Included Config Files; Updated Fika and SPT Install

This commit is contained in:
Rage-GitHub 2025-11-22 04:17:13 -05:00
parent ae900e6448
commit fdcc02d335
97 changed files with 21032 additions and 441 deletions

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[Caching]
## Enable/disable assembly metadata cache
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
# Setting type: Boolean
# Default value: true
EnableAssemblyCache = true
[Chainloader]
## If enabled, hides BepInEx Manager GameObject from Unity.
## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
## Use this only if you know what this option means, as it can affect functionality of some older plugins.
##
# Setting type: Boolean
# Default value: false
HideManagerGameObject = true
[Harmony.Logger]
## Specifies which Harmony log channels to listen to.
## NOTE: IL channel dumps the whole patch methods, use only when needed!
# Setting type: LogChannel
# Default value: Warn, Error
# Acceptable values: None, Info, IL, Warn, Error, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogChannels = Warn, Error
[Logging]
## Enables showing unity log messages in the BepInEx logging system.
# Setting type: Boolean
# Default value: true
UnityLogListening = true
## If enabled, writes Standard Output messages to Unity log
## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
##
# Setting type: Boolean
# Default value: false
LogConsoleToUnityLog = false
[Logging.Console]
## Enables showing a console for log output.
# Setting type: Boolean
# Default value: false
Enabled = false
## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
# Setting type: Boolean
# Default value: false
PreventClose = false
## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
# Setting type: Boolean
# Default value: false
ShiftJisEncoding = false
## Hints console manager on what handle to assign as StandardOut. Possible values:
## Auto - lets BepInEx decide how to redirect console output
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
## StandardOut - prefer redirecting to standard output; if possible, closes console out
##
# Setting type: ConsoleOutRedirectType
# Default value: Auto
# Acceptable values: Auto, ConsoleOut, StandardOut
StandardOutType = Auto
## Which log levels to show in the console output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
[Logging.Disk]
## Include unity log messages in log file output.
# Setting type: Boolean
# Default value: false
WriteUnityLog = false
## Appends to the log file instead of overwriting, on game startup.
# Setting type: Boolean
# Default value: false
AppendLog = false
## Enables writing log messages to disk.
# Setting type: Boolean
# Default value: true
Enabled = true
## Which log leves are saved to the disk log output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
[Preloader]
## Enables or disables runtime patches.
## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
# Setting type: Boolean
# Default value: true
ApplyRuntimePatches = true
## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
# Setting type: MonoModBackend
# Default value: auto
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
HarmonyBackend = auto
## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
## This can be used by developers to inspect and debug preloader patchers.
# Setting type: Boolean
# Default value: false
DumpAssemblies = false
## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
## This can be used to be able to load patched assemblies into debuggers like dnSpy.
## If set to true, will override DumpAssemblies.
# Setting type: Boolean
# Default value: false
LoadDumpedAssemblies = false
## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
# Setting type: Boolean
# Default value: false
BreakBeforeLoadAssemblies = false
[Preloader.Entrypoint]
## The local filename of the assembly to target.
# Setting type: String
# Default value: UnityEngine.CoreModule.dll
Assembly = UnityEngine.CoreModule.dll
## The name of the type in the entrypoint assembly to search for the entrypoint method.
# Setting type: String
# Default value: Application
Type = Application
## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
# Setting type: String
# Default value: .cctor
Method = .cctor

