## Settings file was created by plugin Janky-HollywoodGraphics v1.1.0 ## Plugin GUID: com.janky.hollywoodgraphics [00. General] ## Use a preset template for the settings. Requires restarting the game to ensure all the settings take effect. # Setting type: String # Default value: Load Template (RESTART) = [01. Ambient Occlusion] ## Override the default AO settings # Setting type: Boolean # Default value: true AO Override = true ## Overall ambient occlusion intensity. # Setting type: Single # Default value: 1.5 # Acceptable value range: From 0 to 2 AO Intensity = 1.5 ## The distance outside which occluders are ignored. # Setting type: Single # Default value: 1.46 # Acceptable value range: From 0 to 2 AO Radius = 1.46 ## This value allows to scale up the ambient occlusion values. # Setting type: Single # Default value: 0.05 # Acceptable value range: From 0 to 10 AO Bias = 0.05 ## Toggles whether offscreen samples contribute to the AO. # Setting type: Boolean # Default value: true AO Offscreen Enabled = true ## The amount of AO offscreen samples are contributing. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 1 AO Offscreen Influence = 1 ## Toggles color bleeding. Duh. # Setting type: Boolean # Default value: true AO Color Bleed Enabled = true ## Scales the contribution of the color bleeding samples. # Setting type: Single # Default value: 0.75 # Acceptable value range: From 0 to 1 AO Color Bleed Saturation = 0.75 ## Use masking on emissive pixels # Setting type: Single # Default value: 3.2 # Acceptable value range: From 0 to 32 AO Color Bleed Albedo Mult = 3.2 [02. Lights] ## Toggles whether the ambient light colors are overridden. # Setting type: Boolean # Default value: true Ambient Light Override = true ## The color of the ambient light. The W field defines the timeline is roughly like this: 0h -> 0.31, 6h -> 0.46, 12h -> 0.9, 18h - 0.76. # Setting type: Vector4 # Default value: {"x":0.3499999940395355,"y":0.4000000059604645,"z":0.5,"w":0.3199999928474426} Ambient Light Color 1 = {"x":0.3499999940395355,"y":0.4000000059604645,"z":0.5,"w":0.3199999928474426} ## The color of the ambient light. The W field defines the timeline is roughly like this: 0h -> 0.31, 6h -> 0.46, 12h -> 0.9, 18h - 0.76. # Setting type: Vector4 # Default value: {"x":0.125,"y":0.05999999865889549,"z":0.03999999910593033,"w":0.44999998807907107} Ambient Light Color 2 = {"x":0.12999999523162843,"y":0.05999999865889549,"z":0.03999999910593033,"w":0.44999998807907107} ## The color of the ambient light. The W field defines the timeline is roughly like this: 0h -> 0.31, 6h -> 0.46, 12h -> 0.9, 18h - 0.76. # Setting type: Vector4 # Default value: {"x":0.6899999976158142,"y":0.5,"z":0.3100000023841858,"w":0.550000011920929} Ambient Light Color 3 = {"x":0.6899999976158142,"y":0.5,"z":0.3100000023841858,"w":0.550000011920929} ## The color of the ambient light. The W field defines the timeline is roughly like this: 0h -> 0.31, 6h -> 0.46, 12h -> 0.9, 18h - 0.76. # Setting type: Vector4 # Default value: {"x":1.0,"y":0.75,"z":0.5,"w":0.6499999761581421} Ambient Light Color 4 = {"x":1.0,"y":0.75,"z":0.5,"w":0.6499999761581421} ## The color of the ambient light. The W field defines the timeline is roughly like this: 0h -> 0.31, 6h -> 0.46, 12h -> 0.9, 18h - 0.76. # Setting type: Vector4 # Default value: {"x":1.0,"y":0.8999999761581421,"z":0.800000011920929,"w":1.0} Ambient Light Color 5 = {"x":1.0,"y":0.8999999761581421,"z":0.800000011920929,"w":1.0} ## Makes the environmental light flares more prominent and appropriate. # Setting type: Boolean # Default value: true Env. Light Flares Changes (RESTART) = true ## Adjusts the intensity of environment light lens flares. Yes, I identify as a Hasselblad H6D-400C camera, thank you. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Env. Light Flare Intensity (RESTART) = 1 ## Adjusts the size of environment light lens flares. Yes, I identify as a Hasselblad H6D-400C camera, thank you. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Env. Light Flare Size (RESTART) = 1 [03. Bloom v1] ## Controls the overall intensity of the bloom effect. # Setting type: Single # Default value: 0.2 # Acceptable value range: From 0 to 1 Master Bloom Intensity = 0.2 ## Bloom intensity of the dark colors range. # Setting type: Single # Default value: -0.98 # Acceptable value range: From -3 to 3 Bloom Curve Dark = -0.98 ## Bloom intensity of the mid colors range. # Setting type: Single # Default value: 0.6 # Acceptable value range: From -3 to 3 Bloom Curve Mid = 0.6 ## Bloom intensity of the bright colors range. # Setting type: Single # Default value: 0.75 # Acceptable value range: From -3 to 3 Bloom Curve Bright = 0.75 ## Bloom intensity of the bright colors range. # Setting type: Single # Default value: 0.6 # Acceptable value range: From -3 to 3 Bloom Curve Highlight = 0.6 ## Enables lens dust effect. # Setting type: Boolean # Default value: true Use Lens Dust = true ## Controls the intensity of the lens dust effect. # Setting type: Single # Default value: 0.3 # Acceptable value range: From 0 to 5 Lens Dust Amount = 0.3 ## Texture to use for the lens dust effect. # Setting type: String # Default value: LensDust4A.png Lens Dust Texture = LensDust4A.png ## Controls the intensity of lens bloom. