Divergent/mods/Screen Space Shaders/gamedata/scripts/ssfx_rain_hud_raindrops.script

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2024-03-17 20:18:03 -04:00
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
-- @ Description: HUD raindrops
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Settings
local ssfx_hud_raindrops_density = 0
local ssfx_hud_raindrops_refle = 0
local ssfx_hud_raindrops_refra = 0
local ssfx_hud_raindrops_anim_speed = 0
local ssfx_hud_raindrops_build_speed = 0
local ssfx_hud_raindrops_drying_speed = 0
local ssfx_hud_raindrops_size = 0
local ssfx_hud_raindrops_gloss = 0
local ssfx_hud_raindrops_extragloss = 0
-- Internal
module_installed = true
local drops_int = 0
local drops_anim = 0
local Rain_Hemi = 0;
local dbug_time = 0;
local function actor_on_update()
Rain_factor = level.rain_factor();
-- Don't do anything if intensity of drops is <= 0 and isn't raining
if (Rain_factor <= 0 and drops_int <= 0) then
return
end
delta_time = device().time_delta;
-- If raining
if (Rain_factor > 0) then
Rain_Hemi = level.rain_hemi()
if (Rain_Hemi > 0.15) then
-- Use rain intensity factor to slowdown <-> speedup rain animation
rain_speed_factor = (1.5 - Rain_factor) * 10
drops_anim = drops_anim + ssfx_hud_raindrops_anim_speed * delta_time / rain_speed_factor
drops_int = drops_int + ssfx_hud_raindrops_build_speed * delta_time / 100
else
drops_int = drops_int - ssfx_hud_raindrops_drying_speed * delta_time / 100
end
else
drops_int = drops_int - ssfx_hud_raindrops_drying_speed * delta_time / 100
end
-- Saturate drops intensity
drops_int = clamp(drops_int, 0.0, 1.0)
-- Reset after 99k
if (drops_anim > 99000) then
drops_anim = 0
end
-- Update shader data
ssfx_update_raindrops()
--dbug_time = dbug_time + 1
--if (dbug_time % 10 == 0) then printdbg("* RAIN - RAINDROPS : [%s] [%s]", drops_anim, drops_int) end
end
function actor_on_first_update()
Rain_Hemi = 0
drops_anim = 0
drops_int = 0
ssfx_update_raindrops()
end
function ssfx_update_raindrops()
get_console():execute("ssfx_hud_drops_1 (" .. drops_anim .. "," .. drops_int .. "," .. (ssfx_hud_raindrops_refle) .. "," .. (ssfx_hud_raindrops_refra) .. ")")
end
local function apply_extra_settings()
val_density = 0.15 * (3.5 - ssfx_hud_raindrops_density) -- 0.5 ~ 3.0
val_texsize = 2.0 - ssfx_hud_raindrops_size
get_console():execute("ssfx_hud_drops_2 (" .. val_density .. "," .. val_texsize .. "," .. ssfx_hud_raindrops_extragloss .. "," .. ssfx_hud_raindrops_gloss .. ")")
end
function on_option_change()
-- Get settings
local module_id = "ssfx_rain_module/ssfx_rain_hud_raindrops"
ssfx_hud_raindrops_density = ssfx_001_mcm.ssfx_get_setting(module_id, "density", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_refle = 30 * ssfx_001_mcm.ssfx_get_setting(module_id, "reflection_str", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_refra = 0.05 * ssfx_001_mcm.ssfx_get_setting(module_id, "refraction_str", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_anim_speed = 0.02 * ssfx_001_mcm.ssfx_get_setting(module_id, "animation_speed", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_build_speed = 0.009 * ssfx_001_mcm.ssfx_get_setting(module_id, "buildup", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_drying_speed = 0.001 * ssfx_001_mcm.ssfx_get_setting(module_id, "drying", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_size = ssfx_001_mcm.ssfx_get_setting(module_id, "size", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_gloss = ssfx_001_mcm.ssfx_get_setting(module_id, "gloss", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_extragloss = ssfx_001_mcm.ssfx_get_setting(module_id, "extra_gloss", ssfx_rain_hud_raindrops_settings)
apply_extra_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
RegisterScriptCallback("on_option_change", on_option_change)
RegisterScriptCallback("actor_on_update", actor_on_update)
-- Read and apply settigns
on_option_change()
end