Divergent/mods/Soundscape Overhaul/gamedata/configs/environment/sound_channels.ltx

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2024-03-17 20:18:03 -04:00
#include "ambient_channels\blowout_channels.ltx"
#include "ambient_channels\backgrounds.ltx"
;------------------------------------------------------------------------------------------------------------------------
;--/////////////////////////////////////////////// NATURE - ANIMALS /////////////////////////////////////////////////////
;------------------------------------------------------------------------------------------------------------------------
[birds] ;everywhere
max_distance = 80
min_distance = 45
height = 15
period0 = 40000
period1 = 100000
period2 = 60000
period3 = 120000
sounds = ambient\soundscape\animals\Birds_Forest_Single_1, ambient\soundscape\animals\Birds_Forest_Single_2, ambient\soundscape\animals\Birds_Forest_Single_3, ambient\soundscape\animals\Birds_Forest_Single_4, ambient\soundscape\animals\Birds_Forest_Single_5, ambient\soundscape\animals\Birds_Forest_Single_6, ambient\soundscape\animals\Birds_Forest_Single_7, ambient\soundscape\animals\Birds_Forest_Single_8, ambient\soundscape\animals\Birds_Forest_Single_9, ambient\soundscape\animals\Birds_Forest_Single_10, ambient\soundscape\animals\Birds_Forest_Single_11, ambient\soundscape\animals\Birds_Forest_Single_12, ambient\soundscape\animals\Birds_Forest_Single_13, ambient\soundscape\animals\Birds_Forest_Single_14, ambient\soundscape\animals\Birds_Forest_Single_15, ambient\soundscape\animals\Birds_Forest_Single_16, ambient\soundscape\animals\Birds_Forest_Single_17, ambient\soundscape\animals\Birds_Forest_Single_18, ambient\soundscape\animals\Birds_Forest_Single_19, ambient\soundscape\animals\Birds_Forest_Single_20, ambient\soundscape\animals\Birds_Forest_Single_11, ambient\soundscape\animals\Birds_Forest_Single_22, ambient\soundscape\animals\Birds_Forest_Single_23, ambient\soundscape\animals\Birds_Forest_Single_24, ambient\soundscape\animals\Birds_Forest_Single_25, ambient\soundscape\animals\Birds_Forest_Single_26, ambient\soundscape\animals\Birds_Forest_Single_27, ambient\soundscape\animals\Birds_Forest_Single_28, ambient\soundscape\animals\Birds_Forest_Single_29, ambient\soundscape\animals\Birds_Forest_Single_30, ambient\soundscape\animals\Birds_Forest_Single_31, ambient\soundscape\animals\Birds_Forest_Single_32, ambient\soundscape\animals\Birds_Forest_Single_33, ambient\soundscape\animals\Birds_Forest_Single_34, ambient\soundscape\animals\Birds_Forest_Single_35, ambient\soundscape\animals\Birds_Forest_Single_36, ambient\soundscape\animals\Birds_Forest_Single_37, ambient\soundscape\animals\Birds_Forest_Single_38, ambient\soundscape\animals\Birds_Forest_Single_39, ambient\soundscape\animals\Birds_Forest_Single_40, ambient\soundscape\animals\Birds_Forest_Single_41, ambient\soundscape\animals\Birds_Forest_Single_42, ambient\soundscape\animals\Birds_Forest_Single_43, ambient\soundscape\animals\Birds_Forest_Single_44, ambient\soundscape\animals\Birds_Forest_Single_45, ambient\soundscape\animals\Birds_Forest_Single_46, ambient\soundscape\animals\Birds_Forest_Single_47, ambient\soundscape\animals\Birds_Forest_Single_48, ambient\soundscape\animals\Birds_Forest_Single_49, ambient\soundscape\animals\Birds_Forest_Single_50, ambient\soundscape\animals\Birds_Forest_Single_51, ambient\soundscape\animals\Birds_Forest_Single_52, ambient\soundscape\animals\Birds_Forest_Single_53, ambient\soundscape\animals\Birds_Forest_Single_54, ambient\soundscape\animals\Birds_Forest_Single_55, ambient\soundscape\animals\Birds_Forest_Single_56, ambient\soundscape\animals\Birds_Forest_Single_57, ambient\soundscape\animals\Birds_Forest_Single_58, ambient\soundscape\animals\Birds_Forest_Single_59, ambient\soundscape\animals\Birds_Forest_Single_60, ambient\soundscape\animals\Birds_Forest_Single_61
