Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_fal_aus.ltx

357 lines
15 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_fal_aus]:identity_immunities,weapon_probability,default_weapon_params;wpn_fal_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\fal"
scheduled = off
cform = skeleton
parent_section = wpn_fal_aus
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
icons_texture = ui\ui_icon_bas
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 12
inv_name = st_wpn_fal_aus
inv_name_short = st_wpn_fal_aus
description = st_wpn_fal_aus_descr
kind = w_rifle
inv_weight = 4.3
cost = 31300
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_fal_aus_hud
visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_world.ogf
position = -0.026, 0.048, 0.138
orientation = 0, 0, 0
fire_point = 0, 0.137, 0.649
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.0
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
shell_point = -0.02,0.167,0.082
shell_dir = 0, 0, 0.4
shell_particles = weapons\762x51
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades =
upgrade_scheme = upgrade_scheme_sig550
upgr_icon_x = 300
upgr_icon_y = 900
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_current = 120
ammo_elapsed = 20
ammo_limit = 140
ammo_mag_size = 20
startup_ammo = 90
scopes = kit_aus_tri, kit_fal_leup, kit_sa5x_spec
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_aac762
silencer_status = 2
silencer_x = 205
silencer_y = 20
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 133
grenade_launcher_y = 34
grenade_vel = 76
launch_speed = 76
hit_impulse = 35
hit_power = 0.76, 0.76, 0.76, 0.76
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 840
rpm = 675
rpm_empty_click = 200
use_aim_bullet = true
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1, 180
zoom_enabled = true
zoom_rotate_time = 0.2
reload_dof = 0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.75
fire_dispersion_base = 0.21
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.6
misfire_start_prob = 0.003
misfire_end_condition = 0.1
misfire_end_prob = 0.045
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
cam_return = 0
cam_relax_speed = 5
cam_dispersion = 1.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0775
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.5
zoom_cam_relax_speed = 5
zoom_cam_dispersion = 1.2
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0675
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.3
PDM_disp_accel_factor = 2.0
PDM_disp_base = 0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.0
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 30
max_radius = 50
kill_msg_x = 80
kill_msg_y = 59
kill_msg_width = 87
kill_msg_height = 24
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud_fov = 0.78
;----------------------------------------------------------------------SND------------------------------------------------------------------------------
snd_draw = eft_wp\shared\draw_rifle
snd_holster = eft_wp\shared\hide_rifle
snd_shoot = weapons\fal_aus_young_prince\fal_aus_shot_1
snd_shoot1 = weapons\fal_aus_young_prince\fal_aus_shot_2
snd_shoot2 = weapons\fal_aus_young_prince\fal_aus_shot_3
snd_silncer_shot = weapons\sa58\sa58_shoot_sil, 2.0
snd_empty = eft_wp\shared\empty_click_rifle, 0.5
snd_reload = weapons\ak12custom\ak12_m1_reload
snd_reload_empty = weapons\ak12custom\ak12_m1_reload_empty
snd_reload_misfire = weapons\ak12custom\ak12_m1_reload_empty
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_fal_aus_hud]:hud_base
item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = 0.05, 0.01, 0.2
hands_orientation = 2, 2, 0
aim_hud_offset_pos = -0.1267, 0.068, -0.225
aim_hud_offset_rot = 0.0415, 0.0348, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;------
hands_position_16x9 = -0.024500,0.018200,-0.006800
hands_orientation_16x9 = 0.700000,-0.140000,-4.499999
aim_hud_offset_pos_16x9 = -0.049270,0.010840,-0.039400
aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500
item_position = -0.001257,-0.006943,0.001043
item_orientation = 88.154449,-60.970139,-86.585159
;------
fire_direction = 0,-3.14,0