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## Settings file was created by plugin Tyfon.UIFixes v5.0.3
## Plugin GUID: Tyfon.UIFixes
[A. Interface]
## After receiving items from a transfer, reopen the messages window where you left off
# Setting type: Boolean
# Default value: true
Keep Messages Window Open = true
## Auto-select matching items when turning in quest items. Like pushing the AUTO button for you.
# Setting type: Boolean
# Default value: true
Autofill Quest Item Turn-ins = true
## Open context menu sub-menu to the right, as BSG intended but failed to do
# Setting type: Boolean
# Default value: true
Context Menu Flyout on Right = true
## Allow the context menu to work while searching
# Setting type: Boolean
# Default value: false
Allow Context Menu While Searching = false
## Keybinds with display names longer than 2 characters will be shortened to '...' with a hover tooltip
# Setting type: Boolean
# Default value: true
Hide Long Quickbar Keybinds = true
## Change the behavior of auto-wishlisting hideout upgrades, if you have that EFT feature enabled:
## Normal: EFT default, items will only be wishlisted if all other requirements are met
## Visible Upgrades: Items in any upgrade you can view will be wishlisted, even if there are rep, skill, or other upgrade requirements
## All Requirements: Items will be wishlisted for every upgrade, even for areas you haven't unlocked yet
# Setting type: AutoWishlistBehavior
# Default value: Normal
# Acceptable values: Normal, Visible, All
Hideout Upgrade Wishlisting = Normal
## The client waits this long to batch inventory operations before sending them to the server. Vanilla Tarkov is 60 (!)
# Setting type: Int32
# Default value: 15
# Acceptable value range: From 0 to 60
Server Operation Queue Time = 15
## Constrain dragging to the left mouse, when shift is not down. Leave this setting enabled to minimize conflicts with the multiselect box.
# Setting type: Boolean
# Default value: true
Limit Nonstandard Drags = true
## In scroll views that load content dynamically, scroll down as the content loads to restore old scroll position
# Setting type: Boolean
# Default value: true
Restore Async Scroll Positions = true
## Clear the default mag preset name and improve the mag preset UI. Disable this to restore the wonky default UI.
# Setting type: Boolean
# Default value: true
Remove Default Mag Preset Name = true
## For some reason vanilla EFT shows the Load From Preset context menu on bullets. It serves no purpose
# Setting type: Boolean
# Default value: false
Mag Presets Context Menu on Bullets = false
[B. Dialogs]
## When to show a confirmation dialog when you leave and/or close an unsaved weapon preset
# Setting type: WeaponPresetConfirmationOption
# Default value: OnClose
# Acceptable values: Never, OnClose, Always
Show Weapon Preset Confirmation Dialog = OnClose
## Save weapon presets without being prompted to confirm the name of the preset. Save As will prompt as normal.
# Setting type: Boolean
# Default value: true
One Click Save Weapon Presets = true
## Shows the built-in stock presets from the list of available build presets
# Setting type: Boolean
# Default value: true
Show Stock Weapon Presets = true
## When to show the confirmation dialog when you close the item transfer screen without taking all the items
# Setting type: TransferConfirmationOption
# Default value: Never
# Acceptable values: Never, Always
Show Transfer Items Confirmation Dialog = Never
## Clicking outside of a popup dialog will close the dialog
# Setting type: Boolean
# Default value: true
Click Outside of Dialogs to Close = true
[C. Gameplay]
## Tap the aim key to toggle aiming, or hold the key for continuous aiming
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Aiming = false
## Tap the sprint key to toggle sprinting, or hold the key for continuous sprinting
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Sprint = false
## Tap the tactical device key to toggle your tactical device, or hold the key for continuous. Note that this will override Tarkov's new 'Tactical device activation mode'
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Tactical Device = false
## Tap the headlight key to toggle your headlight, or hold the key for continuous
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Headlight = false
## Tap the goggles key to toggle night vision/goggles/faceshield, or hold the key for continuous
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Goggles = false
## Prevent mousewheel actions in the inventory from affecting your scope zoom
# Setting type: Boolean
# Default value: true
Prevent Scope Zoom in Inventory = true
## Enable the modification of equipped weapons, including vital parts, out of raid
# Setting type: Boolean
# Default value: true
Modify Equipped Weapons = true
## When to enable the modification of vital parts of unequipped weapons, in raid
# Setting type: ModRaidWeapon
# Default value: Never
# Acceptable values: Never, WithTool, Always
Modify Weapons In Raid = Never
## Allow armor plates to be removed and inserted on equipped armor, in raid
# Setting type: Boolean
# Default value: false
Modify Equipped Armor Plates In Raid = false
## Hides actions you can't actually do, like "Bang and Clear", etc from locked doors
# Setting type: Boolean
# Default value: true
Hide Unimplemented Door Actions = true
## Allows ammo to be loaded through the magazine context menu while in a raid
# Setting type: Boolean
# Default value: true
Enable Load Ammo Context Menu = true
## After throwing a grenade that had a quickbind, move the quickbind to another grenade of the same type, if you have one
# Setting type: Boolean
# Default value: true
Quickbind Matching Grenade After Throw = true
[D. Mouse]
## Unlock cursor in Windowed, Maximized Windowed, and FullScreen Windowed modes. Note that you must alt-tab out of the game and back in for this to take effect.
# Setting type: Boolean
# Default value: true
Unlock Cursor = true
## How many rows to scroll with the mousewheel
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 10
Mousewheel Scrolling Speed = 1
## Whether to use a separate mousewheel scroll speed in raid
# Setting type: Boolean
# Default value: false
Use Different Scrolling Speed in Raid = false
## A separate mousewheel scroll speed for in raid
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 10
Mousewheel Scrolling Speed in Raid = 1
[E. Interface Keybinds]
## Use the Home and End keys to scroll to the top and bottom of inventories
# Setting type: Boolean
# Default value: true
Enable Home/End Keys = true
## Change PageUp and PageDown to scroll up and down one page
# Setting type: Boolean
# Default value: true
Rebind PageUp/PageDown (requires restart) = true
## Keybind to highlight the search box in hideout crafting, handbook, and flea market
# Setting type: KeyboardShortcut
# Default value: F + LeftControl
Highlight Search Box = F + LeftControl
[F. Item Keybinds]
## Keybind to inspect an item
# Setting type: KeyboardShortcut
# Default value: I
Inspect Shortcut = I
## Keybind to open a container
# Setting type: KeyboardShortcut
# Default value: O
Open Shortcut = O
## Keybind to examine an item, fold it, unfold it, turn it on, turn it off, or check a magazine
# Setting type: KeyboardShortcut
# Default value: None
Examine/Interact Shortcut =
## Keybind to top up an ammo stack
# Setting type: KeyboardShortcut
# Default value: T
Top Up Ammo Shortcut = T
## Keybind to use an item, such a consumable
# Setting type: KeyboardShortcut
# Default value: None
Use Item Shortcut =
## Keybind to use all of an item, such a consumable. This will still work on items that don't have 'Use All', just 'Use', in their context menu.
# Setting type: KeyboardShortcut
# Default value: None
Use Item (All) Shortcut =
## Keybind to reload a weapon. Note that this is solely in the menus, and doesn't affect the normal reload key.
# Setting type: KeyboardShortcut
# Default value: R
Reload Weapon Shortcut = R
## Keybind to unload the ammo in a magazine, or a magazine in a gun
# Setting type: KeyboardShortcut
# Default value: U
Unload Mag/Ammo Shortcut = U
## Keybind to install an attachment on currently equipped weapon
# Setting type: KeyboardShortcut
# Default value: None
Install Mod Shortcut =
## Keybind to uninstall an attachment
# Setting type: KeyboardShortcut
# Default value: None
Uninstall Mod Shortcut =
## Keybind to unpack a sealed weapons case, etc
# Setting type: KeyboardShortcut
# Default value: None
Unpack Shortcut =
## Keybind to search flea market for this item
# Setting type: KeyboardShortcut
# Default value: F
Filter by Item Shortcut = F
## Keybind to search flea market for items linked to this item
# Setting type: KeyboardShortcut
# Default value: None
Linked Search Shortcut =
## Keybind to search flea market for items to barter for this item
# Setting type: KeyboardShortcut
# Default value: None
Required Search Shortcut =
## Keybind to list item on the flea market
# Setting type: KeyboardShortcut
# Default value: None
Add Offer Shortcut =
## Keybind to pin an item (not moved during sort)
# Setting type: KeyboardShortcut
# Default value: None
Pin Item Shortcut =
## Keybind to lock an item (cannot be moved, used, modified, sold, turned in, or discarded)
# Setting type: KeyboardShortcut
# Default value: None
Lock Item Shortcut =
## Keybind to select all items of the same type in the current container (requires Multiselect)
# Setting type: KeyboardShortcut
# Default value: A + LeftControl
Select All of Type = A + LeftControl
## Keybind to transfer items to and from the sorting table. Will auto-open sorting table if necessary.
# Setting type: KeyboardShortcut
# Default value: None
Transfer to/from Sorting Table =
