Included Config Files; Updated Fika and SPT Install
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[Caching]
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## Enable/disable assembly metadata cache
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## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
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# Setting type: Boolean
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# Default value: true
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EnableAssemblyCache = true
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[Chainloader]
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## If enabled, hides BepInEx Manager GameObject from Unity.
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## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
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## Use this only if you know what this option means, as it can affect functionality of some older plugins.
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##
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# Setting type: Boolean
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# Default value: false
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HideManagerGameObject = true
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[Harmony.Logger]
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## Specifies which Harmony log channels to listen to.
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## NOTE: IL channel dumps the whole patch methods, use only when needed!
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# Setting type: LogChannel
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# Default value: Warn, Error
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# Acceptable values: None, Info, IL, Warn, Error, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogChannels = Warn, Error
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[Logging]
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## Enables showing unity log messages in the BepInEx logging system.
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# Setting type: Boolean
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# Default value: true
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UnityLogListening = true
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## If enabled, writes Standard Output messages to Unity log
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## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
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##
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# Setting type: Boolean
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# Default value: false
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LogConsoleToUnityLog = false
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[Logging.Console]
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## Enables showing a console for log output.
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# Setting type: Boolean
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# Default value: false
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Enabled = false
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## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
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# Setting type: Boolean
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# Default value: false
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PreventClose = false
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## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
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# Setting type: Boolean
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# Default value: false
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ShiftJisEncoding = false
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## Hints console manager on what handle to assign as StandardOut. Possible values:
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## Auto - lets BepInEx decide how to redirect console output
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## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
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## StandardOut - prefer redirecting to standard output; if possible, closes console out
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##
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# Setting type: ConsoleOutRedirectType
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# Default value: Auto
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# Acceptable values: Auto, ConsoleOut, StandardOut
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StandardOutType = Auto
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## Which log levels to show in the console output.
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# Setting type: LogLevel
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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[Logging.Disk]
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## Include unity log messages in log file output.
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# Setting type: Boolean
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# Default value: false
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WriteUnityLog = false
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## Appends to the log file instead of overwriting, on game startup.
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# Setting type: Boolean
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# Default value: false
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AppendLog = false
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## Enables writing log messages to disk.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Which log leves are saved to the disk log output.
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# Setting type: LogLevel
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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[Preloader]
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## Enables or disables runtime patches.
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## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
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# Setting type: Boolean
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# Default value: true
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ApplyRuntimePatches = true
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## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
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## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
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# Setting type: MonoModBackend
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# Default value: auto
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# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
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HarmonyBackend = auto
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## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
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## This can be used by developers to inspect and debug preloader patchers.
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# Setting type: Boolean
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# Default value: false
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DumpAssemblies = false
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## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
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## This can be used to be able to load patched assemblies into debuggers like dnSpy.
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## If set to true, will override DumpAssemblies.
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# Setting type: Boolean
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# Default value: false
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LoadDumpedAssemblies = false
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## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
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## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
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# Setting type: Boolean
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# Default value: false
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BreakBeforeLoadAssemblies = false
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[Preloader.Entrypoint]
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## The local filename of the assembly to target.
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# Setting type: String
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# Default value: UnityEngine.CoreModule.dll
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Assembly = UnityEngine.CoreModule.dll
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## The name of the type in the entrypoint assembly to search for the entrypoint method.
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# Setting type: String
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# Default value: Application
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Type = Application
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## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
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# Setting type: String
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# Default value: .cctor
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Method = .cctor
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## Settings file was created by plugin Tyfon.UIFixes v5.0.3
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## Plugin GUID: Tyfon.UIFixes
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[A. Interface]
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## After receiving items from a transfer, reopen the messages window where you left off
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# Setting type: Boolean
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# Default value: true
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Keep Messages Window Open = true
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## Auto-select matching items when turning in quest items. Like pushing the AUTO button for you.
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# Setting type: Boolean
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# Default value: true
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Autofill Quest Item Turn-ins = true
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## Open context menu sub-menu to the right, as BSG intended but failed to do
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# Setting type: Boolean
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# Default value: true
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Context Menu Flyout on Right = true
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## Allow the context menu to work while searching
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# Setting type: Boolean
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# Default value: false
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Allow Context Menu While Searching = false
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## Keybinds with display names longer than 2 characters will be shortened to '...' with a hover tooltip
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# Setting type: Boolean
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# Default value: true
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Hide Long Quickbar Keybinds = true
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## Change the behavior of auto-wishlisting hideout upgrades, if you have that EFT feature enabled:
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## Normal: EFT default, items will only be wishlisted if all other requirements are met
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## Visible Upgrades: Items in any upgrade you can view will be wishlisted, even if there are rep, skill, or other upgrade requirements
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## All Requirements: Items will be wishlisted for every upgrade, even for areas you haven't unlocked yet
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# Setting type: AutoWishlistBehavior
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# Default value: Normal
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# Acceptable values: Normal, Visible, All
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Hideout Upgrade Wishlisting = Normal
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## The client waits this long to batch inventory operations before sending them to the server. Vanilla Tarkov is 60 (!)
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# Setting type: Int32
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# Default value: 15
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# Acceptable value range: From 0 to 60
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Server Operation Queue Time = 15
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## Constrain dragging to the left mouse, when shift is not down. Leave this setting enabled to minimize conflicts with the multiselect box.
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# Setting type: Boolean
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# Default value: true
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Limit Nonstandard Drags = true
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## In scroll views that load content dynamically, scroll down as the content loads to restore old scroll position
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# Setting type: Boolean
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# Default value: true
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Restore Async Scroll Positions = true
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## Clear the default mag preset name and improve the mag preset UI. Disable this to restore the wonky default UI.
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# Setting type: Boolean
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# Default value: true
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Remove Default Mag Preset Name = true
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## For some reason vanilla EFT shows the Load From Preset context menu on bullets. It serves no purpose
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# Setting type: Boolean
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# Default value: false
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Mag Presets Context Menu on Bullets = false
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[B. Dialogs]
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## When to show a confirmation dialog when you leave and/or close an unsaved weapon preset
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# Setting type: WeaponPresetConfirmationOption
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# Default value: OnClose
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# Acceptable values: Never, OnClose, Always
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Show Weapon Preset Confirmation Dialog = OnClose
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## Save weapon presets without being prompted to confirm the name of the preset. Save As will prompt as normal.
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# Setting type: Boolean
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# Default value: true
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One Click Save Weapon Presets = true
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## Shows the built-in stock presets from the list of available build presets
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# Setting type: Boolean
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# Default value: true
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Show Stock Weapon Presets = true
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## When to show the confirmation dialog when you close the item transfer screen without taking all the items
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# Setting type: TransferConfirmationOption
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# Default value: Never
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# Acceptable values: Never, Always
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Show Transfer Items Confirmation Dialog = Never
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## Clicking outside of a popup dialog will close the dialog
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# Setting type: Boolean
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# Default value: true
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Click Outside of Dialogs to Close = true
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[C. Gameplay]
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## Tap the aim key to toggle aiming, or hold the key for continuous aiming
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Aiming = false
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## Tap the sprint key to toggle sprinting, or hold the key for continuous sprinting
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Sprint = false
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## Tap the tactical device key to toggle your tactical device, or hold the key for continuous. Note that this will override Tarkov's new 'Tactical device activation mode'
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Tactical Device = false
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## Tap the headlight key to toggle your headlight, or hold the key for continuous
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Headlight = false
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## Tap the goggles key to toggle night vision/goggles/faceshield, or hold the key for continuous
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Goggles = false
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## Prevent mousewheel actions in the inventory from affecting your scope zoom
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# Setting type: Boolean
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# Default value: true
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Prevent Scope Zoom in Inventory = true
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## Enable the modification of equipped weapons, including vital parts, out of raid
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# Setting type: Boolean
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# Default value: true
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Modify Equipped Weapons = true
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## When to enable the modification of vital parts of unequipped weapons, in raid
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# Setting type: ModRaidWeapon
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# Default value: Never
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# Acceptable values: Never, WithTool, Always
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Modify Weapons In Raid = Never
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## Allow armor plates to be removed and inserted on equipped armor, in raid
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# Setting type: Boolean
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# Default value: false
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Modify Equipped Armor Plates In Raid = false
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## Hides actions you can't actually do, like "Bang and Clear", etc from locked doors
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# Setting type: Boolean
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# Default value: true
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Hide Unimplemented Door Actions = true
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## Allows ammo to be loaded through the magazine context menu while in a raid
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# Setting type: Boolean
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# Default value: true
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Enable Load Ammo Context Menu = true
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## After throwing a grenade that had a quickbind, move the quickbind to another grenade of the same type, if you have one
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# Setting type: Boolean
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# Default value: true
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Quickbind Matching Grenade After Throw = true
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[D. Mouse]
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## Unlock cursor in Windowed, Maximized Windowed, and FullScreen Windowed modes. Note that you must alt-tab out of the game and back in for this to take effect.
