger>("WinstonLogger");
const pmcConfig = configServer.getConfig<IPmcConfig>(ConfigTypes.PMC);
const botConfig = configServer.getConfig<IBotConfig>(ConfigTypes.BOT);
const locationConfig = configServer.getConfig<ILocationConfig>(
ConfigTypes.LOCATION
);
locationConfig.rogueLighthouseSpawnTimeSettings.waitTimeSeconds = 60;
locationConfig.enableBotTypeLimits = false;
locationConfig.fitLootIntoContainerAttempts = 1; // Move to ALP
locationConfig.addCustomBotWavesToMaps = false;
locationConfig.customWaves = { boss: {}, normal: {} };
const databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
const { locations, bots, globals } = databaseServer.getTables();
let config = cloneDeep(globalValues.baseConfig) as typeof _config;
const preset = getRandomPresetOrCurrentlySelectedPreset();
Object.keys(globalValues.overrideConfig).forEach((key) => {
if (config[key] !== globalValues.overrideConfig[key]) {
config.debug &&
console.log(
`[MOAR] overrideConfig ${key} changed from ${config[key]} to ${globalValues.overrideConfig[key]}`
);
config[key] = globalValues.overrideConfig[key];
}
});
// Set from preset if preset above is not empty
Object.keys(preset).forEach((key) => {
if (config[key] !== preset[key]) {
config.debug &&
console.log(
`[MOAR] preset ${globalValues.currentPreset}: ${key} changed from ${config[key]} to ${preset[key]}`
);
config[key] = preset[key];
}
});
config.debug &&
console.log(
globalValues.forcedPreset === "custom"
? "custom"
: globalValues.currentPreset
);
const {
bigmap: customs,
factory4_day: factoryDay,
factory4_night: factoryNight,
interchange,
laboratory,
lighthouse,
rezervbase,
shoreline,
tarkovstreets,
woods,
sandbox: gzLow,
sandbox_high: gzHigh,
} = locations;
let locationList = [
customs,
factoryDay,
factoryNight,
interchange,
laboratory,
lighthouse,
rezervbase,
shoreline,
tarkovstreets,
woods,
gzLow,
gzHigh,
];
// This resets all locations to original state
if (!globalValues.locationsBase) {
globalValues.locationsBase = locationList.map(({ base }) =>
cloneDeep(base)
);
} else {
locationList = locationList.map((item, key) => ({
...item,
base: cloneDeep(globalValues.locationsBase[key]),
}));
}
pmcConfig.convertIntoPmcChance = {
default: {
assault: { min: 0, max: 0 },
cursedassault: { min: 0, max: 0 },
pmcbot: { min: 0, max: 0 },
exusec: { min: 0, max: 0 },
arenafighter: { min: 0, max: 0 },
arenafighterevent: { min: 0, max: 0 },
crazyassaultevent: { min: 0, max: 0 },
},
factory4_day: { assault: { min: 0, max: 0 } },
laboratory: { pmcbot: { min: 0, max: 0 } },
rezervbase: { pmcbot: { min: 0, max: 0 } },
};
updateSpawnLocations(locationList);
setEscapeTimeOverrides(locationList, _mapConfig, Logger, config);
// Make main waves
buildScavMarksmanWaves(config, locationList, botConfig);
// BOSS RELATED STUFF!
buildBossWaves(config, locationList);
//Zombies
if (config.zombiesEnabled) {
buildZombieWaves(config, locationList, bots);
}
buildPmcs(config, locationList);
originalMapList.forEach((name, index) => {
if (!locations[name]) {
console.log("[MOAR] OH CRAP we have a problem!", name);
} else {
locations[name] = locationList[index];
}
});
};

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import { ILocation } from "@spt/models/eft/common/ILocation";
import _config from "../../config/config.json";
import bossConfig from "../../config/bossConfig.json";
import mapConfig from "../../config/mapConfig.json";
import {
bossesToRemoveFromPool,
configLocations,
mainBossNameList,
originalMapList,
} from "./constants";
import { buildBossBasedWave, shuffle } from "./utils";
import { IBossLocationSpawn } from "@spt/models/eft/common/ILocationBase";
import { cloneDeep } from "../utils";
export function buildBossWaves(
config: typeof _config,
locationList: ILocation[]
) {
let {
randomRaiderGroup,
randomRaiderGroupChance,
randomRogueGroup,
randomRogueGroupChance,
mainBossChanceBuff,
bossInvasion,
bossInvasionSpawnChance,
disableBosses,
bossOpenZones,
gradualBossInvasion,
} = config;
const bossList = mainBossNameList.filter(
(bossName) => !["bossKnight"].includes(bossName)
);
const allBosses: Record<string, IBossLocationSpawn> = {};
for (const key in locationList) {
locationList[key].base.BossLocationSpawn.forEach((boss) => {
if (!allBosses[boss.BossName]) {
allBosses[boss.BossName] = boss;
}
});
}
// CreateBossList
const bosses: Record<string, IBossLocationSpawn> = {};
for (let indx = 0; indx < locationList.length; indx++) {
// Disable Bosses
if (disableBosses && !!locationList[indx].base?.BossLocationSpawn) {
locationList[indx].base.BossLocationSpawn = [];
} else {
//Remove all other spawns from pool now that we have the spawns zone list
locationList[indx].base.BossLocationSpawn = locationList[
indx
].base.BossLocationSpawn.filter(
(boss) => !bossesToRemoveFromPool.has(boss.BossName)
);
const location = locationList[indx];
const defaultBossSettings =
mapConfig?.[configLocations[indx]]?.defaultBossSettings;
// Sets bosses spawn chance from settings
if (
location?.base?.BossLocationSpawn &&
defaultBossSettings &&
Object.keys(defaultBossSettings)?.length
) {
const filteredBossList = Object.keys(defaultBossSettings).filter(
(name) => defaultBossSettings[name]?.BossChance !== undefined
);
if (filteredBossList?.length) {
filteredBossList.forEach((bossName) => {
location.base.BossLocationSpawn =
location.base.BossLocationSpawn.map((boss) => ({
...boss,
...(boss.BossName === bossName
? { BossChance: defaultBossSettings[bossName].BossChance }
: {}),
}));
});
}
}
if (randomRaiderGroup) {
const raiderWave = buildBossBasedWave(
randomRaiderGroupChance,
"1,2,2,2,3",
"pmcBot",
"pmcBot",
"",
locationList[indx].base.EscapeTimeLimit
);
location.base.BossLocationSpawn.push(raiderWave);
}
if (randomRogueGroup) {
const rogueWave = buildBossBasedWave(
randomRogueGroupChance,
"1,2,2,2,3",
"exUsec",
"exUsec",
"",
locationList[indx].base.EscapeTimeLimit
);
location.base.BossLocationSpawn.push(rogueWave);
}
//Add each boss from each map to bosses object
const filteredBosses = location.base.BossLocationSpawn?.filter(
({ BossName }) => mainBossNameList.includes(BossName)
);
if (filteredBosses.length) {
for (let index = 0; index < filteredBosses.length; index++) {
const boss = filteredBosses[index];
if (
!bosses[boss.BossName] ||
(bosses[boss.BossName] &&
bosses[boss.BossName].BossChance < boss.BossChance)
) {
bosses[boss.BossName] = { ...boss };
}
}
}
}
}
if (!disableBosses) {
// Make boss Invasion
if (bossInvasion) {
if (bossInvasionSpawnChance) {
bossList.forEach((bossName) => {
if (bosses[bossName])
bosses[bossName].BossChance = bossInvasionSpawnChance;
});
}
for (let key = 0; key < locationList.length; key++) {
//Gather bosses to avoid duplicating.
let bossLocations = "";
const duplicateBosses = [
...locationList[key].base.BossLocationSpawn.filter(
({ BossName, BossZone }) => {
bossLocations += BossZone + ",";
return bossList.includes(BossName);
}
).map(({ BossName }) => BossName),
"bossKnight", // So knight doesn't invade
];
const uniqueBossZones = bossOpenZones
? ""
: [
...new Set(
bossLocations
.split(",")
.filter(
(zone) => !!zone && !zone.toLowerCase().includes("snipe")
)
),
].join(",");
//Build bosses to add
const bossesToAdd = shuffle<IBossLocationSpawn[]>(Object.values(bosses))
.filter(({ BossName }) => !duplicateBosses.includes(BossName))
.map((boss, j) => ({
...boss,
BossZone: uniqueBossZones,
BossEscortAmount:
boss.BossEscortAmount === "0" ? boss.BossEscortAmount : "1",
...(gradualBossInvasion ? { Time: j * 20 + 1 } : {}),
}));
// UpdateBosses
locationList[key].base.BossLocationSpawn = [
...locationList[key].base.BossLocationSpawn,
...bossesToAdd,
];
}
}
let hasChangedBossSpawns = false;
// console.log(Object.keys(allBosses));
configLocations.forEach((mapName, index) => {
const bossLocationSpawn = locationList[index].base.BossLocationSpawn;
const mapBossConfig: Record<string, number> = cloneDeep(
bossConfig[mapName] || {}
);
// if (Object.keys(mapBossConfig).length === 0) console.log(name, "empty");
const adjusted = new Set<string>([]);
bossLocationSpawn.forEach(({ BossName, BossChance }, bossIndex) => {
if (typeof mapBossConfig[BossName] === "number") {
if (BossChance !== mapBossConfig[BossName]) {
if (!hasChangedBossSpawns) {
console.log(
`\n[MOAR]: --- Adjusting default boss spawn rates --- `
);
hasChangedBossSpawns = true;
}
console.log(
`[MOAR]: ${mapName} ${BossName}: ${locationList[index].base.BossLocationSpawn[bossIndex].BossChance} => ${mapBossConfig[BossName]}`
);
locationList[index].base.BossLocationSpawn[bossIndex].BossChance =
mapBossConfig[BossName];
}
adjusted.add(BossName);
}
});
const bossesToAdd = Object.keys(mapBossConfig)
.filter(
(adjustName) => !adjusted.has(adjustName) && !!allBosses[adjustName]
)
.map((bossName) => {
`[MOAR]: Adding non-default boss ${bossName} to ${originalMapList[index]}`;
const newBoss: IBossLocationSpawn = cloneDeep(
allBosses[bossName] || {}
);
newBoss.BossChance = mapBossConfig[bossName];
// console.log(
// "Adding boss",
// bossName,
// "to ",
// originalMapList[index],
// "spawn chance =>",
// mapBossConfig[bossName]
// );
return newBoss;
});
// console.log(bossesToAdd);
if (bossOpenZones || mainBossChanceBuff) {
locationList[index].base?.BossLocationSpawn?.forEach((boss, key) => {
if (bossList.includes(boss.BossName)) {
if (bossOpenZones) {
locationList[index].base.BossLocationSpawn[key] = {
...locationList[index].base.BossLocationSpawn[key],
BossZone: "",
};
}
if (!!boss.BossChance && mainBossChanceBuff > 0) {
locationList[index].base.BossLocationSpawn[key] = {
...locationList[index].base.BossLocationSpawn[key],
BossChance:
boss.BossChance + mainBossChanceBuff > 100
? 100
: Math.round(boss.BossChance + mainBossChanceBuff),
};
}
}
});
}
locationList[index].base.BossLocationSpawn = [
...locationList[index].base.BossLocationSpawn,
...bossesToAdd,
];
bossesToAdd.length &&
console.log(
`[MOAR] Adding the following bosses to map ${
configLocations[index]
}: ${bossesToAdd.map(({ BossName }) => BossName)}`
);
});
if (hasChangedBossSpawns) {
console.log(
`[MOAR]: --- Adjusting default boss spawn rates complete --- \n`
);
}
}
}