## This setting lets you enable/disable the default Tarkov behavior of shift-clicking items to transfer them to the sorting table.
# Setting type: Boolean
# Default value: true
Shift-Click to Sorting Table = true
## In order for keybinds to work and not get mixed up with textboxes, key presses while mousing over an item will not be sent to the currently focused textbox
# Setting type: Boolean
# Default value: true
Block Text Inputs on Item Mouseover = true
[G. Gameplay Keybinds]
## Holding this modifer when activating a quickbound tactical device will switch its active mode
# Setting type: TacticalBindModifier
# Default value: Shift
# Acceptable values: Shift, Control, Alt
Change Quickbound Tactical Mode = Shift
[H. Multiselect]
## Enable multiselect via Shift-click and drag-to-select. This cannot be used together with Auto-open Sorting Table
# Setting type: Boolean
# Default value: true
Enable Multiselect = true
## Enable multiselect functionality in raid.
# Setting type: Boolean
# Default value: true
Enable Multiselect In Raid = true
## Add items to the selection by shift-clicking them. If you disable this, the only way to multiselect is with the selection box
# Setting type: Boolean
# Default value: true
Enable Multiselect with Shift-Click = true
## Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button)
# Setting type: KeyboardShortcut
# Default value: Mouse0
Selection Box Key = Mouse0
## Controls where multiselected items are placed, relative to the item being dragged
# Setting type: MultiSelectStrategy
# Default value: OriginalSpacing
# Acceptable values: FirstOpenSpace, SameRowOrLower, OriginalSpacing
Multiselect Item Placement = OriginalSpacing
## Enable multi-select debugging display
# Setting type: Boolean
# Default value: false
Show Multiselect Debug = false
[I. Item Swapping]
## Drag one item onto another to swap their positions, if possible
# Setting type: Boolean
# Default value: true
Enable In-Place Item Swapping = true
## When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible)
# Setting type: Boolean
# Default value: true
Reload Magazines In-Place = true
## Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower.
# Setting type: Boolean
# Default value: false
Always Reload Magazines In-Place = false
## Enable swapping items with containers that could never fit that item due to size or filter restrictions. Disabled in raid to avoid costly mistakes.
# Setting type: Boolean
# Default value: false
Swap with Incompatible Containers = false
[J. Item Stacking]
## When sorting containers, first combine stacks of the same type. This will not be undone if the sorting fails.
# Setting type: Boolean
# Default value: true
Combine Stacks Before Sorting = true
## Allows automatic stacking of Found In Raid items with other items, making container interaction easier
# Setting type: Boolean
# Default value: false
Autostack Items with FiR Items = false
[K. Containers]
## Allow items to be placed into unsearched containers
# Setting type: Boolean
# Default value: false
Allow Adding to Unsearched Containers = false
## Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom
# Setting type: Boolean
# Default value: true
Standardize Grid Order = false
## When adding items to containers with multiple slots, place the item in the smallest slot that can hold it, rather than just the first empty space. Requires Standardize Grid Order.
# Setting type: Boolean
# Default value: false
Prioritize Smaller Slots (requires restart) = false
## Add a flyout to the Open context menu to recursively open a stack of containers
# Setting type: Boolean
# Default value: true
Open All Context Flyout = true
## When there isn't enough space to show both the tag and the name of an item, show the tag
# Setting type: Boolean
# Default value: true
Prioritize Tags Over Names = true
## Enabling adding tags to backpacks. For reasons, the game client must be restarted for changes to take effect.
# Setting type: Boolean
# Default value: true
Tag Backpacks (requires restart) = true
## Enable adding tags to vests. For reasons, the game client must be restarted for changes to take effect.
# Setting type: Boolean
# Default value: true
Tag Vests (requires restart) = true
[L. Inspect Windows]
## Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window)
# Setting type: Boolean
# Default value: true
Show Total Stats on Mods = true
## In addition to the default behavior of compatible components shading green, slots that can accept the mod will have a green border
# Setting type: Boolean
# Default value: true
Highlight Compatible Slots = true
## Slots that can accept and item or mod will show a green border even if they are already filled
# Setting type: Boolean
# Default value: true
Highlight Filled Slots = true
## Save the size of the inspect window when you resize it
# Setting type: Boolean
# Default value: true
Remember Window Size = true
## Keep the 3D preview from growing when you resize inspect windows
# Setting type: Boolean
# Default value: true
Lock Inspect Preview Size = true
## Automatically stretch the inspect window to fit as much of the description as possible
# Setting type: Boolean
# Default value: true
Auto-expand to Fit Description = true
## Keybind to snap the inspect panel to the left half of the screen
# Setting type: KeyboardShortcut
# Default value: LeftArrow
Snap Window Left shortcut = LeftArrow
## Keybind to snap the inspect panel to the right half of the screen
# Setting type: KeyboardShortcut
# Default value: RightArrow
Snap Window Right shortcut = RightArrow
## Clean up and colorize item stats
# Setting type: Boolean
# Default value: true
Style Attribute Panels = true
## Adds snap left and snap right buttons to container windows too
# Setting type: Boolean
# Default value: true
Add Left/Right Buttons on Containers = true
[M. Stash]
## Remember your scroll position all the places you see your stash - inventory, trading screen, mail screen, etc.
# Setting type: Boolean
# Default value: false
Synchronize Stash Scroll Position = false
## Automatically open the sorting table if it's closed when you shift-click an item. This and Enable Multiselect cannot be used together.
# Setting type: Boolean
# Default value: false
Auto-open Sorting Table = false
## Show your GP coins wherever your currency is displayed
# Setting type: Boolean
# Default value: true
Show GP Coins in Currency = true
[N. Trading]
## Click a trader's item, switch to buy mode. Control-click your item, switch to sell mode.
# Setting type: Boolean
# Default value: true
Autoswitch Buy/Sell when Trading = true
## When a trader only has new operational quests, show a different icon than when they have new quests
# Setting type: Boolean
# Default value: true
Show Daily Quest Icon on Traders = true
## Show a new icon on traders when you have quest items in your stash to hand over
# Setting type: Boolean
# Default value: true
Show Hand Over Items Icon on Traders = true
## Show a new icon on the trader's quest list when you have quest items in your stash to hand over
# Setting type: Boolean
# Default value: true
Show Hand Over Items Icon on Quests = true
## The trading screen will start at the last trader you visited, even after completely closing the trading screen
# Setting type: Boolean
# Default value: false
Remember Last Trader = false
## Whether the show the Out of Stock toggle on the trading screen
# Setting type: Boolean
# Default value: true
Show Out of Stock Toggle = true
## Keybind to set the quantity to all in the item purchase dialog. Equivalent to clicking the ALL button.
# Setting type: KeyboardShortcut
# Default value: A
Purchase Dialog ALL Shortcut = A
[O. Flea Market]
## Keep a history of flea market searches and filters, and show a back button to navigate it
# Setting type: Boolean
# Default value: true
Show Filter Back Button = true
## Show item icons for barters instead of the generic barter icon
# Setting type: Boolean
# Default value: true
Show Barter Icons = true
## Add a context menu to empty mod slots and allow linked searches for specifically that slot
# Setting type: Boolean
# Default value: true
Enable Linked Slot Search = true
## For trader items locked behind quest completion, add the name of the quest to the tooltip
# Setting type: Boolean
# Default value: true
Show Required Quest for Locked Offers = true
## Searches will auto-expand categories in the left panel if there is room wtihout scrolling
# Setting type: Boolean
# Default value: true
Auto-expand Categories = true
## Pressing Enter after typing in the flea search bar will clear non-default filters
# Setting type: Boolean
# Default value: true
Clear Filters on Search = true
[P. Add Offer]
## Autopopulte new offers with min/avg/max market price, or leave blank
# Setting type: AutoFleaPrice
# Default value: None
# Acceptable values: None, Minimum, Average, Maximum
Autopopulate Offer Price = None
## Automatically multiply or divide the price when you check/uncheck bulk, or or when you change the number of selected items while bulk is checked.
# Setting type: Boolean
# Default value: true
Update Offer Price on Bulk = true
## Don't close the Add Offer window after you place an offer. Note that the window will still close if you are at max offers.
# Setting type: Boolean
# Default value: false
Keep Add Offer Window Open = false
## Specifically for the Keep Add Offers Window Open, this setting will keep the window open even if you're at max offers.
# Setting type: Boolean
# Default value: false
Keep Add Offer Window Open: Ignore Max Offers = false
## Remember the state of the Autoselect Similar checkbox in the Add Offer window
# Setting type: Boolean
# Default value: true
Remember Add Offer Autoselect Similar = true