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# Setting type: Boolean
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# Default value: true
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Unlock Cursor = true
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## How many rows to scroll with the mousewheel
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# Setting type: Int32
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# Default value: 1
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# Acceptable value range: From 1 to 10
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Mousewheel Scrolling Speed = 1
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## Whether to use a separate mousewheel scroll speed in raid
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# Setting type: Boolean
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# Default value: false
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Use Different Scrolling Speed in Raid = false
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## A separate mousewheel scroll speed for in raid
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# Setting type: Int32
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# Default value: 1
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# Acceptable value range: From 1 to 10
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Mousewheel Scrolling Speed in Raid = 1
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[E. Interface Keybinds]
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## Use the Home and End keys to scroll to the top and bottom of inventories
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# Setting type: Boolean
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# Default value: true
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Enable Home/End Keys = true
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## Change PageUp and PageDown to scroll up and down one page
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# Setting type: Boolean
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# Default value: true
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Rebind PageUp/PageDown (requires restart) = true
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## Keybind to highlight the search box in hideout crafting, handbook, and flea market
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# Setting type: KeyboardShortcut
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# Default value: F + LeftControl
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Highlight Search Box = F + LeftControl
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[F. Item Keybinds]
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## Keybind to inspect an item
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# Setting type: KeyboardShortcut
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# Default value: I
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Inspect Shortcut = I
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## Keybind to open a container
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# Setting type: KeyboardShortcut
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# Default value: O
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Open Shortcut = O
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## Keybind to examine an item, fold it, unfold it, turn it on, turn it off, or check a magazine
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# Setting type: KeyboardShortcut
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# Default value: None
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Examine/Interact Shortcut =
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## Keybind to top up an ammo stack
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# Setting type: KeyboardShortcut
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# Default value: T
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Top Up Ammo Shortcut = T
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## Keybind to use an item, such a consumable
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# Setting type: KeyboardShortcut
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# Default value: None
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Use Item Shortcut =
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## Keybind to use all of an item, such a consumable. This will still work on items that don't have 'Use All', just 'Use', in their context menu.
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# Setting type: KeyboardShortcut
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# Default value: None
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Use Item (All) Shortcut =
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## Keybind to reload a weapon. Note that this is solely in the menus, and doesn't affect the normal reload key.
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# Setting type: KeyboardShortcut
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# Default value: R
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Reload Weapon Shortcut = R
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## Keybind to unload the ammo in a magazine, or a magazine in a gun
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# Setting type: KeyboardShortcut
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# Default value: U
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Unload Mag/Ammo Shortcut = U
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## Keybind to install an attachment on currently equipped weapon
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# Setting type: KeyboardShortcut
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# Default value: None
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Install Mod Shortcut =
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## Keybind to uninstall an attachment
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# Setting type: KeyboardShortcut
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# Default value: None
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Uninstall Mod Shortcut =
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## Keybind to unpack a sealed weapons case, etc
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# Setting type: KeyboardShortcut
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# Default value: None
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Unpack Shortcut =
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## Keybind to search flea market for this item
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# Setting type: KeyboardShortcut
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# Default value: F
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Filter by Item Shortcut = F
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## Keybind to search flea market for items linked to this item
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# Setting type: KeyboardShortcut
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# Default value: None
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Linked Search Shortcut =
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## Keybind to search flea market for items to barter for this item
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# Setting type: KeyboardShortcut
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# Default value: None
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Required Search Shortcut =
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## Keybind to list item on the flea market
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# Setting type: KeyboardShortcut
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# Default value: None
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Add Offer Shortcut =
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## Keybind to pin an item (not moved during sort)
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# Setting type: KeyboardShortcut
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# Default value: None
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Pin Item Shortcut =
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## Keybind to lock an item (cannot be moved, used, modified, sold, turned in, or discarded)
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# Setting type: KeyboardShortcut
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# Default value: None
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Lock Item Shortcut =
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## Keybind to select all items of the same type in the current container (requires Multiselect)
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# Setting type: KeyboardShortcut
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# Default value: A + LeftControl
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Select All of Type = A + LeftControl
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## Keybind to transfer items to and from the sorting table. Will auto-open sorting table if necessary.
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# Setting type: KeyboardShortcut
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# Default value: None
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Transfer to/from Sorting Table =
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## This setting lets you enable/disable the default Tarkov behavior of shift-clicking items to transfer them to the sorting table.
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# Setting type: Boolean
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# Default value: true
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Shift-Click to Sorting Table = true
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## In order for keybinds to work and not get mixed up with textboxes, key presses while mousing over an item will not be sent to the currently focused textbox
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# Setting type: Boolean
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# Default value: true
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Block Text Inputs on Item Mouseover = true
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[G. Gameplay Keybinds]
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## Holding this modifer when activating a quickbound tactical device will switch its active mode
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# Setting type: TacticalBindModifier
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# Default value: Shift
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# Acceptable values: Shift, Control, Alt
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Change Quickbound Tactical Mode = Shift
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[H. Multiselect]
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## Enable multiselect via Shift-click and drag-to-select. This cannot be used together with Auto-open Sorting Table
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# Setting type: Boolean
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# Default value: true
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Enable Multiselect = true
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## Enable multiselect functionality in raid.
