{
    "GamePanelHUDHit": "Game Panel HUD Hit",
    "Main Settings": "Main Settings",
    "Position Rotation Scale Settings": "Position Rotation Scale Settings",
    "Hit Color Settings": "Hit Color Settings",
    "Font Styles Settings": "Font Styles Settings",
    "Animation Speed Settings": "Animation Speed Settings",
    "Distance Settings": "Distance Settings",
    "Draw Test Hit": "Draw Test Hit",
    "Test Hit": "Test Hit",
    "Hit HUD display": "Hit HUD display",
    "Hit Damage HUD display": "Hit Damage HUD display",
    "Hit Head Separate Color": "Hit Head Separate Color",
    "Hit Direction": "Hit Direction",
    "Hit Anchored Position": "Hit Anchored Position",
    "Hit Size Delta": "Hit Size Delta",
    "Hit Local Scale": "Hit Local Scale",
    "Hit Head Size Delta": "Hit Head Size Delta",
    "Hit Damage Anchored Position": "Hit Damage Anchored Position",
    "Hit Damage Size Delta": "Hit Damage Size Delta",
    "Hit Damage Local Scale": "Hit Damage Local Scale",
    "Hit Rotation": "Hit Rotation",
    "Hit Left": "Hit Left",
    "When Hit Direction < -0.5 Active Hit Left": "When Hit Direction < -0.5 Active Hit Left",
    "Hit Right": "Hit Right",
    "When Hit Direction > 0.5 Active Hit Right": "When Hit Direction > 0.5 Active Hit Right",
    "Hit Active Speed": "Hit Active Speed",
    "Hit End Wait Speed": "Hit End Wait Speed",
    "Hit Dead Wait Speed": "Hit Dead Wait Speed",
    "Damage": "Damage",
    "Armor Damage": "Armor Damage",
    "Dead": "Dead",
    "Head": "Head",
    "Damage Info": "Damage Info",
    "Armor Damage Info": "Armor Damage Info"
}