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## Settings file was created by plugin Tyfon.WeaponCustomizer v3.0.0
## Plugin GUID: Tyfon.WeaponCustomizer
[General]
## When to enable the customization of weapons in raid
# Setting type: ModRaidWeapon
# Default value: Never
# Acceptable values: Never, WithTool, Always
Customize Weapons In Raid = Never
## Moves attachments in discrete step intervals. Use 0 for smooth motion.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 20
Step Size = 0
## Rotate attachments in steps by degrees. Use 0 for smooth rotation.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 90
Rotation Angle = 0
## Allow every part of the gun to be moved. Doesn't make sense, is silly, have fun.
# Setting type: Boolean
# Default value: false
Move Everything = false

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## Settings file was created by plugin acidphantasm-botplacementsystem v2.0.2
## Plugin GUID: com.acidphantasm.botplacementsystem
[1. General Settings]
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 23
# Acceptable value range: From 1 to 50
Max Bots - Customs = 23
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 13
# Acceptable value range: From 1 to 50
Max Bots - Factory = 13
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 22
# Acceptable value range: From 1 to 50
Max Bots - Interchange = 22
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 19
# Acceptable value range: From 1 to 50
Max Bots - Labs = 19
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 22
# Acceptable value range: From 1 to 50
Max Bots - Lighthouse = 22
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 22
# Acceptable value range: From 1 to 50
Max Bots - Reserve = 22
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 16
# Acceptable value range: From 1 to 50
Max Bots - Ground Zero = 16
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 22
# Acceptable value range: From 1 to 50
Max Bots - Shoreline = 22
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 23
# Acceptable value range: From 1 to 50
Max Bots - Streets = 23
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 22
# Acceptable value range: From 1 to 50
Max Bots - Woods = 22
## Max bots allowed on map, value is ignored by certain bots.
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
##
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 18
# Acceptable value range: From 1 to 50
Max Bots - Labyrinth = 18
## Whether or not bosses will have progressive chances.
## Changes do not take effect until next raid.
# Setting type: Boolean
# Default value: false
Progressive Boss Chances = false
## If a boss fails to spawn, how much to increase their spawn chance by.
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 1 to 15
Progressive - Step Increase = 5
## The value that a bosses chance will reset to if it spawns.
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 1 to 25
Progressive - Minimum Chance = 5
## The maximum value that a boss can have to spawn.
## Changes do not take effect until next raid.
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 25 to 100
Progressive - Maximum Chance = 100
[2. PMC Settings]
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
# Setting type: Single
# Default value: 100
# Acceptable value range: From 10 to 175
Distance Limit - Customs = 100
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
# Setting type: Single
# Default value: 30
# Acceptable value range: From 10 to 175
Distance Limit - Factory = 30
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
# Setting type: Single
# Default value: 125
# Acceptable value range: From 10 to 175
Distance Limit - Interchange = 125
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
# Setting type: Single
# Default value: 40
# Acceptable value range: From 10 to 175
Distance Limit - Labs = 40
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
# Setting type: Single
# Default value: 125
# Acceptable value range: From 10 to 175
Distance Limit - Lighthouse = 125
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
# Setting type: Single
# Default value: 90
# Acceptable value range: From 10 to 175
Distance Limit - Reserve = 90
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
# Setting type: Single
# Default value: 85
# Acceptable value range: From 10 to 175
Distance Limit - GroundZero = 85
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
# Setting type: Single
# Default value: 130
# Acceptable value range: From 10 to 175
Distance Limit - Shoreline = 130
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
# Setting type: Single
# Default value: 120
# Acceptable value range: From 10 to 175
Distance Limit - Streets = 120
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
# Setting type: Single
# Default value: 150
# Acceptable value range: From 10 to 175
Distance Limit - Woods = 150
[3. Scav Settings]
## How many open slots before hard cap to stop spawning additional scavs.
## Ex..If 3, and map cap is 23 - will stop spawning scavs at 20 total.
## This allows PMC waves if enabled to fill the remaining spots.
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 0 to 10
Scav Soft Cap = 3
## How likely a scav spawning later in the raid is a Player Scav.
# Setting type: Int32
# Default value: 20
# Acceptable value range: From 0 to 100
PScav Chance = 20
## How many scavs can spawn in any one zone (excluding Factory/Ground Zero).
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 0 to 15
Zone Cap = 2
## Enables hotzones around maps, more common or quest areas are considered hotzones.
# Setting type: Boolean
# Default value: false
Hotzones = false
## How many scavs can spawn in a hotzone, if you enable hotzones (excluding Factory/Ground Zero).
# Setting type: Int32
# Default value: 4
# Acceptable value range: From 0 to 15
Hotzone Cap = 4
## How likely a scav is to spawn in a hotzone (excluding Factory/Ground Zero).
# Setting type: Int32
# Default value: 20
# Acceptable value range: From 0 to 100
Hotzone Chance = 20
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
## Setting this too high will cause Scavs to fail to spawn.
# Setting type: Single
# Default value: 45
# Acceptable value range: From 5 to 50
Distance Limit - Customs = 45
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
## Setting this too high will cause Scavs to fail to spawn.
# Setting type: Single
# Default value: 30
# Acceptable value range: From 5 to 50
Distance Limit - Factory = 30
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
## Setting this too high will cause Scavs to fail to spawn.
# Setting type: Single
# Default value: 45
# Acceptable value range: From 1 to 50
Distance Limit - Interchange = 45
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
## Setting this too high will cause Scavs to fail to spawn.
# Setting type: Single
# Default value: 40
# Acceptable value range: From 1 to 50
Distance Limit - Labs = 40
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
## Setting this too high will cause Scavs to fail to spawn.
# Setting type: Single
# Default value: 45
# Acceptable value range: From 1 to 50
Distance Limit - Lighthouse = 45
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
## Setting this too high will cause Scavs to fail to spawn.
# Setting type: Single
# Default value: 45
# Acceptable value range: From 1 to 50
Distance Limit - Reserve = 45
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
## Setting this too high will cause Scavs to fail to spawn.
# Setting type: Single
# Default value: 45
# Acceptable value range: From 1 to 50
Distance Limit - GroundZero = 45
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
## Setting this too high will cause Scavs to fail to spawn.
# Setting type: Single
# Default value: 45
# Acceptable value range: From 1 to 50
Distance Limit - Shoreline = 45
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
## Setting this too high will cause Scavs to fail to spawn.
# Setting type: Single
# Default value: 45
# Acceptable value range: From 1 to 50
Distance Limit - Streets = 45
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
## Setting this too high will cause Scavs to fail to spawn.
# Setting type: Single
# Default value: 45
# Acceptable value range: From 1 to 50
Distance Limit - Woods = 45

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## Settings file was created by plugin Configuration Manager v18.4
## Plugin GUID: com.bepis.bepinex.configurationmanager
[Filtering]
# Setting type: Boolean
# Default value: false
Show advanced = false
# Setting type: Boolean
# Default value: true
Show keybinds = true
# Setting type: Boolean
# Default value: true
Show settings = true
[General]
## The shortcut used to toggle the config manager window on and off.
## The key can be overridden by a game-specific plugin if necessary, in that case this setting is ignored.
# Setting type: KeyboardShortcut
# Default value: F1
Show config manager = F1
## Show section title for plugins with only one section
# Setting type: Boolean
# Default value: false
Hide single sections = false
## If set to true plugins will be collapsed when opening the configuration manager window
# Setting type: Boolean
# Default value: true
Plugin collapsed default = true

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## Settings file was created by plugin EFN: Station Refuelling v1.1
## Plugin GUID: com.efn.stationrefuelling
[]
## Chance (in %) for the fuel pump to be active.
# Setting type: Int32
# Default value: 35
# Acceptable value range: From 0 to 100
Fuel Pump Spawn Chance = 35