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# Setting type: Boolean
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# Default value: true
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Enable Multiselect In Raid = true
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## Add items to the selection by shift-clicking them. If you disable this, the only way to multiselect is with the selection box
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# Setting type: Boolean
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# Default value: true
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Enable Multiselect with Shift-Click = true
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## Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button)
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# Setting type: KeyboardShortcut
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# Default value: Mouse0
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Selection Box Key = Mouse0
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## Controls where multiselected items are placed, relative to the item being dragged
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# Setting type: MultiSelectStrategy
|
||||
# Default value: OriginalSpacing
|
||||
# Acceptable values: FirstOpenSpace, SameRowOrLower, OriginalSpacing
|
||||
Multiselect Item Placement = OriginalSpacing
|
||||
|
||||
## Enable multi-select debugging display
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Multiselect Debug = false
|
||||
|
||||
[I. Item Swapping]
|
||||
|
||||
## Drag one item onto another to swap their positions, if possible
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable In-Place Item Swapping = true
|
||||
|
||||
## When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Reload Magazines In-Place = true
|
||||
|
||||
## Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Always Reload Magazines In-Place = false
|
||||
|
||||
## Enable swapping items with containers that could never fit that item due to size or filter restrictions. Disabled in raid to avoid costly mistakes.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Swap with Incompatible Containers = false
|
||||
|
||||
[J. Item Stacking]
|
||||
|
||||
## When sorting containers, first combine stacks of the same type. This will not be undone if the sorting fails.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Combine Stacks Before Sorting = true
|
||||
|
||||
## Allows automatic stacking of Found In Raid items with other items, making container interaction easier
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Autostack Items with FiR Items = false
|
||||
|
||||
[K. Containers]
|
||||
|
||||
## Allow items to be placed into unsearched containers
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Allow Adding to Unsearched Containers = false
|
||||
|
||||
## Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Standardize Grid Order = false
|
||||
|
||||
## When adding items to containers with multiple slots, place the item in the smallest slot that can hold it, rather than just the first empty space. Requires Standardize Grid Order.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Prioritize Smaller Slots (requires restart) = false
|
||||
|
||||
## Add a flyout to the Open context menu to recursively open a stack of containers
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Open All Context Flyout = true
|
||||
|
||||
## When there isn't enough space to show both the tag and the name of an item, show the tag
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Prioritize Tags Over Names = true
|
||||
|
||||
## Enabling adding tags to backpacks. For reasons, the game client must be restarted for changes to take effect.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Tag Backpacks (requires restart) = true
|
||||
|
||||
## Enable adding tags to vests. For reasons, the game client must be restarted for changes to take effect.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Tag Vests (requires restart) = true
|
||||
|
||||
[L. Inspect Windows]
|
||||
|
||||
## Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Total Stats on Mods = true
|
||||
|
||||
## In addition to the default behavior of compatible components shading green, slots that can accept the mod will have a green border
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Highlight Compatible Slots = true
|
||||
|
||||
## Slots that can accept and item or mod will show a green border even if they are already filled
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Highlight Filled Slots = true
|
||||
|
||||
## Save the size of the inspect window when you resize it
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Window Size = true
|
||||
|
||||
## Keep the 3D preview from growing when you resize inspect windows
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Lock Inspect Preview Size = true
|
||||
|
||||
## Automatically stretch the inspect window to fit as much of the description as possible
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Auto-expand to Fit Description = true
|
||||
|
||||
## Keybind to snap the inspect panel to the left half of the screen
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: LeftArrow
|
||||
Snap Window Left shortcut = LeftArrow
|
||||
|
||||
## Keybind to snap the inspect panel to the right half of the screen
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: RightArrow
|
||||
Snap Window Right shortcut = RightArrow
|
||||
|
||||
## Clean up and colorize item stats
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Style Attribute Panels = true
|
||||
|
||||
## Adds snap left and snap right buttons to container windows too
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Add Left/Right Buttons on Containers = true
|
||||
|
||||
[M. Stash]
|
||||
|
||||
## Remember your scroll position all the places you see your stash - inventory, trading screen, mail screen, etc.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Synchronize Stash Scroll Position = false
|
||||
|
||||
## Automatically open the sorting table if it's closed when you shift-click an item. This and Enable Multiselect cannot be used together.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Auto-open Sorting Table = false
|
||||
|
||||
## Show your GP coins wherever your currency is displayed
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show GP Coins in Currency = true
|
||||
|
||||
[N. Trading]
|
||||
|
||||
## Click a trader's item, switch to buy mode. Control-click your item, switch to sell mode.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Autoswitch Buy/Sell when Trading = true
|
||||
|
||||
## When a trader only has new operational quests, show a different icon than when they have new quests
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Daily Quest Icon on Traders = true
|
||||
|
||||
## Show a new icon on traders when you have quest items in your stash to hand over
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Hand Over Items Icon on Traders = true
|
||||
|
||||
## Show a new icon on the trader's quest list when you have quest items in your stash to hand over
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Hand Over Items Icon on Quests = true
|
||||
|
||||
## The trading screen will start at the last trader you visited, even after completely closing the trading screen
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Remember Last Trader = false
|
||||
|
||||
## Whether the show the Out of Stock toggle on the trading screen
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Out of Stock Toggle = true
|
||||
|
||||
## Keybind to set the quantity to all in the item purchase dialog. Equivalent to clicking the ALL button.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: A
|
||||
Purchase Dialog ALL Shortcut = A
|
||||
|
||||
[O. Flea Market]
|
||||
|
||||
## Keep a history of flea market searches and filters, and show a back button to navigate it
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Filter Back Button = true
|
||||
|
||||
## Show item icons for barters instead of the generic barter icon
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Barter Icons = true
|
||||
|
||||
## Add a context menu to empty mod slots and allow linked searches for specifically that slot
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Linked Slot Search = true
|
||||
|
||||
## For trader items locked behind quest completion, add the name of the quest to the tooltip
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Required Quest for Locked Offers = true
|
||||
|
||||
## Searches will auto-expand categories in the left panel if there is room wtihout scrolling
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Auto-expand Categories = true
|
||||
|
||||
## Pressing Enter after typing in the flea search bar will clear non-default filters
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Clear Filters on Search = true
|
||||
|
||||
[P. Add Offer]
|
||||
|
||||
## Autopopulte new offers with min/avg/max market price, or leave blank
|
||||
# Setting type: AutoFleaPrice
|
||||
# Default value: None
|
||||
# Acceptable values: None, Minimum, Average, Maximum
|
||||
Autopopulate Offer Price = None
|
||||
|
||||
## Automatically multiply or divide the price when you check/uncheck bulk, or or when you change the number of selected items while bulk is checked.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Update Offer Price on Bulk = true
|
||||
|
||||
## Don't close the Add Offer window after you place an offer. Note that the window will still close if you are at max offers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Keep Add Offer Window Open = false
|
||||
|
||||
## Specifically for the Keep Add Offers Window Open, this setting will keep the window open even if you're at max offers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Keep Add Offer Window Open: Ignore Max Offers = false
|
||||
|
||||
## Remember the state of the Autoselect Similar checkbox in the Add Offer window
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Add Offer Autoselect Similar = true
|
||||
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
## Settings file was created by plugin Tyfon.WeaponCustomizer v3.0.0
|
||||
## Plugin GUID: Tyfon.WeaponCustomizer
|
||||
|
||||
[General]
|
||||
|
||||
## When to enable the customization of weapons in raid
|
||||
# Setting type: ModRaidWeapon
|
||||
# Default value: Never
|
||||
# Acceptable values: Never, WithTool, Always
|
||||
Customize Weapons In Raid = Never
|
||||
|
||||
## Moves attachments in discrete step intervals. Use 0 for smooth motion.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 20
|
||||
Step Size = 0
|
||||
|
||||
## Rotate attachments in steps by degrees. Use 0 for smooth rotation.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 90
|
||||
Rotation Angle = 0
|
||||
|
||||
## Allow every part of the gun to be moved. Doesn't make sense, is silly, have fun.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Move Everything = false
|
||||
|
||||
|
|
@ -0,0 +1,312 @@
|
|||
## Settings file was created by plugin acidphantasm-botplacementsystem v2.0.2
|
||||
## Plugin GUID: com.acidphantasm.botplacementsystem
|
||||
|
||||
[1. General Settings]
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 23
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Customs = 23
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 13
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Factory = 13
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 22
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Interchange = 22
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 19
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Labs = 19
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 22
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Lighthouse = 22
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 22
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Reserve = 22
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 16
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Ground Zero = 16
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 22
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Shoreline = 22
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 23
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Streets = 23
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 22
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Woods = 22
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 18
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Labyrinth = 18
|
||||
|
||||
## Whether or not bosses will have progressive chances.
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Progressive Boss Chances = false
