## Settings file was created by plugin Graphics v1.6.5
## Plugin GUID: com.Amanda.Graphics

[AmandsGraphics Cinematic]

## Motion Blur needs anti-aliasing set to TAA to work as intended
# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
MotionBlur = Off

# Setting type: Int32
# Default value: 10
MotionBlur SampleCount = 10

# Setting type: Single
# Default value: 270
MotionBlur ShutterAngle = 270

# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
HBAO = On

# Setting type: Single
# Default value: 1
HBAO Intensity = 1

# Setting type: Single
# Default value: 1.5
HBAO Saturation = 1.5

# Setting type: Single
# Default value: 2
HBAO Albedo Multiplier = 2

## High-Quality Color needs to be Enabled on Graphics Settings
# Setting type: EDepthOfField
# Default value: Off
# Acceptable values: Off, On, HoldingBreathOnly
SurroundDepthOfField = On

## DepthOfField will be enabled if the zoom is greater than or equal to this value
# Setting type: Single
# Default value: 2
# Acceptable value range: From 1 to 25
SurroundDOF OpticZoom = 2

## The smaller the value is, the shallower the depth of field is
# Setting type: Single
# Default value: 5.6
# Acceptable value range: From 0.01 to 128
SurroundDOF Aperture = 5.6

## Animation speed
# Setting type: Single
# Default value: 16
# Acceptable value range: From 0.1 to 32
SurroundDOF Speed = 16

## The larger the value is, the shallower the depth of field is
# Setting type: Single
# Default value: 25
# Acceptable value range: From 0 to 100
SurroundDOF FocalLength = 25

## The larger the value is, the shallower the depth of field is. Used by animation to determinate what's considered off
# Setting type: Single
# Default value: 4
# Acceptable value range: From 0 to 100
SurroundDOF FocalLength Off = 4

## This setting determines the maximum radius of bokeh
# Setting type: KernelSize
# Default value: Medium
# Acceptable values: Small, Medium, Large, VeryLarge
DOF KernelSize = Medium

## High-Quality Color needs to be Enabled on Graphics Settings"
# Setting type: EUIDepthOfField
# Default value: Off
# Acceptable values: Off, On
UIDepthOfField = On

## Focus point distance
# Setting type: Single
# Default value: 0.2
# Acceptable value range: From 0.01 to 1
UIDOF Distance = 0.2

## The smaller the value is, the shallower the depth of field is
# Setting type: Single
# Default value: 5.6
# Acceptable value range: From 0.01 to 128
UIDOF Aperture = 5.6

## Animation speed
# Setting type: Single
# Default value: 4
# Acceptable value range: From 0.1 to 32
UIDOF Speed = 4

## The larger the value is, the shallower the depth of field is
# Setting type: Single
# Default value: 25
# Acceptable value range: From 0 to 100
UIDOF FocalLength = 25

# Setting type: EWeaponDepthOfField
# Default value: Off
# Acceptable values: Off, On
WeaponDepthOfField = On

## Animation speed
# Setting type: Single
# Default value: 6
# Acceptable value range: From 0.1 to 32
WeaponDOF Speed = 6

## Max Blur Size
# Setting type: Single
# Default value: 2
# Acceptable value range: From 0.01 to 10
WeaponDOF Weapon Blur = 2

## Max Blur Size when aiming with iron sights
# Setting type: Single
# Default value: 3
# Acceptable value range: From 0.01 to 10
WeaponDOF IronSight Blur = 3

## Max Blur Size when aiming with sights
# Setting type: Single
# Default value: 4
# Acceptable value range: From 0.01 to 10
WeaponDOF Sight Blur = 4

## Max Blur Size when aiming with sights
# Setting type: Single
# Default value: 4
# Acceptable value range: From 0.01 to 10
WeaponDOF NVG Blur = 4

# Setting type: Single
# Default value: 25
# Acceptable value range: From 0.01 to 100
WeaponDOF Weapon FocalLength = 25

# Setting type: Single
# Default value: 30
# Acceptable value range: From 0.01 to 100
WeaponDOF IronSight FocalLength = 30