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## Settings file was created by plugin Fika.Core v2.0.7
## Plugin GUID: com.fika.core
[Advanced]
## Show official version instead of Fika version.
# Setting type: Boolean
# Default value: false
Show Official Version = false
## Enables developer features
# Setting type: Boolean
# Default value: false
Developer Mode = false
## Stops AI from spawning
# Setting type: Boolean
# Default value: false
No AI = false
## Stops loot from spawning
## Speeds up loading for debugging
# Setting type: Boolean
# Default value: false
No Loot = false
## What priority loading other players (and AI as a client) uses.
## Might not have a huge effect.
# Setting type: ELoadPriority
# Default value: Low
# Acceptable values: Low, Medium, High
Player Load Priority = Low
## Max amount of bundles loading in parallel.
## Increase if you take a long time to load bots as a client.
##
## Default game value is 1 but has been increased to remedy the base game issue where bundles load too slow
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 1 to 10
Max Bundle Lock = 5
[Coop]
## Always tick the box to use the Headless Client if available
# Setting type: Boolean
# Default value: false
Auto Use Headless = true
## Enable custom notifications when a player dies, extracts, kills a boss, etc.
# Setting type: Boolean
# Default value: true
Show Feed = true
## Automatically extracts after the extraction countdown. As a host, this will only work if there are no clients connected.
# Setting type: Boolean
# Default value: false
Auto Extract = false
## Whether to show the extract message after dying/extracting.
# Setting type: Boolean
# Default value: true
Show Extract Message = true
## The key used to extract from the raid.
# Setting type: KeyboardShortcut
# Default value: F8
Extract Key = F8
## Whether to show the extract message after dying/extracting.
# Setting type: Boolean
# Default value: true
Show In-Game Player List = true
## Toggle to enable chat in game. Cannot be change mid raid.
# Setting type: Boolean
# Default value: false
Enable Chat = false
## The key used to open the chat window.
# Setting type: KeyboardShortcut
# Default value: RightControl
Chat Key = RightControl
## If the online players menu should be shown in the menu.
# Setting type: Boolean
# Default value: true
Enable Online Players = false
## The scale of the window that displays online players. Only change if it looks out of proportion.
##
## Requires a refresh of the main menu to take effect.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.5 to 1.5
Online Players Scale = 1
[Coop | Debug]
## Button used to toggle free camera.
# Setting type: KeyboardShortcut
# Default value: F9
Free Camera Button = F9
## If we should allow spectating bots if all players are dead/extracted.
# Setting type: Boolean
# Default value: true
Allow Spectating Bots = true
## If free camera should use AZERTY keys for input.
# Setting type: Boolean
# Default value: false
AZERTY Mode = false
## If the free camera should move only along the vertical axis like a drone.
# Setting type: Boolean
# Default value: false
Drone Mode = false
## Keybind Overlay
# Setting type: Boolean
# Default value: true
Keybind Overlay = true
[Coop | Name Plates]
## Disabled by server host
# Setting type: Boolean
# Default value: true
Show Player Name Plates = true
## Completely hides the health bar.
# Setting type: Boolean
# Default value: false
Hide Health Bar = false
## Shows health in % amount instead of using the bar.
# Setting type: Boolean
# Default value: false
Show HP% instead of bar = false
## If status effects should be displayed below the health bar.
# Setting type: Boolean
# Default value: true
Show Effects = true
## Shows the player faction icon next to the HP bar.
# Setting type: Boolean
# Default value: true
Show Player Faction Icon = true
## Hides the name plate when viewing through PiP scopes.
# Setting type: Boolean
# Default value: true
Hide Name Plate in Optic = true
## If name plate location should be displayed using the PiP optic camera.
# Setting type: Boolean
# Default value: true
Name Plates Use Optic Zoom = true
## Decreases the opacity of the name plates when not looking at a player.
# Setting type: Boolean
# Default value: true
Decrease Opacity In Peripheral = true
## Size of the name plates.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.5 to 1.5
Name Plate Scale = 1
## The opacity of the name plates when aiming down sights.
# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0.1 to 1
Opacity in ADS = 0.75
## The maximum distance at which name plates will become invisible, starts to fade at half the input value.
# Setting type: Single
# Default value: 500
# Acceptable value range: From 10 to 1000
Max Distance to Show = 500
## The minimum opacity of the name plates.
# Setting type: Single
# Default value: 0.1
# Acceptable value range: From 0 to 1
Minimum Opacity = 0.1
## Use occlusion to hide the name plate when the player is out of sight.
# Setting type: Boolean
# Default value: false
Use Occlusion = false
## The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.
# Setting type: Color
# Default value: 00FF00FF
Full Health Color = 00FF00FF
## The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.
# Setting type: Color
# Default value: FF0000FF
Low Health Color = FF0000FF
## The color of the text above the name plate.
# Setting type: Color
# Default value: FFFFFFFF
Name Plate Text Color = FFFFFFFF
[Coop | Pinging]
## Toggle Ping System. If enabled you can receive and send pings by pressing the ping key.
# Setting type: Boolean
# Default value: true
Ping System = true
## Button used to send pings.
# Setting type: KeyboardShortcut
# Default value: Semicolon
Ping Button = Semicolon
## The color of your pings when displayed for other players.
# Setting type: Color
# Default value: FFFFFFFF
Ping Color = FFFFFFFF
## The multiplier of the ping size.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 2
Ping Size = 1
## How long pings should be displayed.
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 2 to 10
Ping Time = 3
## Plays the pointing animation automatically when pinging. Can interfere with gameplay.
# Setting type: Boolean
# Default value: false
Play Ping Animation = false
## If pings should be displayed while aiming down an optics scope.
# Setting type: Boolean
# Default value: false
Show Ping During Optics = false
## If ping location should be displayed using the PiP optic camera.
# Setting type: Boolean
# Default value: true
Ping Use Optic Zoom = true
## If ping size should scale with distance from player.
# Setting type: Boolean
# Default value: true
Ping Scale With Distance = true
## The minimum opacity of pings when looking straight at them.
# Setting type: Single
# Default value: 0.05
# Acceptable value range: From 0 to 0.5
Ping Minimum Opacity = 0.05
## Shows the range from your player to the ping if enabled.
# Setting type: Boolean
# Default value: false
Show Ping Range = false
## The audio that plays on ping
# Setting type: EPingSound
# Default value: SubQuestComplete
# Acceptable values: SubQuestComplete, InsuranceInsured, ButtonClick, ButtonHover, InsuranceItemInsured, MenuButtonBottom, ErrorMessage, InspectWindow, InspectWindowClose, MenuEscape
Ping Sound = SubQuestComplete
[Coop | Quest Sharing]
## Disabled by server host
# Setting type: EQuestSharingTypes
# Default value: All
# Acceptable values: None, Kills, Item, Location, PlaceBeacon, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Quest Types = All
## Disabled by server host
# Setting type: Boolean
# Default value: true
Show Notifications = true
## Disabled by server host
# Setting type: Boolean
# Default value: false
Easy Kill Conditions = false
## Disabled by server host
# Setting type: Boolean
# Default value: false
Shared Kill Experience = false
## Disabled by server host
# Setting type: Boolean
# Default value: false
Shared Boss Experience = false
[Gameplay]
## Disables metabolism on bots, preventing them from dying from loss of energy/hydration during long raids.
# Setting type: Boolean
# Default value: false
Disable Bot Metabolism = false
[Hidden]
## Last loaded version of Fika
# Setting type: String
# Default value: 0
Last Version = 0
[Network]
## Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable.
# Setting type: String
# Default value:
Force IP =
## Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.
# Setting type: String
# Default value: 0.0.0.0
# Acceptable values: Disabled, 0.0.0.0, 192.168.0.184, 192.168.56.1
Force Bind IP = 0.0.0.0
## Port to use for UDP gameplay packets.
# Setting type: UInt16
# Default value: 25565
# Acceptable value range: From 0 to 65535
UDP Port = 25565
## Attempt to open ports using UPnP. Useful if you cannot open ports yourself but the router supports UPnP.
# Setting type: Boolean
# Default value: false
Use UPnP = false
## Use NAT punching when hosting a raid. Only works with fullcone NAT type routers and requires NatPunchServer to be running on the SPT server. UPnP, Force IP and Force Bind IP are disabled with this mode.
# Setting type: Boolean
# Default value: false
Use NAT Punching = false
## How long it takes for a connection to be considered dropped if no packets are received.
# Setting type: Int32
# Default value: 30
# Acceptable value range: From 5 to 60
Connection Timeout = 30
## How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)
## This only affects the host and will be synchronized to all clients.
## Amount is per second:
## Low = 10
## Medium = 20
## High = 30
##
## Recommended to leave at no higher than Medium as the gains are insignificant after.
# Setting type: ESendRate
# Default value: Medium
# Acceptable values: Low, Medium, High
Send Rate = Medium
## If VOIP will be enabled when you are hosting.
# Setting type: Boolean
# Default value: false
Allow VOIP = false