|
||||
|
||||
## If a boss fails to spawn, how much to increase their spawn chance by.
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 5
|
||||
# Acceptable value range: From 1 to 15
|
||||
Progressive - Step Increase = 5
|
||||
|
||||
## The value that a bosses chance will reset to if it spawns.
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 5
|
||||
# Acceptable value range: From 1 to 25
|
||||
Progressive - Minimum Chance = 5
|
||||
|
||||
## The maximum value that a boss can have to spawn.
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 25 to 100
|
||||
Progressive - Maximum Chance = 100
|
||||
|
||||
[2. PMC Settings]
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Customs = 100
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Factory = 30
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 125
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Interchange = 125
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 40
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Labs = 40
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 125
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Lighthouse = 125
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 90
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Reserve = 90
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 85
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - GroundZero = 85
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 130
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Shoreline = 130
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 120
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Streets = 120
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 150
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Woods = 150
|
||||
|
||||
[3. Scav Settings]
|
||||
|
||||
## How many open slots before hard cap to stop spawning additional scavs.
|
||||
## Ex..If 3, and map cap is 23 - will stop spawning scavs at 20 total.
|
||||
## This allows PMC waves if enabled to fill the remaining spots.
|
||||
# Setting type: Int32
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 0 to 10
|
||||
Scav Soft Cap = 3
|
||||
|
||||
## How likely a scav spawning later in the raid is a Player Scav.
|
||||
# Setting type: Int32
|
||||
# Default value: 20
|
||||
# Acceptable value range: From 0 to 100
|
||||
PScav Chance = 20
|
||||
|
||||
## How many scavs can spawn in any one zone (excluding Factory/Ground Zero).
|
||||
# Setting type: Int32
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 0 to 15
|
||||
Zone Cap = 2
|
||||
|
||||
## Enables hotzones around maps, more common or quest areas are considered hotzones.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hotzones = false
|
||||
|
||||
## How many scavs can spawn in a hotzone, if you enable hotzones (excluding Factory/Ground Zero).
|
||||
# Setting type: Int32
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0 to 15
|
||||
Hotzone Cap = 4
|
||||
|
||||
## How likely a scav is to spawn in a hotzone (excluding Factory/Ground Zero).
|
||||
# Setting type: Int32
|
||||
# Default value: 20
|
||||
# Acceptable value range: From 0 to 100
|
||||
Hotzone Chance = 20
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 5 to 50
|
||||
Distance Limit - Customs = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 5 to 50
|
||||
Distance Limit - Factory = 30
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Interchange = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 40
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Labs = 40
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Lighthouse = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Reserve = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - GroundZero = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Shoreline = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Streets = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Woods = 45
|
||||
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
## Settings file was created by plugin Configuration Manager v18.4
|
||||
## Plugin GUID: com.bepis.bepinex.configurationmanager
|
||||
|
||||
[Filtering]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show advanced = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show keybinds = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show settings = true
|
||||
|
||||
[General]
|
||||
|
||||
## The shortcut used to toggle the config manager window on and off.
|
||||
## The key can be overridden by a game-specific plugin if necessary, in that case this setting is ignored.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F1
|
||||
Show config manager = F1
|
||||
|
||||
## Show section title for plugins with only one section
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hide single sections = false
|
||||
|
||||
## If set to true plugins will be collapsed when opening the configuration manager window
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Plugin collapsed default = true
|
||||
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
## Settings file was created by plugin EFN: Station Refuelling v1.1
|
||||
## Plugin GUID: com.efn.stationrefuelling
|
||||
|
||||
[]
|
||||
|
||||
## Chance (in %) for the fuel pump to be active.
|
||||
# Setting type: Int32
|
||||
# Default value: 35
|
||||
# Acceptable value range: From 0 to 100
|
||||
Fuel Pump Spawn Chance = 35
|
||||
|
||||
|
|
@ -0,0 +1,372 @@
|
|||
## Settings file was created by plugin Fika.Core v2.0.7
|
||||
## Plugin GUID: com.fika.core
|
||||
|
||||
[Advanced]
|
||||
|
||||
## Show official version instead of Fika version.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Official Version = false
|
||||
|
||||
## Enables developer features
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Developer Mode = false
|
||||
|
||||
## Stops AI from spawning
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
No AI = false
|
||||
|
||||
## Stops loot from spawning
|
||||
## Speeds up loading for debugging
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
No Loot = false
|
||||
|
||||
## What priority loading other players (and AI as a client) uses.
|
||||
## Might not have a huge effect.
|
||||
# Setting type: ELoadPriority
|
||||
# Default value: Low
|
||||
# Acceptable values: Low, Medium, High
|
||||
Player Load Priority = Low
|
||||
|
||||
## Max amount of bundles loading in parallel.
|
||||
## Increase if you take a long time to load bots as a client.
|
||||
##
|
||||
## Default game value is 1 but has been increased to remedy the base game issue where bundles load too slow
|
||||
# Setting type: Int32
|
||||
# Default value: 5
|
||||
# Acceptable value range: From 1 to 10
|
||||
Max Bundle Lock = 5
|
||||
|
||||
[Coop]
|
||||
|
||||
## Always tick the box to use the Headless Client if available
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Auto Use Headless = true
|
||||
|
||||
## Enable custom notifications when a player dies, extracts, kills a boss, etc.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Feed = true
|
||||
|
||||
## Automatically extracts after the extraction countdown. As a host, this will only work if there are no clients connected.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Auto Extract = false
|
||||
|
||||
## Whether to show the extract message after dying/extracting.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Extract Message = true
|
||||
|
||||
## The key used to extract from the raid.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F8
|
||||
Extract Key = F8
|
||||
|
||||
## Whether to show the extract message after dying/extracting.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show In-Game Player List = true
|
||||
|
||||
## Toggle to enable chat in game. Cannot be change mid raid.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Chat = false
|
||||
|
||||
## The key used to open the chat window.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: RightControl
|
||||
Chat Key = RightControl
|
||||
|
||||
## If the online players menu should be shown in the menu.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Online Players = false
|
||||
|
||||
## The scale of the window that displays online players. Only change if it looks out of proportion.
|
||||
##
|
||||
## Requires a refresh of the main menu to take effect.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.5 to 1.5
|
||||
Online Players Scale = 1
|
||||
|
||||
[Coop | Debug]
|
||||
|
||||
## Button used to toggle free camera.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F9
|
||||
Free Camera Button = F9
|
||||
|
||||
## If we should allow spectating bots if all players are dead/extracted.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Allow Spectating Bots = true
|
||||
|
||||
## If free camera should use AZERTY keys for input.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
AZERTY Mode = false
|
||||
|
||||
## If the free camera should move only along the vertical axis like a drone.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Drone Mode = false
|
||||
|
||||
## Keybind Overlay
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Keybind Overlay = true
|
||||
|
||||
[Coop | Name Plates]
|
||||
|
||||
## Disabled by server host
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Player Name Plates = true
|
||||
|
||||
## Completely hides the health bar.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hide Health Bar = false
|
||||
|
||||
## Shows health in % amount instead of using the bar.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show HP% instead of bar = false
|
||||
|
||||
## If status effects should be displayed below the health bar.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Effects = true
|
||||
|
||||
## Shows the player faction icon next to the HP bar.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Player Faction Icon = true
|
||||
|
||||
## Hides the name plate when viewing through PiP scopes.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Hide Name Plate in Optic = true
|
||||
|
||||
## If name plate location should be displayed using the PiP optic camera.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Name Plates Use Optic Zoom = true
|
||||
|
||||
## Decreases the opacity of the name plates when not looking at a player.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Decrease Opacity In Peripheral = true
