## Settings file was created by plugin LootingBots v1.4.0 ## Plugin GUID: me.skwizzy.lootingbots [Loot Finder] ## Enables corpse looting for the selected bot types # Setting type: BotType # Default value: Scav, Pmc, PlayerScav, Raider # Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) Enable corpse looting = Scav, Pmc, PlayerScav, Raider ## When scanning for loot, corpses will be ignored if they are not visible by the bot # Setting type: Boolean # Default value: false Enable corpse line of sight check = true ## Distance (in meters) a bot is able to detect a corpse # Setting type: Single # Default value: 75 Detect corpse distance = 75 ## Enables container looting for the selected bot types # Setting type: BotType # Default value: Scav, Pmc, PlayerScav, Raider # Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) Enable container looting = Scav, Pmc, PlayerScav, Raider ## When scanning for loot, containers will be ignored if they are not visible by the bot # Setting type: Boolean # Default value: false Enable container line of sight check = true ## Distance (in meters) a bot is able to detect a container # Setting type: Single # Default value: 75 Detect container distance = 100 ## Enables loose item looting for the selected bot types # Setting type: BotType # Default value: Scav, Pmc, PlayerScav, Raider # Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) Enable loose item looting = Scav, Pmc, PlayerScav, Raider ## When scanning for loot, loose items will be ignored if they are not visible by the bot # Setting type: Boolean # Default value: false Enable item line of sight check = true ## Distance (in meters) a bot is able to detect an item # Setting type: Single # Default value: 75 Detect item distance = 75 ## Enable different levels of log messages to show in the logs # Setting type: LogLevel # Default value: Error # Acceptable values: None, Error, Warning, Info, Debug, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) Debug: Log Levels = Error ## Enable different levels of log messages specific to the mod interop methods # Setting type: LogLevel # Default value: Error # Acceptable values: None, Error, Warning, Info, Debug, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) Debug: Interop Log Levels = Error ## Filters new log entries only showing logs for the number of the bot specified. A value of 0 denotes no filter # Setting type: Int32 # Default value: 0 Debug: Filter logs on bot = 0 ## Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move). # Setting type: Boolean # Default value: false Debug: Show navigation points = false [Loot Finder (Timing)] ## Amount of seconds a bot will wait to start their first loot scan after spawning into raid. # Setting type: Single # Default value: 6 Delay after spawn = 6 ## The amount of seconds the bot will wait until triggering another loot scan # Setting type: Single # Default value: 10 Loot scan interval = 10 ## Amount of milliseconds a bot will wait after taking an item into their inventory before attempting to loot another item. Simulates the amount of time it takes for a player to look through loot decide to take something. # Setting type: Int32 # Default value: 500 Delay after taking item (ms) = 500 ## Adds a delay before looting an item to simulate the time it takes for a bot to "uncover (examine)" an item when searching containers, items and corpses. The delay is calculated using the ExamineTime of an object and the AttentionExamineTime of the bot. # Setting type: Boolean # Default value: true Enable examine time = true [Loot Settings] ## When enabled, bots will always try to close a container after they have finished looting. If the bot is inturrupted while looting, the container may remain open. # Setting type: Boolean # Default value: true Bots always close containers = true ## Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started # Setting type: Boolean # Default value: false Use flea market prices = false ## Calculate weapon value by looking up each attachement. More accurate than just looking at the base weapon template but a slightly more expensive check # Setting type: Boolean # Default value: true Calculate weapon value from attachments = true ## Allows bots to take the attachments off of a weapon if they are not able to pick the weapon up into their inventory # Setting type: Boolean # Default value: true Allow weapon attachment stripping = true ## PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold # Setting type: Single # Default value: 12000 PMC: Min loot value threshold = 12000 ## PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold # Setting type: Single # Default value: 0 PMC: Max loot value threshold = 0 ## The equipment a PMC bot is able to equip during raid # Setting type: CanEquipEquipmentType # Default value: All # Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) PMC: Allowed gear to equip = All ## The equipment a PMC bot is able to place in their backpack/rig # Setting type: EquipmentType # Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag # Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) PMC: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag ## All non-PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold # Setting type: Single # Default value: 5000 Scav: Min loot value threshold = 5000 ## All non-PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold # Setting type: Single # Default value: 0 Scav: Max loot value threshold = 0 ## The equipment a non-PMC bot is able to equip during raid # Setting type: CanEquipEquipmentType # Default value: All # Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) Scav: Allowed gear to equip = All ## The equipment a non-PMC bot is able to place in their backpack/rig # Setting type: EquipmentType # Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag # Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) Scav: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag ## Enables logs for the item apprasier that calcualtes the weapon values # Setting type: LogLevel # Default value: Error # Acceptable values: None, Error, Warning, Info, Debug, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) Debug: Item Appraiser Log Levels = Error [Performance] ## Limits the amount of bots that are able to simultaneously run looting logic. A value of 0 represents no limit # Setting type: Int32 # Default value: 20 Maximum looting bots = 14 ## Any bot farther than the specified distance in meters will not run any looting logic. A value of 0 represents no limit # Setting type: Int32 # Default value: 0 Limit looting by distance to player = 0