# Setting type: Single
# Default value: 90
# Acceptable value range: From 0.01 to 100
WeaponDOF Sight FocalLength = 90

# Setting type: Single
# Default value: 100
# Acceptable value range: From 0.01 to 100
WeaponDOF NVG FocalLength = 100

# Setting type: Single
# Default value: 0.25
# Acceptable value range: From 0.01 to 2
WeaponDOF Aperture = 0.25

# Setting type: BlurSampleCount
# Default value: High
# Acceptable values: Low, Medium, High
WeaponDOF BlurSampleCount = High

## High-Quality Color needs to be Enabled on Graphics Settings"
# Setting type: EDepthOfField
# Default value: Off
# Acceptable values: Off, On, HoldingBreathOnly
OpticDepthOfField = Off

## OpticDepthOfField will be enabled if the zoom is greater than or equal to this value
# Setting type: Single
# Default value: 2
# Acceptable value range: From 1 to 25
OpticDOF OpticZoom = 2

## The smaller the value is, the shallower the depth of field is at 1x zoom
# Setting type: Single
# Default value: 64
# Acceptable value range: From 0.01 to 128
OpticDOF Aperture 1x = 64

## The smaller the value is, the shallower the depth of field is at 2x zoom
# Setting type: Single
# Default value: 32
# Acceptable value range: From 0.01 to 128
OpticDOF Aperture 2x = 32

## The smaller the value is, the shallower the depth of field is at 4x zoom
# Setting type: Single
# Default value: 8
# Acceptable value range: From 0.01 to 128
OpticDOF Aperture 4x = 8

## The smaller the value is, the shallower the depth of field is at 6x zoom and above
# Setting type: Single
# Default value: 5.6
# Acceptable value range: From 0.01 to 128
OpticDOF Aperture 6x = 5.6

## Animation speed
# Setting type: Single
# Default value: 4
# Acceptable value range: From 0.1 to 32
OpticDOF Speed = 4

# Setting type: EOpticDOFFocalLengthMode
# Default value: Math
# Acceptable values: Math, FixedValue
OpticDOF FocalLength Mode = Math

# Setting type: Single
# Default value: 100
# Acceptable value range: From 1 to 500
OpticDOF FocalLength = 100

## This setting determines the maximum radius of bokeh
# Setting type: KernelSize
# Default value: Medium
# Acceptable values: Small, Medium, Large, VeryLarge
OpticDOF KernelSize = Medium

## Low: Simple LowPoly Raycast
##  High: HighPoly Raycast and Target Detection
##  Foliage: 2 Raycasts Targets have priority behind foliage
# Setting type: ERaycastQuality
# Default value: High
# Acceptable values: Low, High, Foliage
OpticDOF Raycast Quality = High

## Distance animation speed
# Setting type: Single
# Default value: 15
# Acceptable value range: From 0.1 to 25
OpticDOF Distance Speed = 15

## The max distance the ray should check for collisions
# Setting type: Single
# Default value: 1000
# Acceptable value range: From 10 to 10000
OpticDOF Raycast Distance = 1000

## Aiming distance window on spotted target in cm
# Setting type: Single
# Default value: 50
# Acceptable value range: From 0 to 200
OpticDOF Target Distance = 50

[AmandsGraphics Experimental]

## EXPERIMENTAL
# Setting type: EEnabledFeature
# Default value: On
# Acceptable values: Off, On
Flashlight = On

## Flashlights range multiplier
# Setting type: Single
# Default value: 2
# Acceptable value range: From 0.5 to 4
Flashlight Range = 2

## Volumetric extinction coefficient
# Setting type: Single
# Default value: 0.2
# Acceptable value range: From 0.001 to 1
Flashlight ExtinctionCoef = 0.2

