## Settings file was created by plugin Visceral Combat PRE-RELEASE v3.25.0 ## Plugin GUID: com.servph.VisceralCombat [Blood | Performance] ## Maximum of BSG's Blood Decals that can be placed on the floor. Changes upon next Raid. Be careful with this value!! # Setting type: Int32 # Default value: 1024 Maximum Ground Decals = 1024 [Blood | Splatters] # Setting type: Single # Default value: 1 Blood Splatter Size = 1 ## Hides the old blood decals that stain the floor. Keeps the actual effect though. # Setting type: Boolean # Default value: false Use Old Blood Decals = false [Blood | Spurts] # Setting type: Single # Default value: 2 Bleed Maxmimum Time (Seconds) = 2 [Blood | Trails & Flows] # Setting type: Boolean # Default value: true Arterial Spraying = true # Setting type: Single # Default value: 8 Arterial Spray Minimum Time (Seconds) = 8 # Setting type: Single # Default value: 2 Arterial Spray Maxmimum Time (Seconds) = 2 [Character Properties] Shoot off Helmets = true Helmet Knock Off Chance = 15 Duration for anim swap = 1 [Combat | Shells] Infinite Shell Casing Lifetime = true [Combat | Visuals] ## Turns off Used Shell Casing Deletion # Setting type: Boolean # Default value: false Infinite Shell Casing Lifetime = true ## Multiplier For Muzzle Smoke Size # Setting type: Single # Default value: 1 Muzzle Fume Size Multiplier = 1 ## Multiplier For Muzzle Jet (Muzzle Fire) Size # Setting type: Single # Default value: 1 Muzzle Jet Size Multiplier = 1 ## Multiplier For The Chance that a Muzzle Jet Happens # Setting type: Single # Default value: 1 Muzzle Jet Chance Multiplier = 1 ## Multiplier For The Amount of Muzzle Sparks # Setting type: Int32 # Default value: 1 Muzzle Sparks Amount Multiplier = 2 [Item Physical Properties] Item Physics = false Item Force Intensity = 1 [Performance] Maximum Ground Decals = 1024 [Ragdoll Phsyical Properties] Bullet Intensity = 85 Grenade Intensity = 190 Player Body Collision = false [Ragdolls | Character Properties] # Setting type: Boolean # Default value: true Shoot off Helmets = true # Setting type: Single # Default value: 15 Helmet Knock Off Chance = 15 # Setting type: Single # Default value: 1 Duration for anim swap = 1 # Setting type: Single # Default value: 1 Duration for Mapping Weight swap = 1 # Setting type: Boolean # Default value: true Use Active Ragdolls = true [Ragdolls | Item Physical Properties] ## If you are getting too much lag turn this off. But most capable PC's should run this fine. (Besides on SoT) # Setting type: Boolean # Default value: false Item Physics = false ## Multiplier that determines the amount of force applied to physics objects. # Setting type: Single # Default value: 1 Item Force Intensity = 1 [Ragdolls | Ragdoll Phsyical Properties] ## How much force is applied to a shot. This is also dependent on caliber. Default is 85 # Setting type: Single # Default value: 85 Bullet Intensity = 85 ## How much force is applied to a grenade explosion. This is also dependent on caliber. Default is 190 # Setting type: Single # Default value: 190 Grenade Intensity = 190 ## Allows you to step on bodies. You can potentially get stuck on them once in awhile for brief moments. Turn this off if you do not like it. # Setting type: Boolean # Default value: true Player Body Collision = true [Splatters] Blood Splatter Size = 1 [Spurts] Bleed Maxmimum Time (Seconds) = 2 [Trails & Flows] Arterial Spraying = true Arterial Spray Minimum Time (Seconds) = 8 Arterial Spray Maxmimum Time (Seconds) = 2