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 5 Lens Bloom Scale = 0.5 ## Enables anamorphic lens flare effects. # Setting type: Boolean # Default value: true Use Anamorphic Flare = true ## Controls the intensity of anamorphic flares. # Setting type: Single # Default value: 2 # Acceptable value range: From 0 to 5 Anamorphic Flare Intensity = 2 ## Scaling factor for anamorphic flares. # Setting type: Single # Default value: 1.5 # Acceptable value range: From 0 to 20 Anamorphic Flare Size = 1.5 ## Number of blur passes for anamorphic flares. # Setting type: Int32 # Default value: 4 # Acceptable value range: From 1 to 5 Anamorphic Flare Blur Passes = 4 ## Enables star-shaped lens flare effects. # Setting type: Boolean # Default value: true Use Star Flare = true ## Controls the intensity of star flares. # Setting type: Single # Default value: 1.5 # Acceptable value range: From 0 to 5 Star Flare Intensity = 1.5 ## Scaling factor for star flares. # Setting type: Single # Default value: 3 # Acceptable value range: From 0 to 20 Star Flare Size = 3 ## Number of blur passes for star flares. # Setting type: Int32 # Default value: 2 # Acceptable value range: From 1 to 5 Star Flare Blur Passes = 2 [04. General] ## Fix the cursed glowing fog during overcast sunrises/sunsets. # Setting type: Boolean # Default value: true Fix Cursed Fog (RESTART) = true ## Does what it says on the tin. # Setting type: Boolean # Default value: true Reduce Indoor Fog = true ## Decreases the fog level by the specified quantity. # Setting type: Single # Default value: -5 # Acceptable value range: From -50 to 10 Indoor Fog Reduction = -5 ## Apply a tonemap preset. # Setting type: String # Default value: Tonemap Preset = [04. Map: Customs] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false Customs Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 4 # Acceptable value range: From 1 to 20 Customs LOD Bias = 4 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 2.5 # Acceptable value range: From 0.5 to 10 Customs Detail Cull = 2.5 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 2 # Acceptable value range: From 0.5 to 5 Customs Detail Density = 2 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true Customs Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 Customs Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 Customs Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":20.0,"y":0.0,"z":20.0} Customs Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} Customs Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true Customs Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.2 # Acceptable value range: From 0 to 1 Customs Fog Height Falloff v1 = 0.2 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: 0 # Acceptable value range: From -100 to 20 Customs Fog Zero Level v1 = 0 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Customs Bloom Mult = 1 [04. Map: Default] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false Default Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 4 # Acceptable value range: From 1 to 20 Default LOD Bias = 4 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 10 Default Detail Cull = 1 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 5 Default Detail Density = 1 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true Default Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 Default Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 Default Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":20.0,"y":0.0,"z":20.0} Default Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} Default Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true Default Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.125 # Acceptable value range: From 0 to 1 Default Fog Height Falloff v1 = 0.125 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: 0 # Acceptable value range: From -100 to 20 Default Fog Zero Level v1 = 0 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Default Bloom Mult = 1 [04. Map: FactoryDay] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false FactoryDay Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 10 # Acceptable value range: From 1 to 20 FactoryDay LOD Bias = 10 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 10 FactoryDay Detail Cull = 1 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 5 FactoryDay Detail Density = 1 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true FactoryDay Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 FactoryDay Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 FactoryDay Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":25.0,"y":0.0,"z":20.0} FactoryDay Primary Tonemap = {"x":25.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} FactoryDay Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true FactoryDay Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.125 # Acceptable value range: From 0 to 1 FactoryDay Fog Height Falloff v1 = 0.125 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: 0 # Acceptable value range: From -100 to 20 FactoryDay Fog Zero Level v1 = 0 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 2 # Acceptable value range: From 0.1 to 5 FactoryDay Bloom Mult = 2 [04. Map: FactoryNight] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false FactoryNight Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 10 # Acceptable value range: From 1 to 20 FactoryNight LOD Bias = 10 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 10 FactoryNight Detail Cull = 1 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 5 FactoryNight Detail Density = 1 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true FactoryNight Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 FactoryNight Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 FactoryNight Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":25.0,"y":0.0,"z":20.0} FactoryNight Primary Tonemap = {"x":25.