431 lines
12 KiB
INI
431 lines
12 KiB
INI
## Settings file was created by plugin DynamicMaps v0.5.2
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## Plugin GUID: com.mpstark.DynamicMaps
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[1. General]
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## If the map should replace the BSG default map screen, requires swapping away from modded map to refresh
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# Setting type: Boolean
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# Default value: true
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Replace Map Screen = true
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## Pressed while the map is open, centers the player
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# Setting type: KeyboardShortcut
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# Default value: Semicolon
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Center on Player Hotkey = Semicolon
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## Hotkey to move the map up
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# Setting type: KeyboardShortcut
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# Default value: UpArrow
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Move Map Up Hotkey = UpArrow
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## Hotkey to move the map down
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# Setting type: KeyboardShortcut
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# Default value: DownArrow
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Move Map Down Hotkey = DownArrow
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## Hotkey to move the map left
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# Setting type: KeyboardShortcut
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# Default value: LeftArrow
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Move Map Left Hotkey = LeftArrow
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## Hotkey to move the map right
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# Setting type: KeyboardShortcut
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# Default value: RightArrow
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Move Map Right Hotkey = RightArrow
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## How fast the map should move, units are map percent per second
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# Setting type: Single
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# Default value: 0.25
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# Acceptable value range: From 0.05 to 2
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Move Map Hotkey Speed = 0.25
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## Hotkey to move the map level up (shift-scroll-up also does this in map screen)
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# Setting type: KeyboardShortcut
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# Default value: Period
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Change Map Level Up Hotkey = Period
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## Hotkey to move the map level down (shift-scroll-down also does this in map screen)
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# Setting type: KeyboardShortcut
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# Default value: Comma
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Change Map Level Down Hotkey = Comma
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## Hotkey to zoom the map in (scroll-up also does this in map screen)
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# Setting type: KeyboardShortcut
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# Default value: Equals
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Zoom Map In Hotkey = Equals
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## Hotkey to zoom the map out (scroll-down also does this in map screen)
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# Setting type: KeyboardShortcut
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# Default value: Minus
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Zoom Map Out Hotkey = Minus
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## How fast the map should zoom by hotkey
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# Setting type: Single
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# Default value: 2.5
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# Acceptable value range: From 1 to 10
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Zoom Map Hotkey Speed = 2.5
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## Pressed while the map is open, dumps json MarkerDefs for extracts, loot, and switches into root of plugin folder
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# Setting type: KeyboardShortcut
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# Default value: D + LeftShift + LeftAlt
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Dump Info Hotkey = D + LeftShift + LeftAlt
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[2. Dynamic Markers]
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## If the player marker should be shown in raid
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# Setting type: Boolean
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# Default value: true
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Show Player Marker = true
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## If friendly player markers should be shown in-raid
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# Setting type: Boolean
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# Default value: true
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Show Friendly Player Markers = true
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## If enemy player markers should be shown in-raid (generally for debug)
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# Setting type: Boolean
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# Default value: false
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Show Enemy Player Markers = false
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## If enemy scav markers should be shown in-raid (generally for debug)
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# Setting type: Boolean
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# Default value: false
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Show Scav Markers = false
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## If enemy boss markers should be shown in-raid
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# Setting type: Boolean
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# Default value: false
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Show Boss Markers = false
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## If locked door markers should be updated with status based on key acquisition
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# Setting type: Boolean
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# Default value: true
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Show Locked Door Status = true
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## If quests should be shown in raid
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# Setting type: Boolean
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# Default value: true
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Show Quests In Raid = true
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## If extracts should be shown in raid
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# Setting type: Boolean
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# Default value: true
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Show Extracts In Raid = true
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## If extracts should be colored according to their status in raid
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# Setting type: Boolean
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# Default value: true
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Show Extracts Status In Raid = true
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## If transits should be shown in raid
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# Setting type: Boolean
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# Default value: true
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Show Transit Points In Raid = false
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## If the player's dropped backpacks (not anyone elses) should be shown in raid
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# Setting type: Boolean
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# Default value: true
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Show Dropped Backpack In Raid = true
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## Shows items that are in your wishlist on the map in raid
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# Setting type: Boolean
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# Default value: true
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Show wish listed items In Raid = false
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## If the BTR should be shown in raid