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import { ILocation } from "@spt/models/eft/common/ILocation";
import _config from "../../config/config.json";
import mapConfig from "../../config/mapConfig.json";
import {
bossesToRemoveFromPool,
defaultEscapeTimes,
defaultHostility,
} from "./constants";
import { buildPmcWaves, MapSettings, shuffle } from "./utils";
import { saveToFile } from "../utils";
export default function buildPmcs(
config: typeof _config,
locationList: ILocation[]
) {
for (let index = 0; index < locationList.length; index++) {
const mapSettingsList = Object.keys(mapConfig) as Array<
keyof typeof mapConfig
>;
const map = mapSettingsList[index];
locationList[index].base.BotLocationModifier.AdditionalHostilitySettings =
defaultHostility;
const { pmcHotZones = [] } = (mapConfig?.[map] as MapSettings) || {};
let pmcZones = shuffle<string[]>([
...new Set(
[...locationList[index].base.SpawnPointParams]
.filter(
({ Categories, BotZoneName }) =>
!!BotZoneName &&
(Categories.includes("Player") ||
(map === "laboratory" &&
!BotZoneName.includes("BotZoneGate"))) &&
!BotZoneName.includes("snipe")
)
.map(({ BotZoneName, ...rest }) => {
return BotZoneName;
})
),
...pmcHotZones,
]);
// Make labs have only named zones
if (map === "laboratory") {
pmcZones = new Array(10).fill(pmcZones).flat(1);
// console.log(pmcZones);
}
const timeLimit = locationList[index].base.EscapeTimeLimit * 60;
const { pmcWaveCount } = mapConfig[map];
const escapeTimeLimitRatio = Math.round(
locationList[index].base.EscapeTimeLimit / defaultEscapeTimes[map]
);
const totalWaves = Math.round(
pmcWaveCount * config.pmcWaveQuantity * escapeTimeLimitRatio
);
// console.log(pmcZones.length, totalWaves);
const numberOfZoneless = totalWaves - pmcZones.length;
if (numberOfZoneless > 0) {
const addEmpty = new Array(numberOfZoneless).fill("");
pmcZones = shuffle<string[]>([...pmcZones, ...addEmpty]);
}
// if (map === "laboratory") console.log(numberOfZoneless, pmcZones);
if (config.debug) {
console.log(`${map} PMC count ${totalWaves} \n`);
escapeTimeLimitRatio !== 1 &&
console.log(
`${map} PMC wave count changed from ${pmcWaveCount} to ${totalWaves} due to escapeTimeLimit adjustment`
);
}
const waves = buildPmcWaves(pmcWaveCount, timeLimit, config, pmcZones);
// if (map === "laboratory")
// console.log(waves.map(({ BossZone }) => BossZone));
// apply our new waves
locationList[index].base.BossLocationSpawn = [
...waves,
...locationList[index].base.BossLocationSpawn,
];
}
}