## EXPERIMENTAL
# Setting type: EEnabledFeature
# Default value: On
# Acceptable values: Off, On
NVG = On

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
NVG Tonemap = Default

# Setting type: Single
# Default value: 1
# Acceptable value range: From 1 to 1.5
NVG AmbientContrast = 1

# Setting type: Single
# Default value: 0.8
# Acceptable value range: From 0 to 2
NVG Noise Intensity = 0.8

## Enables back all default color filters
# Setting type: Boolean
# Default value: false
NVG Original Color = false

## Enables back the default sky color for NVG
# Setting type: Single
# Default value: 0.1
# Acceptable value range: From 0.001 to 1
NVG Original Sky Color = 0.1

# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.5 to 2
NVG Moon LightIntensity = 1

# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
Night AmbientLight = On

# Setting type: Single
# Default value: 1.1
# Acceptable value range: From 1.1 to 1.15
Night AmbientAmbientContrast = 1.1

# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
MysticalGlow = Off

# Setting type: Single
# Default value: 0.05
# Acceptable value range: From 0 to 0.1
MysticalGlow Intensity = 0.05

# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
HealthEffect Hit = On

# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 2
ChromaticAberration = 0

# Setting type: Single
# Default value: 1
ChromaticAberration Speed = 1

# Setting type: Single
# Default value: 100
ChromaticAberration Power = 100

# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
HealthEffect Painkiller = On

# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 2
Painkiller Saturation = 0.5

# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
HealthEffect Pain = On

# Setting type: Single
# Default value: 2
# Acceptable value range: From 0.25 to 3
SunMeshBrightness = 2

# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 2
SkyBrightness = 1

[AmandsGraphics Features]

# Setting type: KeyboardShortcut
# Default value: Insert
GraphicsToggle = Insert

## Shift + Insert will toggle only the selected DebugMode feature
# Setting type: EDebugMode
# Default value: HBAO
# Acceptable values: Flashlight, NVG, NVGOriginalColor, NightAmbientLight, HBAO, MysticalGlow, DefaultToACES, DefaultToFilmic, ACESToFilmic, useLut, CC_Vintage, CC_Sharpen, GlobalFog, ColorCorrectionCurves, LightsUseLinearIntensity, SunColor, SkyColor
DebugMode = HBAO

## EXPERIMENTAL
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Brightness = 0.6478873

# Setting type: EGlobalTonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic, PerMap
Tonemap = ACES

## Enabling this will revert the mod changes
# Setting type: Boolean
# Default value: false
Use BSG LUT = false

# Setting type: Single
# Default value: 0.5
Bloom Intensity = 1

## Enabling this will revert the mod changes
# Setting type: Boolean
# Default value: false
Use BSG CC_Vintage = false

## Enabling this will revert the mod changes
# Setting type: Boolean
# Default value: false
Use BSG CC_Sharpen = false

## Enabling this will revert the mod changes
# Setting type: Boolean
# Default value: false
Use BSG GlobalFog = false

## Enabling this will revert the mod changes
# Setting type: Boolean
# Default value: false
Use BSG ColorCorrection = false

# Setting type: Boolean
# Default value: false
LightsUseLinearIntensity = true

# Setting type: Boolean
# Default value: true
SunColor = true

# Setting type: Boolean
# Default value: true
SkyColor = true

[AmandsGraphics LightColor]

# Setting type: Vector4
# Default value: {"x":0.9098039269447327,"y":0.9411764740943909,"z":1.0,"w":0.0}
Index0 = {"x":0.9100000262260437,"y":0.9399999976158142,"z":1.0,"w":0.0}

# Setting type: Vector4
# Default value: {"x":0.0,"y":0.0,"z":0.0,"w":0.0}
Index1 = {"x":0.0,"y":0.0,"z":0.0,"w":0.0}

# Setting type: Vector4
# Default value: {"x":1.0,"y":0.4569999873638153,"z":0.32199999690055849,"w":1.0}
Index2 = {"x":1.0,"y":0.46000000834465029,"z":0.3199999928474426,"w":1.0}

# Setting type: Vector4
# Default value: {"x":0.8588235378265381,"y":0.7490196228027344,"z":0.6274510025978088,"w":0.0}
Index3 = {"x":0.8600000143051148,"y":0.75,"z":0.6299999952316284,"w":0.0}

