123 lines
3.9 KiB
Plaintext
123 lines
3.9 KiB
Plaintext
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
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-- @ Description: HUD raindrops
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-- @ Author: https://www.moddb.com/members/ascii1457
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-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
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-- Settings
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local ssfx_hud_raindrops_density = 0
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local ssfx_hud_raindrops_refle = 0
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local ssfx_hud_raindrops_refra = 0
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local ssfx_hud_raindrops_anim_speed = 0
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local ssfx_hud_raindrops_build_speed = 0
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local ssfx_hud_raindrops_drying_speed = 0
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local ssfx_hud_raindrops_size = 0
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local ssfx_hud_raindrops_gloss = 0
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local ssfx_hud_raindrops_extragloss = 0
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-- Internal
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module_installed = true
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local drops_int = 0
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local drops_anim = 0
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local Rain_Hemi = 0;
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local dbug_time = 0;
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local function actor_on_update()
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Rain_factor = level.rain_factor();
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-- Don't do anything if intensity of drops is <= 0 and isn't raining
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if (Rain_factor <= 0 and drops_int <= 0) then
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return
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end
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delta_time = device().time_delta;
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-- If raining
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if (Rain_factor > 0) then
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Rain_Hemi = level.rain_hemi()
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if (Rain_Hemi > 0.15) then
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-- Use rain intensity factor to slowdown <-> speedup rain animation
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rain_speed_factor = (1.5 - Rain_factor) * 10
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drops_anim = drops_anim + ssfx_hud_raindrops_anim_speed * delta_time / rain_speed_factor
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drops_int = drops_int + ssfx_hud_raindrops_build_speed * delta_time / 100
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else
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drops_int = drops_int - ssfx_hud_raindrops_drying_speed * delta_time / 100
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end
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else
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drops_int = drops_int - ssfx_hud_raindrops_drying_speed * delta_time / 100
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end
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-- Saturate drops intensity
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drops_int = clamp(drops_int, 0.0, 1.0)
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-- Reset after 99k
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if (drops_anim > 99000) then
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drops_anim = 0
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end
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-- Update shader data
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ssfx_update_raindrops()
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--dbug_time = dbug_time + 1
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--if (dbug_time % 10 == 0) then printdbg("* RAIN - RAINDROPS : [%s] [%s]", drops_anim, drops_int) end
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end
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function actor_on_first_update()
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Rain_Hemi = 0
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drops_anim = 0
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drops_int = 0
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ssfx_update_raindrops()
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end
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function ssfx_update_raindrops()
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get_console():execute("ssfx_hud_drops_1 (" .. drops_anim .. "," .. drops_int .. "," .. (ssfx_hud_raindrops_refle) .. "," .. (ssfx_hud_raindrops_refra) .. ")")
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end
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local function apply_extra_settings()
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val_density = 0.15 * (3.5 - ssfx_hud_raindrops_density) -- 0.5 ~ 3.0
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val_texsize = 2.0 - ssfx_hud_raindrops_size
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get_console():execute("ssfx_hud_drops_2 (" .. val_density .. "," .. val_texsize .. "," .. ssfx_hud_raindrops_extragloss .. "," .. ssfx_hud_raindrops_gloss .. ")")
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end
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function on_option_change()
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-- Get settings
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local module_id = "ssfx_rain_module/ssfx_rain_hud_raindrops"
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ssfx_hud_raindrops_density = ssfx_001_mcm.ssfx_get_setting(module_id, "density", ssfx_rain_hud_raindrops_settings)
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ssfx_hud_raindrops_refle = 30 * ssfx_001_mcm.ssfx_get_setting(module_id, "reflection_str", ssfx_rain_hud_raindrops_settings)
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ssfx_hud_raindrops_refra = 0.05 * ssfx_001_mcm.ssfx_get_setting(module_id, "refraction_str", ssfx_rain_hud_raindrops_settings)
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ssfx_hud_raindrops_anim_speed = 0.02 * ssfx_001_mcm.ssfx_get_setting(module_id, "animation_speed", ssfx_rain_hud_raindrops_settings)
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ssfx_hud_raindrops_build_speed = 0.009 * ssfx_001_mcm.ssfx_get_setting(module_id, "buildup", ssfx_rain_hud_raindrops_settings)
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ssfx_hud_raindrops_drying_speed = 0.001 * ssfx_001_mcm.ssfx_get_setting(module_id, "drying", ssfx_rain_hud_raindrops_settings)
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ssfx_hud_raindrops_size = ssfx_001_mcm.ssfx_get_setting(module_id, "size", ssfx_rain_hud_raindrops_settings)
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ssfx_hud_raindrops_gloss = ssfx_001_mcm.ssfx_get_setting(module_id, "gloss", ssfx_rain_hud_raindrops_settings)
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ssfx_hud_raindrops_extragloss = ssfx_001_mcm.ssfx_get_setting(module_id, "extra_gloss", ssfx_rain_hud_raindrops_settings)
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apply_extra_settings()
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end
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function on_game_start()
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-- General Functions
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RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
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RegisterScriptCallback("on_option_change", on_option_change)
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RegisterScriptCallback("actor_on_update", actor_on_update)
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-- Read and apply settigns
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on_option_change()
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end |