43 lines
1.7 KiB
Plaintext
43 lines
1.7 KiB
Plaintext
Here are the game's defaults with my experience tweaking them:
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"InteractMaxHeight": 1.31,
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This one setting is 99% of the mod. It's the height a climb will be attempted. You could bump this up to make things feel more grippy, but how high your character moves up won't change.
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"InteractMaxLength": 10,
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This is how close in front of you a wall needs to be to attempt a climb. I left this at default. It didn't help get to more ledges because where you climb up to does not go further out.
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"MinDistantToInteract": 0.5,
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IDK what this does but was with the other two. Didn't notice any effect.
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"BaseJumpPenalty": 0.3,
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Inertia penalty for jumping. I set this to 0 for off.
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"MaxOneHandAnimationHeight": 2.3,
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How high a the one handed climb animation transitions into a two handed climb. One hands are slightly faster, so this could be boosted, but wouldn't above 3.5. I left this at default.
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"MaxWithoutHandHeight": 0.65,
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How high you can do a no-handed step up. I left this at default. Looks wonky past 2
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"VaultingInputTime": 0.5,
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I didn't notice an effect lowering this to 0. I could still vault as quick as I could press a key.
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"AnimationVerticalSpeed": 1.1,
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"AnimationForwardSpeed": 0.8,
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How fast you climb. Left at default. Adjust .1 at a time.
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"GridOffsetX": 0,
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"GridOffsetY": 0,
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"GridOffsetZ": 0,
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"GridSizeX": 0,
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"GridSizeY": 1.8,
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"GridSizeZ": 2,
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"OffsetFactor": 0.1,
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"SteppingLengthX": 0.1,
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"SteppingLengthY": 0.1,
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"SteppingLengthZ": 0.1
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Everything above is under "Grid Settings". I tweaked these settings, but it was hard to tell what was happening.
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I didn't notice any effect except making the grid too small or large prevents you from climbing. Left all at defaults.
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