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# Setting type: Boolean
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# Default value: true
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Show BTR In Raid = true
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## If airdrops should be shown in raid when they land
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# Setting type: Boolean
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# Default value: true
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Show Airdrops In Raid = true
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## If hidden stashes should be shown in raid
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# Setting type: Boolean
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# Default value: true
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Show Hidden Stashes In Raid = false
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## If friendly corpses should be shown in raid
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# Setting type: Boolean
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# Default value: true
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Show Friendly Corpses In Raid = true
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## If corpses killed by the player should be shown in raid, killed bosses will be shown in another color
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# Setting type: Boolean
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# Default value: true
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Show Player-killed Corpses In Raid = true
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## If corpses killed by friendly players should be shown in raid, killed bosses will be shown in another color
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# Setting type: Boolean
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# Default value: true
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Show Friendly-killed Corpses In Raid = true
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## If boss corpses (other than ones killed by the player) should be shown in raid
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# Setting type: Boolean
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# Default value: false
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Show Boss Corpses In Raid = false
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## If corpses (other than friendly ones or ones killed by the player) should be shown in raid
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# Setting type: Boolean
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# Default value: false
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Show Other Corpses In Raid = false
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[3. Progression]
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## Requires you to have a map in your inventory in order to view the map in raid.
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# Setting type: Boolean
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# Default value: false
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Require a map in your inventory = false
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## If intel level is at or below this value it will show PMCs
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From 0 to 3
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Intel level required to show PMCs = 0
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## If intel level is at or below this value it will show bosses
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From 0 to 3
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Intel level required to show bosses = 0
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## If intel level is at or below this value it will show scavs
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From 0 to 3
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Intel level required to show scavs = 0
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## If intel level is at or below this value it will show friendly PMCs
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From 0 to 3
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Intel level required to show friendly PMCs = 0
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## If intel level is at or below this value it will show corpses
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From 0 to 3
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Intel level required to show corpses = 0
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## If intel level is at or below this value it will show airdrops
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From 0 to 3
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Intel level required to show airdrops = 0
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## If intel level is at or below this value it will show wish listed loot items
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From 0 to 3
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Intel level required to show wish listed loot items = 0
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## If intel level is at or below this value it will show hidden stashes
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# Setting type: Int32
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# Default value: 0
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# Acceptable value range: From 0 to 3
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Intel level required to show hidden stashes = 0
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[4. In-Raid]
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## If the level should be automatically selected based on the players position in raid
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# Setting type: Boolean
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# Default value: true
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Auto Select Level = true
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## If the player marker should be centered when showing the map in raid (Conflicts with 'Remember Map Position')
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# Setting type: Boolean
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# Default value: false
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Auto Center On Player Marker = true
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## If the zoom level should be reset each time that the map is opened while in raid (Conflicts with 'Remember Map Position')
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# Setting type: Boolean
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# Default value: false
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Reset Zoom On Center = true
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## Should we remember the map position (Map position memory is only maintained for the current raid) (Conflicts with 'Auto Center On Player Marker' and 'Reset Zoom On Center')
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# Setting type: Boolean
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# Default value: true
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Remember Map Position = false
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## What zoom level should be used as while centering on the player (0 is fully zoomed out, and 1 is fully zoomed in)
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# Setting type: Single
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# Default value: 0.15
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# Acceptable value range: From 0 to 1
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Centering On Player Zoom Level = 0.15
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## What zoom level should be used for the main map. (Tab view/Peek view) (0 is fully zoomed out, and 1 is fully zoomed in)
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From 0 to 15
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Main map zoom = 4.221908
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## The keyboard shortcut to peek at the map
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# Setting type: KeyboardShortcut
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# Default value: M
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Peek at Map Shortcut = M
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## If the shortcut should be held to keep it open. If disabled, button toggles
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# Setting type: Boolean
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# Default value: true
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Hold for Peek = true
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## Enable the map transition animations (When disabled everything will snap)
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# Setting type: Boolean
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# Default value: true
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Peek Transition enabled = true
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[5. Mini-map]
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## Enable the mini-map
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# Setting type: Boolean
