Divergent/mods/Screen Space Shaders/gamedata/scripts/ssfx_shadows_settings.script

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2024-03-17 20:18:03 -04:00
-- @ Version: SCREEN SPACE SHADERS - UPDATE 19
-- @ Description: Shadows - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
-- Base shadow map quality. The higher the value the higher the base shadow resolution and resolution through distance.
["lod_quality"] = 1,
-- Minimum shadow map resolution. When lights are away from the player the resolution of shadows drop to improve performance ( at the cost of image quality ).
["lod_min"] = 256,
-- Maximum shadow map resolution. When lights are closer, the resolution increases to improve the image quality of shadows ( at the cost of performance ).
["lod_max"] = 1536,
-- Force the volumetric effect on all non-directional lights. You need to reload the map to apply the setting.
["volumetric_force"] = false,
-- Volumetric rendering resolution. The value is the porcentage of your current resolution. [ min: 15% ~ max: 100% ]
["volumetric_resolution"] = 25,
-- Set the intensity of the volumetric effect.
["volumetric_int"] = 0.02,
-- Volumetric quality.
["volumetric_quality"] = 1.5,
}
----------------------------------------------------