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import { ILocation } from "@spt/models/eft/common/ILocation";
import _config from "../../config/config.json";
import mapConfig from "../../config/mapConfig.json";
import {
configLocations,
defaultEscapeTimes,
defaultHostility,
originalMapList,
} from "./constants";
import { MapSettings, shuffle, waveBuilder } from "./utils";
import { IWave, WildSpawnType } from "@spt/models/eft/common/ILocationBase";
import { IBotConfig } from "@spt/models/spt/config/IBotConfig";
import { saveToFile } from "../utils";
export default function buildScavMarksmanWaves(
config: typeof _config,
locationList: ILocation[],
botConfig: IBotConfig
) {
let {
debug,
maxBotCap,
scavWaveQuantity,
scavWaveDistribution,
snipersHaveFriends,
maxBotPerZone,
scavMaxGroupSize,
scavDifficulty,
moreScavGroups,
} = config;
for (let index = 0; index < locationList.length; index++) {
const mapSettingsList = Object.keys(mapConfig) as Array<
keyof typeof mapConfig
>;
const map = mapSettingsList[index];
locationList[index].base = {
...locationList[index].base,
...{
NewSpawn: false,
OcculsionCullingEnabled: true,
OfflineNewSpawn: false,
OfflineOldSpawn: true,
OldSpawn: true,
BotSpawnCountStep: 0,
},
};
locationList[index].base.NonWaveGroupScenario.Enabled = false;
locationList[index].base["BotStartPlayer"] = 0;
if (
locationList[index].base.BotStop <
locationList[index].base.EscapeTimeLimit * 60
) {
locationList[index].base.BotStop =
locationList[index].base.EscapeTimeLimit * 60;
}
const {
maxBotPerZoneOverride,
maxBotCapOverride,
EscapeTimeLimit,
scavHotZones,
} = (mapConfig?.[map] as MapSettings) || {};
// Set per map EscapeTimeLimit
if (EscapeTimeLimit) {
locationList[index].base.EscapeTimeLimit = EscapeTimeLimit;
locationList[index].base.exit_access_time = EscapeTimeLimit + 1;
}
// Set default or per map maxBotCap
if (maxBotCapOverride || maxBotCap) {
const capToSet = maxBotCapOverride || maxBotCap;
// console.log(map, capToSet, maxBotCapOverride, maxBotCap);
locationList[index].base.BotMax = capToSet;
locationList[index].base.BotMaxPvE = capToSet;
botConfig.maxBotCap[originalMapList[index]] = capToSet;
}
// Adjust botZone quantity
if (maxBotPerZoneOverride || maxBotPerZone) {
const BotPerZone = maxBotPerZoneOverride || maxBotPerZone;
// console.log(map, BotPerZone, maxBotPerZoneOverride, maxBotPerZone);
locationList[index].base.MaxBotPerZone = BotPerZone;
}
const sniperLocations = new Set(
[...locationList[index].base.SpawnPointParams]
.filter(
({ Categories, Sides, BotZoneName }) =>
!!BotZoneName &&
Sides.includes("Savage") &&
!Categories.includes("Boss")
)
.filter(
({ BotZoneName, DelayToCanSpawnSec }) =>
BotZoneName?.toLowerCase().includes("snipe") ||
DelayToCanSpawnSec > 300
)
.map(({ BotZoneName }) => BotZoneName)
);
if (sniperLocations.size) {
locationList[index].base.MinMaxBots = [
{
WildSpawnType: "marksman",
max: sniperLocations.size * 5,
min: sniperLocations.size,
},
];
}
const scavZones = shuffle<string[]>([
...new Set(
[...locationList[index].base.SpawnPointParams]
.filter(
({ Categories, Sides, BotZoneName }) =>
!!BotZoneName &&
Sides.includes("Savage") &&
!Categories.includes("Boss")
)
.map(({ BotZoneName }) => BotZoneName)
.filter((name) => !sniperLocations.has(name))
),
]);
// Reduced Zone Delay
locationList[index].base.SpawnPointParams = locationList[
index
].base.SpawnPointParams.map((spawn) => ({
...spawn,
DelayToCanSpawnSec:
spawn.DelayToCanSpawnSec > 20
? Math.round(spawn.DelayToCanSpawnSec / 10)
: spawn.DelayToCanSpawnSec,
}));
const timeLimit = locationList[index].base.EscapeTimeLimit * 60;
const { scavWaveCount } = mapConfig[map];
const escapeTimeLimitRatio = Math.round(
locationList[index].base.EscapeTimeLimit / defaultEscapeTimes[map]
);
// Scavs
const scavTotalWaveCount = Math.round(
scavWaveCount * scavWaveQuantity * escapeTimeLimitRatio
);
config.debug &&
escapeTimeLimitRatio !== 1 &&
console.log(
`${map} Scav wave count changed from ${scavWaveCount} to ${scavTotalWaveCount} due to escapeTimeLimit adjustment`
);
let snipers = waveBuilder(
sniperLocations.size,
Math.round(timeLimit / 4),
0.5,
WildSpawnType.MARKSMAN,
0.7,
false,
2,
[],
shuffle([...sniperLocations]),
80,
false,
true
);
if (snipersHaveFriends)
snipers = snipers.map((wave) => ({
...wave,
slots_min: 0,
...(snipersHaveFriends && wave.slots_max < 2
? { slots_min: 1, slots_max: 2 }
: {}),
}));
const scavWaves = waveBuilder(
scavTotalWaveCount,
timeLimit,
scavWaveDistribution,
WildSpawnType.ASSAULT,
scavDifficulty,
false,
scavMaxGroupSize,
map === "gzHigh" ? [] : scavZones,
scavHotZones,
0,
false,
!!moreScavGroups
);
if (debug) {
let totalscav = 0;
scavWaves.forEach(({ slots_max }) => (totalscav += slots_max));
console.log(configLocations[index]);
console.log(
"Scavs:",
totalscav,
"configVal",
Math.round((totalscav / scavWaveCount) * 100) / 100,
"configWaveCount",
scavWaveCount,
"waveCount",
scavWaves.length,
"\n"
);
}
// const finalSniperWaves = snipers?.map(({ ...rest }, snipKey) => ({
// ...rest,
// number: snipKey,
// time_min: snipKey * 120,
// time_max: snipKey * 120 + 120,
// }));
// if (map === "customs") saveToFile({ scavWaves }, "scavWaves.json");
locationList[index].base.waves = [...snipers, ...scavWaves]
.sort(({ time_min: a }, { time_min: b }) => a - b)
.map((wave, i) => ({ ...wave, number: i + 1 }));
}
}

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import { ILocation } from "@spt/models/eft/common/ILocation";
import _config from "../../config/config.json";
import mapConfig from "../../config/mapConfig.json";
import { configLocations, defaultEscapeTimes } from "./constants";
import {
buildZombie,
getHealthBodyPartsByPercentage,
zombieTypes,
} from "./utils";
import { IBots } from "@spt/models/spt/bots/IBots";
export default function buildZombieWaves(
config: typeof _config,
locationList: ILocation[],
bots: IBots
) {
let { debug, zombieWaveDistribution, zombieWaveQuantity, zombieHealth } =
config;
const zombieBodyParts = getHealthBodyPartsByPercentage(zombieHealth);
zombieTypes.forEach((type) => {
bots.types?.[type]?.health?.BodyParts?.forEach((_, index) => {
bots.types[type].health.BodyParts[index] = zombieBodyParts;
});
});
for (let indx = 0; indx < locationList.length; indx++) {
const location = locationList[indx].base;
const mapSettingsList = Object.keys(mapConfig) as Array<
keyof typeof mapConfig
>;
const map = mapSettingsList[indx];
const { zombieWaveCount } = mapConfig?.[configLocations[indx]];
// if (location.Events?.Halloween2024?.MaxCrowdAttackSpawnLimit)
// location.Events.Halloween2024.MaxCrowdAttackSpawnLimit = 100;
// if (location.Events?.Halloween2024?.CrowdCooldownPerPlayerSec)
// location.Events.Halloween2024.CrowdCooldownPerPlayerSec = 60;
// if (location.Events?.Halloween2024?.CrowdCooldownPerPlayerSec)
// location.Events.Halloween2024.CrowdsLimit = 10;
// if (location.Events?.Halloween2024?.CrowdAttackSpawnParams)
// location.Events.Halloween2024.CrowdAttackSpawnParams = [];
if (!zombieWaveCount) return;
const escapeTimeLimitRatio = Math.round(
locationList[indx].base.EscapeTimeLimit / defaultEscapeTimes[map]
);
const zombieTotalWaveCount = Math.round(
zombieWaveCount * zombieWaveQuantity * escapeTimeLimitRatio
);
config.debug &&
escapeTimeLimitRatio !== 1 &&
console.log(
`${map} Zombie wave count changed from ${zombieWaveCount} to ${zombieTotalWaveCount} due to escapeTimeLimit adjustment`
);
const zombieWaves = buildZombie(
zombieTotalWaveCount,
location.EscapeTimeLimit,
zombieWaveDistribution,
9999
);
debug &&
console.log(
configLocations[indx],
" generated ",
zombieWaves.length,
"Zombies"
);
location.BossLocationSpawn.push(...zombieWaves);
// console.log(zombieWaves[0], zombieWaves[7]);
}
}

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export const defaultHostility = [
{
AlwaysEnemies: [
"bossTest",
"followerTest",
"bossKilla",
"bossKojaniy",
"followerKojaniy",
"cursedAssault",
"bossGluhar",
"followerGluharAssault",
"followerGluharSecurity",
"followerGluharScout",
"followerGluharSnipe",
"followerSanitar",
"bossSanitar",
"test",
"assaultGroup",
"sectantWarrior",
"sectantPriest",
"bossTagilla",
"followerTagilla",
"bossKnight",
"followerBigPipe",
"followerBirdEye",
"bossBoar",
"followerBoar",
"arenaFighter",
"arenaFighterEvent",
"bossBoarSniper",
"crazyAssaultEvent",
"sectactPriestEvent",
"followerBoarClose1",
"followerBoarClose2",
"bossKolontay",
"followerKolontayAssault",
"followerKolontaySecurity",
"shooterBTR",
"bossPartisan",
"spiritWinter",
"spiritSpring",
"peacemaker",
"skier",
"assault",
"marksman",
"pmcUSEC",
"pmcBEAR",
"exUsec",
"pmcBot",
"bossBully",
],
AlwaysFriends: [
"bossZryachiy",
"followerZryachiy",
"peacefullZryachiyEvent",
"ravangeZryachiyEvent",
"gifter",
],
BearEnemyChance: 100,
BearPlayerBehaviour: "AlwaysEnemies",
BotRole: "pmcBEAR",
ChancedEnemies: [],
Neutral: [],
SavagePlayerBehaviour: "AlwaysEnemies",
UsecEnemyChance: 100,
UsecPlayerBehaviour: "AlwaysEnemies",
Warn: ["sectactPriestEvent"],
},
{
AlwaysEnemies: [
"bossTest",
"followerTest",
"bossKilla",
"bossKojaniy",
"followerKojaniy",
"cursedAssault",
"bossGluhar",
"followerGluharAssault",
"followerGluharSecurity",
"followerGluharScout",
"followerGluharSnipe",
"followerSanitar",
"bossSanitar",
"test",
"assaultGroup",
"sectantWarrior",
"sectantPriest",
"bossTagilla",
"followerTagilla",
"bossKnight",
"followerBigPipe",
"followerBirdEye",
"bossBoar",
"followerBoar",
"arenaFighter",
"arenaFighterEvent",
"bossBoarSniper",
"crazyAssaultEvent",
"sectactPriestEvent",
"followerBoarClose1",
"followerBoarClose2",
"bossKolontay",
"followerKolontayAssault",
"followerKolontaySecurity",
"shooterBTR",
"bossPartisan",
"spiritWinter",
"spiritSpring",
"peacemaker",
"skier",
"assault",
"marksman",
"pmcUSEC",
"pmcBEAR",
"exUsec",
"pmcBot",
"bossBully",
],
AlwaysFriends: [
"bossZryachiy",
"followerZryachiy",
"peacefullZryachiyEvent",
"ravangeZryachiyEvent",
"gifter",
],
BearEnemyChance: 100,
BearPlayerBehaviour: "AlwaysEnemies",
BotRole: "pmcUSEC",
ChancedEnemies: [],
Neutral: [],
SavagePlayerBehaviour: "AlwaysEnemies",
UsecEnemyChance: 100,
UsecPlayerBehaviour: "AlwaysEnemies",
Warn: ["sectactPriestEvent"],
},
];
export const configLocations = [
"customs",
"factoryDay",
"factoryNight",
"interchange",
"laboratory",
"lighthouse",
"rezervbase",
"shoreline",
"tarkovstreets",
"woods",
"gzLow",
"gzHigh",
];
export const originalMapList = [
"bigmap",
"factory4_day",
"factory4_night",
"interchange",
"laboratory",
"lighthouse",
"rezervbase",
"shoreline",
"tarkovstreets",
"woods",
"sandbox",
"sandbox_high",
];
export const bossesToRemoveFromPool = new Set([
"assault",
"pmcBEAR",
"pmcUSEC",
"infectedAssault",
"infectedTagilla",
"infectedLaborant",
"infectedCivil",
]);
export const mainBossNameList = [
"bossKojaniy",
"bossGluhar",
"bossSanitar",
"bossKilla",
"bossTagilla",
"bossKnight",
"bossBoar",
"bossKolontay",
"bossPartisan",
"bossBully",
];
export const defaultEscapeTimes = {
customs: 40,
factoryDay: 20,
factoryNight: 25,
interchange: 40,
laboratory: 35,
lighthouse: 40,
rezervbase: 40,
shoreline: 45,
tarkovstreets: 50,
woods: 40,
gzLow: 35,
gzHigh: 35,
};

