357 lines
15 KiB
Plaintext
357 lines
15 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_fal_aus]:identity_immunities,weapon_probability,default_weapon_params;wpn_fal_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\fal"
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scheduled = off
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cform = skeleton
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parent_section = wpn_fal_aus
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 3
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inv_grid_y = 12
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inv_name = st_wpn_fal_aus
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inv_name_short = st_wpn_fal_aus
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description = st_wpn_fal_aus_descr
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kind = w_rifle
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inv_weight = 4.3
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cost = 31300
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_fal_aus_hud
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visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_world.ogf
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position = -0.026, 0.048, 0.138
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orientation = 0, 0, 0
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fire_point = 0, 0.137, 0.649
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fire_point2 = 0, 0.097, 0.722
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.0
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
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shell_point = -0.02,0.167,0.082
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shell_dir = 0, 0, 0.4
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shell_particles = weapons\762x51
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_sig550
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upgr_icon_x = 300
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upgr_icon_y = 900
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, 3, -1
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ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
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ammo_current = 120
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ammo_elapsed = 20
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ammo_limit = 140
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ammo_mag_size = 20
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startup_ammo = 90
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scopes = kit_aus_tri, kit_fal_leup, kit_sa5x_spec
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_aac762
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silencer_status = 2
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silencer_x = 205
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silencer_y = 20
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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;silencer_smoke_particles = weapons\generic_shoot_00
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
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grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher_m203
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grenade_launcher_status = 0
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grenade_launcher_x = 133
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grenade_launcher_y = 34
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grenade_vel = 76
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launch_speed = 76
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hit_impulse = 35
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hit_power = 0.76, 0.76, 0.76, 0.76
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 840
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rpm = 675
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rpm_empty_click = 200
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use_aim_bullet = true
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1, 180
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zoom_enabled = true
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zoom_rotate_time = 0.2
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reload_dof = 0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.75
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fire_dispersion_base = 0.21
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.6
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misfire_start_prob = 0.003
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misfire_end_condition = 0.1
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misfire_end_prob = 0.045
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condition_queue_shot_dec = 0.0015
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condition_shot_dec = 0.0015
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cam_return = 0
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cam_relax_speed = 5
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cam_dispersion = 1.5
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0775
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.5
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zoom_cam_relax_speed = 5
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zoom_cam_dispersion = 1.2
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 0.0675
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.3
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PDM_disp_accel_factor = 2.0
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PDM_disp_base = 0.5
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.0
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 30
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max_radius = 50
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kill_msg_x = 80
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kill_msg_y = 59
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kill_msg_width = 87
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kill_msg_height = 24
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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hud_fov = 0.78
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;----------------------------------------------------------------------SND------------------------------------------------------------------------------
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snd_draw = eft_wp\shared\draw_rifle
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snd_holster = eft_wp\shared\hide_rifle
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snd_shoot = weapons\fal_aus_young_prince\fal_aus_shot_1
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snd_shoot1 = weapons\fal_aus_young_prince\fal_aus_shot_2
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snd_shoot2 = weapons\fal_aus_young_prince\fal_aus_shot_3
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snd_silncer_shot = weapons\sa58\sa58_shoot_sil, 2.0
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snd_empty = eft_wp\shared\empty_click_rifle, 0.5
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snd_reload = weapons\ak12custom\ak12_m1_reload
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snd_reload_empty = weapons\ak12custom\ak12_m1_reload_empty
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snd_reload_misfire = weapons\ak12custom\ak12_m1_reload_empty
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;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
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[wpn_fal_aus_hud]:hud_base
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item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = 0.05, 0.01, 0.2
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hands_orientation = 2, 2, 0
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aim_hud_offset_pos = -0.1267, 0.068, -0.225
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aim_hud_offset_rot = 0.0415, 0.0348, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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;------
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hands_position_16x9 = -0.024500,0.018200,-0.006800
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hands_orientation_16x9 = 0.700000,-0.140000,-4.499999
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aim_hud_offset_pos_16x9 = -0.049270,0.010840,-0.039400
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aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500
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item_position = -0.001257,-0.006943,0.001043
