{
  "Name": "Wreckless",
  "Description": "This personality tends to sprint at their enemies, and will very frequently scream at everyone - Usually both at the same time. More Aggressive than Gigachads.",
  "Assignment": {
    "Enabled": true,
    "CanBeRandomlyAssigned": true,
    "RandomlyAssignedChance": 1.0,
    "MinLevel": 0.0,
    "MaxLevel": 100.0,
    "PowerLevelScaleStart": 250.0,
    "PowerLevelScaleEnd": 500.0,
    "InverseScale": false,
    "PowerLevelMin": 250.0,
    "PowerLevelMax": 1000.0,
    "MaxChanceIfMeetRequirements": 5.0,
    "AllowedTypes": [
      "assault",
      "assaultGroup",
      "crazyAssaultEvent",
      "pmcUSEC",
      "pmcBEAR",
      "cursedAssault",
      "bossKnight",
      "followerBigPipe",
      "followerBirdEye",
      "exUsec",
      "pmcBot",
      "arenaFighterEvent",
      "sectantPriest",
      "sectantWarrior",
      "bossKilla",
      "bossPartisan",
      "bossBully",
      "followerBully",
      "bossKojaniy",
      "followerKojaniy",
      "bossTagilla",
      "followerTagilla",
      "bossSanitar",
      "followerSanitar",
      "bossGluhar",
      "followerGluharSnipe",
      "followerGluharScout",
      "followerGluharSecurity",
      "followerGluharAssault",
      "bossBoar",
      "followerBoar",
      "followerBoarClose1",
      "followerBoarClose2",
      "bossBoarSniper",
      "bossKolontay",
      "followerKolontayAssault",
      "followerKolontaySecurity"
    ]
  },
  "Behavior": {
    "General": {
      "AggressionMultiplier": 1.0,
      "KickOpenAllDoors": true,
      "HoldGroundBaseTime": 2.0,
      "HoldGroundMinRandom": 0.75,
      "HoldGroundMaxRandom": 2.5,
      "SuppressionResistance": 0.0
    },
    "Search": {
      "WillSearchForEnemy": true,
      "WillSearchFromAudio": true,
      "HeardFromPeaceBehavior": "Charge",
      "WillChaseDistantGunshots": true,
      "AudioStraightDistanceToIgnore": 125.0,
      "SearchBaseTime": 0.1,
      "SearchWaitMultiplier": 1.0,
      "SprintWhileSearchChance": 90.0,
      "Sneaky": false,
      "SneakySpeed": 1.0,
      "SneakyPose": 1.0,
      "SearchNoEnemySpeed": 1.0,
      "SearchNoEnemyPose": 1.0,
      "SearchHasEnemySpeed": 1.0,
      "SearchHasEnemyPose": 1.0
    },
    "Rush": {
      "CanRushEnemyReloadHeal": true,
      "CanJumpCorners": true,
      "JumpCornerChance": 60.0,
      "CanBunnyHop": true,
      "BunnyHopChance": 10.0
    },
    "Cover": {
      "CanShiftCoverPosition": true,
      "ShiftCoverTimeMultiplier": 0.5,
      "MoveToCoverNoEnemySpeed": 1.0,
      "MoveToCoverNoEnemyPose": 1.0,
      "MoveToCoverHasEnemySpeed": 1.0,
      "MoveToCoverHasEnemyPose": 1.0
    },
    "Talk": {
      "CanTaunt": true,
      "FrequentTaunt": true,
      "ConstantTaunt": true,
      "CanRespondToEnemyVoice": true,
      "TauntFrequency": 4.0,
      "TauntChance": 33.0,
      "TauntMaxDistance": 75.0,
      "CanFakeDeathRare": true,
      "FakeDeathChance": 6.0,
      "CanBegForLife": false
    }
  },
  "Difficulty": {
    "VisibleDistCoef": 1.0,
    "GainSightCoef": 1.0,
    "ScatteringCoef": 1.0,
    "HearingDistanceCoef": 1.0,
    "AggressionCoef": 1.0,
    "PrecisionSpeedCoef": 1.0,
    "AccuracySpeedCoef": 1.0
  }
}