{ "Name": "Coward", "Description": "A player who is more passive and afraid than usual. Will never seek out enemies and will hide in a closet until the scary thing goes away.", "Assignment": { "Enabled": true, "CanBeRandomlyAssigned": true, "RandomlyAssignedChance": 5.0, "MinLevel": 0.0, "MaxLevel": 100.0, "PowerLevelScaleStart": 0.0, "PowerLevelScaleEnd": 250.0, "InverseScale": true, "PowerLevelMin": 0.0, "PowerLevelMax": 250.0, "MaxChanceIfMeetRequirements": 30.0, "AllowedTypes": [ "assault", "assaultGroup", "crazyAssaultEvent", "pmcUSEC", "pmcBEAR", "cursedAssault", "bossKnight", "followerBigPipe", "followerBirdEye", "arenaFighterEvent", "sectantPriest", "sectantWarrior", "bossKilla", "bossPartisan", "bossBully", "followerBully", "bossKojaniy", "followerKojaniy", "bossTagilla", "followerTagilla", "bossSanitar", "followerSanitar", "bossGluhar", "followerGluharSnipe", "followerGluharScout", "followerGluharSecurity", "followerGluharAssault", "bossBoar", "followerBoar", "followerBoarClose1", "followerBoarClose2", "bossBoarSniper", "bossKolontay", "followerKolontayAssault", "followerKolontaySecurity" ] }, "Behavior": { "General": { "AggressionMultiplier": 1.0, "KickOpenAllDoors": false, "HoldGroundBaseTime": 0.25, "HoldGroundMinRandom": 0.75, "HoldGroundMaxRandom": 1.5, "SuppressionResistance": 0.0 }, "Search": { "WillSearchForEnemy": false, "WillSearchFromAudio": false, "HeardFromPeaceBehavior": "Freeze", "WillChaseDistantGunshots": false, "AudioStraightDistanceToIgnore": 125.0, "SearchBaseTime": 40.0, "SearchWaitMultiplier": 1.0, "SprintWhileSearchChance": 25.0, "Sneaky": false, "SneakySpeed": 1.0, "SneakyPose": 1.0, "SearchNoEnemySpeed": 1.0, "SearchNoEnemyPose": 1.0, "SearchHasEnemySpeed": 1.0, "SearchHasEnemyPose": 1.0 }, "Rush": { "CanRushEnemyReloadHeal": false, "CanJumpCorners": false, "JumpCornerChance": 60.0, "CanBunnyHop": false, "BunnyHopChance": 5.0 }, "Cover": { "CanShiftCoverPosition": false, "ShiftCoverTimeMultiplier": 1.0, "MoveToCoverNoEnemySpeed": 0.5, "MoveToCoverNoEnemyPose": 1.0, "MoveToCoverHasEnemySpeed": 0.5, "MoveToCoverHasEnemyPose": 0.5 }, "Talk": { "CanTaunt": false, "FrequentTaunt": false, "ConstantTaunt": false, "CanRespondToEnemyVoice": true, "TauntFrequency": 15.0, "TauntChance": 50.0, "TauntMaxDistance": 50.0, "CanFakeDeathRare": false, "FakeDeathChance": 2.0, "CanBegForLife": true } }, "Difficulty": { "VisibleDistCoef": 1.0, "GainSightCoef": 1.0, "ScatteringCoef": 1.0, "HearingDistanceCoef": 1.0, "AggressionCoef": 1.0, "PrecisionSpeedCoef": 1.0, "AccuracySpeedCoef": 1.0 } }