{ "GamePanelHUDHit": "Game Panel HUD Hit", "Main Settings": "Main Settings", "Position Rotation Scale Settings": "Position Rotation Scale Settings", "Hit Color Settings": "Hit Color Settings", "Font Styles Settings": "Font Styles Settings", "Animation Speed Settings": "Animation Speed Settings", "Distance Settings": "Distance Settings", "Draw Test Hit": "Draw Test Hit", "Test Hit": "Test Hit", "Hit HUD display": "Hit HUD display", "Hit Damage HUD display": "Hit Damage HUD display", "Hit Head Separate Color": "Hit Head Separate Color", "Hit Direction": "Hit Direction", "Hit Anchored Position": "Hit Anchored Position", "Hit Size Delta": "Hit Size Delta", "Hit Local Scale": "Hit Local Scale", "Hit Head Size Delta": "Hit Head Size Delta", "Hit Damage Anchored Position": "Hit Damage Anchored Position", "Hit Damage Size Delta": "Hit Damage Size Delta", "Hit Damage Local Scale": "Hit Damage Local Scale", "Hit Rotation": "Hit Rotation", "Hit Left": "Hit Left", "When Hit Direction < -0.5 Active Hit Left": "When Hit Direction < -0.5 Active Hit Left", "Hit Right": "Hit Right", "When Hit Direction > 0.5 Active Hit Right": "When Hit Direction > 0.5 Active Hit Right", "Hit Active Speed": "Hit Active Speed", "Hit End Wait Speed": "Hit End Wait Speed", "Hit Dead Wait Speed": "Hit Dead Wait Speed", "Damage": "Damage", "Armor Damage": "Armor Damage", "Dead": "Dead", "Head": "Head", "Damage Info": "Damage Info", "Armor Damage Info": "Armor Damage Info" }