## Settings file was created by plugin Graphics v1.6.5 ## Plugin GUID: com.Amanda.Graphics [AmandsGraphics Cinematic] ## Motion Blur needs anti-aliasing set to TAA to work as intended # Setting type: EEnabledFeature # Default value: Off # Acceptable values: Off, On MotionBlur = Off # Setting type: Int32 # Default value: 10 MotionBlur SampleCount = 10 # Setting type: Single # Default value: 270 MotionBlur ShutterAngle = 270 # Setting type: EEnabledFeature # Default value: Off # Acceptable values: Off, On HBAO = On # Setting type: Single # Default value: 1 HBAO Intensity = 1 # Setting type: Single # Default value: 1.5 HBAO Saturation = 1.5 # Setting type: Single # Default value: 2 HBAO Albedo Multiplier = 2 ## High-Quality Color needs to be Enabled on Graphics Settings # Setting type: EDepthOfField # Default value: Off # Acceptable values: Off, On, HoldingBreathOnly SurroundDepthOfField = On ## DepthOfField will be enabled if the zoom is greater than or equal to this value # Setting type: Single # Default value: 2 # Acceptable value range: From 1 to 25 SurroundDOF OpticZoom = 2 ## The smaller the value is, the shallower the depth of field is # Setting type: Single # Default value: 5.6 # Acceptable value range: From 0.01 to 128 SurroundDOF Aperture = 5.6 ## Animation speed # Setting type: Single # Default value: 16 # Acceptable value range: From 0.1 to 32 SurroundDOF Speed = 16 ## The larger the value is, the shallower the depth of field is # Setting type: Single # Default value: 25 # Acceptable value range: From 0 to 100 SurroundDOF FocalLength = 25 ## The larger the value is, the shallower the depth of field is. Used by animation to determinate what's considered off # Setting type: Single # Default value: 4 # Acceptable value range: From 0 to 100 SurroundDOF FocalLength Off = 4 ## This setting determines the maximum radius of bokeh # Setting type: KernelSize # Default value: Medium # Acceptable values: Small, Medium, Large, VeryLarge DOF KernelSize = Medium ## High-Quality Color needs to be Enabled on Graphics Settings" # Setting type: EUIDepthOfField # Default value: Off # Acceptable values: Off, On UIDepthOfField = On ## Focus point distance # Setting type: Single # Default value: 0.2 # Acceptable value range: From 0.01 to 1 UIDOF Distance = 0.2 ## The smaller the value is, the shallower the depth of field is # Setting type: Single # Default value: 5.6 # Acceptable value range: From 0.01 to 128 UIDOF Aperture = 5.6 ## Animation speed # Setting type: Single # Default value: 4 # Acceptable value range: From 0.1 to 32 UIDOF Speed = 4 ## The larger the value is, the shallower the depth of field is # Setting type: Single # Default value: 25 # Acceptable value range: From 0 to 100 UIDOF FocalLength = 25 # Setting type: EWeaponDepthOfField # Default value: Off # Acceptable values: Off, On WeaponDepthOfField = On ## Animation speed # Setting type: Single # Default value: 6 # Acceptable value range: From 0.1 to 32 WeaponDOF Speed = 6 ## Max Blur Size # Setting type: Single # Default value: 2 # Acceptable value range: From 0.01 to 10 WeaponDOF Weapon Blur = 2 ## Max Blur Size when aiming with iron sights # Setting type: Single # Default value: 3 # Acceptable value range: From 0.01 to 10 WeaponDOF IronSight Blur = 3 ## Max Blur Size when aiming with sights # Setting type: Single # Default value: 4 # Acceptable value range: From 0.01 to 10 WeaponDOF Sight Blur = 4 ## Max Blur Size when aiming with sights # Setting type: Single # Default value: 4 # Acceptable value range: From 0.01 to 10 WeaponDOF NVG Blur = 4 # Setting type: Single # Default value: 25 # Acceptable value range: From 0.01 to 100 WeaponDOF Weapon FocalLength = 25 # Setting type: Single # Default value: 30 # Acceptable value range: From 0.01 to 100 WeaponDOF IronSight FocalLength = 30 # Setting type: Single # Default value: 90 # Acceptable value range: From 0.01 to 100 WeaponDOF Sight FocalLength = 90 # Setting type: Single # Default value: 100 # Acceptable value range: From 0.01 to 100 WeaponDOF NVG FocalLength = 100 # Setting type: Single # Default value: 0.25 # Acceptable value range: From 0.01 to 2 WeaponDOF Aperture = 0.25 # Setting type: BlurSampleCount # Default value: High # Acceptable values: Low, Medium, High WeaponDOF BlurSampleCount = High ## High-Quality Color needs to be Enabled on Graphics Settings" # Setting type: EDepthOfField # Default value: Off # Acceptable values: Off, On, HoldingBreathOnly OpticDepthOfField = Off ## OpticDepthOfField will be enabled if the zoom is greater than or equal to this value # Setting type: Single # Default value: 2 # Acceptable