[insects] ;used in night and evening time
max_distance = 75
min_distance = 15
period0 = 21000
period1 = 58000
period2 = 22500
period3 = 60000
sounds = ambient\soundscape\insects\InsectDay_1, ambient\soundscape\insects\InsectDay_2, ambient\soundscape\insects\InsectDay_3, ambient\soundscape\insects\InsectDay_4, ambient\soundscape\insects\InsectDay_5, ambient\soundscape\insects\InsectDay_6, ambient\soundscape\insects\InsectDay_7, ambient\soundscape\insects\InsectDay_8, ambient\soundscape\insects\InsectDay_9, ambient\soundscape\insects\InsectDay_10, ambient\soundscape\insects\InsectDay_11, ambient\soundscape\insects\InsectDay_12, ambient\soundscape\insects\InsectDay_13, ambient\soundscape\insects\InsectDay_14, ambient\soundscape\insects\InsectDay_15, ambient\soundscape\insects\InsectDay_16, ambient\soundscape\insects\InsectDay_17, ambient\soundscape\insects\InsectDay_18, ambient\soundscape\insects\InsectDay_19, ambient\soundscape\insects\InsectDay_20, ambient\soundscape\insects\InsectDay_21, ambient\soundscape\insects\InsectDay_22
[insects_swamp] ;used in night and evening time
max_distance = 75
min_distance = 15
period0 = 10000
period1 = 30000
period2 = 10000
period3 = 30000
sounds = ambient\soundscape\insects\InsectDay_1, ambient\soundscape\insects\InsectDay_2, ambient\soundscape\insects\InsectDay_3, ambient\soundscape\insects\InsectDay_4, ambient\soundscape\insects\InsectDay_5, ambient\soundscape\insects\InsectDay_6, ambient\soundscape\insects\InsectDay_7, ambient\soundscape\insects\InsectDay_8, ambient\soundscape\insects\InsectDay_9, ambient\soundscape\insects\InsectDay_10, ambient\soundscape\insects\InsectDay_11, ambient\soundscape\insects\InsectDay_12, ambient\soundscape\insects\InsectDay_13, ambient\soundscape\insects\InsectDay_14, ambient\soundscape\insects\InsectDay_15, ambient\soundscape\insects\InsectDay_16, ambient\soundscape\insects\InsectDay_17, ambient\soundscape\insects\InsectDay_18, ambient\soundscape\insects\InsectDay_19, ambient\soundscape\insects\InsectDay_20, ambient\soundscape\insects\InsectDay_21, ambient\soundscape\insects\InsectDay_22
[insects_night] ;used in night time
max_distance = 75
min_distance = 15
period0 = 10000
period1 = 30000
period2 = 10000
period3 = 30000
sounds = ambient\soundscape\insects\InsectNight_1, ambient\soundscape\insects\InsectNight_2, ambient\soundscape\insects\InsectNight_3, ambient\soundscape\insects\InsectNight_4, ambient\soundscape\insects\InsectNight_5, ambient\soundscape\insects\InsectNight_6, ambient\soundscape\insects\InsectNight_7, ambient\soundscape\insects\InsectNight_8, ambient\soundscape\insects\InsectNight_9, ambient\soundscape\insects\InsectNight_10, ambient\soundscape\insects\InsectNight_11, ambient\soundscape\insects\InsectNight_12, ambient\soundscape\insects\InsectNight_13, ambient\soundscape\insects\InsectNight_14, ambient\soundscape\insects\InsectNight_15, ambient\soundscape\insects\InsectNight_16, ambient\soundscape\insects\InsectNight_17