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} FactoryNight Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true FactoryNight Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.125 # Acceptable value range: From 0 to 1 FactoryNight Fog Height Falloff v1 = 0.125 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: 0 # Acceptable value range: From -100 to 20 FactoryNight Fog Zero Level v1 = 0 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 FactoryNight Bloom Mult = 1 [04. Map: GroundZero] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false GroundZero Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 4 # Acceptable value range: From 1 to 20 GroundZero LOD Bias = 4 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 2.5 # Acceptable value range: From 0.5 to 10 GroundZero Detail Cull = 2.5 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 2 # Acceptable value range: From 0.5 to 5 GroundZero Detail Density = 2 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true GroundZero Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 GroundZero Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 GroundZero Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":20.0,"y":0.0,"z":20.0} GroundZero Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} GroundZero Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true GroundZero Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.1 # Acceptable value range: From 0 to 1 GroundZero Fog Height Falloff v1 = 0.1 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: -100 # Acceptable value range: From -100 to 20 GroundZero Fog Zero Level v1 = -100 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 GroundZero Bloom Mult = 1 [04. Map: Interchange] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false Interchange Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 4 # Acceptable value range: From 1 to 20 Interchange LOD Bias = 4 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 2.5 # Acceptable value range: From 0.5 to 10 Interchange Detail Cull = 2.5 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 2 # Acceptable value range: From 0.5 to 5 Interchange Detail Density = 2 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true Interchange Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 Interchange Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 Interchange Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":20.0,"y":0.0,"z":20.0} Interchange Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} Interchange Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true Interchange Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.125 # Acceptable value range: From 0 to 1 Interchange Fog Height Falloff v1 = 0.125 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: 5 # Acceptable value range: From -100 to 20 Interchange Fog Zero Level v1 = 5 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Interchange Bloom Mult = 1 [04. Map: Laboratory] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false Laboratory Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 4 # Acceptable value range: From 1 to 20 Laboratory LOD Bias = 4 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 10 Laboratory Detail Cull = 1 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 5 Laboratory Detail Density = 1 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true Laboratory Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 Laboratory Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 Laboratory Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":20.0,"y":0.0,"z":20.0} Laboratory Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} Laboratory Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true Laboratory Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.125 # Acceptable value range: From 0 to 1 Laboratory Fog Height Falloff v1 = 0.125 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: 0 # Acceptable value range: From -100 to 20 Laboratory Fog Zero Level v1 = 0 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Laboratory Bloom Mult = 1 [04. Map: Lighthouse] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false Lighthouse Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 4 # Acceptable value range: From 1 to 20 Lighthouse LOD Bias = 4 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 2.5 # Acceptable value range: From 0.5 to 10 Lighthouse Detail Cull = 2.5 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 2 # Acceptable value range: From 0.5 to 5 Lighthouse Detail Density = 2 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true Lighthouse Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 Lighthouse Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 Lighthouse Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":20.0,"y":0.0,"z":20.0} Lighthouse Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} Lighthouse Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true Lighthouse Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.125 # Acceptable value range: From 0 to 1 Lighthouse Fog Height Falloff v1 = 0.125 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: 5 # Acceptable value range: From -100 to 20 Lighthouse Fog Zero Level v1 = 5 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Lighthouse Bloom Mult = 1 [04. Map: Reserve] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false