## Settings file was created by plugin GamePanelHUDHit v3.2.0 ## Plugin GUID: com.kmyuhkyuk.GamePanelHUDHit [Animation Speed Settings] # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Hit Active Speed = 1 # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Hit End Wait Speed = 1 # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Hit Dead Wait Speed = 1 [Direction Rate Settings] ## When Hit Direction < -0.5 Active Hit Left # Setting type: Single # Default value: -0.5 # Acceptable value range: From -1 to 1 Hit Left = -0.5 ## When Hit Direction > 0.5 Active Hit Right # Setting type: Single # Default value: 0.5 # Acceptable value range: From -1 to 1 Hit Right = 0.5 [Font Styles Settings] # Setting type: FontStyles # Default value: Normal # Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) Damage = Normal # Setting type: FontStyles # Default value: Normal # Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) Armor Damage = Normal [Hit Color Settings] # Setting type: Color # Default value: FFFFFFFF Damage = FFFFFFFF # Setting type: Color # Default value: 0080CCFF Armor Damage = 0080CCFF # Setting type: Color # Default value: FF0000FF Dead = FF0000FF # Setting type: Color # Default value: FF4C00FF Head = FF4C00FF # Setting type: Color # Default value: FF0000FF Damage Info = FF0000FF # Setting type: Color # Default value: 0080CCFF Armor Damage Info = 0080CCFF [Main Settings] # Setting type: String # Default value: Draw Test Hit = # Setting type: String # Default value: Test Hit = # Setting type: Boolean # Default value: true Hit HUD display = false # Setting type: Boolean # Default value: false Hit Damage HUD display = false # Setting type: Boolean # Default value: false Hit Head Separate Color = false # Setting type: Boolean # Default value: true Hit Direction = false [Position Rotation Scale Settings] # Setting type: Vector2 # Default value: {"x":12.0,"y":12.0} Hit Anchored Position = {"x":12.0,"y":12.0} # Setting type: Vector2 # Default value: {"x":3.0,"y":12.0} Hit Size Delta = {"x":3.0,"y":12.0} # Setting type: Vector2 # Default value: {"x":1.0,"y":1.0} Hit Local Scale = {"x":1.0,"y":1.0} # Setting type: Vector2 # Default value: {"x":3.0,"y":16.0} Hit Head Size Delta = {"x":3.0,"y":16.0} # Setting type: Vector2 # Default value: {"x":30.0,"y":0.0} Hit Damage Anchored Position = {"x":30.0,"y":0.0} # Setting type: Vector2 # Default value: {"x":80.0,"y":34.0} Hit Damage Size Delta = {"x":80.0,"y":34.0} # Setting type: Vector2 # Default value: {"x":1.0,"y":1.0} Hit Damage Local Scale = {"x":1.0,"y":1.0} # Setting type: Vector3 # Default value: {"x":0.0,"y":0.0,"z":45.0} Hit Rotation = {"x":0.0,"y":0.0,"z":45.0}