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import { ILocation } from "@spt/models/eft/common/ILocation";
import { configLocations } from "./constants";
import mapConfig from "../../config/mapConfig.json";
export default function updateSpawnLocations(locationList: ILocation[]) {
for (let index = 0; index < locationList.length; index++) {
const map = configLocations[index];
const limit = mapConfig[map].spawnMinDistance;
// console.log("\n" + map);
locationList[index].base.SpawnPointParams.forEach(
(
{ ColliderParams, BotZoneName, DelayToCanSpawnSec, Categories, Sides },
innerIndex
) => {
if (
ColliderParams?._props?.Radius !== undefined &&
ColliderParams?._props?.Radius < limit &&
!BotZoneName?.toLowerCase().includes("snipe") &&
DelayToCanSpawnSec < 300
) {
// console.log(
// "----",
// ColliderParams._props.Radius,
// "=>",
// limit,
// BotZoneName
// );
locationList[index].base.SpawnPointParams[
innerIndex
].ColliderParams._props.Radius = limit;
}
}
);
}
}

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import {
IBossLocationSpawn,
IWave,
WildSpawnType,
} from "@spt/models/eft/common/ILocationBase";
import _config from "../../config/config.json";
import { ILocation } from "@spt/models/eft/common/ILocation";
import { defaultEscapeTimes } from "./constants";
import { ILogger } from "@spt/models/spt/utils/ILogger";
export const waveBuilder = (
totalWaves: number,
timeLimit: number,
waveDistribution: number,
wildSpawnType: "marksman" | "assault",
difficulty: number,
isPlayer: boolean,
maxSlots: number,
combinedZones: string[] = [],
specialZones: string[] = [],
offset?: number,
starting?: boolean,
moreGroups?: boolean
): IWave[] => {
if (totalWaves === 0) return [];
const averageTime = timeLimit / totalWaves;
const firstHalf = Math.round(averageTime * (1 - waveDistribution));
const secondHalf = Math.round(averageTime * (1 + waveDistribution));
let timeStart = offset || 0;
const waves: IWave[] = [];
let maxSlotsReached = Math.round(1.3 * totalWaves);
while (
totalWaves > 0 &&
(waves.length < totalWaves || specialZones.length > 0)
) {
const accelerate = totalWaves > 5 && waves.length < totalWaves / 3;
const stage = Math.round(
waves.length < Math.round(totalWaves * 0.5)
? accelerate
? firstHalf / 3
: firstHalf
: secondHalf
);
const min = !offset && waves.length < 1 ? 0 : timeStart;
const max = !offset && waves.length < 1 ? 0 : timeStart + 10;
if (waves.length >= 1 || offset) timeStart = timeStart + stage;
const BotPreset = getDifficulty(difficulty);
// console.log(wildSpawnType, BotPreset);
// Math.round((1 - waves.length / totalWaves) * maxSlots) || 1;
let slotMax = Math.round(
(moreGroups ? Math.random() : Math.random() * Math.random()) * maxSlots
);
if (slotMax < 1) slotMax = 1;
const slotMin = (Math.round(Math.random() * slotMax) || 1) - 1;
waves.push({
BotPreset,
BotSide: getBotSide(wildSpawnType),
SpawnPoints: getZone(
specialZones,
combinedZones,
waves.length >= totalWaves
),
isPlayers: isPlayer,
slots_max: slotMax,
slots_min: slotMin,
time_min: starting || !max ? -1 : min,
time_max: starting || !max ? -1 : max,
WildSpawnType: wildSpawnType as WildSpawnType,
number: waves.length,
sptId: wildSpawnType + waves.length,
SpawnMode: ["regular", "pve"],
});
maxSlotsReached -= slotMax;
// if (wildSpawnType === "assault") console.log(slotMax, maxSlotsReached);
if (maxSlotsReached <= 0) break;
}
// console.log(waves.map(({ slots_min }) => slots_min));
return waves;
};
const getZone = (specialZones, combinedZones, specialOnly) => {
if (!specialOnly && combinedZones.length)
return combinedZones[
Math.round((combinedZones.length - 1) * Math.random())
];
if (specialZones.length) return specialZones.pop();
return "";
};
export const getDifficulty = (diff: number) => {
const randomNumb = Math.random() + diff;
switch (true) {
case randomNumb < 0.55:
return "easy";
case randomNumb < 1.4:
return "normal";
case randomNumb < 1.85:
return "hard";
default:
return "impossible";
}
};
export const shuffle = <n>(array: any): n => {
let currentIndex = array.length,
randomIndex;
// While there remain elements to shuffle.
while (currentIndex != 0) {
// Pick a remaining element.
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
// And swap it with the current element.
[array[currentIndex], array[randomIndex]] = [
array[randomIndex],
array[currentIndex],
];
}
return array;
};
const getBotSide = (
spawnType: "marksman" | "assault" | "pmcBEAR" | "pmcUSEC"
) => {
switch (spawnType) {
case "pmcBEAR":
return "Bear";
case "pmcUSEC":
return "Usec";
default:
return "Savage";
}
};
export const buildBossBasedWave = (
BossChance: number,
BossEscortAmount: string,
BossEscortType: string,
BossName: string,
BossZone: string,
raidTime?: number
): IBossLocationSpawn => {
return {
BossChance,
BossDifficult: "normal",
BossEscortAmount,
BossEscortDifficult: "normal",
BossEscortType,
BossName,
BossPlayer: false,
BossZone,
Delay: 0,
ForceSpawn: false,
IgnoreMaxBots: true,
RandomTimeSpawn: false,
Time: raidTime ? Math.round(Math.random() * (raidTime * 5)) : -1,
Supports: null,
TriggerId: "",
TriggerName: "",
spawnMode: ["regular", "pve"],
};
};
export const zombieTypes = [
"infectedassault",
"infectedpmc",
"infectedlaborant",
"infectedcivil",
];
export const zombieTypesCaps = [
"infectedAssault",
"infectedPmc",
"infectedLaborant",
"infectedCivil",
];
export const getRandomDifficulty = (num: number = 1.5) =>
getDifficulty(Math.round(Math.random() * num * 10) / 10);
export const getRandomZombieType = () =>
zombieTypesCaps[Math.round((zombieTypesCaps.length - 1) * Math.random())];
export const buildPmcWaves = (
totalWaves: number,
escapeTimeLimit: number,
config: typeof _config,
bossZones: string[]
): IBossLocationSpawn[] => {
let {
pmcMaxGroupSize,
pmcDifficulty,
startingPmcs,
morePmcGroups,
pmcWaveDistribution,
} = config;
const averageTime = escapeTimeLimit / totalWaves;
const firstHalf = Math.round(averageTime * (1 - pmcWaveDistribution));
const secondHalf = Math.round(averageTime * (1 + pmcWaveDistribution));
let timeStart = -1;
const waves: IBossLocationSpawn[] = [];
let maxSlotsReached = totalWaves;
while (totalWaves > 0) {
let bossEscortAmount = Math.round(
(morePmcGroups ? 1 : Math.random()) *
Math.random() *
(pmcMaxGroupSize - 1)
);
if (bossEscortAmount < 0) bossEscortAmount = 0;
const accelerate = totalWaves > 5 && waves.length < totalWaves / 3;
const stage = startingPmcs
? 10
: Math.round(
waves.length < Math.round(totalWaves * 0.5)
? accelerate
? firstHalf / 3
: firstHalf
: secondHalf
);
if (waves.length >= 1) timeStart = timeStart + stage;
// console.log(timeStart, BossEscortAmount);
const side = Math.random() > 0.5 ? "pmcBEAR" : "pmcUSEC";
const BossDifficult = getDifficulty(pmcDifficulty);
waves.push({
BossChance: 9999,
BossDifficult,
BossEscortAmount: bossEscortAmount.toString(),
BossEscortDifficult: "normal",
BossEscortType: side,
BossName: side,
BossPlayer: false,
BossZone: bossZones.pop() || "",
Delay: 0,
DependKarma: false,
DependKarmaPVE: false,
ForceSpawn: true,
IgnoreMaxBots: true,
RandomTimeSpawn: false,
Time: timeStart,
Supports: null,
TriggerId: "",
TriggerName: "",
spawnMode: ["regular", "pve"],
});
maxSlotsReached -= 1 + bossEscortAmount;
if (maxSlotsReached <= 0) break;
}
return waves;
};
export const buildZombie = (
totalWaves: number,
escapeTimeLimit: number,
waveDistribution: number,
BossChance: number = 100
): IBossLocationSpawn[] => {
const averageTime = (escapeTimeLimit * 60) / totalWaves;
const firstHalf = Math.round(averageTime * (1 - waveDistribution));
const secondHalf = Math.round(averageTime * (1 + waveDistribution));
let timeStart = 90;
const waves: IBossLocationSpawn[] = [];
let maxSlotsReached = Math.round(1.3 * totalWaves);
while (totalWaves > 0) {
const accelerate = totalWaves > 5 && waves.length < totalWaves / 3;
const stage = Math.round(
waves.length < Math.round(totalWaves * 0.5)
? accelerate
? firstHalf / 3
: firstHalf
: secondHalf
);
if (waves.length >= 1) timeStart = timeStart + stage;
const main = getRandomZombieType();
waves.push({
BossChance,
BossDifficult: "normal",
BossEscortAmount: "0",
BossEscortDifficult: "normal",
BossEscortType: main,
BossName: main,
BossPlayer: false,
BossZone: "",
Delay: 0,
IgnoreMaxBots: true,
RandomTimeSpawn: false,
Time: timeStart,
Supports: new Array(
Math.round(Math.random() * 4) /* <= 4 AddthistoConfig */
)
.fill("")
.map(() => ({
BossEscortType: getRandomZombieType(),
BossEscortDifficult: ["normal"],
BossEscortAmount: "1",
})),
TriggerId: "",
TriggerName: "",
spawnMode: ["regular", "pve"],
});
maxSlotsReached -= 1 + waves[waves.length - 1].Supports.length;
if (maxSlotsReached <= 0) break;
}
return waves;
};
export interface MapSettings {
EscapeTimeLimit?: number;
maxBotPerZoneOverride?: number;
maxBotCapOverride?: number;
pmcHotZones?: string[];
scavHotZones?: string[];
pmcWaveCount: number;
scavWaveCount: number;
zombieWaveCount: number;
}
export const getHealthBodyPartsByPercentage = (num: number) => {
const num35 = Math.round(35 * num);
const num100 = Math.round(100 * num);
const num70 = Math.round(70 * num);
const num80 = Math.round(80 * num);
return {
Head: {
min: num35,
max: num35,
},
Chest: {
min: num100,
max: num100,
},
Stomach: {
min: num100,
max: num100,
},
LeftArm: {
min: num70,
max: num70,
},
RightArm: {
min: num70,
max: num70,
},
LeftLeg: {
min: num80,
max: num80,
},
RightLeg: {
min: num80,
max: num80,
},
};
};
export interface MapConfigType {
spawnMinDistance: number;
pmcWaveCount: number;
scavWaveCount: number;
zombieWaveCount?: number;
scavHotZones?: string[];
pmcHotZones?: string[];
EscapeTimeLimitOverride?: number;
}
export const setEscapeTimeOverrides = (
locationList: ILocation[],
mapConfig: Record<string, MapConfigType>,
logger: ILogger,
config: typeof _config
) => {
for (let index = 0; index < locationList.length; index++) {
const mapSettingsList = Object.keys(mapConfig) as Array<
keyof typeof mapConfig
>;
const map = mapSettingsList[index];
const override = mapConfig[map].EscapeTimeLimitOverride;
const hardcodedEscapeLimitMax = 5;
if (
!override &&
locationList[index].base.EscapeTimeLimit / defaultEscapeTimes[map] >
hardcodedEscapeLimitMax
) {
const maxLimit = defaultEscapeTimes[map] * hardcodedEscapeLimitMax;
logger.warning(
`[MOAR] EscapeTimeLimit set too high on ${map}\nEscapeTimeLimit changed from ${locationList[index].base.EscapeTimeLimit} => ${maxLimit}\n`
);
locationList[index].base.EscapeTimeLimit = maxLimit;
}
if (override && locationList[index].base.EscapeTimeLimit !== override) {
console.log(
`[Moar] Set ${map}'s Escape time limit to ${override} from ${locationList[index].base.EscapeTimeLimit}\n`
);
locationList[index].base.EscapeTimeLimit = override;
locationList[index].base.EscapeTimeLimitCoop = override;
locationList[index].base.EscapeTimeLimitPVE = override;
}
if (
config.startingPmcs &&
locationList[index].base.EscapeTimeLimit / defaultEscapeTimes[map] > 2
) {
logger.warning(
`[MOAR] Average EscapeTimeLimit is too high (greater than 2x) to enable starting PMCS\nStarting PMCS has been turned off to prevent performance issues.\n`
);
config.startingPmcs = false;
}
}
};

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import { ILogger } from "@spt/models/spt/utils/ILogger";
import { DependencyContainer } from "tsyringe";
import config from "../../config/config.json";
import presets from "../../config/Presets.json";
import presetWeightings from "../../config/PresetWeightings.json";
export default function checkPresetLogic(container: DependencyContainer) {
const Logger = container.resolve<ILogger>("WinstonLogger");
for (const key in presetWeightings) {
if (presets[key] === undefined) {
Logger.error(
`\n[MOAR]: No preset found in PresetWeightings.json for preset "${key}" in Presets.json`
);
}
}
for (const key in presets) {
const preset = presets[key];
for (const id in preset) {
if (config[id] === undefined) {
Logger.error(
`\n[MOAR]: No associated key found in config.json called "${id}" for preset "${key}" in Presets.json`
);
}
}
}
}

