{ "GamePanelHUDHit": "游戏屏幕面板击中", "Main Settings": "主设置", "Position Rotation Scale Settings": "位置旋转大小设置", "Hit Color Settings": "击中颜色设置", "Font Styles Settings": "字体样式设置", "Animation Speed Settings": "动画速度设置", "Distance Settings": "距离设置", "Draw Test Hit": "渲染测试击中", "Test Hit": "测试击中", "Hit HUD display": "命中显示", "Hit Damage HUD display": "命中伤害显示", "Hit Head Separate Color": "命中头部单独颜色", "Hit Direction": "命中方向", "Hit Anchored Position": "命中位置", "Hit Size Delta": "命中高度", "Hit Local Scale": "命中大小", "Hit Head Size Delta": "命中头部高度", "Hit Damage Anchored Position": "命中伤害位置", "Hit Damage Size Delta": "命中伤害高度", "Hit Damage Local Scale": "命中伤害大小", "Hit Rotation": "命中旋转", "Hit Left": "命中左侧", "When Hit Direction < -0.5 Active Hit Left": "当击中方向小于-0.5时激活击中左", "Hit Right": "命中右侧", "When Hit Direction > 0.5 Active Hit Right": "当击中方向小于-0.5时激活击中右", "Hit Active Speed": "命中激活速度", "Hit End Wait Speed": "命中结束等待速度", "Hit Dead Wait Speed": "命中死亡等待速度", "Damage": "伤害", "Armor Damage": "护甲伤害", "Dead": "死亡", "Head": "头部", "Damage Info": "伤害信息", "Armor Damage Info": "护甲伤害信息" }