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item_orientation = 88.154449,-60.970139,-86.585159
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;------
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fire_direction = 0,-3.14,0
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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anm_show = fal_aus_eft_ins_draw
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anm_hide = fal_aus_eft_ins_hide
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anm_idle = fal_aus_eft_ins_idle, idle
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anm_idle_sprint = fal_aus_eft_ins_idle_sprint
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anm_idle_moving = fal_aus_eft_ins_idle_moving
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anm_idle_moving_crouch = fal_aus_eft_ins_idle_crouch
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anm_shots = fal_aus_eft_ins_shoot, shoot
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;anm_shots_aim = fal_aus_eft_ins_shoot_aim, shoot
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anm_reload = fal_aus_eft_ins_reload, reload ,1.5
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anm_reload_empty = fal_aus_eft_ins_reload_empty, reload_empty ,1.3
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anm_idle_moving_crouch = fal_aus_eft_ins_idle_crouch
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anm_idle_aim = fal_aus_eft_ins_idle_aim
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anm_bore = fal_aus_eft_ins_bore
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anm_reload_misfire = fal_aus_eft_ins_reload_empty, reload_empty ,1.3
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fire_point = 0.006500,-0.127000,-0.009500
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fire_bone = muzzle
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fire_point2 = 0.0,0.0,0.0 ;0.0,-0.028,0.678
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fire_bone2 = muzzle ;wpn_body
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;---
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shell_dir = 0, 1, 0
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shell_bone = shell
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shell_point = 0.000000, -0.093500, 0.010000
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;-------------------------------------------------------------------ADDONS------------------------------------------------------------------------------
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[wpn_fal_aus_kit_aus_tri]:wpn_fal_aus
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visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf
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inv_name = st_wpn_fal_aus_kit_aus_tri
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inv_name_short = st_wpn_fal_aus_kit_aus_tri
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description = st_wpn_fal_aus_kit_aus_tri_descr
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 9
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inv_grid_y = 12
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inv_weight = 4.455
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scope_status = 1
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scope_texture = wpn_crosshair_acog_rmr
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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hud = wpn_fal_aus_kit_aus_tri_hud
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[wpn_fal_aus_kit_aus_tri_hud]:wpn_fal_aus_hud
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item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_tri_hud.ogf
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aim_hud_offset_pos_16x9 = -0.051370,0.001440,-0.071101
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aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500
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hands_position_16x9 = -0.019000,-0.003700,-0.001700
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hands_orientation_16x9 = 0.700000,-0.140000,-4.499999
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aim_hud_offset_alt_pos_16x9 = -0.076300,-0.046100,-0.054975
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aim_hud_offset_alt_rot_16x9 = 0.017951,0.026557,0.783423
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;----------------------------------------------------------------------------------------------------------------------------
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[wpn_fal_aus_kit_sa5x_spec]:wpn_fal_aus
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visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf
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inv_name = st_wpn_fal_aus_kit_sa5x_spec
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inv_name_short = st_wpn_fal_aus_kit_sa5x_spec
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description = st_wpn_fal_aus_kit_sa5x_spec_descr
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hud = wpn_fal_aus_kit_sa5x_spec_hud
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 16
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inv_grid_y = 14
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inv_weight = 4.875
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scope_status = 1
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scope_texture = wpn_crosshair_specter
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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[wpn_fal_aus_kit_sa5x_spec_hud]:wpn_fal_aus_hud
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item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_sa5x_spec_hud.ogf
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aim_hud_offset_pos_16x9 = -0.050570,0.002440,-0.083401
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aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500
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hands_position_16x9 = -0.019000,-0.003700,-0.001700
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hands_orientation_16x9 = 0.700000,-0.140000,-4.499999
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aim_hud_offset_alt_pos_16x9 = -0.076300,-0.046100,-0.054975
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aim_hud_offset_alt_rot_16x9 = 0.017951,0.026557,0.783423
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-------------------------------------------------------------------------------------------------------------------------------
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[wpn_fal_aus_kit_fal_leup]:wpn_fal_aus
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visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf
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inv_name = st_wpn_fal_aus_kit_fal_leup
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inv_name_short = st_wpn_fal_aus_kit_fal_leup
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description = st_wpn_fal_aus_kit_fal_leup_descr
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hud = wpn_fal_aus_kit_fal_leup_hud
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 16
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inv_grid_y = 12
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inv_weight = 4.785
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scope_status = 1
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scope_texture = wpn_crosshair_leupold_rmr
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scope_zoom_factor = 7
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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[wpn_fal_aus_kit_fal_leup_hud]:wpn_fal_aus_hud
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item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_fal_leup_hud.ogf
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aim_hud_offset_pos_16x9 = -0.051270,-0.001060,-0.076801
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aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500
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hands_position_16x9 = -0.019000,-0.003700,-0.001700
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hands_orientation_16x9 = 0.700000,-0.140000,-4.499999
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aim_hud_offset_alt_pos_16x9 = -0.076300,-0.046100,-0.054975
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aim_hud_offset_alt_rot_16x9 = 0.017951,0.026557,0.783423
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;-------------------------------------------------------------------------------------------------------------------------------
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