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# Default value: true
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Mini-map enabled = false
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## What corner is the mini-map displayed in
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# Setting type: EMiniMapPosition
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# Default value: TopRight
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# Acceptable values: TopRight, BottomRight, TopLeft, BottomLeft
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Mini-map position = TopRight
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## Horizontal size of the mini-map
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# Setting type: Single
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# Default value: 275
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# Acceptable value range: From 0 to 850
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Mini-map size horizontal = 275
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## Vertical size of the mini-map
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# Setting type: Single
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# Default value: 275
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# Acceptable value range: From 0 to 850
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Mini-map size vertical = 275
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## Horizontal Offset from the edge (These values update according to screen resolution, REQUIRES RESTART IF YOU CHANGED YOUR RESOLUTION)
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From -640 to 2560
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Mini-map offset horizontal = 0
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## Vertical offset from the edge (These values update according to screen resolution, REQUIRES RESTART IF YOU CHANGED YOUR RESOLUTION)
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From -360 to 1440
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Mini-map offset vertical = 0
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## Show or hide the mini-map
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# Setting type: KeyboardShortcut
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# Default value: End
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Show or Hide the mini-map = End
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## What zoom level should be used for the mini map. (0 is fully zoomed out, and 15 is fully zoomed in)
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# Setting type: Single
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# Default value: 5
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# Acceptable value range: From 0 to 15
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Mini map zoom = 4.198153
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## Zoom in on mini map key bind
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# Setting type: KeyboardShortcut
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# Default value: Keypad8
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Zoom in key bind = Keypad8
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## Zoom out on mini map key bind
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# Setting type: KeyboardShortcut
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# Default value: Keypad5
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Zoom out key bind = Keypad5
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[6. Marker Colors]
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## Color of the marker
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# Setting type: Color
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# Default value: 00FF00FF
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Your player marker color = 00FF00FF
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## Color of the marker
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# Setting type: Color
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# Default value: FF0000FF
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Bear marker color = FF0000FF
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## Color of the marker
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# Setting type: Color
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# Default value: FFFF00FF
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Usec marker color = FFFF00FF
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## Color of the marker
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# Setting type: Color
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# Default value: FF7302FF
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Scav marker color = FF7302FF
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## Color of the marker
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# Setting type: Color
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# Default value: FF7302FF
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Boss marker color = FF7302FF
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## Color of the marker
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# Setting type: Color
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# Default value: FF4C02FF
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Airdrop marker color = FF4C02FF
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## Color of the marker
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# Setting type: Color
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# Default value: 00FF00FF
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Backpack marker color = 00FF00FF
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## Color of the marker
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# Setting type: Color
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# Default value: FACF02FF
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Loot marker color = FACF02FF
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## Color of the marker
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# Setting type: Color
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# Default value: FF0000FF
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Killed corpse marker color = FF0000FF
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## Color of the marker
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# Setting type: Color
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# Default value: FF00FFFF
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Killed boss corpse marker color = FF00FFFF
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## Color of the marker
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# Setting type: Color
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# Default value: FFFFFFFF
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Killed by other corpse marker color = FFFFFFFF
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## Color of the marker
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# Setting type: Color
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# Default value: 366329FF
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BTR marker color = 366329FF
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## Color of the marker
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# Setting type: Color
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# Default value: FFEB03FF
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Extract default marker color = FFEB03FF
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## Color of the marker
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# Setting type: Color
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# Default value: 00FF00FF
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Extract open marker color = 00FF00FF
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## Color of the marker
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# Setting type: Color
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# Default value: FF0000FF
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Extract closed marker color = FF0000FF
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## Color of the marker
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# Setting type: Color
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# Default value: FFEB03FF
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Extract has requirements marker color = FFEB03FF
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## Color of the marker
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# Setting type: Color
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# Default value: FF9E33FF
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Transit point marker color = FF9E33FF
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[7. External Mod Support]
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## If the heli crash site should be marked in raid
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# Setting type: Boolean
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# Default value: true
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Show Heli Crash Marker = true
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