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import { DependencyContainer } from "tsyringe";
import {
ISeasonalEventConfig,
ISeasonalEvent,
} from "@spt/models/spt/config/ISeasonalEventConfig.d";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
import { SeasonalEventService } from "@spt/services/SeasonalEventService";
import { zombieTypesCaps } from "../Spawning/utils";
export const baseZombieSettings = (enabled: boolean, count: number) =>
({
enabled,
name: "zombies",
type: "Zombies",
startDay: "1",
startMonth: "1",
endDay: "31",
endMonth: "12",
settings: {
enableSummoning: false,
removeEntryRequirement: [],
replaceBotHostility: true,
zombieSettings: {
enabled: true,
mapInfectionAmount: {
Interchange: count === -1 ? randomNumber100() : count,
Lighthouse: count === -1 ? randomNumber100() : count,
RezervBase: count === -1 ? randomNumber100() : count,
Sandbox: count === -1 ? randomNumber100() : count,
Shoreline: count === -1 ? randomNumber100() : count,
TarkovStreets: count === -1 ? randomNumber100() : count,
Woods: count === -1 ? randomNumber100() : count,
bigmap: count === -1 ? randomNumber100() : count,
factory4: count === -1 ? randomNumber100() : count,
laboratory: count === -1 ? randomNumber100() : count,
},
disableBosses: [],
disableWaves: [],
},
},
} as unknown as ISeasonalEvent);
const randomNumber100 = () => Math.round(Math.random() * 100);
export const resetCurrentEvents = (
container: DependencyContainer,
enabled: boolean,
zombieWaveQuantity: number,
random: boolean = false
) => {
const configServer = container.resolve<ConfigServer>("ConfigServer");
const eventConfig = configServer.getConfig<ISeasonalEventConfig>(
ConfigTypes.SEASONAL_EVENT
);
let percentToShow = random ? -1 : Math.round(zombieWaveQuantity * 100);
if (percentToShow > 100) percentToShow = 100;
eventConfig.events = [baseZombieSettings(enabled, percentToShow)];
const seasonalEventService = container.resolve<SeasonalEventService>(
"SeasonalEventService"
) as any;
// First we need to clear any existing data
seasonalEventService.currentlyActiveEvents = [];
seasonalEventService.christmasEventActive = false;
seasonalEventService.halloweenEventActive = false;
// Then re-calculate the cached data
seasonalEventService.cacheActiveEvents();
// seasonalEventService.addEventBossesToMaps("halloweenzombies");
};
export const setUpZombies = (container: DependencyContainer) => {
const configServer = container.resolve<ConfigServer>("ConfigServer");
const eventConfig = configServer.getConfig<ISeasonalEventConfig>(
ConfigTypes.SEASONAL_EVENT
);
eventConfig.events = [baseZombieSettings(false, 100)];
// eventConfig.eventBossSpawns = {
// zombies: eventConfig.eventBossSpawns.halloweenzombies,
// };
eventConfig.eventGear[eventConfig.events[0].name] = {};
eventConfig.hostilitySettingsForEvent.zombies.default =
eventConfig.hostilitySettingsForEvent.zombies.default
.filter(({ BotRole }) => !["pmcBEAR", "pmcUSEC"].includes(BotRole))
.map((host) => ({
...host,
AlwaysEnemies: [
"infectedAssault",
"infectedPmc",
"infectedCivil",
"infectedLaborant",
"infectedTagilla",
"pmcBEAR",
"pmcUSEC",
],
AlwaysNeutral: [
"marksman",
"assault",
"bossTest",
"bossBully",
"followerTest",
"bossKilla",
"bossKojaniy",
"followerKojaniy",
"pmcBot",
"cursedAssault",
"bossGluhar",
"followerGluharAssault",
"followerGluharSecurity",
"followerGluharScout",
"followerGluharSnipe",
"followerSanitar",
"bossSanitar",
"test",
"assaultGroup",
"sectantWarrior",
"sectantPriest",
"bossTagilla",
"followerTagilla",
"exUsec",
"gifter",
"bossKnight",
"followerBigPipe",
"followerBirdEye",
"bossZryachiy",
"followerZryachiy",
"bossBoar",
"followerBoar",
"arenaFighter",
"arenaFighterEvent",
"bossBoarSniper",
"crazyAssaultEvent",
"peacefullZryachiyEvent",
"sectactPriestEvent",
"ravangeZryachiyEvent",
"followerBoarClose1",
"followerBoarClose2",
"bossKolontay",
"followerKolontayAssault",
"followerKolontaySecurity",
"shooterBTR",
"bossPartisan",
"spiritWinter",
"spiritSpring",
"peacemaker",
"skier",
],
SavagePlayerBehaviour: "Neutral",
BearPlayerBehaviour: "AlwaysEnemies",
UsecPlayerBehaviour: "AlwaysEnemies",
}));
// console.log(eventConfig.hostilitySettingsForEvent.zombies.default);
};

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@ -1,29 +0,0 @@
import { DependencyContainer } from "tsyringe";
import { IPostSptLoadMod } from "@spt/models/external/IPostSptLoadMod";
import { IPreSptLoadMod } from "@spt/models/external/IPreSptLoadMod";
import { enableBotSpawning } from "../config/config.json";
import { buildWaves } from "./Spawning/Spawning";
import config from "../config/config.json";
import { globalValues } from "./GlobalValues";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { setupRoutes } from "./Routes/routes";
import checkPresetLogic from "./Tests/checkPresets";
class Moar implements IPostSptLoadMod, IPreSptLoadMod {
preSptLoad(container: DependencyContainer): void {
if (enableBotSpawning) setupRoutes(container);
}
postSptLoad(container: DependencyContainer): void {
if (enableBotSpawning) {
checkPresetLogic(container);
globalValues.baseConfig = config;
globalValues.overrideConfig = {};
const logger = container.resolve<ILogger>("WinstonLogger");
logger.info("\n[MOAR]: Starting up, may the bots ever be in your favour!");
buildWaves(container);
}
}
}
module.exports = { mod: new Moar() };

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@ -1,57 +0,0 @@
import PresetWeightings from "../config/PresetWeightings.json";
import Presets from "../config/Presets.json";
import { globalValues } from "./GlobalValues";
export const saveToFile = (data, filePath) => {
var fs = require("fs");
let dir = __dirname;
let dirArray = dir.split("\\");
const directory = `${dirArray[dirArray.length - 4]}/${
dirArray[dirArray.length - 3]
}/${dirArray[dirArray.length - 2]}/`;
fs.writeFile(
directory + filePath,
JSON.stringify(data, null, 4),
function (err) {
if (err) throw err;
}
);
};
export const cloneDeep = (objectToClone: any) =>
JSON.parse(JSON.stringify(objectToClone));
export const getRandomPresetOrCurrentlySelectedPreset = () => {
switch (true) {
case globalValues.forcedPreset.toLowerCase() === "custom":
return {};
case !globalValues.forcedPreset:
globalValues.forcedPreset = "random";
break;
case globalValues.forcedPreset === "random":
break;
default:
return Presets[globalValues.forcedPreset];
}
const all = [];
const itemKeys = Object.keys(PresetWeightings);
for (const key of itemKeys) {
for (let i = 0; i < PresetWeightings[key]; i++) {
all.push(key);
}
}
const preset: string = all[Math.round(Math.random() * (all.length - 1))];
globalValues.currentPreset = preset;
return Presets[preset];
};
export const kebabToTitle = (str: string): string =>
str
.split("-")
.map((word) => word.slice(0, 1).toUpperCase() + word.slice(1))
.join(" ");

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@ -1,11 +1,11 @@
[General]
gameName=spt
modid=0
version=d2024.12.31.0
version=d2025.1.14.0
newestVersion=
category="1,"
nexusFileStatus=1
installationFile=DewardianDev-MOAR-2.6.1.zip
installationFile=utjan.PlantTimeModifier-1.2.0.zip
repository=Nexus
ignoredVersion=
comments=
@ -15,7 +15,7 @@ url=
hasCustomURL=false
lastNexusQuery=
lastNexusUpdate=
nexusLastModified=2024-12-16T06:46:30Z
nexusLastModified=2025-01-15T01:13:31Z
nexusCategory=0
converted=false
validated=false

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@ -1,21 +0,0 @@
MIT License
Copyright (c) 2024 acidphantasm
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,47 +0,0 @@
# Welcome to PBS (Progressive Bot System)
The goal of this mod is to provide a system that allows all bots to progress with the player.
In vanilla, scavs are a minor annoyance once you reach level 30+. This aims to change that, they may not always have the best ammo but they won't always be rocking crappy shotguns or low level weapons.
## General Notes
This mod has only been tested with SAIN, SWAG+Donuts, QuestingBots, and LootingBots.
This mod may have missing mods or templates for weapons. If you see errors or warning - REPORT THEM.
This mod may have issues that prevent the game from working - if this happens, REMOVE THE MOD and REPORT THEM.
Currently all bots that are due to spawn or have spawned are logged inside the \user\mods\acidphantasm-progressivebotsystem\logs\ folder. These logs are wiped when you restart the server. These may be needed to provide support, and are a nice thing to review if you happen to want to know everything that has or will spawn.
## Put this mod last in your load order. If you have issues and it isn't last, then move it last.
### Current Features
- All AI will level with you.
- All AI have a tiering system.
- All AI will use modded weapons that you have installed.
- USEC spawn with weapons that you would expect from non-Russian forces.
- BEAR spawn with weapons that you would expect from Russian forces.
- Scavs pull a weapon from the Tier they have spawned from (any weapon available in that tier from USEC or BEAR can be chosen.)
- Scavs pull from ammo pools that do not contains meta ammo. I felt this was too easy a source of ammunition. This is subject to change.
- Bosses pull weapons from their vanilla pools until a later version.
- Bosses & guards pull ammo from a Tier4 pool.
- Boss guards pull a Tier4 weapon from the combined pools of USEC & BEAR.
### Current Tiers
- Tier 1 = Lv1-10
- Level Variance +/- 5
- Tier 2 = Lv11-20
- Level Variance +/- 7
- Tier 3 = Lv21-30
- Level Variance +/- 10
- Tier 4 = Lv31-40
- Level Variance +/- 15
- Tier 5 = Lv41-50
- Level Variance +/- 15
- Tier 6 = Lv51-60
- Level Variance +/- 20
- Tier 7 = Lv61-78
- Level Variance +/- 30
## Put this mod last in your load order. If you have issues and it isn't last, then move it last.

