Divergent/mods/Redone Collection/gamedata/configs/scripts/darkscape/smart/ds_kem3.ltx

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[smart_terrain]
squad_id = 8
max_population = 2
respawn_params = respawn@ds_kem3
respawn_only_smart = false
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respawn_idle = 345600
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
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[respawn@ds_kem3] ;-- Type:
spawn_heli_strong
spawn_heli_weak
[spawn_heli_strong]
spawn_helicopter = simulation_helicopter_strong
spawn_num = {!down_to_earth_functor !heli_exist_on_level} 1, 0
[spawn_heli_weak]
spawn_helicopter = simulation_helicopter_weak
spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1, 0
;[on_changing_level]
;[smart_control]
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;[exclusive]