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## Settings file was created by plugin Janky-HollywoodFX v1.8.0
## Plugin GUID: com.janky.hollywoodfx
[00. General]
## Use a preset template for the HFX settings. Requires restarting the game to ensure all the settings take effect.
# Setting type: String
# Default value:
Load Template (RESTART) =
[01. Impact Effects]
## Scales the size of impact effects.
# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0.1 to 5
Impact Effect Size v1 = 0.75
## Toggles special impact effects for tracer rounds.
# Setting type: Boolean
# Default value: true
Enable Tracer Round Impacts = true
[02. Explosion FX]
## Adjusts the density of fireballs. Large values may have a performance impact
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Fireball Density = 1
## Adjusts the density of debris and sparks. Large values may have a performance impact
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Debris Density = 1
## Adjusts the density of debris and sparks. Large values may have a performance impact
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Smoke Density (CPU HEAVY) = 1
## Adjusts the density of debris and sparks. Large values may have a performance impact
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Sparks Density (CPU HEAVY) = 1
## Adjusts the density of debris and sparks. Large values may have a performance impact
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Dust Density (CPU HEAVY) = 1
## Adjusts the resolution and fidelity of confinement detection and other aspects of explosions. Lower values are less CPU intensive.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 1
Compute Fidelity (RESTART) = 1
[03. Muzzle Blast Effects]
## Toggles new muzzle blast effects.
# Setting type: Boolean
# Default value: true
Enable Muzzle Effects (RESTART) = true
## Adjusts the size of the muzzle flame jets.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Muzzle Jet Size = 1
## Adjusts the size of the muzzle sparks.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Muzzle Sparks Size = 1
## Adjusts the amount of muzzle sparks generated.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 10
Muzzle Sparks Emission Rate (RESTART) = 1
## Adjusts the size of the muzzle smoke.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Muzzle Smoke Size = 1
## Adjusts the amount of muzzle smoke generated. If you are looking to hotbox with some scavs, set it to 3 or something.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 10
Muzzle Smoke Emission Rate (RESTART) = 1
## Toggles shadow casting for muzzle lights.
# Setting type: Boolean
# Default value: true
Enable Muzzle Light Shadow (RESTART) = true
[04. Ambient Battle Effects (RESTART)]
## Scales the intensity of battle blur from concussion and suppression effects.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Battle Blur Intensity = 1
## Toggles concussion screen effects.
# Setting type: Boolean
# Default value: true
Enable Concussion FX = true
## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Concussion Duration = 1
## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Concussion Range = 1
## Toggles suppression screen effects.
# Setting type: Boolean
# Default value: true
Enable Suppression FX = true
## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Suppression Duration = 1
## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Suppression Range = 1
## Ambient battle effects are simulated in this range around the player, even if not immediately visible. Helps create ambience from bot fights.
# Setting type: Single
# Default value: 25
# Acceptable value range: From 0 to 250
Forced Simulation Range = 25
## Adjusts the density of ambient effects. The bigger this number, the denser the smoke, debris, glitter etc...
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 5
Ambient Effect Emission Rate = 1
## Scales the internal limits on the number of active particles. Since there are different limits for different components, this scales everything proportionally.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 5
Ambient Effect Particle Limit = 1
## Scales the internal lifetime of particles. Since there are different limits for different components, this scales everything proportionally.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 5
Ambient Effect Particle Lifetime = 1
[05. Gore Emission (RESTART)]
## Toggles whether gore effects are rendered at all. When toggled off, only the default BSG blood effects will show.
# Setting type: Boolean
# Default value: true
Enable Gore Effects = true
## Adjusts the quantity of mists & puffs of blood.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Blood Mist Emission Rate = 1
## Adjusts the quantity of fine blood spray particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 5
Blood Spray Emission Rate = 0.5
## Adjusts the quantity of particles open wound bleeding effects on live targets. Above 2 gets quite CPU heavy.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Bleed Emission Rate = 1
## Adjusts the quantity of the blood squirt particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 5
Squirt Emission Rate = 0.5
## Adjusts the quantity of particles in finisher effects. Reduce if you get stutters. Above 0.5 gets quite CPU heavy.
# Setting type: Single
# Default value: 0.3
# Acceptable value range: From 0 to 5
Finisher Emission Rate = 0.3
[06. Gore Size]
## Adjusts the size of blood mists/puffs.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Mist Size = 1
## Adjusts the size of fine blood sprays.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Spray Size = 1
## Adjusts the size of open wound bleeding on live targets.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Bleed Drop Size = 1
## Adjusts the size of blood sqquibs.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Squib Size = 1
## Adjusts the size of the blood squirts.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Squirt Size = 1
## Adjusts the size of the gore generated by finisher shots.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Finisher Gore Size = 1
[07. Gore Decals]
## Toggles the new blood splashes appearing on bodies. If toggled off, you'll get the barely visible EFT default wound effects. Philistine.
# Setting type: Boolean
# Default value: true
Wound Decals on Bodies = true
## Adjusts the size of the wound decals that appear on bodies.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Wound Decal Size = 1
## Toggles the new blood splashes appearing on the environment for penetrating hits. If toggled off, you'll get the shonky EFT defaults. Philistine.
# Setting type: Boolean
# Default value: true
Blood Splatter on Environment = true
## Adjusts the size of the blood splatters on the environment.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Blood Splatter Decal Size = 1
[08. Ragdoll Effects (DISABLED BY VISCERAL COMBAT)]
## Toggles whether ragdoll effects will be enabled.
# Setting type: Boolean
# Default value: false
# Acceptable values: False
Enable Ragdoll Effects (RESTART) = false
## Adjusts the skeletal and joint characteristics of ragdolls for a more Cinematic (TM) experience.
# Setting type: Boolean
# Default value: true
# Acceptable values: False
Enable Cinematic Ragdolls (RESTART) = false
## Toggles the enemies dropping their weapon on death.
# Setting type: Boolean
# Default value: true
# Acceptable values: False
Drop Weapon on Death (RESTART) = false
## Multiplies the force that is applied to ragdolls when enemies die.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Ragdoll Force Multiplier = 1
[09. Miscellaneous Flotsam]
## Toggles whether to override the built-in decal limits. If you have this enabled in Visceral Combat, you can disable it here.
# Setting type: Boolean
# Default value: true
Enable Decal Limit Adjustment (RESTART) = true
## Adjusts the maximum number of decals that the game will render. The vanilla number is a puny 200.
# Setting type: Int32
# Default value: 2048
# Acceptable value range: From 1 to 2048
Decal Limits (RESTART) = 2048
## How long do spent shells stay on the ground before despawning (game default is 1 second).
# Setting type: Single
# Default value: 60
# Acceptable value range: From 0 to 3600
Spent Shells Lifetime (seconds) = 60
## Adjusts the size of spent shells multiplicatively (2 means 2x the size).
# Setting type: Single
# Default value: 1.5
# Acceptable value range: From 0 to 10
Spent Shells Size = 1.5
## Adjusts the velocity of the spent shells multiplicatively (2 means 2x the speed).
# Setting type: Single
# Default value: 1.5
# Acceptable value range: From 0 to 10
Shell Ejection Velocity = 1.5
## Toggles whether to enhance the spent shell physics, resulting in finer grained simulation of bouncing and rolling.
# Setting type: Boolean
# Default value: true
Enhanced Shell Physics (RESTART) = true
[10. Graphics]
## Positive values force higher quality effect textures at a distance, lower values force lower quality. Numbers above 4 can have *heavy*VRAM impact and cause stuttering.
# Setting type: Single
# Default value: 0
# Acceptable value range: From -5 to 10
Effect Quality Bias = 0
[11. Whimsy]
## Scales the overall kinetic energy, impulse, etc.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Bullet Kinetics Scaling = 1
## Nunc est Bibendum.
# Setting type: Boolean
# Default value: false
AcidPhantasm Michelin Man Mode = false
## Made you look.
# Setting type: Boolean
# Default value: false
Peen = false
[12. Debug]
## Duh. Requires restarting the game to take effect.
# Setting type: Boolean
# Default value: false
Enable Debug Logging (RESTART) = false

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## Settings file was created by plugin Kaeno-TraderScrolling v4.0.0
## Plugin GUID: com.kaeno.TraderScrolling
[Config]
## Adjusts scrolling speed when using mousewheel
# Setting type: Single
# Default value: 30
Scroll Wheel Speed = 30

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## Settings file was created by plugin FikaDynamicAI v1.0.0
## Plugin GUID: com.lacyway.fda
[Fika - Dynamic AI]
## The range at which AI will be disabled if no player is within said range.
# Setting type: Single
# Default value: 100
# Acceptable value range: From 50 to 1000
Dynamic AI Range = 1000
## How often DynamicAI should scan for the range from all players.
# Setting type: EDynamicAIRates
# Default value: Medium
# Acceptable values: Low, Medium, High
Dynamic AI Rate = Medium
## Whether Dynamic AI should ignore sniper scavs.
# Setting type: Boolean
# Default value: false
Ignore Sniper = true

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## Settings file was created by plugin HandsAreNotBusy v1.6.0
## Plugin GUID: com.lacyway.hanb
[Keybind]
## The key to reset the broken controller with.
# Setting type: KeyboardShortcut
# Default value: End
Reset Key = End

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## Settings file was created by plugin PlayerEncumbranceBar v1.2.2
## Plugin GUID: com.mpstark.PlayerEncumbranceBar
[1. General]
## If text for each tick mark breakpoint should be displayed
# Setting type: Boolean
# Default value: true
Display Breakpoint Text = true

