{ "Name": "Chad", "Description": "An aggressive player. Typically wearing high tier equipment, and is more aggressive than usual.", "Assignment": { "Enabled": true, "CanBeRandomlyAssigned": true, "RandomlyAssignedChance": 8.0, "MinLevel": 0.0, "MaxLevel": 100.0, "PowerLevelScaleStart": 100.0, "PowerLevelScaleEnd": 400.0, "InverseScale": false, "PowerLevelMin": 100.0, "PowerLevelMax": 1000.0, "MaxChanceIfMeetRequirements": 80.0, "AllowedTypes": [ "pmcUSEC", "pmcBEAR" ] }, "Behavior": { "General": { "AggressionMultiplier": 1.0, "KickOpenAllDoors": false, "DOGFIGHT_PATH_DIST_START": 10.0, "DOGFIGHT_TIMESINCESEEN_START": 1.0, "DOGFIGHT_PATH_DIST_END": 15.0, "DOGFIGHT_TIMESINCESEEN_END": 8.0, "HoldGroundBaseTime": 1.5, "HoldGroundMinRandom": 0.75, "HoldGroundMaxRandom": 1.5, "SuppressionResistance": 0.0, "TARGET_SUPPRESS_TOGGLE": true, "TARGET_SUPPRESS_DIST": 3.0, "TARGET_SUPPRESS_DIST_MAX": 12.0, "MAX_TARGET_SUPPRESS_ANGLE": 45.0, "TimeSinceSeenToSuppress": 3.0, "TimeSinceShotAtToSuppress": 12.0, "TimeSinceShotToSuppress": 12.0, "ENEMYSNIPER_ALWAYS_SPRINT_COVER": true, "ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true, "ENEMYSNIPER_DISTANCE": 85.0, "ENEMYSNIPER_DISTANCE_END": 75.0 }, "Search": { "WillSearchForEnemy": true, "WillSearchFromAudio": true, "HeardFromPeaceBehavior": "Freeze", "WillChaseDistantGunshots": true, "AudioStraightDistanceToIgnore": 100.0, "SearchBaseTime": 16.0, "SearchWaitMultiplier": 1.0, "SprintWhileSearchChance": 60.0, "Sneaky": false, "SneakySpeed": 0.0, "SneakyPose": 0.0, "SlowAtCorners": false }, "Rush": { "CanRushEnemyReloadHeal": true, "CanJumpCorners": false, "JumpCornerChance": 0.0, "CanBunnyHop": false, "BunnyHopChance": 0.0 }, "Cover": { "CanShiftCoverPosition": true, "ShiftCoverTimeMultiplier": 1.0, "MoveToCoverNoEnemySpeed": 1.0, "MoveToCoverNoEnemyPose": 1.0, "MoveToCoverHasEnemySpeed": 1.0, "MoveToCoverHasEnemyPose": 1.0 }, "Talk": { "CanTaunt": true, "FrequentTaunt": true, "ConstantTaunt": false, "CanRespondToEnemyVoice": false, "TauntFrequency": 20.0, "TauntChance": 60.0, "TauntMaxDistance": 50.0, "CanFakeDeathRare": false, "FakeDeathChance": 0.0, "CanBegForLife": false } }, "Difficulty": { "VisibleDistCoef": 1.0, "GainSightCoef": 1.0, "ScatteringCoef": 1.0, "HearingDistanceCoef": 1.0, "AggressionCoef": 1.0, "PRECISION_SPEED_COEF": 1.0, "ACCURACY_SPEED_COEF": 1.0 } }