value range: From 1 to 25 OpticDOF OpticZoom = 2 ## The smaller the value is, the shallower the depth of field is at 1x zoom # Setting type: Single # Default value: 64 # Acceptable value range: From 0.01 to 128 OpticDOF Aperture 1x = 64 ## The smaller the value is, the shallower the depth of field is at 2x zoom # Setting type: Single # Default value: 32 # Acceptable value range: From 0.01 to 128 OpticDOF Aperture 2x = 32 ## The smaller the value is, the shallower the depth of field is at 4x zoom # Setting type: Single # Default value: 8 # Acceptable value range: From 0.01 to 128 OpticDOF Aperture 4x = 8 ## The smaller the value is, the shallower the depth of field is at 6x zoom and above # Setting type: Single # Default value: 5.6 # Acceptable value range: From 0.01 to 128 OpticDOF Aperture 6x = 5.6 ## Animation speed # Setting type: Single # Default value: 4 # Acceptable value range: From 0.1 to 32 OpticDOF Speed = 4 # Setting type: EOpticDOFFocalLengthMode # Default value: Math # Acceptable values: Math, FixedValue OpticDOF FocalLength Mode = Math # Setting type: Single # Default value: 100 # Acceptable value range: From 1 to 500 OpticDOF FocalLength = 100 ## This setting determines the maximum radius of bokeh # Setting type: KernelSize # Default value: Medium # Acceptable values: Small, Medium, Large, VeryLarge OpticDOF KernelSize = Medium ## Low: Simple LowPoly Raycast ## High: HighPoly Raycast and Target Detection ## Foliage: 2 Raycasts Targets have priority behind foliage # Setting type: ERaycastQuality # Default value: High # Acceptable values: Low, High, Foliage OpticDOF Raycast Quality = High ## Distance animation speed # Setting type: Single # Default value: 15 # Acceptable value range: From 0.1 to 25 OpticDOF Distance Speed = 15 ## The max distance the ray should check for collisions # Setting type: Single # Default value: 1000 # Acceptable value range: From 10 to 10000 OpticDOF Raycast Distance = 1000 ## Aiming distance window on spotted target in cm # Setting type: Single # Default value: 50 # Acceptable value range: From 0 to 200 OpticDOF Target Distance = 50 [AmandsGraphics Experimental] ## EXPERIMENTAL # Setting type: EEnabledFeature # Default value: On # Acceptable values: Off, On Flashlight = On ## Flashlights range multiplier # Setting type: Single # Default value: 2 # Acceptable value range: From 0.5 to 4 Flashlight Range = 2 ## Volumetric extinction coefficient # Setting type: Single # Default value: 0.2 # Acceptable value range: From 0.001 to 1 Flashlight ExtinctionCoef = 0.2 ## EXPERIMENTAL # Setting type: EEnabledFeature # Default value: On # Acceptable values: Off, On NVG = On # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic NVG Tonemap = Default # Setting type: Single # Default value: 1 # Acceptable value range: From 1 to 1.5 NVG AmbientContrast = 1 # Setting type: Single # Default value: 0.8 # Acceptable value range: From 0 to 2 NVG Noise Intensity = 0.8 ## Enables back all default color filters # Setting type: Boolean # Default value: false NVG Original Color = false ## Enables back the default sky color for NVG # Setting type: Single # Default value: 0.1 # Acceptable value range: From 0.001 to 1 NVG Original Sky Color = 0.1 # Setting type: Single # Default value: 1 # Acceptable value range: From 0.5 to 2 NVG Moon LightIntensity = 1 # Setting type: EEnabledFeature # Default value: Off # Acceptable values: Off, On Night AmbientLight = On # Setting type: Single # Default value: 1.1 # Acceptable value range: From 1.1 to 1.15 Night AmbientAmbientContrast = 1.1 # Setting type: EEnabledFeature # Default value: Off # Acceptable values: Off, On MysticalGlow = Off # Setting type: Single # Default value: 0.05 # Acceptable value range: From 0 to 0.1 MysticalGlow Intensity = 0.05 # Setting type: EEnabledFeature # Default value: Off # Acceptable values: Off, On HealthEffect Hit = On # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 2 ChromaticAberration = 0 # Setting type: Single # Default value: 1 ChromaticAberration Speed = 1 # Setting type: Single # Default value: 100 ChromaticAberration Power = 100 # Setting type: EEnabledFeature # Default value: Off # Acceptable values: Off, On HealthEffect Painkiller = On # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 2 Painkiller Saturation = 0.5 # Setting type: EEnabledFeature # Default value: Off # Acceptable values: Off, On HealthEffect Pain = On # Setting type: Single # Default value: 2 # Acceptable value range: From 0.25 to 3 SunMeshBrightness = 2 # Setting type: Single # Default value: 1 # Acceptable value range: From 0.1 to 2 SkyBrightness = 1 [AmandsGraphics Features] # Setting type: KeyboardShortcut # Default value: Insert GraphicsToggle = Insert ## Shift + Insert will toggle only the selected DebugMode feature # Setting type: EDebugMode # Default value: HBAO # Acceptable values: Flashlight, NVG, NVGOriginalColor, NightAmbientLight, HBAO, MysticalGlow, DefaultToACES, DefaultToFilmic, ACESToFilmic, useLut, CC_Vintage, CC_Sharpen, GlobalFog, ColorCorrectionCurves, LightsUseLinearIntensity, SunColor, SkyColor DebugMode = HBAO ## EXPERIMENTAL # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 1 Brightness = 0.3967136 # Setting type: EGlobalTonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic, PerMap Tonemap = ACES ## Enabling this will revert the mod changes # Setting type: Boolean # Default value: false Use BSG LUT = false # Setting type: Single # Default value: 0.5 Bloom Intensity = 1 ## Enabling this will revert the mod changes # Setting type: Boolean # Default value: false Use BSG CC_Vintage = false ## Enabling this will revert the mod changes # Setting type: Boolean # Default value: false Use BSG CC_Sharpen = false ## Enabling this will revert the mod changes # Setting type: Boolean # Default value: false Use BSG GlobalFog = false ## Enabling this will revert the mod changes # Setting type: Boolean # Default value: false Use BSG ColorCorrection = false # Setting type: Boolean # Default value: false LightsUseLinearIntensity = true # Setting type: Boolean # Default value: true SunColor = true # Setting type: Boolean # Default value: true SkyColor = true [AmandsGraphics LightColor] # Setting type: Vector4 # Default value: {"x":0.9098039269447327,"y":0.9411764740943909,"z":1.0,"w":0.0} Index0 = {"x":0.9100000262260437,"y":0.9399999976158142,"z":1.0,"w":0.0} # Setting type: Vector4 # Default value: {"x":0.0,"y":0.0,"z":0.0,"w":0.0} Index1 = {"x":0.0,"y":0.0,"z":0.0,"w":0.0} # Setting type: Vector4 # Default value: {"x":1.0,"y":0.4569999873638153,"z":0.32199999690055849,"w":1.0} Index2 = {"x":1.0,"y":0.46000000834465029,"z":0.3199999928474426,"w":1.0} # Setting type: Vector4 # Default value: {"x":0.8588235378265381,"y":0.7490196228027344,"z":0.6274510025978088,"w":0.0} Index3 = {"x":0.8600000143051148,"y":0.75,"z":0.6299999952316284,"w":0.0} # Setting type: Vector4 # Default value: {"x":1.0,"y":0.9333333373069763,"z":0.7686274647712708,"w":0.0} Index4 = {"x":1.0,"y":0.9300000071525574,"z":0.7699999809265137,"w":0.0} # Setting type: Vector4 # Default value: {"x":0.5882353186607361,"y":0.5607843399047852,"z":0.47843137383461,"w":0.0} Index5 = {"x":0.5899999737739563,"y":0.5600000023841858,"z":0.47999998927116396,"w":0.0} [Customs] # Setting type: Single # Default value: -100 Fog Level = -100 # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0} ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} ACESS = {"x":0.0,"y":1.0,"z":0.0} # Setting type: Vector3 # Default value: {"x":10.0,"y":2.0,"z":1.75} Filmic = {"x":10.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 2 MysticalGlow Intensity = 1 [Factory] # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0} ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} ACESS = {"x":0.0,"y":1.0,"z":0.0} # Setting type: Vector3 # Default value: {"x":5.0,"y":2.0,"z":1.75} Filmic = {"x":5.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.30000001192092898,"z":0.0} FilmicS = {"x":0.0,"y":0.30000001192092898,"z":0.0} [FactoryNight] # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0} ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} ACESS = {"x":0.0,"y":1.0,"z":0.0} # Setting type: Vector3 # Default value: {"x":5.0,"y":2.0,"z":1.75} Filmic = {"x":5.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.25999999046325686,"z":0.0} FilmicS = {"x":0.0,"y":0.25999999046325686,"z":0.0} [GroundZero] # Setting type: Single # Default value: -250 Fog Level = -250 # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0} ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":1.100000023841858,"z":0.0} ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0} # Setting type: Vector3 # Default value: {"x":10.0,"y":2.0,"z":1.75} Filmic = {"x":10.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} # Setting type: Single # Default value: 0.75 # Acceptable value range: From 0 to 2 MysticalGlow Intensity = 0.75 [Hideout] # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":8.0,"y":-0.10000000149011612,"z":8.0} ACES = {"x":8.0,"y":-0.10000000149011612,"z":8.