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@ -1,264 +0,0 @@
{
// Enable/Disable using a preset
// Presets are to be built and shared among APBS users. If enabled, ensure that you set the "presetName" to the name of the folder of your preset
"usePreset": false,
"presetName": "example",
// If you enable either of these settings, support will not be granted.
// enableModdedWeapons - Any mods adding weapons loaded before APBS will have their weapons & attachments imported.
// enableModdedEquipment - Any mods adding equipment loaded before APBS will be imported with their attachments (if any).
// enableModdedClothing - Any mods adding clothing loaded before APBS will be imported.
// initialTierAppearance - Whatever number (1-7) you put here, will be the first tier that imported mod items will be added to.
// pmcWeaponWeights - Weight of modded weapons being added to PMCs
// scavWeaponWeights - Weight of modded weapons being added to Scavs
// followerWeaponWeights - Weight of modded weapons being added to boss followers (not Goons)
// enableSafeGuard - Enables preventing weapon importing from bastardizing vanilla weapons. If you disable this, you will get cursed vanilla weapons.
// Higher weights = more often. Lower weights = less often. If you add a LOT of mod weapons, I suggest using a lower value.
// REVIEW THE APBS LOGS TO TUNE YOUR CONFIG. (\user\mods\acidphantasm-progressivebotsystem\logs)
"enableModdedWeapons": true,
"enableModdedEquipment": true,
"enableModdedClothing": true,
"initalTierAppearance": 3,
"pmcWeaponWeights": 10,
"scavWeaponWeights": 1,
"followerWeaponWeights": 7,
"enableSafeGuard": true,
// Enable/Disable PMC Seasonal Clothing
// If true, PMCs will wear seasonal appropriate clothing to blend into the environment better. If disabled, clothing will be tiered by level instead.
// If true, modded clothing will not import, regardless of setting, to protect the appearance of appropriate clothing.
"seasonalPmcAppearance": true,
// Enable/Disable Realism Gas Mask Compatibility
// APBS automatically detects Realism and adds gas masks to bots due to Radiation Zones. If you dont want this to happen, set to true.
"disableRealismGasMasks": false,
// Looking for a challenge, or maybe just want to chill and wreck some bots?
// Enable "onlyChads" to force all bots to be Tier7, or enable "tarkovAndChill" to force all bots to be Tier1
// Enabling both will enable chaos mode, bots will pull gear and weapons from completely random Tiers during generation. It's chaos.
// Alternatively, enable "blickyMode" to give everyone a blicky. It's actually the real chill mode.
// Side note on "blickyMode" - it breaks some boss guards. Don't report it. It's a joke mode. It also won't do anything if either of the other two "modes" are enabled.
"onlyChads": false,
"tarkovAndChill": false,
"blickyMode": false,
// Enable/Disable specific bot generation
// If set to true, it will disable APBS generation for that bot type, if false - will use APBS generation.
"disableScavTierGeneration": false,
"disablePMCTierGeneration": false,
"disableBossTierGeneration": false,
"disableBossFollowerTierGeneration": false,
"disableRaiderRogueTierGeneration": false,
// Enable/Disable bots having the chance to roll ammo choice for rig magazines after selecting ammo choice for weapon
// "enableBotsToRollAmmoAgain" If set to true, AI PMCs will roll their ammo choice for additional magazines based on the chance configured - if false all magazines will always have the same ammo selected for the weapon.
// "chanceToRollAmmoAgain" chance out of 100 that bot will roll ammo again for each subsequent additional magazine they spawn with in their rig.
"enableBotsToRollAmmoAgain": true,
"chanceToRollAmmoAgain": 50,
// Enable/Disable custom game version weights for AI PMCs
// If set to true, AI PMCs will roll their weights from the values below - if false will use SPT defaults.
// The values listed below ARE the SPT defaults (for reference)
"gameVersionWeight": false,
"standard": 2,
"left_behind": 1,
"prepare_for_escape": 1,
"edge_of_darkness": 4,
"unheard_edition": 2,
// Enable/Disable PMC ammo tier sliding
// If set to true, it will enabling a sliding system for PMC ammo pools. If you enable this, the below numbers are the recommended amounts. Tweak as you wish.
// Example: "pmcAmmoTierSlideAmount: 1 will allow a Tier5 PMC to "slide" down and pick from a Tier4 ammo pool, if it passes the roll for "slideChance".
"enablePMCAmmoTierSliding": false,
"slideAmount": 1,
"slideChance": 33,
// Enable/Disable using individual weapon type attachment chances.
// If set to true, will allow generation to use individual category based weapon attachment chances, if false - all weapons use the same attachment chance pool.
// For Preset Makers:
// If the below setting is false, "weaponMods" in the chances.json is the attachment chance rolls used.
// If the below setting is true, then you must also fill out each weapons category of chances.
"enablePerWeaponTypeAttachmentChances": true,
// Force weapon stocks
// If set to true, will enforce all AI weapons to have stocks, if false - will use APBS values
// "stockButtpadChance" will allow dynamic configuration of any butt pads spawning on a stock that can take them.
"forceStock": false,
"stockButtpadChance": 50,
// Force weapon dust covers
// If set to true, will enforce all AI weapons to have dust covers, if false - will use APBS values
"forceDustCover": false,
// Force weapon mod_scope slot
// If set to true, will enforce all AI weapons to have a mod in the mod_scope slot
// This slot is *MOSTLY* optics but it's sometimes a laser/flashlight depending on gun, if false - will use APBS values
"forceScopeSlot": false,
// Force weapon muzzles
// "forceMuzzle" If set to true, will enforce all AI PMC weapons to have muzzles based on the chance configured, if false - will use APBS values
// "muzzleChance" chance of muzzle being selected (overrides preset and database values) for each tier [ T1, T2, T3, T4, T5, T6, T7 ]
// "forceChildrenMuzzle" If set to true, enforces muzzle children to also spawn (so if it rolls to pick a threaded adapter, the child silencer will be forced to spawn), if false - will roll those slots independently
// "forceChildrenMuzzle" works regardless of you setting forceMuzzle or not - if you just want to see more children adapters spawn, just set this true
"forceMuzzle": false,
"muzzleChance": [ 10, 25, 40, 55, 65, 75, 75 ],
"forceChildrenMuzzle": false,
// Force weapon mod count limits
// If set to true, will enforce all AI weapons to be limited to the scopeLimit & tacticalLimit, if disabled the generation may go wild
"forceWeaponModLimits": true,
"scopeLimit": 2,
"tacticalLimit": 1,
// Enable/disable AI having T-7 thermal goggles
// If set to true, will allow AI to spawn with T-7 thermal goggles, if false they will not.
// "startTier" controls what tier the goggles will be available in. "5c110624d174af029e69734c"
"enableT7Thermals": false,
"startTier": 6,
// Enable/Disable PMC/scav Loot
// If set to true, will allow PMCs/scavs to have backpack/rig/pocket loot. If disabled, they will not.
// Add ItemIDs to the blacklist array to prevent them from spawning
// Blacklist example "pmcLootBlacklistItems": ["6711039f9e648049e50b3307", "5c0e531286f7747fa54205c2"]
"pmcLoot": false,
"pmcLootBlacklistItems": [ "6711039f9e648049e50b3307" ],
"scavLoot": true,
// Enable/Disabe Scav specific tiering options