[birds_swamp] ;used in swamps, non-rainy weather
max_distance = 80
min_distance = 45
height = 15
period0 = 40000
period1 = 100000
period2 = 60000
period3 = 120000
sounds = ambient\soundscape\animals\Birds_Meadow_Single_1, ambient\soundscape\animals\Birds_Meadow_Single_2, ambient\soundscape\animals\Birds_Meadow_Single_3, ambient\soundscape\animals\Birds_Meadow_Single_4, ambient\soundscape\animals\Birds_Meadow_Single_5, ambient\soundscape\animals\Birds_Meadow_Single_6, ambient\soundscape\animals\Birds_Meadow_Single_7, ambient\soundscape\animals\Birds_Meadow_Single_8, ambient\soundscape\animals\Birds_Meadow_Single_9, ambient\soundscape\animals\Birds_Meadow_Single_10, ambient\soundscape\animals\Birds_Meadow_Single_11, ambient\soundscape\animals\Birds_Meadow_Single_12, ambient\soundscape\animals\Birds_Meadow_Single_13, ambient\soundscape\animals\Birds_Meadow_Single_14, ambient\soundscape\animals\Birds_Meadow_Single_15, ambient\soundscape\animals\Birds_Meadow_Single_16, ambient\soundscape\animals\Birds_Meadow_Single_17, ambient\soundscape\animals\Birds_Meadow_Single_18, ambient\soundscape\animals\Birds_Meadow_Single_19, ambient\soundscape\animals\Birds_Meadow_Single_20, ambient\soundscape\animals\Birds_Meadow_Single_11, ambient\soundscape\animals\Birds_Meadow_Single_22, ambient\soundscape\animals\Birds_Meadow_Single_23, ambient\soundscape\animals\Birds_Meadow_Single_24, ambient\soundscape\animals\Birds_Meadow_Single_25, ambient\soundscape\animals\Birds_Meadow_Single_26, ambient\soundscape\animals\Birds_Meadow_Single_27, ambient\soundscape\animals\Birds_Meadow_Single_28, ambient\soundscape\animals\Birds_Meadow_Single_29, ambient\soundscape\animals\Birds_Meadow_Single_30, ambient\soundscape\animals\Birds_Meadow_Single_31, ambient\soundscape\animals\Birds_Meadow_Single_32, ambient\soundscape\animals\Birds_Meadow_Single_33, ambient\soundscape\animals\Birds_Meadow_Single_34, ambient\soundscape\animals\Birds_Meadow_Single_35, ambient\soundscape\animals\Birds_Meadow_Single_36, ambient\soundscape\animals\Birds_Meadow_Single_37, ambient\soundscape\animals\Birds_Meadow_Single_38, ambient\soundscape\animals\Birds_Meadow_Single_39, ambient\soundscape\animals\Birds_Meadow_Single_40, ambient\soundscape\animals\Birds_Meadow_Single_41, ambient\soundscape\animals\Birds_Meadow_Single_42, ambient\soundscape\animals\Birds_Meadow_Single_43, ambient\soundscape\animals\Birds_Meadow_Single_44, ambient\soundscape\animals\Birds_Meadow_Single_45, ambient\soundscape\animals\Birds_Meadow_Single_46, ambient\soundscape\animals\Birds_Meadow_Single_47, ambient\soundscape\animals\Birds_Meadow_Single_48, ambient\soundscape\animals\Birds_Meadow_Single_49, ambient\soundscape\animals\Birds_Meadow_Single_50, ambient\soundscape\animals\Birds_Meadow_Single_51, ambient\soundscape\animals\Birds_Meadow_Single_52, ambient\soundscape\animals\Birds_Meadow_Single_53, ambient\soundscape\animals\Birds_Meadow_Single_54, ambient\soundscape\animals\Birds_Meadow_Single_55, ambient\soundscape\animals\Birds_Meadow_Single_56, ambient\soundscape\animals\Birds_Meadow_Single_57, ambient\soundscape\animals\Birds_Meadow_Single_58, ambient\soundscape\animals\Birds_Meadow_Single_59, ambient\soundscape\animals\Birds_Meadow_Single_60, ambient\soundscape\animals\Birds_Meadow_Single_61
[birds_night] ;used in morning and evening
max_distance = 80
min_distance = 45