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_show = fal_aus_eft_ins_draw
anm_hide = fal_aus_eft_ins_hide
anm_idle = fal_aus_eft_ins_idle, idle
anm_idle_sprint = fal_aus_eft_ins_idle_sprint
anm_idle_moving = fal_aus_eft_ins_idle_moving
anm_idle_moving_crouch = fal_aus_eft_ins_idle_crouch
anm_shots = fal_aus_eft_ins_shoot, shoot
;anm_shots_aim = fal_aus_eft_ins_shoot_aim, shoot
anm_reload = fal_aus_eft_ins_reload, reload ,1.5
anm_reload_empty = fal_aus_eft_ins_reload_empty, reload_empty ,1.3
anm_idle_moving_crouch = fal_aus_eft_ins_idle_crouch
anm_idle_aim = fal_aus_eft_ins_idle_aim
anm_bore = fal_aus_eft_ins_bore
anm_reload_misfire = fal_aus_eft_ins_reload_empty, reload_empty ,1.3
fire_point = 0.006500,-0.127000,-0.009500
fire_bone = muzzle
fire_point2 = 0.0,0.0,0.0 ;0.0,-0.028,0.678
fire_bone2 = muzzle ;wpn_body
;---
shell_dir = 0, 1, 0
shell_bone = shell
shell_point = 0.000000, -0.093500, 0.010000
;-------------------------------------------------------------------ADDONS------------------------------------------------------------------------------
[wpn_fal_aus_kit_aus_tri]:wpn_fal_aus
visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf
inv_name = st_wpn_fal_aus_kit_aus_tri
inv_name_short = st_wpn_fal_aus_kit_aus_tri
description = st_wpn_fal_aus_kit_aus_tri_descr
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 9
inv_grid_y = 12
inv_weight = 4.455
scope_status = 1
scope_texture = wpn_crosshair_acog_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_fal_aus_kit_aus_tri_hud
[wpn_fal_aus_kit_aus_tri_hud]:wpn_fal_aus_hud
item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_tri_hud.ogf
aim_hud_offset_pos_16x9 = -0.051370,0.001440,-0.071101
aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500
hands_position_16x9 = -0.019000,-0.003700,-0.001700
hands_orientation_16x9 = 0.700000,-0.140000,-4.499999
aim_hud_offset_alt_pos_16x9 = -0.076300,-0.046100,-0.054975
aim_hud_offset_alt_rot_16x9 = 0.017951,0.026557,0.783423
;----------------------------------------------------------------------------------------------------------------------------
[wpn_fal_aus_kit_sa5x_spec]:wpn_fal_aus
visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf
inv_name = st_wpn_fal_aus_kit_sa5x_spec
inv_name_short = st_wpn_fal_aus_kit_sa5x_spec
description = st_wpn_fal_aus_kit_sa5x_spec_descr
hud = wpn_fal_aus_kit_sa5x_spec_hud
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 16
inv_grid_y = 14
inv_weight = 4.875
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_fal_aus_kit_sa5x_spec_hud]:wpn_fal_aus_hud
item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_sa5x_spec_hud.ogf
aim_hud_offset_pos_16x9 = -0.050570,0.002440,-0.083401
aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500
hands_position_16x9 = -0.019000,-0.003700,-0.001700
hands_orientation_16x9 = 0.700000,-0.140000,-4.499999
aim_hud_offset_alt_pos_16x9 = -0.076300,-0.046100,-0.054975
aim_hud_offset_alt_rot_16x9 = 0.017951,0.026557,0.783423
-------------------------------------------------------------------------------------------------------------------------------
[wpn_fal_aus_kit_fal_leup]:wpn_fal_aus
visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf
inv_name = st_wpn_fal_aus_kit_fal_leup
inv_name_short = st_wpn_fal_aus_kit_fal_leup
description = st_wpn_fal_aus_kit_fal_leup_descr
hud = wpn_fal_aus_kit_fal_leup_hud
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 16
inv_grid_y = 12
inv_weight = 4.785
scope_status = 1
scope_texture = wpn_crosshair_leupold_rmr
scope_zoom_factor = 7
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_fal_aus_kit_fal_leup_hud]:wpn_fal_aus_hud
item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_fal_leup_hud.ogf
aim_hud_offset_pos_16x9 = -0.051270,-0.001060,-0.076801
aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500
hands_position_16x9 = -0.019000,-0.003700,-0.001700
hands_orientation_16x9 = 0.700000,-0.140000,-4.499999
aim_hud_offset_alt_pos_16x9 = -0.076300,-0.046100,-0.054975
aim_hud_offset_alt_rot_16x9 = 0.017951,0.026557,0.783423
;-------------------------------------------------------------------------------------------------------------------------------