// "enableScavAttachmentTiering" - If set to true, will allow scavs to get additional weapon/equipment attachments as they tier up. If disabled, they will always have tier 1 attachments.
// "enableScavEqualChanceEquipmentTiering" - If set to true, will allow scavs to have equal chances for any equipment in their pools. If disabled, they will use APBS defaults (low chances for good gear).
"enableScavAttachmentTiering": false,
"enableScavEqualEquipmentTiering": false,
// Enable/Disable adding keys to Scav Backpack loot
// Pick -ONE- option below and enable it if you would like to expand the backpack key pool for scavs.
// All keys include every key/keycard.
// Mechanical keys are keys that aren't keycards. <- Recommended, if you are going to enable something
// Keycards include ALL keycards.
"addAllKeysToScavs": false,
"addOnlyMechanicalKeysToScavs": false,
"addOnlyKeyCardsToScavs": false,
// Configure Weapon Durability per AI Bot Type
// Numbers are as follows: [ minDurability, maxDurability, minDelta, maxDelta ]
// Example: [ 50, 90, 0, 25 ]
// Ex ctd: Minimum possible "max" durability would be 50%, the highest possible "max" durability is 90%
// Ex ctd: Whatever value is picked between 50% & 90% will be the "max" durability of the weapon ("max" is the limit you can repair the weapon to)
// Ex ctd: After the max durability is selected, it will roll for the actual current durability which will be between 0-25% lower than the max.
// Ex ctd: Weapons are safeguarded to never fall below 40%.
"scavWeaponDurability": [ 50, 90, 0, 20 ],
"pmcWeaponDurability": [ 95, 100, 0, 5 ],
"bossWeaponDurability": [ 80, 100, 0, 20 ],
"guardWeaponDurability": [ 80, 100, 0, 20 ],
"raiderWeaponDurability": [ 80, 100, 0, 20 ],
// Enable/Disable custom plate chances
// If you REALLY don't like APBS plate chances then you can adjust it here.
// If set to true, will change all AI plate chances to the values you set below, if false - will use APBS values
// If set to true, Main Plates = front/back and Side Plates = left/right, if false - APBS uses individual plate chances for front/back and sides.
// Values are configured for each tier, example: [ Tier1, Tier2, Tier3, Tier4, Tier5, Tier6, Tier7 ]
"enableCustomPlateChances": false,
"scavMainPlateChance": [ 25, 25, 25, 25, 25, 25, 25 ],
"scavSidePlateChance": [ 25, 25, 25, 25, 25, 25, 25 ],
"pmcMainPlateChance": [ 65, 75, 90, 90, 95, 100, 100 ],
"pmcSidePlateChance": [ 15, 25, 50, 75, 90, 95, 100 ],
"bossMainPlateChance": [ 75, 75, 75, 75, 75, 75, 75 ],
"bossSidePlateChance": [ 50, 50, 50, 50, 50, 50, 50 ],
"guardMainPlateChance": [ 75, 75, 75, 75, 75, 75, 75 ],
"guardSidePlateChance": [ 75, 75, 75, 75, 75, 75, 75 ],
"raiderMainPlateChance": [ 75, 75, 75, 75, 75, 75, 75 ],
"raiderSidePlateChance": [ 75, 75, 75, 75, 75, 75, 75 ],
// Enable/Disable randomization of medical and food resource values
// If set to true, all scavs and PMCs will have randomized resource values, based on the chances you set below, for medical and food items.
// If disabled the items will always be full resource values.
// Explanation: "pmcMedRates": [ Chance for full resource value available, Minimum percent of item randomized between min and max resource ]
// Example.. "pmcMedRates": [ 65, 20 ] --- AFAK on a PMC has a 65% chance to be 400/400 and 35% chance to be between 0% and 80% used (it would spawn somewhere between 80/400 to 400/400).
"enableConsumableResourceRandomization": true,
"scavFoodRates": [ 10, 25 ],
"scavMedRates": [ 10, 25 ],
"pmcFoodRates": [ 10, 25 ],
"pmcMedRates": [ 10, 25 ],
// Blacklist specific ammo types from all AI -- USE "https://db.sp-tarkov.com/" to get the item _id
// Configure per tier blacklists
// Example.. this will blacklist 9x19 RIP and 5.45x39mm PP from all bots in Tier1
// tier1AmmoBlacklist: [ "5c0d56a986f774449d5de529", "56dff2ced2720bb4668b4567" ]
"tier1AmmoBlacklist": [],
"tier2AmmoBlacklist": [],
"tier3AmmoBlacklist": [],
"tier4AmmoBlacklist": [],
"tier5AmmoBlacklist": [],
"tier6AmmoBlacklist": [],
"tier7AmmoBlacklist": [],
// Blacklist specific equipment from all AI -- USE "https://db.sp-tarkov.com/" to get the item _id
// Configure per tier blacklists
// Example.. this will blacklist BlackRock chest rig and GSSh-01 headset from all bots in Tier1
// tier1EquipmentBlacklist: [ "5648a69d4bdc2ded0b8b457b", "5b432b965acfc47a8774094e" ]
"tier1EquipmentBlacklist": [],
"tier2EquipmentBlacklist": [],
"tier3EquipmentBlacklist": [],
"tier4EquipmentBlacklist": [],
"tier5EquipmentBlacklist": [],
"tier6EquipmentBlacklist": [],
"tier7EquipmentBlacklist": [],
// Blacklist specific weapons from all AI -- USE "https://db.sp-tarkov.com/" to get the item _id
// Configure per tier blacklists
// Example.. this will blacklist PKP and PKM from all bots in Tier1
// tier1EquipmentBlacklist: [ "64ca3d3954fc657e230529cc", "64637076203536ad5600c990" ]
"tier1WeaponBlacklist": [],
"tier2WeaponBlacklist": [],
"tier3WeaponBlacklist": [],
"tier4WeaponBlacklist": [],
"tier5WeaponBlacklist": [],
"tier6WeaponBlacklist": [],
"tier7WeaponBlacklist": [],
// Blacklist specific attachments from all AI -- USE "https://db.sp-tarkov.com/" to get the item _id
// Configure per tier blacklists - very useful setting for those that play with modded weapon/equipment importing
// Example.. this will blacklist "AK 7.62x39 aluminium 10-round magazine" and "Ops-Core SLAAP Armor Helmet Plate" from all bots in Tier1
// tier1EquipmentBlacklist: [ "5b1fd4e35acfc40018633c39", "5c0e66e2d174af02a96252f4" ]
"tier1AttachmentBlacklist": [],
"tier2AttachmentBlacklist": [],
"tier3AttachmentBlacklist": [],
"tier4AttachmentBlacklist": [],
"tier5AttachmentBlacklist": [],
"tier6AttachmentBlacklist": [],
"tier7AttachmentBlacklist": [],
// LevelDelta's are the lowest and highest levels that AI can spawn relative to the player's level.
// Examples:
// "tier1LevelDelta": [ 5, 5 ] --- While you are Tier1 (lv1-10), all AI will be leveled -5 to +5 of your level.
// "tier2LevelDelta": [ 10, 25 ] --- While you are Tier2 (lv11-20), all AI will be leveled -10 to +25 of your level.
// "enableCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values
// THE BELOW VALUES BY DEFAULT ARE APBS DEFAULTS
// IF YOU WANT EVERY TIER AT EVERY LEVEL, SET ALL OF THESE TO: [ 79, 79 ]
"enableCustomLevelDeltas": true,
"tier1LevelDelta": [ 10, 5 ], // 1-10
"tier2LevelDelta": [ 20, 5 ], // 11-20
"tier3LevelDelta": [ 25, 7 ], // 21-30
"tier4LevelDelta": [ 35, 10 ], // 31-40
"tier5LevelDelta": [ 40, 15 ], // 41-50
"tier6LevelDelta": [ 50, 20 ], // 51-60
"tier7LevelDelta": [ 55, 20 ], // 61-79
// LevelDelta's are the lowest and highest levels that AI can spawn relative to the player's level.
// Examples:
// "tier2ScavLevelDelta": [ 10, -10 ] --- While you are Tier2 (lv11-20), scavs will be leveled -10 to -10 of your level. (always 10 levels behind you)
// "tier3ScavLevelDelta": [ 30, -10 ] --- While you are Tier3 (lv21-30), scavs will be leveled -30 to -10 of your level. (always 10 to 30 levels behind you)
// "enableScavCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values
// Default values below will always spawn scavs that are at least 1 tier below you unless you are Tier1.
"enableScavCustomLevelDeltas": false,
"tier1ScavLevelDelta": [ 10, 0 ], // 1-10
"tier2ScavLevelDelta": [ 10, -10 ], // 11-20
"tier3ScavLevelDelta": [ 15, -10 ], // 21-30
"tier4ScavLevelDelta": [ 20, -10 ], // 31-40
"tier5ScavLevelDelta": [ 30, -10 ], // 41-50
"tier6ScavLevelDelta": [ 40, -10 ], // 51-60
"tier7ScavLevelDelta": [ 50, -10 ], // 61-79
// Enable/disable debug logging
"enableDebugLog": true
}

