## Settings file was created by plugin Janky-HollywoodFX v1.8.0 ## Plugin GUID: com.janky.hollywoodfx [00. General] ## Use a preset template for the HFX settings. Requires restarting the game to ensure all the settings take effect. # Setting type: String # Default value: Load Template (RESTART) = [01. Impact Effects] ## Scales the size of impact effects. # Setting type: Single # Default value: 0.75 # Acceptable value range: From 0.1 to 5 Impact Effect Size v1 = 0.75 ## Toggles special impact effects for tracer rounds. # Setting type: Boolean # Default value: true Enable Tracer Round Impacts = true [02. Explosion FX] ## Adjusts the density of fireballs. Large values may have a performance impact # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Fireball Density = 1 ## Adjusts the density of debris and sparks. Large values may have a performance impact # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Debris Density = 1 ## Adjusts the density of debris and sparks. Large values may have a performance impact # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Smoke Density (CPU HEAVY) = 1 ## Adjusts the density of debris and sparks. Large values may have a performance impact # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Sparks Density (CPU HEAVY) = 1 ## Adjusts the density of debris and sparks. Large values may have a performance impact # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Dust Density (CPU HEAVY) = 1 ## Adjusts the resolution and fidelity of confinement detection and other aspects of explosions. Lower values are less CPU intensive. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 1 Compute Fidelity (RESTART) = 1 [03. Muzzle Blast Effects] ## Toggles new muzzle blast effects. # Setting type: Boolean # Default value: true Enable Muzzle Effects (RESTART) = true ## Adjusts the size of the muzzle flame jets. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Muzzle Jet Size = 1 ## Adjusts the size of the muzzle sparks. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Muzzle Sparks Size = 1 ## Adjusts the amount of muzzle sparks generated. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 10 Muzzle Sparks Emission Rate (RESTART) = 1 ## Adjusts the size of the muzzle smoke. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Muzzle Smoke Size = 1 ## Adjusts the amount of muzzle smoke generated. If you are looking to hotbox with some scavs, set it to 3 or something. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 10 Muzzle Smoke Emission Rate (RESTART) = 1 ## Toggles shadow casting for muzzle lights. # Setting type: Boolean # Default value: true Enable Muzzle Light Shadow (RESTART) = true [04. Ambient Battle Effects (RESTART)] ## Scales the intensity of battle blur from concussion and suppression effects. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Battle Blur Intensity = 1 ## Toggles concussion screen effects. # Setting type: Boolean # Default value: true Enable Concussion FX = true ## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Concussion Duration = 1 ## Scales the range of concussion effects. Larger numbers will cause concussion from further away. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Concussion Range = 1 ## Toggles suppression screen effects. # Setting type: Boolean # Default value: true Enable Suppression FX = true ## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Suppression Duration = 1 ## Scales the range of concussion effects. Larger numbers will cause concussion from further away. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Suppression Range = 1 ## Ambient battle effects are simulated in this range around the player, even if not immediately visible. Helps create ambience from bot fights. # Setting type: Single # Default value: 25 # Acceptable value range: From 0 to 250 Forced Simulation Range = 25 ## Adjusts the density of ambient effects. The bigger this number, the denser the smoke, debris, glitter etc... # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Ambient Effect Emission Rate = 1 ## Scales the internal limits on the number of active particles. Since there are different limits for different components, this scales everything proportionally. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Ambient Effect Particle Limit = 1 ## Scales the internal lifetime of particles. Since there are different limits for different components, this scales everything proportionally. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Ambient Effect Particle Lifetime = 1 [05. Gore Emission (RESTART)] ## Toggles whether gore effects are rendered at all. When toggled off, only the default BSG blood effects will show. # Setting type: Boolean # Default value: true Enable Gore Effects = true ## Adjusts the quantity of mists & puffs of blood. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 5 Blood Mist Emission Rate = 1 ## Adjusts the quantity of fine blood spray particles. Reduce if you get stutters. Above 1 gets quite CPU heavy. