## Settings file was created by plugin DynamicMaps v0.5.2 ## Plugin GUID: com.mpstark.DynamicMaps [1. General] ## If the map should replace the BSG default map screen, requires swapping away from modded map to refresh # Setting type: Boolean # Default value: true Replace Map Screen = true ## Pressed while the map is open, centers the player # Setting type: KeyboardShortcut # Default value: Semicolon Center on Player Hotkey = Semicolon ## Hotkey to move the map up # Setting type: KeyboardShortcut # Default value: UpArrow Move Map Up Hotkey = UpArrow ## Hotkey to move the map down # Setting type: KeyboardShortcut # Default value: DownArrow Move Map Down Hotkey = DownArrow ## Hotkey to move the map left # Setting type: KeyboardShortcut # Default value: LeftArrow Move Map Left Hotkey = LeftArrow ## Hotkey to move the map right # Setting type: KeyboardShortcut # Default value: RightArrow Move Map Right Hotkey = RightArrow ## How fast the map should move, units are map percent per second # Setting type: Single # Default value: 0.25 # Acceptable value range: From 0.05 to 2 Move Map Hotkey Speed = 0.25 ## Hotkey to move the map level up (shift-scroll-up also does this in map screen) # Setting type: KeyboardShortcut # Default value: Period Change Map Level Up Hotkey = Period ## Hotkey to move the map level down (shift-scroll-down also does this in map screen) # Setting type: KeyboardShortcut # Default value: Comma Change Map Level Down Hotkey = Comma ## Hotkey to zoom the map in (scroll-up also does this in map screen) # Setting type: KeyboardShortcut # Default value: Equals Zoom Map In Hotkey = Equals ## Hotkey to zoom the map out (scroll-down also does this in map screen) # Setting type: KeyboardShortcut # Default value: Minus Zoom Map Out Hotkey = Minus ## How fast the map should zoom by hotkey # Setting type: Single # Default value: 2.5 # Acceptable value range: From 1 to 10 Zoom Map Hotkey Speed = 2.5 ## Pressed while the map is open, dumps json MarkerDefs for extracts, loot, and switches into root of plugin folder # Setting type: KeyboardShortcut # Default value: D + LeftShift + LeftAlt Dump Info Hotkey = D + LeftShift + LeftAlt [2. Dynamic Markers] ## If the player marker should be shown in raid # Setting type: Boolean # Default value: true Show Player Marker = true ## If friendly player markers should be shown in-raid # Setting type: Boolean # Default value: true Show Friendly Player Markers = true ## If enemy player markers should be shown in-raid (generally for debug) # Setting type: Boolean # Default value: false Show Enemy Player Markers = false ## If enemy scav markers should be shown in-raid (generally for debug) # Setting type: Boolean # Default value: false Show Scav Markers = false ## If enemy boss markers should be shown in-raid # Setting type: Boolean # Default value: false Show Boss Markers = false ## If locked door markers should be updated with status based on key acquisition # Setting type: Boolean # Default value: true Show Locked Door Status = true ## If quests should be shown in raid # Setting type: Boolean # Default value: true Show Quests In Raid = true ## If extracts should be shown in raid # Setting type: Boolean # Default value: true Show Extracts In Raid = true ## If extracts should be colored according to their status in raid # Setting type: Boolean # Default value: true Show Extracts Status In Raid = true ## If transits should be shown in raid # Setting type: Boolean # Default value: true Show Transit Points In Raid = false ## If the player's dropped backpacks (not anyone elses) should be shown in raid # Setting type: Boolean # Default value: true Show Dropped Backpack In Raid = true ## Shows items that are in your wishlist on the map in raid # Setting type: Boolean # Default value: true Show wish listed items In Raid = false ## If the BTR should be shown in raid # Setting type: Boolean # Default value: true Show BTR In Raid = true ## If airdrops should be shown in raid when they land # Setting type: Boolean # Default value: true Show