|
||||
|
||||
## Size of the name plates.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.5 to 1.5
|
||||
Name Plate Scale = 1
|
||||
|
||||
## The opacity of the name plates when aiming down sights.
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0.1 to 1
|
||||
Opacity in ADS = 0.75
|
||||
|
||||
## The maximum distance at which name plates will become invisible, starts to fade at half the input value.
|
||||
# Setting type: Single
|
||||
# Default value: 500
|
||||
# Acceptable value range: From 10 to 1000
|
||||
Max Distance to Show = 500
|
||||
|
||||
## The minimum opacity of the name plates.
|
||||
# Setting type: Single
|
||||
# Default value: 0.1
|
||||
# Acceptable value range: From 0 to 1
|
||||
Minimum Opacity = 0.1
|
||||
|
||||
## Use occlusion to hide the name plate when the player is out of sight.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Occlusion = false
|
||||
|
||||
## The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.
|
||||
# Setting type: Color
|
||||
# Default value: 00FF00FF
|
||||
Full Health Color = 00FF00FF
|
||||
|
||||
## The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.
|
||||
# Setting type: Color
|
||||
# Default value: FF0000FF
|
||||
Low Health Color = FF0000FF
|
||||
|
||||
## The color of the text above the name plate.
|
||||
# Setting type: Color
|
||||
# Default value: FFFFFFFF
|
||||
Name Plate Text Color = FFFFFFFF
|
||||
|
||||
[Coop | Pinging]
|
||||
|
||||
## Toggle Ping System. If enabled you can receive and send pings by pressing the ping key.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ping System = true
|
||||
|
||||
## Button used to send pings.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Semicolon
|
||||
Ping Button = Semicolon
|
||||
|
||||
## The color of your pings when displayed for other players.
|
||||
# Setting type: Color
|
||||
# Default value: FFFFFFFF
|
||||
Ping Color = FFFFFFFF
|
||||
|
||||
## The multiplier of the ping size.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 2
|
||||
Ping Size = 1
|
||||
|
||||
## How long pings should be displayed.
|
||||
# Setting type: Int32
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 2 to 10
|
||||
Ping Time = 3
|
||||
|
||||
## Plays the pointing animation automatically when pinging. Can interfere with gameplay.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Play Ping Animation = false
|
||||
|
||||
## If pings should be displayed while aiming down an optics scope.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Ping During Optics = false
|
||||
|
||||
## If ping location should be displayed using the PiP optic camera.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ping Use Optic Zoom = true
|
||||
|
||||
## If ping size should scale with distance from player.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ping Scale With Distance = true
|
||||
|
||||
## The minimum opacity of pings when looking straight at them.
|
||||
# Setting type: Single
|
||||
# Default value: 0.05
|
||||
# Acceptable value range: From 0 to 0.5
|
||||
Ping Minimum Opacity = 0.05
|
||||
|
||||
## Shows the range from your player to the ping if enabled.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Ping Range = false
|
||||
|
||||
## The audio that plays on ping
|
||||
# Setting type: EPingSound
|
||||
# Default value: SubQuestComplete
|
||||
# Acceptable values: SubQuestComplete, InsuranceInsured, ButtonClick, ButtonHover, InsuranceItemInsured, MenuButtonBottom, ErrorMessage, InspectWindow, InspectWindowClose, MenuEscape
|
||||
Ping Sound = SubQuestComplete
|
||||
|
||||
[Coop | Quest Sharing]
|
||||
|
||||
## Disabled by server host
|
||||
# Setting type: EQuestSharingTypes
|
||||
# Default value: All
|
||||
# Acceptable values: None, Kills, Item, Location, PlaceBeacon, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Quest Types = All
|
||||
|
||||
## Disabled by server host
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Notifications = true
|
||||
|
||||
## Disabled by server host
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Easy Kill Conditions = false
|
||||
|
||||
## Disabled by server host
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Shared Kill Experience = false
|
||||
|
||||
## Disabled by server host
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Shared Boss Experience = false
|
||||
|
||||
[Gameplay]
|
||||
|
||||
## Disables metabolism on bots, preventing them from dying from loss of energy/hydration during long raids.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Disable Bot Metabolism = false
|
||||
|
||||
[Hidden]
|
||||
|
||||
## Last loaded version of Fika
|
||||
# Setting type: String
|
||||
# Default value: 0
|
||||
Last Version = 0
|
||||
|
||||
[Network]
|
||||
|
||||
## Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Force IP =
|
||||
|
||||
## Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.
|
||||
# Setting type: String
|
||||
# Default value: 0.0.0.0
|
||||
# Acceptable values: Disabled, 0.0.0.0, 192.168.0.184, 192.168.56.1
|
||||
Force Bind IP = 0.0.0.0
|
||||
|
||||
## Port to use for UDP gameplay packets.
|
||||
# Setting type: UInt16
|
||||
# Default value: 25565
|
||||
# Acceptable value range: From 0 to 65535
|
||||
UDP Port = 25565
|
||||
|
||||
## Attempt to open ports using UPnP. Useful if you cannot open ports yourself but the router supports UPnP.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use UPnP = false
|
||||
|
||||
## Use NAT punching when hosting a raid. Only works with fullcone NAT type routers and requires NatPunchServer to be running on the SPT server. UPnP, Force IP and Force Bind IP are disabled with this mode.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use NAT Punching = false
|
||||
|
||||
## How long it takes for a connection to be considered dropped if no packets are received.
|
||||
# Setting type: Int32
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 5 to 60
|
||||
Connection Timeout = 30
|
||||
|
||||
## How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)
|
||||
## This only affects the host and will be synchronized to all clients.
|
||||
## Amount is per second:
|
||||
## Low = 10
|
||||
## Medium = 20
|
||||
## High = 30
|
||||
##
|
||||
## Recommended to leave at no higher than Medium as the gains are insignificant after.
|
||||
# Setting type: ESendRate
|
||||
# Default value: Medium
|
||||
# Acceptable values: Low, Medium, High
|
||||
Send Rate = Medium
|
||||
|
||||
## If VOIP will be enabled when you are hosting.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Allow VOIP = false
|
||||
|
||||
|
|
@ -0,0 +1,363 @@
|
|||
## Settings file was created by plugin Janky-HollywoodFX v1.8.0
|
||||
## Plugin GUID: com.janky.hollywoodfx
|
||||
|
||||
[00. General]
|
||||
|
||||
## Use a preset template for the HFX settings. Requires restarting the game to ensure all the settings take effect.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Load Template (RESTART) =
|
||||
|
||||
[01. Impact Effects]
|
||||
|
||||
## Scales the size of impact effects.
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0.1 to 5
|
||||
Impact Effect Size v1 = 0.75
|
||||
|
||||
## Toggles special impact effects for tracer rounds.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Tracer Round Impacts = true
|
||||
|
||||
[02. Explosion FX]
|
||||
|
||||
## Adjusts the density of fireballs. Large values may have a performance impact
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Fireball Density = 1
|
||||
|
||||
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Debris Density = 1
|
||||
|
||||
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Smoke Density (CPU HEAVY) = 1
|
||||
|
||||
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Sparks Density (CPU HEAVY) = 1
|
||||
|
||||
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Dust Density (CPU HEAVY) = 1
|
||||
|
||||
## Adjusts the resolution and fidelity of confinement detection and other aspects of explosions. Lower values are less CPU intensive.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 1
|
||||
Compute Fidelity (RESTART) = 1
|
||||
|
||||
[03. Muzzle Blast Effects]
|
||||
|
||||
## Toggles new muzzle blast effects.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Muzzle Effects (RESTART) = true
|
||||
|
||||
## Adjusts the size of the muzzle flame jets.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Muzzle Jet Size = 1
|
||||
|
||||
## Adjusts the size of the muzzle sparks.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Muzzle Sparks Size = 1
|
||||
|
||||
## Adjusts the amount of muzzle sparks generated.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 10
|
||||
Muzzle Sparks Emission Rate (RESTART) = 1
|
||||
|
||||
## Adjusts the size of the muzzle smoke.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Muzzle Smoke Size = 1
|
||||
|
||||
## Adjusts the amount of muzzle smoke generated. If you are looking to hotbox with some scavs, set it to 3 or something.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 10
|
||||
Muzzle Smoke Emission Rate (RESTART) = 1
|
||||
|
||||
## Toggles shadow casting for muzzle lights.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Muzzle Light Shadow (RESTART) = true
|
||||
|
||||
[04. Ambient Battle Effects (RESTART)]
|
||||
|
||||
## Scales the intensity of battle blur from concussion and suppression effects.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Battle Blur Intensity = 1
|
||||
|
||||
## Toggles concussion screen effects.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Concussion FX = true
|
||||
|
||||
## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Concussion Duration = 1
|
||||
|
||||
## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Concussion Range = 1
|
||||
|
||||
## Toggles suppression screen effects.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Suppression FX = true
|
||||
|
||||
## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Suppression Duration = 1
|
||||
|
||||
## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Suppression Range = 1
|
||||
|
||||
## Ambient battle effects are simulated in this range around the player, even if not immediately visible. Helps create ambience from bot fights.