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 5 Blood Spray Emission Rate = 0.5 ## Adjusts the quantity of particles open wound bleeding effects on live targets. Above 2 gets quite CPU heavy. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 5 Bleed Emission Rate = 1 ## Adjusts the quantity of the blood squirt particles. Reduce if you get stutters. Above 1 gets quite CPU heavy. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 5 Squirt Emission Rate = 0.5 ## Adjusts the quantity of particles in finisher effects. Reduce if you get stutters. Above 0.5 gets quite CPU heavy. # Setting type: Single # Default value: 0.3 # Acceptable value range: From 0 to 5 Finisher Emission Rate = 0.3 [06. Gore Size] ## Adjusts the size of blood mists/puffs. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 5 Mist Size = 1 ## Adjusts the size of fine blood sprays. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 5 Spray Size = 1 ## Adjusts the size of open wound bleeding on live targets. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 5 Bleed Drop Size = 1 ## Adjusts the size of blood sqquibs. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 5 Squib Size = 1 ## Adjusts the size of the blood squirts. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 5 Squirt Size = 1 ## Adjusts the size of the gore generated by finisher shots. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 5 Finisher Gore Size = 1 [07. Gore Decals] ## Toggles the new blood splashes appearing on bodies. If toggled off, you'll get the barely visible EFT default wound effects. Philistine. # Setting type: Boolean # Default value: true Wound Decals on Bodies = true ## Adjusts the size of the wound decals that appear on bodies. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 5 Wound Decal Size = 1 ## Toggles the new blood splashes appearing on the environment for penetrating hits. If toggled off, you'll get the shonky EFT defaults. Philistine. # Setting type: Boolean # Default value: true Blood Splatter on Environment = true ## Adjusts the size of the blood splatters on the environment. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 5 Blood Splatter Decal Size = 1 [08. Ragdoll Effects (DISABLED BY VISCERAL COMBAT)] ## Toggles whether ragdoll effects will be enabled. # Setting type: Boolean # Default value: false # Acceptable values: False Enable Ragdoll Effects (RESTART) = false ## Adjusts the skeletal and joint characteristics of ragdolls for a more Cinematic (TM) experience. # Setting type: Boolean # Default value: true # Acceptable values: False Enable Cinematic Ragdolls (RESTART) = false ## Toggles the enemies dropping their weapon on death. # Setting type: Boolean # Default value: true # Acceptable values: False Drop Weapon on Death (RESTART) = false ## Multiplies the force that is applied to ragdolls when enemies die. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 100 Ragdoll Force Multiplier = 1 [09. Miscellaneous Flotsam] ## Toggles whether to override the built-in decal limits. If you have this enabled in Visceral Combat, you can disable it here. # Setting type: Boolean # Default value: true Enable Decal Limit Adjustment (RESTART) = true ## Adjusts the maximum number of decals that the game will render. The vanilla number is a puny 200. # Setting type: Int32 # Default value: 2048 # Acceptable value range: From 1 to 2048 Decal Limits (RESTART) = 2048 ## How long do spent shells stay on the ground before despawning (game default is 1 second). # Setting type: Single # Default value: 60 # Acceptable value range: From 0 to 3600 Spent Shells Lifetime (seconds) = 60 ## Adjusts the size of spent shells multiplicatively (2 means 2x the size). # Setting type: Single # Default value: 1.5 # Acceptable value range: From 0 to 10 Spent Shells Size = 1.5 ## Adjusts the velocity of the spent shells multiplicatively (2 means 2x the speed). # Setting type: Single # Default value: 1.5 # Acceptable value range: From 0 to 10 Shell Ejection Velocity = 1.5 ## Toggles whether to enhance the spent shell physics, resulting in finer grained simulation of bouncing and rolling. # Setting type: Boolean # Default value: true Enhanced Shell Physics (RESTART) = true [10. Graphics] ## Positive values force higher quality effect textures at a distance, lower values force lower quality. Numbers above 4 can have *heavy*VRAM impact and cause stuttering. # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 10 Effect Quality Bias = 0 [11. Whimsy] ## Scales the overall kinetic energy, impulse, etc. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Bullet Kinetics Scaling = 1 ## Nunc est Bibendum. # Setting type: Boolean # Default value: false AcidPhantasm Michelin Man Mode = false ## Made you look. # Setting type: Boolean # Default value: false Peen = false [12. Debug] ## Duh. Requires restarting the game to take effect. # Setting type: Boolean # Default value: false Enable Debug Logging (RESTART) = false