Reserve Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 4 # Acceptable value range: From 1 to 20 Reserve LOD Bias = 4 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 2.5 # Acceptable value range: From 0.5 to 10 Reserve Detail Cull = 2.5 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 2 # Acceptable value range: From 0.5 to 5 Reserve Detail Density = 2 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true Reserve Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 Reserve Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 Reserve Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":20.0,"y":0.0,"z":20.0} Reserve Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} Reserve Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true Reserve Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.125 # Acceptable value range: From 0 to 1 Reserve Fog Height Falloff v1 = 0.125 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: 0 # Acceptable value range: From -100 to 20 Reserve Fog Zero Level v1 = 0 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Reserve Bloom Mult = 1 [04. Map: Shoreline] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false Shoreline Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 4 # Acceptable value range: From 1 to 20 Shoreline LOD Bias = 4 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 2.5 # Acceptable value range: From 0.5 to 10 Shoreline Detail Cull = 2.5 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 2 # Acceptable value range: From 0.5 to 5 Shoreline Detail Density = 2 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true Shoreline Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 Shoreline Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 Shoreline Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":20.0,"y":0.0,"z":20.0} Shoreline Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} Shoreline Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true Shoreline Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.1 # Acceptable value range: From 0 to 1 Shoreline Fog Height Falloff v1 = 0.1 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: 20 # Acceptable value range: From -100 to 20 Shoreline Fog Zero Level v1 = 20 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Shoreline Bloom Mult = 1 [04. Map: Streets] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false Streets Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 4 # Acceptable value range: From 1 to 20 Streets LOD Bias = 4 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 10 Streets Detail Cull = 1 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 5 Streets Detail Density = 1 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true Streets Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 Streets Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 Streets Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":20.0,"y":0.0,"z":20.0} Streets Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} Streets Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true Streets Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.1 # Acceptable value range: From 0 to 1 Streets Fog Height Falloff v1 = 0.1 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: -100 # Acceptable value range: From -100 to 20 Streets Fog Zero Level v1 = -100 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Streets Bloom Mult = 1 [04. Map: Woods] ## Toggles whether the LOD settings should be overridden at all. # Setting type: Boolean # Default value: false Woods Enable LOD = false ## Adjust the LOD bias in a wider range than what the game allows. # Setting type: Single # Default value: 4 # Acceptable value range: From 1 to 20 Woods LOD Bias = 4 ## Scales the maximum visible distance for detail like rocks, debris and foliage. # Setting type: Single # Default value: 2.5 # Acceptable value range: From 0.5 to 10 Woods Detail Cull = 2.5 ## Scales the density of detail like rocks, debris and foliage. # Setting type: Single # Default value: 2 # Acceptable value range: From 0.5 to 5 Woods Detail Density = 2 ## Toggles overriding the tonemap. # Setting type: Boolean # Default value: true Woods Enable Tonemap = true ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -5 to 5 Woods Brightness = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Single # Default value: 0 # Acceptable value range: From -15 to 15 Woods Contrast = 0 ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":20.0,"y":0.0,"z":20.0} Woods Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0} ## The default camera position offset relative to the first person view (in meters). # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} Woods Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0} ## Toggles overriding the fog behavior. # Setting type: Boolean # Default value: true Woods Enable Fog Tuning = true ## Falloff adjustment for fog at max fogginess. # Setting type: Single # Default value: 0.125 # Acceptable value range: From 0 to 1 Woods Fog Height Falloff v1 = 0.125 ## Zero-level adjustment for fog at max fogginess. # Setting type: Single # Default value: 20 # Acceptable value range: From -100 to 20 Woods Fog Zero Level v1 = 20 ## Multiplies the baseline bloom intensity. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 5 Woods Bloom Mult = 1 [99. Debug] ## Duh. Requires restarting the game to take effect. # Setting type: Boolean # Default value: false Enable Debug Logging (RESTART) = false