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@ -1,32 +0,0 @@
{
"name": "Acids Progressive Bot System",
"version": "1.4.0",
"sptVersion": "~3.10",
"loadBefore": [],
"loadAfter": [
"DanW-SPTQuestingBots"
],
"incompatibilities": [],
"isBundleMod": false,
"main": "src/mod.js",
"scripts": {
"setup": "npm i",
"build": "node ./build.mjs",
"buildinfo": "node ./build.mjs --verbose"
},
"devDependencies": {
"@types/node": "20.11",
"@typescript-eslint/eslint-plugin": "7.2",
"@typescript-eslint/parser": "7.2",
"archiver": "^6.0",
"eslint": "8.57",
"fs-extra": "11.2",
"ignore": "^5.2",
"tsyringe": "4.8.0",
"typescript": "5.4",
"winston": "3.12"
},
"author": "acidphantasm",
"contributors": [],
"license": "MIT"
}

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@ -1,479 +0,0 @@
{
"scavAmmo": {
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View File

@ -1,411 +0,0 @@
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View File

@ -1,476 +0,0 @@
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View File

@ -1,430 +0,0 @@
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View File

@ -1,464 +0,0 @@
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View File

@ -1,457 +0,0 @@
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View File

@ -1,471 +0,0 @@
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View File

@ -1,473 +0,0 @@
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View File

@ -1,456 +0,0 @@
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