274 lines
8.5 KiB
INI
274 lines
8.5 KiB
INI
## Settings file was created by plugin Janky's HollywoodFX v1.6.3
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## Plugin GUID: com.janky.hollywoodfx
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[1. Impact Effects]
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## Scales the size of impact effects.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 5
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Impact Effect Size = 1
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[2. Muzzle Blast Effects]
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## Toggles new muzzle blast effects.
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# Setting type: Boolean
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# Default value: true
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Enable Muzzle Effects (RESTART) = true
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## Adjusts the size of the muzzle flame jets.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Muzzle Jet Size = 1
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## Adjusts the size of the muzzle sparks.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Muzzle Sparks Size = 1
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## Adjusts the size of the muzzle smoke.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Muzzle Smoke Size = 1
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## Toggles shadow casting for muzzle lights.
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# Setting type: Boolean
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# Default value: true
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Enable Muzzle Light Shadow (RESTART) = true
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[3. Ambient Battle Effects (RESTART)]
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## Toggles special impact effects for tracer rounds.
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# Setting type: Boolean
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# Default value: true
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Enable Tracer Round Impacts = true
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## Toggles battle ambience effects like lingering smoke, dust and debris.
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# Setting type: Boolean
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# Default value: true
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Enable Battle Ambience Effects = true
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## Ambient battle effects are simulated in this range around the player, even if not immediately visible. Helps create ambience from bot fights.
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# Setting type: Single
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# Default value: 25
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# Acceptable value range: From 0 to 250
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Forced Simulation Range = 25
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## Adjusts the density of ambient effects. The bigger this number, the denser the smoke, debris, glitter etc...
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 5
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Ambient Effect Emission Rate = 1
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## Scales the internal limits on the number of active particles. Since there are different limits for different components, this scales everything proportionally.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 5
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Ambient Effect Particle Limit = 1
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## Scales the internal lifetime of particles. Since there are different limits for different components, this scales everything proportionally.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 5
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Ambient Effect Particle Lifetime = 1
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[4. Gore Emission (RESTART)]
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## Toggles whether gore effects are rendered at all. When toggled off, only the default BSG blood effects will show.
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# Setting type: Boolean
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# Default value: true
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Enable Gore Effects = true
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## Adjusts the quantity of fine blood spray particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
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# Setting type: Single
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# Default value: 0.5
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# Acceptable value range: From 0 to 5
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Blood Spray Emission Rate = 0.5
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## Adjusts the quantity of particles open wound bleeding effects on live targets. Above 2 gets quite CPU heavy.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Bleed Emission Rate = 1
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## Adjusts the quantity of the blood squirt particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
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# Setting type: Single
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# Default value: 0.5
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# Acceptable value range: From 0 to 5
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Squirt Emission Rate = 0.5
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## Adjusts the quantity of particles in finisher effects. Reduce if you get stutters. Above 0.5 gets quite CPU heavy.
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# Setting type: Single
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# Default value: 0.3
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# Acceptable value range: From 0 to 5
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Finisher Emission Rate = 0.3
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[5. Gore Size]
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## Adjusts the size of blood mists/puffs.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Mist Size = 1
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## Adjusts the size of fine blood sprays.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Spray Size = 1
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## Adjusts the size of open wound bleeding on live targets.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Bleed Drop Size = 1
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## Adjusts the size of blood sqquibs.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Squib Size = 1
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## Adjusts the size of the blood squirts.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Squirt Size = 1
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## Adjusts the size of the gore generated by finisher shots.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Finisher Gore Size = 1
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[6. Gore Decals]
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## Toggles the new blood splashes appearing on bodies. If toggled off, you'll get the barely visible EFT default wound effects. Philistine.
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# Setting type: Boolean
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# Default value: true
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Wound Decals on Bodies = true
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## Adjusts the size of the wound decals that appear on bodies.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Wound Decal Size = 1
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## Toggles the new blood splashes appearing on the environment for penetrating hits. If toggled off, you'll get the shonky EFT defaults. Philistine.
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# Setting type: Boolean
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# Default value: true
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Blood Splatter on Environment = true
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## Adjusts the size of the blood splatters on the environment.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Blood Splatter Decal Size = 1
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[7. Ragdoll Effects (DISABLED BY VISCERAL COMBAT)]
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## Toggles whether ragdoll effects will be enabled.
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# Setting type: Boolean
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# Default value: true
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# Acceptable values: False, True
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Enable Ragdoll Effects (RESTART) = true
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## Adjusts the skeletal and joint characteristics of ragdolls for a more Cinematic (TM) experience.
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# Setting type: Boolean
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# Default value: true
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# Acceptable values: False, True
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Enable Cinematic Ragdolls (RESTART) = true
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## Toggles the enemies dropping their weapon on death.
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# Setting type: Boolean
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# Default value: true
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# Acceptable values: False, True
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Drop Weapon on Death (RESTART) = true
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## Multiplies the force that is applied to ragdolls when enemies die.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 100
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Ragdoll Force Multiplier = 1
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[8. Miscellaneous Flotsam]
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## Toggles whether to override the built-in decal limits. If you have this enabled in Visceral Combat, you can disable it here.
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# Setting type: Boolean
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# Default value: true
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Enable Decal Limit Adjustment (RESTART) = true
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## Adjusts the maximum number of decals that the game will render. The vanilla number is a puny 200.
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# Setting type: Int32
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# Default value: 2048
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# Acceptable value range: From 1 to 2048
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Decal Limits (RESTART) = 2048
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## Adjusts how many new particle systems can be created per frame. The vanilla game sets it to 10. The performance impact is quite low, it's best to keep this number above 30 to allow HFX to work properly.
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# Setting type: Int32
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# Default value: 100
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# Acceptable value range: From 10 to 1000
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Max New Particle Systems Per Frame (RESTART) = 100
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## How long do spent shells stay on the ground before despawning (game default is 1 second).
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# Setting type: Single
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# Default value: 60
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# Acceptable value range: From 0 to 3600
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Spent Shells Lifetime (seconds) = 60
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## Adjusts the size of spent shells multiplicatively (2 means 2x the size).
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# Setting type: Single
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# Default value: 1.5
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# Acceptable value range: From 0 to 10
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Spent Shells Size = 1.5
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## Adjusts the velocity of the spent shells multiplicatively (2 means 2x the speed).
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# Setting type: Single
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# Default value: 1.5
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# Acceptable value range: From 0 to 10
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Shell Ejection Velocity = 1.5
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## Toggles whether to enhance the spent shell physics, resulting in finer grained simulation of bouncing and rolling.
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# Setting type: Boolean
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# Default value: true
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Enhanced Shell Physics (RESTART) = true
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## Makes the environmental light flares more prominent and appropriate. Bright lights have bright flares, dim lights have dim flares.
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# Setting type: Boolean
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# Default value: true
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Env. Light Flares Changes (RESTART) = true
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## Adjusts the intensity of environment light lens flares. Yes, I identify as a Hasselblad H6D-400C camera, thank you.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Env. Light Flare Intensity (RESTART) = 1
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## Adjusts the size of environment light lens flares. Yes, I identify as a Hasselblad H6D-400C camera, thank you.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Env. Light Flare Size (RESTART) = 1
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## Scales the overall kinetic energy, impulse, etc.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Bullet Kinetics Scaling = 1
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[9. Debug]
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## Duh. Requires restarting the game to take effect.
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# Setting type: Boolean
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# Default value: false
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Enable Debug Logging (RESTART) = false
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## Made you look.
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# Setting type: Boolean
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# Default value: false
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Peen = false
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