height = 15
period0 = 20000
period1 = 60000
period2 = 40000
period3 = 80000
sounds = ambient\soundscape\animals\Birds_Single_Night_1, ambient\soundscape\animals\Birds_Single_Night_2, ambient\soundscape\animals\Birds_Single_Night_3, ambient\soundscape\animals\Birds_Single_Night_4, ambient\soundscape\animals\Birds_Single_Night_5, ambient\soundscape\animals\Birds_Single_Night_6, ambient\soundscape\animals\Birds_Single_Night_7, ambient\soundscape\animals\Birds_Single_Night_8, ambient\soundscape\animals\Birds_Single_Night_9, ambient\soundscape\animals\Birds_Single_Night_10, ambient\soundscape\animals\Birds_Single_Night_11, ambient\soundscape\animals\Birds_Single_Night_12, ambient\soundscape\animals\Birds_Single_Night_13, ambient\soundscape\animals\Birds_Single_Night_14, ambient\soundscape\animals\Birds_Single_Night_15, ambient\soundscape\animals\Birds_Single_Night_16, ambient\soundscape\animals\Birds_Single_Night_17, ambient\soundscape\animals\Birds_Single_Night_18, ambient\soundscape\animals\Birds_Single_Night_19, ambient\soundscape\animals\Birds_Single_Night_20, ambient\soundscape\animals\Birds_Single_Night_11, ambient\soundscape\animals\Birds_Single_Night_22, ambient\soundscape\animals\Birds_Single_Night_23, ambient\soundscape\animals\Birds_Single_Night_24, ambient\soundscape\animals\Birds_Single_Night_25, ambient\soundscape\animals\Birds_Single_Night_26
;-----------------------------------------------------------------------------------------------------------------------
;--/////////////////////////////////////////////// NATURE - AMBIENT ////////////////////////////////////////////////////
;-----------------------------------------------------------------------------------------------------------------------
[ambient_forest]
max_distance = 100
min_distance = 25
period0 = 60000
period1 = 120000
period2 = 100000
period3 = 150000
sounds = ambient\soundscape\forest\sfx_1, ambient\soundscape\forest\sfx_2, ambient\soundscape\forest\sfx_3, ambient\soundscape\forest\sfx_4, ambient\soundscape\forest\sfx_5, ambient\soundscape\forest\sfx_6, ambient\soundscape\forest\sfx_7, ambient\soundscape\forest\sfx_8, ambient\soundscape\forest\sfx_9, ambient\soundscape\forest\sfx_10, ambient\soundscape\forest\sfx_11
[ambient_forest_night]
max_distance = 100
min_distance = 25
period0 = 60000
period1 = 120000
period2 = 100000
period3 = 150000
sounds = ambient\soundscape\forest_night\sfx_1, ambient\soundscape\forest_night\sfx_2, ambient\soundscape\forest_night\sfx_3, ambient\soundscape\forest_night\sfx_4, ambient\soundscape\forest_night\sfx_5, ambient\soundscape\forest_night\sfx_6
[ambient_swamp]
max_distance = 100
min_distance = 25
period0 = 60000
period1 = 120000
period2 = 100000
period3 = 150000
sounds = ambient\soundscape\swamp\sfx_1, ambient\soundscape\swamp\sfx_2, ambient\soundscape\swamp\sfx_3, ambient\soundscape\swamp\sfx_4, ambient\soundscape\swamp\sfx_5, ambient\soundscape\swamp\sfx_6, ambient\soundscape\swamp\sfx_7, ambient\soundscape\swamp\sfx_8, ambient\soundscape\swamp\sfx_9, ambient\soundscape\swamp\sfx_10, ambient\soundscape\swamp\sfx_11
[ambient_swamp_night]
max_distance = 100
min_distance = 25
period0 = 60000
period1 = 120000
period2 = 100000
period3 = 150000