|
||||
# Setting type: Single
|
||||
# Default value: 25
|
||||
# Acceptable value range: From 0 to 250
|
||||
Forced Simulation Range = 25
|
||||
|
||||
## Adjusts the density of ambient effects. The bigger this number, the denser the smoke, debris, glitter etc...
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 5
|
||||
Ambient Effect Emission Rate = 1
|
||||
|
||||
## Scales the internal limits on the number of active particles. Since there are different limits for different components, this scales everything proportionally.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 5
|
||||
Ambient Effect Particle Limit = 1
|
||||
|
||||
## Scales the internal lifetime of particles. Since there are different limits for different components, this scales everything proportionally.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 5
|
||||
Ambient Effect Particle Lifetime = 1
|
||||
|
||||
[05. Gore Emission (RESTART)]
|
||||
|
||||
## Toggles whether gore effects are rendered at all. When toggled off, only the default BSG blood effects will show.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Gore Effects = true
|
||||
|
||||
## Adjusts the quantity of mists & puffs of blood.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Blood Mist Emission Rate = 1
|
||||
|
||||
## Adjusts the quantity of fine blood spray particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Blood Spray Emission Rate = 0.5
|
||||
|
||||
## Adjusts the quantity of particles open wound bleeding effects on live targets. Above 2 gets quite CPU heavy.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Bleed Emission Rate = 1
|
||||
|
||||
## Adjusts the quantity of the blood squirt particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Squirt Emission Rate = 0.5
|
||||
|
||||
## Adjusts the quantity of particles in finisher effects. Reduce if you get stutters. Above 0.5 gets quite CPU heavy.
|
||||
# Setting type: Single
|
||||
# Default value: 0.3
|
||||
# Acceptable value range: From 0 to 5
|
||||
Finisher Emission Rate = 0.3
|
||||
|
||||
[06. Gore Size]
|
||||
|
||||
## Adjusts the size of blood mists/puffs.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Mist Size = 1
|
||||
|
||||
## Adjusts the size of fine blood sprays.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Spray Size = 1
|
||||
|
||||
## Adjusts the size of open wound bleeding on live targets.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Bleed Drop Size = 1
|
||||
|
||||
## Adjusts the size of blood sqquibs.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Squib Size = 1
|
||||
|
||||
## Adjusts the size of the blood squirts.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Squirt Size = 1
|
||||
|
||||
## Adjusts the size of the gore generated by finisher shots.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Finisher Gore Size = 1
|
||||
|
||||
[07. Gore Decals]
|
||||
|
||||
## Toggles the new blood splashes appearing on bodies. If toggled off, you'll get the barely visible EFT default wound effects. Philistine.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Wound Decals on Bodies = true
|
||||
|
||||
## Adjusts the size of the wound decals that appear on bodies.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Wound Decal Size = 1
|
||||
|
||||
## Toggles the new blood splashes appearing on the environment for penetrating hits. If toggled off, you'll get the shonky EFT defaults. Philistine.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Blood Splatter on Environment = true
|
||||
|
||||
## Adjusts the size of the blood splatters on the environment.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Blood Splatter Decal Size = 1
|
||||
|
||||
[08. Ragdoll Effects (DISABLED BY VISCERAL COMBAT)]
|
||||
|
||||
## Toggles whether ragdoll effects will be enabled.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
# Acceptable values: False
|
||||
Enable Ragdoll Effects (RESTART) = false
|
||||
|
||||
## Adjusts the skeletal and joint characteristics of ragdolls for a more Cinematic (TM) experience.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
# Acceptable values: False
|
||||
Enable Cinematic Ragdolls (RESTART) = false
|
||||
|
||||
## Toggles the enemies dropping their weapon on death.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
# Acceptable values: False
|
||||
Drop Weapon on Death (RESTART) = false
|
||||
|
||||
## Multiplies the force that is applied to ragdolls when enemies die.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 100
|
||||
Ragdoll Force Multiplier = 1
|
||||
|
||||
[09. Miscellaneous Flotsam]
|
||||
|
||||
## Toggles whether to override the built-in decal limits. If you have this enabled in Visceral Combat, you can disable it here.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Decal Limit Adjustment (RESTART) = true
|
||||
|
||||
## Adjusts the maximum number of decals that the game will render. The vanilla number is a puny 200.
|
||||
# Setting type: Int32
|
||||
# Default value: 2048
|
||||
# Acceptable value range: From 1 to 2048
|
||||
Decal Limits (RESTART) = 2048
|
||||
|
||||
## How long do spent shells stay on the ground before despawning (game default is 1 second).
|
||||
# Setting type: Single
|
||||
# Default value: 60
|
||||
# Acceptable value range: From 0 to 3600
|
||||
Spent Shells Lifetime (seconds) = 60
|
||||
|
||||
## Adjusts the size of spent shells multiplicatively (2 means 2x the size).
|
||||
# Setting type: Single
|
||||
# Default value: 1.5
|
||||
# Acceptable value range: From 0 to 10
|
||||
Spent Shells Size = 1.5
|
||||
|
||||
## Adjusts the velocity of the spent shells multiplicatively (2 means 2x the speed).
|
||||
# Setting type: Single
|
||||
# Default value: 1.5
|
||||
# Acceptable value range: From 0 to 10
|
||||
Shell Ejection Velocity = 1.5
|
||||
|
||||
## Toggles whether to enhance the spent shell physics, resulting in finer grained simulation of bouncing and rolling.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enhanced Shell Physics (RESTART) = true
|
||||
|
||||
[10. Graphics]
|
||||
|
||||
## Positive values force higher quality effect textures at a distance, lower values force lower quality. Numbers above 4 can have *heavy*VRAM impact and cause stuttering.
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -5 to 10
|
||||
Effect Quality Bias = 0
|
||||
|
||||
[11. Whimsy]
|
||||
|
||||
## Scales the overall kinetic energy, impulse, etc.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Bullet Kinetics Scaling = 1
|
||||
|
||||
## Nunc est Bibendum.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
AcidPhantasm Michelin Man Mode = false
|
||||
|
||||
## Made you look.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Peen = false
|
||||
|
||||
[12. Debug]
|
||||
|
||||
## Duh. Requires restarting the game to take effect.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Debug Logging (RESTART) = false
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,10 @@
|
|||
## Settings file was created by plugin Kaeno-TraderScrolling v4.0.0
|
||||
## Plugin GUID: com.kaeno.TraderScrolling
|
||||
|
||||
[Config]
|
||||
|
||||
## Adjusts scrolling speed when using mousewheel
|
||||
# Setting type: Single
|
||||
# Default value: 30
|
||||
Scroll Wheel Speed = 30
|
||||
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
## Settings file was created by plugin FikaDynamicAI v1.0.0
|
||||
## Plugin GUID: com.lacyway.fda
|
||||
|
||||
[Fika - Dynamic AI]
