119 lines
3.1 KiB
JSON
119 lines
3.1 KiB
JSON
{
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"Name": "Wreckless",
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"Description": "This personality tends to sprint at their enemies, and will very frequently scream at everyone - Usually both at the same time. More Aggressive than Gigachads.",
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"Assignment": {
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"Enabled": true,
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"CanBeRandomlyAssigned": true,
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"RandomlyAssignedChance": 1.0,
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"MinLevel": 0.0,
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"MaxLevel": 100.0,
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"PowerLevelScaleStart": 250.0,
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"PowerLevelScaleEnd": 500.0,
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"InverseScale": false,
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"PowerLevelMin": 250.0,
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"PowerLevelMax": 1000.0,
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"MaxChanceIfMeetRequirements": 5.0,
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"AllowedTypes": [
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"assault",
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"assaultGroup",
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"crazyAssaultEvent",
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"pmcUSEC",
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"pmcBEAR",
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"cursedAssault",
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"bossKnight",
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"followerBigPipe",
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"followerBirdEye",
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"exUsec",
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"pmcBot",
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"arenaFighterEvent",
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"sectantPriest",
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"sectantWarrior",
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"bossKilla",
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"bossPartisan",
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"bossBully",
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"followerBully",
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"bossKojaniy",
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"followerKojaniy",
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"bossTagilla",
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"followerTagilla",
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"bossSanitar",
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"followerSanitar",
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"bossGluhar",
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"followerGluharSnipe",
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"followerGluharScout",
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"followerGluharSecurity",
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"followerGluharAssault",
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"bossBoar",
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"followerBoar",
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"followerBoarClose1",
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"followerBoarClose2",
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"bossBoarSniper",
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"bossKolontay",
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"followerKolontayAssault",
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"followerKolontaySecurity"
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]
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},
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"Behavior": {
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"General": {
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"AggressionMultiplier": 1.0,
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"KickOpenAllDoors": true,
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"HoldGroundBaseTime": 2.0,
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"HoldGroundMinRandom": 0.75,
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"HoldGroundMaxRandom": 2.5,
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"SuppressionResistance": 0.0
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},
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"Search": {
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"WillSearchForEnemy": true,
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"WillSearchFromAudio": true,
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"HeardFromPeaceBehavior": "Charge",
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"WillChaseDistantGunshots": true,
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"AudioStraightDistanceToIgnore": 125.0,
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"SearchBaseTime": 0.1,
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"SearchWaitMultiplier": 1.0,
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"SprintWhileSearchChance": 90.0,
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"Sneaky": false,
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"SneakySpeed": 1.0,
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"SneakyPose": 1.0,
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"SearchNoEnemySpeed": 1.0,
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"SearchNoEnemyPose": 1.0,
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"SearchHasEnemySpeed": 1.0,
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"SearchHasEnemyPose": 1.0
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},
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"Rush": {
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"CanRushEnemyReloadHeal": true,
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"CanJumpCorners": true,
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"JumpCornerChance": 60.0,
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"CanBunnyHop": true,
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"BunnyHopChance": 10.0
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},
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"Cover": {
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"CanShiftCoverPosition": true,
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"ShiftCoverTimeMultiplier": 0.5,
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"MoveToCoverNoEnemySpeed": 1.0,
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"MoveToCoverNoEnemyPose": 1.0,
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"MoveToCoverHasEnemySpeed": 1.0,
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"MoveToCoverHasEnemyPose": 1.0
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},
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"Talk": {
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"CanTaunt": true,
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"FrequentTaunt": true,
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"ConstantTaunt": true,
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"CanRespondToEnemyVoice": true,
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"TauntFrequency": 4.0,
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"TauntChance": 33.0,
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"TauntMaxDistance": 75.0,
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"CanFakeDeathRare": true,
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"FakeDeathChance": 6.0,
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"CanBegForLife": false
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}
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},
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"Difficulty": {
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"VisibleDistCoef": 1.0,
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"GainSightCoef": 1.0,
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"ScatteringCoef": 1.0,
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"HearingDistanceCoef": 1.0,
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"AggressionCoef": 1.0,
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"PrecisionSpeedCoef": 1.0,
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"AccuracySpeedCoef": 1.0
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}
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} |