{ "Name": "SnappingTurtle", "Description": "A player who finds the balance between rat and chad, yin and yang. Will rat you out but can spring out at any moment.", "Assignment": { "Enabled": true, "CanBeRandomlyAssigned": true, "RandomlyAssignedChance": 1.0, "MinLevel": 15.0, "MaxLevel": 100.0, "PowerLevelScaleStart": 150.0, "PowerLevelScaleEnd": 500.0, "InverseScale": false, "PowerLevelMin": 150.0, "PowerLevelMax": 1000.0, "MaxChanceIfMeetRequirements": 30.0, "AllowedTypes": [ "pmcUSEC", "pmcBEAR" ] }, "Behavior": { "General": { "AggressionMultiplier": 1.0, "KickOpenAllDoors": false, "DOGFIGHT_PATH_DIST_START": 10.0, "DOGFIGHT_TIMESINCESEEN_START": 1.0, "DOGFIGHT_PATH_DIST_END": 15.0, "DOGFIGHT_TIMESINCESEEN_END": 8.0, "HoldGroundBaseTime": 1.5, "HoldGroundMinRandom": 0.8, "HoldGroundMaxRandom": 1.2, "SuppressionResistance": 0.0, "TARGET_SUPPRESS_TOGGLE": false, "TARGET_SUPPRESS_DIST": 3.0, "TARGET_SUPPRESS_DIST_MAX": 12.0, "MAX_TARGET_SUPPRESS_ANGLE": 45.0, "TimeSinceSeenToSuppress": 3.0, "TimeSinceShotAtToSuppress": 12.0, "TimeSinceShotToSuppress": 12.0, "ENEMYSNIPER_ALWAYS_SPRINT_COVER": true, "ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true, "ENEMYSNIPER_DISTANCE": 85.0, "ENEMYSNIPER_DISTANCE_END": 75.0 }, "Search": { "WillSearchForEnemy": true, "WillSearchFromAudio": true, "HeardFromPeaceBehavior": "Freeze", "WillChaseDistantGunshots": false, "AudioStraightDistanceToIgnore": 100.0, "SearchBaseTime": 90.0, "SearchWaitMultiplier": 3.0, "SprintWhileSearchChance": 40.0, "Sneaky": true, "SneakySpeed": 0.33, "SneakyPose": 1.0, "SlowAtCorners": true }, "Rush": { "CanRushEnemyReloadHeal": true, "CanJumpCorners": true, "JumpCornerChance": 100.0, "CanBunnyHop": true, "BunnyHopChance": 20.0 }, "Cover": { "CanShiftCoverPosition": true, "ShiftCoverTimeMultiplier": 2.0, "MoveToCoverNoEnemySpeed": 1.0, "MoveToCoverNoEnemyPose": 1.0, "MoveToCoverHasEnemySpeed": 1.0, "MoveToCoverHasEnemyPose": 1.0 }, "Talk": { "CanTaunt": true, "FrequentTaunt": false, "ConstantTaunt": false, "CanRespondToEnemyVoice": false, "TauntFrequency": 15.0, "TauntChance": 50.0, "TauntMaxDistance": 70.0, "CanFakeDeathRare": true, "FakeDeathChance": 10.0, "CanBegForLife": false } }, "Difficulty": { "VisibleDistCoef": 1.0, "GainSightCoef": 1.0, "ScatteringCoef": 1.0, "HearingDistanceCoef": 1.0, "AggressionCoef": 1.0, "PRECISION_SPEED_COEF": 1.0, "ACCURACY_SPEED_COEF": 1.0 } }