Airdrops In Raid = true ## If hidden stashes should be shown in raid # Setting type: Boolean # Default value: true Show Hidden Stashes In Raid = false ## If friendly corpses should be shown in raid # Setting type: Boolean # Default value: true Show Friendly Corpses In Raid = true ## If corpses killed by the player should be shown in raid, killed bosses will be shown in another color # Setting type: Boolean # Default value: true Show Player-killed Corpses In Raid = true ## If corpses killed by friendly players should be shown in raid, killed bosses will be shown in another color # Setting type: Boolean # Default value: true Show Friendly-killed Corpses In Raid = true ## If boss corpses (other than ones killed by the player) should be shown in raid # Setting type: Boolean # Default value: false Show Boss Corpses In Raid = false ## If corpses (other than friendly ones or ones killed by the player) should be shown in raid # Setting type: Boolean # Default value: false Show Other Corpses In Raid = false [3. Progression] ## Requires you to have a map in your inventory in order to view the map in raid. # Setting type: Boolean # Default value: false Require a map in your inventory = false ## If intel level is at or below this value it will show PMCs # Setting type: Int32 # Default value: 0 # Acceptable value range: From 0 to 3 Intel level required to show PMCs = 0 ## If intel level is at or below this value it will show bosses # Setting type: Int32 # Default value: 0 # Acceptable value range: From 0 to 3 Intel level required to show bosses = 0 ## If intel level is at or below this value it will show scavs # Setting type: Int32 # Default value: 0 # Acceptable value range: From 0 to 3 Intel level required to show scavs = 0 ## If intel level is at or below this value it will show friendly PMCs # Setting type: Int32 # Default value: 0 # Acceptable value range: From 0 to 3 Intel level required to show friendly PMCs = 0 ## If intel level is at or below this value it will show corpses # Setting type: Int32 # Default value: 0 # Acceptable value range: From 0 to 3 Intel level required to show corpses = 0 ## If intel level is at or below this value it will show airdrops # Setting type: Int32 # Default value: 0 # Acceptable value range: From 0 to 3 Intel level required to show airdrops = 0 ## If intel level is at or below this value it will show wish listed loot items # Setting type: Int32 # Default value: 0 # Acceptable value range: From 0 to 3 Intel level required to show wish listed loot items = 0 ## If intel level is at or below this value it will show hidden stashes # Setting type: Int32 # Default value: 0 # Acceptable value range: From 0 to 3 Intel level required to show hidden stashes = 0 [4. In-Raid] ## If the level should be automatically selected based on the players position in raid # Setting type: Boolean # Default value: true Auto Select Level = true ## If the player marker should be centered when showing the map in raid (Conflicts with 'Remember Map Position') # Setting type: Boolean # Default value: false Auto Center On Player Marker = true ## If the zoom level should be reset each time that the map is opened while in raid (Conflicts with 'Remember Map Position') # Setting type: Boolean # Default value: false Reset Zoom On Center = true ## Should we remember the map position (Map position memory is only maintained for the current raid) (Conflicts with 'Auto Center On Player Marker' and 'Reset Zoom On Center') # Setting type: Boolean # Default value: true Remember Map Position = false ## What zoom level should be used as while centering on the player (0 is fully zoomed out, and 1 is fully zoomed in) # Setting type: Single # Default value: 0.15 # Acceptable value range: From 0 to 1 Centering On Player Zoom Level = 0.15 ## What zoom level should be used for the main map. (Tab view/Peek view) (0 is fully zoomed out, and 1 is fully zoomed in) # Setting type: Single # Default value: 0 # Acceptable value range: From 0 to 15 Main map zoom = 2.080739 ## The keyboard shortcut to