{
    "GamePanelHUDHit": "游戏屏幕面板击中",
    "Main Settings": "主设置",
    "Position Rotation Scale Settings": "位置旋转大小设置",
    "Hit Color Settings": "击中颜色设置",
    "Font Styles Settings": "字体样式设置",
    "Animation Speed Settings": "动画速度设置",
    "Distance Settings": "距离设置",
    "Draw Test Hit": "渲染测试击中",
    "Test Hit": "测试击中",
    "Hit HUD display": "命中显示",
    "Hit Damage HUD display": "命中伤害显示",
    "Hit Head Separate Color": "命中头部单独颜色",
    "Hit Direction": "命中方向",
    "Hit Anchored Position": "命中位置",
    "Hit Size Delta": "命中高度",
    "Hit Local Scale": "命中大小",
    "Hit Head Size Delta": "命中头部高度",
    "Hit Damage Anchored Position": "命中伤害位置",
    "Hit Damage Size Delta": "命中伤害高度",
    "Hit Damage Local Scale": "命中伤害大小",
    "Hit Rotation": "命中旋转",
    "Hit Left": "命中左侧",
    "When Hit Direction < -0.5 Active Hit Left": "当击中方向小于-0.5时激活击中左",
    "Hit Right": "命中右侧",
    "When Hit Direction > 0.5 Active Hit Right": "当击中方向小于-0.5时激活击中右",
    "Hit Active Speed": "命中激活速度",
    "Hit End Wait Speed": "命中结束等待速度",
    "Hit Dead Wait Speed": "命中死亡等待速度",
    "Damage": "伤害",
    "Armor Damage": "护甲伤害",
    "Dead": "死亡",
    "Head": "头部",
    "Damage Info": "伤害信息",
    "Armor Damage Info": "护甲伤害信息"
}