Added Borkel's Realistic Night Vision Goggles
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 9.2 KiB |
|
After Width: | Height: | Size: 9.1 KiB |
|
After Width: | Height: | Size: 9.4 KiB |
|
After Width: | Height: | Size: 1.5 MiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 76 KiB |
|
After Width: | Height: | Size: 51 KiB |
|
After Width: | Height: | Size: 56 KiB |
|
After Width: | Height: | Size: 51 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 64 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 50 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 58 KiB |
|
After Width: | Height: | Size: 12 KiB |
@@ -0,0 +1,3 @@
|
||||
Place any textures you want to use as masks in MaskTextures, just make sure they are PNGs and have the name of the NVG mask you want to replace.
|
||||
If you want to change the area where the NVG effect is applied, you have to change the textures in LensTextures
|
||||
Each LensTexture has to be the same size as its corresponding MaskTexture
|
||||