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0} ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0} # Setting type: Vector3 # Default value: {"x":4.0,"y":2.0999999046325685,"z":1.75} Filmic = {"x":4.0,"y":2.0999999046325685,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.6499999761581421,"z":0.0} FilmicS = {"x":0.0,"y":0.6499999761581421,"z":0.0} # Setting type: Vector4 # Default value: {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0} SkyColor = {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0} [Interchange] # Setting type: Single # Default value: 1.14 # Acceptable value range: From 1.1 to 1.15 Night AmbientAmbientContrast = 1.14 # Setting type: Single # Default value: -100 Fog Level = -100 # Setting type: Single # Default value: 0.25 # Acceptable value range: From 0 to 1 NVG Noise Intensity = 0.25 # Setting type: Single # Default value: 1.1 # Acceptable value range: From 1 to 1.5 NVG AmbientContrast = 1.1 ## Enables back the default sky color for NVG # Setting type: Single # Default value: 0.7 # Acceptable value range: From 0.001 to 1 NVG Original Sky Color = 0.7 # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":20.0,"y":0.20000000298023225,"z":18.0} ACES = {"x":20.0,"y":0.20000000298023225,"z":18.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} ACESS = {"x":0.0,"y":1.0,"z":0.0} # Setting type: Vector3 # Default value: {"x":10.0,"y":2.0,"z":1.75} Filmic = {"x":10.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} # Setting type: Single # Default value: 0.45 # Acceptable value range: From 0 to 2 MysticalGlow Intensity = 0.45 [Labs] # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":20.0,"y":0.4000000059604645,"z":20.0} ACES = {"x":20.0,"y":0.4000000059604645,"z":20.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} ACESS = {"x":0.0,"y":1.0,"z":0.0} # Setting type: Vector3 # Default value: {"x":8.0,"y":2.0,"z":1.75} Filmic = {"x":8.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} # Setting type: Single # Default value: 0.5 HBAO Intensity = 0.5 # Setting type: Single # Default value: 1.5 HBAO Saturation = 1.5 # Setting type: Single # Default value: 2 HBAO Albedo Multiplier = 2 [Lighthouse] # Setting type: Single # Default value: -100 Fog Level = -100 # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0} ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} ACESS = {"x":0.0,"y":1.0,"z":0.0} # Setting type: Vector3 # Default value: {"x":10.0,"y":2.0,"z":1.75} Filmic = {"x":10.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} # Setting type: Single # Default value: 0.75 # Acceptable value range: From 0 to 2 MysticalGlow Intensity = 0.75 [Reserve] # Setting type: Single # Default value: -100 Fog Level = -100 # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0} ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0} ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0} # Setting type: Vector3 # Default value: {"x":10.0,"y":2.0,"z":1.75} Filmic = {"x":10.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} # Setting type: Single # Default value: 0.75 # Acceptable value range: From 0 to 2 MysticalGlow Intensity = 0.75 [Shoreline] # Setting type: Single # Default value: -100 Fog Level = -100 # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0} ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} ACESS = {"x":0.0,"y":1.0,"z":0.0} # Setting type: Vector3 # Default value: {"x":10.0,"y":2.0,"z":1.75} Filmic = {"x":10.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 2 MysticalGlow Intensity = 0.5 [Streets] # Setting type: Single # Default value: -250 Fog Level = -250 # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0} ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":1.100000023841858,"z":0.0} ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0} # Setting type: Vector3 # Default value: {"x":10.0,"y":2.0,"z":1.75} Filmic = {"x":10.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} # Setting type: Single # Default value: 0.75 # Acceptable value range: From 0 to 2 MysticalGlow Intensity = 0.75 [Versioning] # Setting type: String # Default value: 0.0.0 Version = 1.6.5 [Woods] # Setting type: Single # Default value: -100 Fog Level = -100 # Setting type: ETonemap # Default value: ACES # Acceptable values: Default, ACES, Filmic Tonemap = ACES # Setting type: Vector3 # Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0} ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":1.0,"z":0.0} ACESS = {"x":0.0,"y":1.0,"z":0.0} # Setting type: Vector3 # Default value: {"x":10.0,"y":2.0,"z":1.75} Filmic = {"x":10.0,"y":2.0,"z":1.75} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} # Setting type: Single # Default value: 1.25 # Acceptable value range: From 0 to 2 MysticalGlow Intensity = 1.25