sounds = ambient\soundscape\swamp_night\sfx_1, ambient\soundscape\swamp_night\sfx_2, ambient\soundscape\swamp_night\sfx_3, ambient\soundscape\swamp_night\sfx_4, ambient\soundscape\swamp_night\sfx_5, ambient\soundscape\swamp_night\sfx_6, ambient\soundscape\swamp_night\sfx_7, ambient\soundscape\swamp_night\sfx_8, ambient\soundscape\swamp_night\sfx_9, ambient\soundscape\swamp_night\sfx_10, ambient\soundscape\swamp_night\sfx_11, ambient\soundscape\swamp_night\sfx_12, ambient\soundscape\swamp_night\sfx_13, ambient\soundscape\swamp_night\sfx_14
[ambient_urban]
max_distance = 120
min_distance = 25
period0 = 60000
period1 = 120000
period2 = 100000
period3 = 150000
sounds = ambient\soundscape\urban\AmbientUrban_1, ambient\soundscape\urban\AmbientUrban_2, ambient\soundscape\urban\AmbientUrban_3, ambient\soundscape\urban\AmbientUrban_4, ambient\soundscape\urban\AmbientUrban_5, ambient\soundscape\urban\AmbientUrban_6, ambient\soundscape\urban\AmbientUrban_7, ambient\soundscape\urban\AmbientUrban_8, ambient\soundscape\urban\AmbientUrban_9, ambient\soundscape\urban\AmbientUrban_10, ambient\soundscape\urban\AmbientUrban_11, ambient\soundscape\urban\AmbientUrban_12, ambient\soundscape\urban\AmbientUrban_13, ambient\soundscape\urban\AmbientUrban_14, ambient\soundscape\urban\AmbientUrban_15, ambient\soundscape\urban\AmbientUrban_16, ambient\soundscape\urban\AmbientUrban_17, ambient\soundscape\urban\AmbientUrban_18, ambient\soundscape\urban\AmbientUrban_19, ambient\soundscape\urban\AmbientUrban_20, ambient\soundscape\urban\AmbientUrban_21, ambient\soundscape\urban\AmbientUrban_22, ambient\soundscape\urban\AmbientUrban_23, ambient\soundscape\urban\AmbientUrban_24, ambient\soundscape\urban\AmbientUrban_25, ambient\soundscape\urban\AmbientUrban_26, ambient\soundscape\urban\AmbientUrban_27
;-----------------------------------------------------------------------------------------------------------------------
;--/////////////////////////////////////////////// NATURE - WIND ///////////////////////////////////////////////////////
;-----------------------------------------------------------------------------------------------------------------------
[wind_normal] ;used always
max_distance = 200
min_distance = 30
height = 10
period0 = 6000
period1 = 7000
period2 = 8000
period3 = 10000
sounds = ambient\no_sound ;ambient\soundscape\wind\WindWhistle1, ambient\soundscape\wind\WindWhistle2, ambient\soundscape\wind\WindWhistle3, ambient\soundscape\wind\WindWhistle4, ambient\soundscape\wind\WindWhistle5, ambient\soundscape\wind\WindWhistle6, ambient\soundscape\wind\WindWhistle7
[wind_forest]
max_distance = 200
min_distance = 30
height = 10
period0 = 6000
period1 = 7000
period2 = 8000
period3 = 10000
sounds = ambient\no_sound ;ambient\soundscape\wind\WindTree_1, ambient\soundscape\wind\WindTree_2, ambient\soundscape\wind\WindTree_3, ambient\soundscape\wind\WindTree_4, ambient\soundscape\wind\WindTree_5, ambient\soundscape\wind\WindTree_6, ambient\soundscape\wind\WindTree_7, ambient\soundscape\wind\WindTree_8, ambient\soundscape\wind\WindTree_9, ambient\soundscape\wind\WindTree_10, ambient\soundscape\wind\WindTree_11, ambient\soundscape\wind\WindTree_12
[wind_heavy]
max_distance = 200
min_distance = 30
height = 10
period0 = 6000
period1 = 7000
period2 = 8000
period3 = 10000
sounds = ambient\no_sound ;ambient\soundscape\wind\WindWhistle1, ambient\soundscape\wind\WindWhistle2, ambient\soundscape\wind\WindWhistle3, ambient\soundscape\wind\WindWhistle4, ambient\soundscape\wind\WindWhistle5, ambient\soundscape\wind\WindWhistle6, ambient\soundscape\wind\WindWhistle7