# Setting type: Vector4
# Default value: {"x":1.0,"y":0.9333333373069763,"z":0.7686274647712708,"w":0.0}
Index4 = {"x":1.0,"y":0.9300000071525574,"z":0.7699999809265137,"w":0.0}

# Setting type: Vector4
# Default value: {"x":0.5882353186607361,"y":0.5607843399047852,"z":0.47843137383461,"w":0.0}
Index5 = {"x":0.5899999737739563,"y":0.5600000023841858,"z":0.47999998927116396,"w":0.0}

[Customs]

# Setting type: Single
# Default value: -100
Fog Level = -100

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}

# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}

# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 1

[Factory]

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0}
ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}

# Setting type: Vector3
# Default value: {"x":5.0,"y":2.0,"z":1.75}
Filmic = {"x":5.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.30000001192092898,"z":0.0}
FilmicS = {"x":0.0,"y":0.30000001192092898,"z":0.0}

[FactoryNight]

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0}
ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}

# Setting type: Vector3
# Default value: {"x":5.0,"y":2.0,"z":1.75}
Filmic = {"x":5.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.25999999046325686,"z":0.0}
FilmicS = {"x":0.0,"y":0.25999999046325686,"z":0.0}

[GroundZero]

# Setting type: Single
# Default value: -250
Fog Level = -250

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0}
ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":1.100000023841858,"z":0.0}
ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0}

# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}

# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.75

[Hideout]

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":8.0,"y":-0.10000000149011612,"z":8.0}
ACES = {"x":8.0,"y":-0.10000000149011612,"z":8.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0}
ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0}

# Setting type: Vector3
# Default value: {"x":4.0,"y":2.0999999046325685,"z":1.75}
Filmic = {"x":4.0,"y":2.0999999046325685,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.6499999761581421,"z":0.0}
FilmicS = {"x":0.0,"y":0.6499999761581421,"z":0.0}

# Setting type: Vector4
# Default value: {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0}
SkyColor = {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0}

[Interchange]

# Setting type: Single
# Default value: 1.14
# Acceptable value range: From 1.1 to 1.15
Night AmbientAmbientContrast = 1.14

# Setting type: Single
# Default value: -100
Fog Level = -100

# Setting type: Single
# Default value: 0.25
# Acceptable value range: From 0 to 1
NVG Noise Intensity = 0.25

# Setting type: Single
# Default value: 1.1
# Acceptable value range: From 1 to 1.5
NVG AmbientContrast = 1.1

## Enables back the default sky color for NVG
# Setting type: Single
# Default value: 0.7
# Acceptable value range: From 0.001 to 1
NVG Original Sky Color = 0.7

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":18.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":18.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}

# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}

# Setting type: Single
# Default value: 0.45
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.45

[Labs]

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":20.0,"y":0.4000000059604645,"z":20.0}
ACES = {"x":20.0,"y":0.4000000059604645,"z":20.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}

# Setting type: Vector3
# Default value: {"x":8.0,"y":2.0,"z":1.75}
Filmic = {"x":8.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}

# Setting type: Single
# Default value: 0.5
HBAO Intensity = 0.5

# Setting type: Single
# Default value: 1.5
HBAO Saturation = 1.5

# Setting type: Single
# Default value: 2
HBAO Albedo Multiplier = 2

[Lighthouse]

# Setting type: Single
# Default value: -100
Fog Level = -100

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}

# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}

# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.75

[Reserve]

# Setting type: Single
# Default value: -100
Fog Level = -100

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0}
ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0}

# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}

# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.75

[Shoreline]

# Setting type: Single
# Default value: -100
Fog Level = -100

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}

# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}

# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.5

[Streets]

# Setting type: Single
# Default value: -250
Fog Level = -250

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0}
ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":1.100000023841858,"z":0.0}
ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0}

# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}

# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.75

[Versioning]

# Setting type: String
# Default value: 0.0.0
Version = 1.6.5

[Woods]

# Setting type: Single
# Default value: -100
Fog Level = -100

# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES

# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}

# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}

# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}

# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}

# Setting type: Single
# Default value: 1.25
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 1.25