|
||||
|
||||
## The range at which AI will be disabled if no player is within said range.
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Dynamic AI Range = 1000
|
||||
|
||||
## How often DynamicAI should scan for the range from all players.
|
||||
# Setting type: EDynamicAIRates
|
||||
# Default value: Medium
|
||||
# Acceptable values: Low, Medium, High
|
||||
Dynamic AI Rate = Medium
|
||||
|
||||
## Whether Dynamic AI should ignore sniper scavs.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Ignore Sniper = true
|
||||
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
## Settings file was created by plugin HandsAreNotBusy v1.6.0
|
||||
## Plugin GUID: com.lacyway.hanb
|
||||
|
||||
[Keybind]
|
||||
|
||||
## The key to reset the broken controller with.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: End
|
||||
Reset Key = End
|
||||
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
## Settings file was created by plugin PlayerEncumbranceBar v1.2.2
|
||||
## Plugin GUID: com.mpstark.PlayerEncumbranceBar
|
||||
|
||||
[1. General]
|
||||
|
||||
## If text for each tick mark breakpoint should be displayed
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Display Breakpoint Text = true
|
||||
|
||||
|
|
@ -0,0 +1,132 @@
|
|||
## Settings file was created by plugin Visceral Combat v3.7.0
|
||||
## Plugin GUID: com.servph.VisceralCombat
|
||||
|
||||
[Blood]
|
||||
|
||||
## Disables literally EVERYTHING for blood.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Blood Effects Enabled = true
|
||||
|
||||
[Blood | Performance]
|
||||
|
||||
## Maximum of BSG's Blood Decals that can be placed on the floor. Changes upon next Raid. Be careful with this value!!
|
||||
# Setting type: Int32
|
||||
# Default value: 2048
|
||||
Maximum Ground Decals = 2048
|
||||
|
||||
[Blood | Splatters]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Blood Splatter Size = 1
|
||||
|
||||
## Hides the old blood decals that stain the floor. Keeps the actual effect though.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Old Blood Decals = false
|
||||
|
||||
[Blood | Spurts]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
Bleed Maxmimum Time (Seconds) = 2
|
||||
|
||||
[Blood | Trails & Flows]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Arterial Spraying = true
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 8
|
||||
Arterial Spray Minimum Time (Seconds) = 8
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
Arterial Spray Maxmimum Time (Seconds) = 2
|
||||
|
||||
[Combat | Visuals]
|
||||
|
||||
## Turns off Used Shell Casing Deletion
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Infinite Shell Casing Lifetime = false
|
||||
|
||||
[Dismemberment]
|
||||
|
||||
## Disables literally EVERYTHING for dismemberment.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Dismemberment Enabled = true
|
||||
|
||||
[Physics | Item Physical Properties]
|
||||
|
||||
## If you are getting too much lag turn this off. But most capable PC's should run this fine. (Besides on SoT)
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Item Physics = false
|
||||
|
||||
## Multiplier that determines the amount of force applied to physics objects.
|
||||
# Setting type: Single
|
||||
# Default value: 0.3
|
||||
Item Force Intensity = 0.3
|
||||
|
||||
[Ragdolls | Character Properties]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Shoot off Helmets = true
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 15
|
||||
Helmet Knock Off Chance = 15
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Duration for anim swap = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
Duration for Mapping Weight swap = 1
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Use Active Ragdolls = true
|
||||
|
||||
[Ragdolls | Performance]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Disable Active Ragdolls After Animation = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Allow AI to Activate Ragdolls = false
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 50
|
||||
Max Distance the Ragdolls can Activate at = 50
|
||||
|
||||
## Experiemental! May cause bodies to go be sent into ORBIT.
|
||||
# Setting type: Int32
|
||||
# Default value: 60
|
||||
Ragdoll Sleep Time = 60
|
||||
|
||||
[Ragdolls | Ragdoll Phsyical Properties]
|
||||
|
||||
## How much force is applied to a shot. This is also dependent on caliber. Default is 85
|
||||
# Setting type: Single
|
||||
# Default value: 85
|
||||
Bullet Intensity = 85
|
||||
|
||||
## How much force is applied to a grenade explosion. This is also dependent on caliber. Default is 190
|
||||
# Setting type: Single
|
||||
# Default value: 190
|
||||
Grenade Intensity = 190
|
||||
|
||||
## Allows you to step on bodies. You can potentially get stuck on them once in awhile for brief moments. Turn this off if you do not like it.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Player Body Collision = false
|
||||
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
## Settings file was created by plugin utjan.PlantTimeModifier v1.4.0
|
||||
## Plugin GUID: com.utjan.PlantTimeModifier
|
||||
|
||||
[Main Settings]
|
||||
|
||||
## Enable timer multipliers
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Mod = true
|
||||
|
||||
## Multiplies the duration when doing 'Repairing objective' task action. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Repair objective Time Multiplier = 0.5
|
||||
|
||||
## Multiplies the duration when doing 'Hiding objective' task action. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Hide objective Time Multiplier = 0.5
|
||||
|
||||
## Multiplies the time it takes to protect task objective. Like when placing a MS2000 marker. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Protect objective Time Multiplier = 0.5
|
||||
|
||||
## Mutiplies the time it takes to disarm placed tripwires, having a multitool affects this further (If enabled). 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Disarm tripwire Time Multiplier = 0.5
|
||||
|
||||
## Set to ignore/use the multitool modifier for disarming tripwires
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Ignore multitool for disarm = true
|
||||
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
## Settings file was created by plugin SAIN v4.2.0
|
||||
## Plugin GUID: me.sol.sain
|
||||
|
||||
[SAIN Editor]
|
||||
|
||||
## Opens the Editor on press
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Open Editor = false
|
||||
|
||||
## The keyboard shortcut that toggles editor
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F6
|
||||
Open Editor Shortcut = F6
|
||||
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"README": "Dont change anything here unless you know exactly what you are doing. Changes here require game restart! Not all settings do what the name suggests.",
|
||||
"SCAV_GROUPS_TOGETHER": false,
|
||||
"DIST_NOT_TO_GROUP": 50.0,
|
||||
"CAN_SHOOT_TO_HEAD": true,
|
||||
"SOUND_DOOR_OPEN_METERS": 40.0,
|
||||
"SOUND_DOOR_BREACH_METERS": 70.0,
|
||||
"JUMP_SPREAD_DIST": 65.0,
|
||||
"BASE_WALK_SPEREAD2": 65.0,
|
||||
"GRENADE_PRECISION": 10,
|
||||
"PRONE_POSE": 1.0,
|
||||
"MOVE_COEF": 1.0,
|
||||
"LOWER_POSE": 1.0,
|
||||
"MAX_POSE": 1.0,
|
||||
"FLARE_POWER": 1.75,
|
||||
"FLARE_TIME": 2.5,
|
||||
"SHOOT_TO_CHANGE_RND_PART_DELTA": 2.0
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Basmach",
|
||||
"WildSpawnType": "followerBoarClose1",
|
||||
"DifficultyModifier": 0.55,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.75,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.8,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Bear",
|
||||
"WildSpawnType": "pmcBEAR",
|
||||
"DifficultyModifier": 1.0,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.25,
|
||||
"GainSightCoef": 1.25,
|
||||
"ScatteringCoef": 0.66,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.2,
|
||||
"PRECISION_SPEED_COEF": 1.33,
|
||||
"ACCURACY_SPEED_COEF": 0.66
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 200.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 20.0,
|
||||
"FasterCQBReactionsMinimum": 0.3,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.35,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.75,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.25,
|
||||
"GainSightCoef": 1.25,
|
||||
"ScatteringCoef": 0.66,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.2,
|
||||
"PRECISION_SPEED_COEF": 1.33,
|
||||
"ACCURACY_SPEED_COEF": 0.66
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 160.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.15,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 35.0,
|
||||
"FasterCQBReactionsMinimum": 0.25,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.4,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.35,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.5,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.75,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.75,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.25,
|
||||
"GainSightCoef": 1.25,
|
||||
"ScatteringCoef": 0.66,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.2,
|
||||
"PRECISION_SPEED_COEF": 1.33,
|
||||
"ACCURACY_SPEED_COEF": 0.66
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.15,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 50.0,
|
||||
"FasterCQBReactionsMinimum": 0.2,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.2,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.15,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.35,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.75,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.8,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.25,
|
||||
"GainSightCoef": 1.25,
|
||||
"ScatteringCoef": 0.66,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.2,
|
||||
"PRECISION_SPEED_COEF": 1.33,
|
||||
"ACCURACY_SPEED_COEF": 0.66
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.15,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 60.0,
|
||||
"FasterCQBReactionsMinimum": 0.15,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.0,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.25,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.75,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "BigPipe",
|
||||
"WildSpawnType": "followerBigPipe",
|
||||
"DifficultyModifier": 1.0,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 0.5,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 2.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.1,
|
||||
"ScatteringPerMeter": 0.1,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": true,
|
||||
"AimForHeadChance": 15.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 0.3,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.05