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## Settings file was created by plugin Visceral Combat v3.7.0
## Plugin GUID: com.servph.VisceralCombat
[Blood]
## Disables literally EVERYTHING for blood.
# Setting type: Boolean
# Default value: true
Blood Effects Enabled = true
[Blood | Performance]
## Maximum of BSG's Blood Decals that can be placed on the floor. Changes upon next Raid. Be careful with this value!!
# Setting type: Int32
# Default value: 2048
Maximum Ground Decals = 2048
[Blood | Splatters]
# Setting type: Single
# Default value: 1
Blood Splatter Size = 1
## Hides the old blood decals that stain the floor. Keeps the actual effect though.
# Setting type: Boolean
# Default value: false
Use Old Blood Decals = false
[Blood | Spurts]
# Setting type: Single
# Default value: 2
Bleed Maxmimum Time (Seconds) = 2
[Blood | Trails & Flows]
# Setting type: Boolean
# Default value: true
Arterial Spraying = true
# Setting type: Single
# Default value: 8
Arterial Spray Minimum Time (Seconds) = 8
# Setting type: Single
# Default value: 2
Arterial Spray Maxmimum Time (Seconds) = 2
[Combat | Visuals]
## Turns off Used Shell Casing Deletion
# Setting type: Boolean
# Default value: false
Infinite Shell Casing Lifetime = false
[Dismemberment]
## Disables literally EVERYTHING for dismemberment.
# Setting type: Boolean
# Default value: true
Dismemberment Enabled = true
[Physics | Item Physical Properties]
## If you are getting too much lag turn this off. But most capable PC's should run this fine. (Besides on SoT)
# Setting type: Boolean
# Default value: false
Item Physics = false
## Multiplier that determines the amount of force applied to physics objects.
# Setting type: Single
# Default value: 0.3
Item Force Intensity = 0.3
[Ragdolls | Character Properties]
# Setting type: Boolean
# Default value: true
Shoot off Helmets = true
# Setting type: Single
# Default value: 15
Helmet Knock Off Chance = 15
# Setting type: Single
# Default value: 1
Duration for anim swap = 1
# Setting type: Single
# Default value: 1
Duration for Mapping Weight swap = 1
# Setting type: Boolean
# Default value: true
Use Active Ragdolls = true
[Ragdolls | Performance]
# Setting type: Boolean
# Default value: true
Disable Active Ragdolls After Animation = true
# Setting type: Boolean
# Default value: false
Allow AI to Activate Ragdolls = false
# Setting type: Int32
# Default value: 50
Max Distance the Ragdolls can Activate at = 50
## Experiemental! May cause bodies to go be sent into ORBIT.
# Setting type: Int32
# Default value: 60
Ragdoll Sleep Time = 60
[Ragdolls | Ragdoll Phsyical Properties]
## How much force is applied to a shot. This is also dependent on caliber. Default is 85
# Setting type: Single
# Default value: 85
Bullet Intensity = 85
## How much force is applied to a grenade explosion. This is also dependent on caliber. Default is 190
# Setting type: Single
# Default value: 190
Grenade Intensity = 190
## Allows you to step on bodies. You can potentially get stuck on them once in awhile for brief moments. Turn this off if you do not like it.
# Setting type: Boolean
# Default value: false
Player Body Collision = false

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## Settings file was created by plugin utjan.PlantTimeModifier v1.4.0
## Plugin GUID: com.utjan.PlantTimeModifier
[Main Settings]
## Enable timer multipliers
# Setting type: Boolean
# Default value: true
Enable Mod = true
## Multiplies the duration when doing 'Repairing objective' task action. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 5
Repair objective Time Multiplier = 0.5
## Multiplies the duration when doing 'Hiding objective' task action. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 5
Hide objective Time Multiplier = 0.5
## Multiplies the time it takes to protect task objective. Like when placing a MS2000 marker. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 5
Protect objective Time Multiplier = 0.5
## Mutiplies the time it takes to disarm placed tripwires, having a multitool affects this further (If enabled). 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 5
Disarm tripwire Time Multiplier = 0.5
## Set to ignore/use the multitool modifier for disarming tripwires
# Setting type: Boolean
# Default value: true
Ignore multitool for disarm = true

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## Settings file was created by plugin SAIN v4.2.0
## Plugin GUID: me.sol.sain
[SAIN Editor]
## Opens the Editor on press
# Setting type: Boolean
# Default value: false
Open Editor = false
## The keyboard shortcut that toggles editor
# Setting type: KeyboardShortcut
# Default value: F6
Open Editor Shortcut = F6

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{
"README": "Dont change anything here unless you know exactly what you are doing. Changes here require game restart! Not all settings do what the name suggests.",
"SCAV_GROUPS_TOGETHER": false,
"DIST_NOT_TO_GROUP": 50.0,
"CAN_SHOOT_TO_HEAD": true,
"SOUND_DOOR_OPEN_METERS": 40.0,
"SOUND_DOOR_BREACH_METERS": 70.0,
"JUMP_SPREAD_DIST": 65.0,
"BASE_WALK_SPEREAD2": 65.0,
"GRENADE_PRECISION": 10,
"PRONE_POSE": 1.0,
"MOVE_COEF": 1.0,
"LOWER_POSE": 1.0,
"MAX_POSE": 1.0,
"FLARE_POWER": 1.75,
"FLARE_TIME": 2.5,
"SHOOT_TO_CHANGE_RND_PART_DELTA": 2.0
}

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{
"Name": "Basmach",
"WildSpawnType": "followerBoarClose1",
"DifficultyModifier": 0.55,
"Settings": {
"easy": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PRECISION_SPEED_COEF": 1.0,
"ACCURACY_SPEED_COEF": 1.0
},
"Core": {
"VisibleAngle": 120.0,
"VisibleDistance": 150.0,
"GainSightCoef": 0.2,
"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": false,
"AimForHead": false,
"AimForHeadChance": 1.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": false,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.01
},
"Hearing": {},
"Lay": {},
"Look": {
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"STRAFE_SPEED": 0.55,
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
},
"normal": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PRECISION_SPEED_COEF": 1.0,
"ACCURACY_SPEED_COEF": 1.0
},
"Core": {
"VisibleAngle": 150.0,
"VisibleDistance": 225.0,
"GainSightCoef": 0.2,
"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": false,
"AimForHead": false,
"AimForHeadChance": 10.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.01
},
"Hearing": {},
"Lay": {},
"Look": {
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"STRAFE_SPEED": 0.75,
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
},
"hard": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PRECISION_SPEED_COEF": 1.0,
"ACCURACY_SPEED_COEF": 1.0
},
"Core": {
"VisibleAngle": 170.0,
"VisibleDistance": 250.0,
"GainSightCoef": 0.2,
"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": false,
"AimForHead": false,
"AimForHeadChance": 33.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.01
},
"Hearing": {},
"Lay": {},
"Look": {
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"STRAFE_SPEED": 0.8,
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
},
"impossible": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PRECISION_SPEED_COEF": 1.0,
"ACCURACY_SPEED_COEF": 1.0
},
"Core": {
"VisibleAngle": 180.0,
"VisibleDistance": 275.0,
"GainSightCoef": 0.2,
"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": false,
"AimForHead": false,
"AimForHeadChance": 50.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.01
},
"Hearing": {},
"Lay": {},
"Look": {
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"STRAFE_SPEED": 1.0,
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
}
}
}