peek at the map # Setting type: KeyboardShortcut # Default value: M Peek at Map Shortcut = M ## If the shortcut should be held to keep it open. If disabled, button toggles # Setting type: Boolean # Default value: true Hold for Peek = true ## Enable the map transition animations (When disabled everything will snap) # Setting type: Boolean # Default value: true Peek Transition enabled = true [5. Mini-map] ## Enable the mini-map # Setting type: Boolean # Default value: true Mini-map enabled = false ## What corner is the mini-map displayed in # Setting type: EMiniMapPosition # Default value: TopRight # Acceptable values: TopRight, BottomRight, TopLeft, BottomLeft Mini-map position = TopRight ## Horizontal size of the mini-map # Setting type: Single # Default value: 275 # Acceptable value range: From 0 to 850 Mini-map size horizontal = 275 ## Vertical size of the mini-map # Setting type: Single # Default value: 275 # Acceptable value range: From 0 to 850 Mini-map size vertical = 275 ## Horizontal Offset from the edge (These values update according to screen resolution, REQUIRES RESTART IF YOU CHANGED YOUR RESOLUTION) # Setting type: Single # Default value: 0 # Acceptable value range: From -640 to 2560 Mini-map offset horizontal = 0 ## Vertical offset from the edge (These values update according to screen resolution, REQUIRES RESTART IF YOU CHANGED YOUR RESOLUTION) # Setting type: Single # Default value: 0 # Acceptable value range: From -360 to 1440 Mini-map offset vertical = 0 ## Show or hide the mini-map # Setting type: KeyboardShortcut # Default value: End Show or Hide the mini-map = End ## What zoom level should be used for the mini map. (0 is fully zoomed out, and 15 is fully zoomed in) # Setting type: Single # Default value: 5 # Acceptable value range: From 0 to 15 Mini map zoom = 4.198153 ## Zoom in on mini map key bind # Setting type: KeyboardShortcut # Default value: Keypad8 Zoom in key bind = Keypad8 ## Zoom out on mini map key bind # Setting type: KeyboardShortcut # Default value: Keypad5 Zoom out key bind = Keypad5 [6. Marker Colors] ## Color of the marker # Setting type: Color # Default value: 00FF00FF Your player marker color = 00FF00FF ## Color of the marker # Setting type: Color # Default value: FF0000FF Bear marker color = FF0000FF ## Color of the marker # Setting type: Color # Default value: FFFF00FF Usec marker color = FFFF00FF ## Color of the marker # Setting type: Color # Default value: FF7302FF Scav marker color = FF7302FF ## Color of the marker # Setting type: Color # Default value: FF7302FF Boss marker color = FF7302FF ## Color of the marker # Setting type: Color # Default value: FF4C02FF Airdrop marker color = FF4C02FF ## Color of the marker # Setting type: Color # Default value: 00FF00FF Backpack marker color = 00FF00FF ## Color of the marker # Setting type: Color # Default value: FACF02FF Loot marker color = FACF02FF ## Color of the marker # Setting type: Color # Default value: FF0000FF Killed corpse marker color = FF0000FF ## Color of the marker # Setting type: Color # Default value: FF00FFFF Killed boss corpse marker color = FF00FFFF ## Color of the marker # Setting type: Color # Default value: FFFFFFFF Killed by other corpse marker color = FFFFFFFF ## Color of the marker # Setting type: Color # Default value: 366329FF BTR marker color = 366329FF ## Color of the marker # Setting type: Color # Default value: FFEB03FF Extract default marker color = FFEB03FF ## Color of the marker # Setting type: Color # Default value: 00FF00FF Extract open marker color = 00FF00FF ## Color of the marker # Setting type: Color # Default value: FF0000FF Extract closed marker color = FF0000FF ## Color of the marker # Setting type: Color # Default value: FFEB03FF Extract has requirements marker color = FFEB03FF ## Color of the marker # Setting type: Color # Default value: FF9E33FF Transit point marker color = FF9E33FF [7. External Mod Support] ## If the heli crash site should be marked in raid # Setting type: Boolean # Default value: true Show Heli Crash Marker = true