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 0.5,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 2.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.1,
|
||||
"ScatteringPerMeter": 0.1,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": true,
|
||||
"AimForHeadChance": 25.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 0.3,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.05
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 0.5,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 2.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.1,
|
||||
"ScatteringPerMeter": 0.1,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": true,
|
||||
"AimForHeadChance": 35.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 0.3,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.05
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 0.5,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 2.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.1,
|
||||
"ScatteringPerMeter": 0.1,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": true,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 0.3,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.05
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "BirdEye",
|
||||
"WildSpawnType": "followerBirdEye",
|
||||
"DifficultyModifier": 1.0,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 0.5,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 2.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": true,
|
||||
"AimForHeadChance": 15.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.05
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 0.5,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 2.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": true,
|
||||
"AimForHeadChance": 25.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.05
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 0.5,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 2.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": true,
|
||||
"AimForHeadChance": 35.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.05
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 0.5,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 2.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": true,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.05
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Bloodhound",
|
||||
"WildSpawnType": "arenaFighterEvent",
|
||||
"DifficultyModifier": 0.66,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.75,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.8,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Crazy Scav Event",
|
||||
"WildSpawnType": "crazyAssaultEvent",
|
||||
"DifficultyModifier": 0.35,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 0.5,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 100.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"AccuratySpeed": 0.3,
|
||||
"ScatteringPerMeter": 0.05,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": true,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.2
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.5,
|
||||
"LEAN_TOGGLE": false,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 0.65,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 135.0,
|
||||
"VisibleDistance": 125.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"AccuratySpeed": 0.3,
|
||||
"ScatteringPerMeter": 0.05,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": true,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.2
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": false,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 0.75,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 140.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"AccuratySpeed": 0.3,
|
||||
"ScatteringPerMeter": 0.05,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": true,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.2
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.6,
|
||||
"LEAN_TOGGLE": false,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 200.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"AccuratySpeed": 0.3,
|
||||
"ScatteringPerMeter": 0.05,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": true,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.2
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.65,
|
||||
"LEAN_TOGGLE": false,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Cultist Priest",
|
||||
"WildSpawnType": "sectantPriest",
|
||||
"DifficultyModifier": 0.75,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Cultist",
|
||||
"WildSpawnType": "sectantWarrior",
|
||||
"DifficultyModifier": 0.7,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.1
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Gluhar Guard Assault",
|
||||
"WildSpawnType": "followerGluharAssault",
|
||||
"DifficultyModifier": 0.55,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.75,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.8,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Gluhar Guard Scout",
|
||||
"WildSpawnType": "followerGluharScout",
|
||||
"DifficultyModifier": 0.55,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.75,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.8,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Gluhar Guard Security",
|
||||
"WildSpawnType": "followerGluharSecurity",
|
||||
"DifficultyModifier": 0.55,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.75,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.8,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Gluhar Guard Snipe",
|
||||
"WildSpawnType": "followerGluharSnipe",
|
||||
"DifficultyModifier": 0.55,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.3,
|
||||
"ScatteringPerMeter": 0.05,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.2
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.3,
|
||||
"ScatteringPerMeter": 0.05,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.2
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.75,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.3,
|
||||
"ScatteringPerMeter": 0.05,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.2
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.8,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.3,
|
||||
"ScatteringPerMeter": 0.05,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.2
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Gluhar",
|
||||
"WildSpawnType": "bossGluhar",
|
||||
"DifficultyModifier": 0.75,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.75,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.8,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Gus",
|
||||
"WildSpawnType": "followerBoarClose2",
|
||||
"DifficultyModifier": 0.55,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.75,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.8,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 1.0,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
{
|
||||
"Name": "Kaban Guard",
|
||||
"WildSpawnType": "followerBoar",
|
||||
"DifficultyModifier": 0.55,
|
||||
"Settings": {
|
||||
"easy": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 120.0,
|
||||
"VisibleDistance": 150.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 1.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": false,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.55,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"normal": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 150.0,
|
||||
"VisibleDistance": 225.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 10.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.75,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"hard": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 170.0,
|
||||
"VisibleDistance": 250.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 33.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||
"Lay": {},
|
||||
"Look": {
|
||||
"CAN_USE_LIGHT": true,
|
||||
"FULL_SECTOR_VIEW": false,
|
||||
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||
"VISIBLE_ANG_LIGHT": 35.0,
|
||||
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||
},
|
||||
"Mind": {
|
||||
"Aggression": 1.0,
|
||||
"WeaponProficiency": 0.5,
|
||||
"SuppressionResistance": 0.0,
|
||||
"TalkFrequency": 1.0,
|
||||
"CanTalk": true,
|
||||
"BotTaunts": true,
|
||||
"SquadTalk": true,
|
||||
"SquadMemberTalkFreq": 3.0,
|
||||
"SquadLeadTalkFreq": 3.0,
|
||||
"EnableExtracts": true,
|
||||
"MaxExtractPercentage": 30.0,
|
||||
"MinExtractPercentage": 5.0
|
||||
},
|
||||
"Move": {
|
||||
"STRAFE_SPEED": 0.8,
|
||||
"LEAN_TOGGLE": true,
|
||||
"LEAN_INCOVER_TOGGLE": true,
|
||||
"JUMP_TOGGLE": true,
|
||||
"AUTOCROUCH_TOGGLE": true,
|
||||
"PRONE_TOGGLE": true,
|
||||
"PRONE_SUPPRESS_TOGGLE": true,
|
||||
"VAULT_TOGGLE": true,
|
||||
"VAULT_UNSTUCK_TOGGLE": true
|
||||
},
|
||||
"Patrol": {},
|
||||
"Scattering": {
|
||||
"HandDamageScatteringMinMax": 1.5,
|
||||
"HandDamageAccuracySpeed": 1.5
|
||||
},
|
||||
"Shoot": {
|
||||
"RecoilMultiplier": 1.0,
|
||||
"BurstMulti": 1.5,
|
||||
"FireratMulti": 1.5,
|
||||
"MaxPointFireDistance": 150.0,
|
||||
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||
}
|
||||
},
|
||||
"impossible": {
|
||||
"Difficulty": {
|
||||
"VisibleDistCoef": 1.0,
|
||||
"GainSightCoef": 1.0,
|
||||
"ScatteringCoef": 1.0,
|
||||
"HearingDistanceCoef": 1.0,
|
||||
"AggressionCoef": 1.0,
|
||||
"PRECISION_SPEED_COEF": 1.0,
|
||||
"ACCURACY_SPEED_COEF": 1.0
|
||||
},
|
||||
"Core": {
|
||||
"VisibleAngle": 180.0,
|
||||
"VisibleDistance": 275.0,
|
||||
"GainSightCoef": 0.2,
|
||||
"AccuratySpeed": 0.2,
|
||||
"ScatteringPerMeter": 0.045,
|
||||
"ScatteringClosePerMeter": 0.12,
|
||||
"HearingDistanceMulti": 1.0,
|
||||
"CanGrenade": true
|
||||
},
|
||||
"Aiming": {
|
||||
"AimCenterMass": false,
|
||||
"AimForHead": false,
|
||||
"AimForHeadChance": 50.0,
|
||||
"DistanceAimTimeMultiplier": 1.0,
|
||||
"AngleAimTimeMultiplier": 1.0,
|
||||
"FasterCQBReactions": true,
|
||||
"FasterCQBReactionsDistance": 30.0,
|
||||
"FasterCQBReactionsMinimum": 0.33,
|
||||
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||
"COEF_IF_MOVE": 1.5,
|
||||
"MAX_AIM_TIME": 1.5,
|
||||
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||
},
|
||||
"Boss": {
|
||||
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||
},
|
||||
"Change": {},
|
||||
"Grenade": {
|
||||
"CanThrowWhileSprinting": false,
|
||||
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||
"TimeSinceSeenBeforeThrow": 4.0,
|
||||
"ThrowGrenadeFrequency": 5.0,
|
||||
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||
"MinFriendlyDistance": 8.0,
|
||||
"MinEnemyDistance": 8.0,
|
||||
"GrenadePrecision": 0.01
|
||||
},
|
||||
"Hearing": {},
|
||||