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@ -0,0 +1,415 @@
{
"Name": "Bear",
"WildSpawnType": "pmcBEAR",
"DifficultyModifier": 1.0,
"Settings": {
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},
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"CanGrenade": true
},
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"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": false,
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"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
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},
"Boss": {
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},
"Change": {},
"Grenade": {
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"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
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"GrenadePrecision": 0.1
},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
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"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"BotTaunts": true,
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"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
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"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"FireratMulti": 1.5,
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
},
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},
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},
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"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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},
"Boss": {
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},
"Change": {},
"Grenade": {
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"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
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},
"Hearing": {},
"Lay": {},
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"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"CanTalk": true,
"BotTaunts": true,
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"SquadLeadTalkFreq": 3.0,
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"MinExtractPercentage": 5.0
},
"Move": {
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"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"FireratMulti": 1.5,
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
},
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"HearingDistanceCoef": 1.0,
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},
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"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"AimForHead": false,
"AimForHeadChance": 33.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 50.0,
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"MAX_AIMING_UPGRADE_BY_TIME": 0.2,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
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"MAX_AIM_TIME": 1.15,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
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"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
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},
"Change": {},
"Grenade": {
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"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
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},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
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},
"Mind": {
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"BotTaunts": true,
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"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
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},
"Move": {
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"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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}
},
"impossible": {
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},
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"HearingDistanceMulti": 1.0,
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},
"Aiming": {
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},
"Boss": {
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},
"Change": {},
"Grenade": {
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"TimeSinceSeenBeforeThrow": 4.0,
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"ThrowGrenadeFrequency_MAX": 10.0,
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},
"Hearing": {},
"Lay": {},
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"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
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},
"Mind": {
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},
"Move": {
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"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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},
"Shoot": {
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"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "BigPipe",
"WildSpawnType": "followerBigPipe",
"DifficultyModifier": 1.0,
"Settings": {
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"GainSightCoef": 1.0,
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"HearingDistanceCoef": 1.0,
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"ACCURACY_SPEED_COEF": 1.0
},
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"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
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"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 0.3,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
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},
"Boss": {
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},
"Change": {},
"Grenade": {
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"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
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"GrenadePrecision": 0.05
},
"Hearing": {},
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},
"Mind": {
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},
"Move": {
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"JUMP_TOGGLE": true,
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"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
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},
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}
},
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},
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},
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},
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},
"Change": {},
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},
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},
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},
"Move": {
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"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
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}
},
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},
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"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"FasterCQBReactions": true,
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"DIST_TO_SHOOT_NO_OFFSET": 3.0,
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"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
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"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
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},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.05
},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
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"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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},
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"VAULT_UNSTUCK_TOGGLE": true
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},
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},
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},
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},
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},
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},
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "BirdEye",
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Bloodhound",
"WildSpawnType": "arenaFighterEvent",
"DifficultyModifier": 0.66,
"Settings": {
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},
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},
"Boss": {
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},
"Change": {},
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},
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},
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},
"Move": {
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},
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}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Crazy Scav Event",
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},
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},
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},
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},
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},
"Move": {
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"PRONE_SUPPRESS_TOGGLE": true,
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},
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Cultist Priest",
"WildSpawnType": "sectantPriest",
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},
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},
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}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Cultist",
"WildSpawnType": "sectantWarrior",
"DifficultyModifier": 0.7,
"Settings": {
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},
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},
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},
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},
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},
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},
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},
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},
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"TimeSinceSeenBeforeThrow": 4.0,
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},
"Hearing": {},
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},
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}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Gluhar Guard Assault",
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},
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},
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},
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}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Gluhar Guard Scout",
"WildSpawnType": "followerGluharScout",
"DifficultyModifier": 0.55,
"Settings": {
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},
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},
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},
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},
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},
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},
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},
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"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
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"MinFriendlyDistance": 8.0,
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"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
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},
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},
"Move": {
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"LEAN_TOGGLE": true,
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"VAULT_UNSTUCK_TOGGLE": true
},
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},
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}
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}
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},
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},
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},
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},
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},
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Gluhar Guard Security",
"WildSpawnType": "followerGluharSecurity",
"DifficultyModifier": 0.55,
"Settings": {
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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"VAULT_UNSTUCK_TOGGLE": true
},
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},
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}
},
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},
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},
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"FasterCQBReactions": true,
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"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
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"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
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"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
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},
"Change": {},
"Grenade": {
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"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
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"GrenadePrecision": 0.01
},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
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},
"Mind": {
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"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
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"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
},
"impossible": {
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"ACCURACY_SPEED_COEF": 1.0
},
"Core": {
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"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"AimForHeadChance": 50.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
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},
"Change": {},
"Grenade": {
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"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
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"GrenadePrecision": 0.01
},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
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"SquadMemberTalkFreq": 3.0,
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"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
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"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Gluhar Guard Snipe",
"WildSpawnType": "followerGluharSnipe",
"DifficultyModifier": 0.55,
"Settings": {
"easy": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
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"ACCURACY_SPEED_COEF": 1.0
},
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"VisibleDistance": 150.0,
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"AccuratySpeed": 0.3,
"ScatteringPerMeter": 0.05,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"AimForHead": false,
"AimForHeadChance": 1.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": false,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
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"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.2
},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"STRAFE_SPEED": 0.55,
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
},
"normal": {
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"ScatteringCoef": 1.0,
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"PRECISION_SPEED_COEF": 1.0,
"ACCURACY_SPEED_COEF": 1.0
},
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"AccuratySpeed": 0.3,
"ScatteringPerMeter": 0.05,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"AimForHeadChance": 10.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
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"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.2
},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
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"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
},
"hard": {
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"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PRECISION_SPEED_COEF": 1.0,
"ACCURACY_SPEED_COEF": 1.0
},
"Core": {
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"VisibleDistance": 250.0,
"GainSightCoef": 0.2,
"AccuratySpeed": 0.3,
"ScatteringPerMeter": 0.05,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"AimForHead": false,
"AimForHeadChance": 33.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.2
},
"Hearing": {},
"Lay": {},
"Look": {
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
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"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
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"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"STRAFE_SPEED": 0.8,
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
},
"impossible": {
"Difficulty": {
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"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
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"PRECISION_SPEED_COEF": 1.0,
"ACCURACY_SPEED_COEF": 1.0
},
"Core": {
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"VisibleDistance": 275.0,
"GainSightCoef": 0.2,
"AccuratySpeed": 0.3,
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"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"AimForHead": false,
"AimForHeadChance": 50.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
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"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
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"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.2
},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
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"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
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"SuppressionResistance": 0.0,
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"CanTalk": true,
"BotTaunts": true,
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},
"Move": {
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"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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},
"Shoot": {
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"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Gluhar",
"WildSpawnType": "bossGluhar",
"DifficultyModifier": 0.75,
"Settings": {
"easy": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PRECISION_SPEED_COEF": 1.0,
"ACCURACY_SPEED_COEF": 1.0
},
"Core": {
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"GainSightCoef": 0.2,
"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
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"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"AimForHead": false,
"AimForHeadChance": 1.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": false,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.01
},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
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"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"MaxExtractPercentage": 30.0,
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},
"Move": {
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"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
},
"normal": {
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"ACCURACY_SPEED_COEF": 1.0
},
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"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
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"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
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},
"Change": {},
"Grenade": {
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"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
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},
"Hearing": {},
"Lay": {},
"Look": {
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"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
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},
"Mind": {
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"CanTalk": true,
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},
"Move": {
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"LEAN_TOGGLE": true,
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"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
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},
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}
},
"hard": {
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},
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"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
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"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"AimForHead": false,
"AimForHeadChance": 33.0,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
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"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"CAN_THROW_STRAIGHT_CONTACT": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.01
},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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},
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},
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},
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},
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},
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},
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},
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Gus",
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"Settings": {
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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"PRONE_SUPPRESS_TOGGLE": true,
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},
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
}
}
}
}

View File

@ -0,0 +1,415 @@
{
"Name": "Kaban Guard",
"WildSpawnType": "followerBoar",
"DifficultyModifier": 0.55,
"Settings": {
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},
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},
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},
"Boss": {
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},
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},
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},
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},
"Move": {
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},
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},
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}
},
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},
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},
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},
"Move": {
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"LEAN_TOGGLE": true,
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"JUMP_TOGGLE": true,
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"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
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},
"Shoot": {
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}
},
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},
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},
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"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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},
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},
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},
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},
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},
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"VAULT_TOGGLE": true,
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},
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},
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}
},
"impossible": {
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},
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},
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},
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},
"Hearing": {},