36 lines
1.6 KiB
JSON
36 lines
1.6 KiB
JSON
{
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"GamePanelHUDHit": "Game Panel HUD Hit",
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"Main Settings": "Main Settings",
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"Position Rotation Scale Settings": "Position Rotation Scale Settings",
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"Hit Color Settings": "Hit Color Settings",
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"Font Styles Settings": "Font Styles Settings",
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"Animation Speed Settings": "Animation Speed Settings",
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"Distance Settings": "Distance Settings",
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"Draw Test Hit": "Draw Test Hit",
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"Test Hit": "Test Hit",
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"Hit HUD display": "Hit HUD display",
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"Hit Damage HUD display": "Hit Damage HUD display",
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"Hit Head Separate Color": "Hit Head Separate Color",
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"Hit Direction": "Hit Direction",
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"Hit Anchored Position": "Hit Anchored Position",
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"Hit Size Delta": "Hit Size Delta",
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"Hit Local Scale": "Hit Local Scale",
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"Hit Head Size Delta": "Hit Head Size Delta",
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"Hit Damage Anchored Position": "Hit Damage Anchored Position",
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"Hit Damage Size Delta": "Hit Damage Size Delta",
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"Hit Damage Local Scale": "Hit Damage Local Scale",
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"Hit Rotation": "Hit Rotation",
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"Hit Left": "Hit Left",
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"When Hit Direction < -0.5 Active Hit Left": "When Hit Direction < -0.5 Active Hit Left",
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"Hit Right": "Hit Right",
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"When Hit Direction > 0.5 Active Hit Right": "When Hit Direction > 0.5 Active Hit Right",
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"Hit Active Speed": "Hit Active Speed",
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"Hit End Wait Speed": "Hit End Wait Speed",
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"Hit Dead Wait Speed": "Hit Dead Wait Speed",
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"Damage": "Damage",
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"Armor Damage": "Armor Damage",
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"Dead": "Dead",
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"Head": "Head",
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"Damage Info": "Damage Info",
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"Armor Damage Info": "Armor Damage Info"
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} |