[wind_urban]
max_distance = 100
min_distance = 30
height = 10
period0 = 6000
period1 = 7000
period2 = 8000
period3 = 10000
sounds = ambient\soundscape\wind\HouseWind01, ambient\soundscape\wind\HouseWind02, ambient\soundscape\wind\HouseWind03, ambient\soundscape\wind\HouseWind04, ambient\soundscape\wind\HouseWind05, ambient\soundscape\wind\housewind06, ambient\soundscape\wind\housewind07, ambient\soundscape\wind\housewind08, ambient\soundscape\wind\housewind09, ambient\soundscape\wind\housewind10, ambient\soundscape\wind\housewind11, ambient\soundscape\wind\housewind12, ambient\soundscape\wind\housewind13, ambient\soundscape\wind\housewind14, ambient\soundscape\wind\housewind15
;----------------------------------------------------------------------------------------------------------------------
;--/////////////////////////////////////////////// NATURE - STORM /////////////////////////////////////////////////////
;----------------------------------------------------------------------------------------------------------------------
[pre_storm]
max_distance = 300.0
min_distance = 50.0
period0 = 25000
period1 = 58000
period2 = 23000
period3 = 59000
sounds = ambient\trx\nature\storm\sound_01, ambient\trx\nature\storm\sound_02, ambient\trx\nature\storm\sound_03, ambient\trx\nature\storm\sound_04, ambient\trx\nature\storm\sound_05, ambient\trx\nature\storm\sound_06, ambient\trx\nature\storm\sound_07, ambient\trx\nature\storm\sound_08, ambient\trx\nature\storm\sound_09, ambient\trx\nature\storm\sound_10, ambient\trx\nature\storm\sound_11, ambient\trx\nature\storm\sound_12, ambient\trx\nature\storm\sound_13, ambient\trx\nature\storm\sound_14, ambient\trx\nature\storm\sound_15, ambient\trx\nature\storm\sound_16
[storm] ;pre_storm + others
max_distance = 200
min_distance = 30
height = 10
period0 = 5000
period1 = 5000
period2 = 5000
period3 = 5000
sounds = ambient\soundscape\wind\windtreestorm_1, ambient\soundscape\wind\windtreestorm_2, ambient\soundscape\wind\windtreestorm_3, ambient\soundscape\wind\windtreestorm_4, ambient\soundscape\wind\windtreestorm_5, ambient\soundscape\wind\windtreestorm_6, ambient\soundscape\wind\windtreestorm_7, ambient\soundscape\wind\windtreestorm_8, ambient\soundscape\wind\windtreestorm_9, ambient\soundscape\wind\windtreestorm_10, ambient\soundscape\wind\windtreestorm_11, ambient\soundscape\wind\windtreestorm_12
;-------------------------------------------------------------------------------------------------------------------
;--/////////////////////////////////////////////// UNDERGROUND /////////////////////////////////////////////////////
;-------------------------------------------------------------------------------------------------------------------
[ugrnd_ambient_new]
max_distance = 50.000000
min_distance = 10.000000
indoor = true
period0 = 10000
period1 = 20000
period2 = 11000
period3 = 30000
sounds = ambient\soundscape\underground\under_1, ambient\soundscape\underground\under_2, ambient\soundscape\underground\under_3, ambient\soundscape\underground\under_4, ambient\soundscape\underground\under_5, ambient\soundscape\underground\under_6, ambient\soundscape\underground\under_7, ambient\soundscape\underground\under_8, ambient\soundscape\underground\under_9, ambient\soundscape\underground\under_10, ambient\soundscape\underground\under_11, ambient\soundscape\underground\under_12, ambient\soundscape\underground\under_13, ambient\soundscape\underground\under_14, ambient\soundscape\underground\under_15, ambient\soundscape\underground\under_16, ambient\soundscape\underground\under_17, ambient\soundscape\underground\under_18, ambient\soundscape\underground\under_19, ambient\soundscape\underground\under_20, ambient\soundscape\underground\under_11, ambient\soundscape\underground\under_22, ambient\soundscape\underground\under_23, ambient\soundscape\underground\under_24, ambient\soundscape\underground\under_25, ambient\soundscape\underground\under_26, ambient\soundscape\underground\under_27, ambient\soundscape\underground\under_28, ambient\soundscape\underground\under_29, ambient\soundscape\underground\under_30, ambient\soundscape\underground\under_31, ambient\soundscape\underground\under_32
[ugrnd_ambient]
max_distance = 25.000000 ;105.000000
min_distance = 10.000000 ;85.000000
indoor = true
period0 = 0 ;65000
period1 = 0 ;190000
period2 = 0 ;65000
period3 = 0 ;190000
sounds = ambient\trx\spooks_below\ambient\sound_01, ambient\trx\spooks_below\ambient\sound_02, ambient\trx\spooks_below\ambient\sound_03, ambient\trx\spooks_below\ambient\sound_04, ambient\trx\spooks_below\ambient\sound_05, ambient\trx\spooks_below\ambient\sound_06, ambient\trx\spooks_below\ambient\sound_07, ambient\trx\spooks_below\ambient\sound_08, ambient\trx\spooks_below\ambient\sound_09, ambient\trx\spooks_below\ambient\sound_10, ambient\trx\spooks_below\ambient\sound_11, ambient\trx\spooks_below\ambient\sound_12
[ugrnd_metal] ;some metal sounds from metro2033
max_distance = 115.000000 ;125.000000
min_distance = 95.000000
indoor = true
period0 = 10000 ;25000
period1 = 20000 ;60000
period2 = 11000 ;25000
period3 = 30000 ;60000
sounds = ambient\trx\spooks_below\metal\sound_01, ambient\trx\spooks_below\metal\sound_02, ambient\trx\spooks_below\metal\sound_03, ambient\trx\spooks_below\metal\sound_04, ambient\trx\spooks_below\metal\sound_05, ambient\trx\spooks_below\metal\sound_06, ambient\trx\spooks_below\metal\sound_07, ambient\trx\spooks_below\metal\sound_08, ambient\trx\spooks_below\metal\sound_09, ambient\trx\spooks_below\metal\sound_10, ambient\trx\spooks_below\metal\sound_11, ambient\trx\spooks_below\metal\sound_12, ambient\trx\spooks_below\metal\sound_13, ambient\trx\spooks_below\metal\sound_14
[ugrnd_noise]
max_distance = 115.000000 ;105.000000
min_distance = 95.000000 ;85.000000
indoor = true
period0 = 35000
period1 = 60000
period2 = 30000
period3 = 50000
sounds = ambient\trx\spooks_below\noise\sound_01, ambient\trx\spooks_below\noise\sound_02, ambient\trx\spooks_below\noise\sound_03, ambient\trx\spooks_below\noise\sound_04, ambient\trx\spooks_below\noise\sound_05, ambient\trx\spooks_below\noise\sound_06, ambient\trx\spooks_below\noise\sound_07, ambient\trx\spooks_below\noise\sound_08, ambient\trx\spooks_below\noise\sound_09, ambient\trx\spooks_below\noise\sound_10, ambient\trx\spooks_below\noise\sound_11, ambient\trx\spooks_below\noise\sound_12, ambient\trx\spooks_below\noise\sound_13, ambient\trx\spooks_below\noise\sound_14, ambient\trx\spooks_below\noise\sound_15, ambient\trx\spooks_below\noise\sound_16, ambient\trx\spooks_below\noise\sound_17, ambient\trx\spooks_below\noise\sound_18, ambient\trx\spooks_below\noise\sound_19, ambient\trx\spooks_below\noise\sound_20, ambient\trx\spooks_below\noise\sound_21, ambient\trx\spooks_below\noise\sound_22, ambient\trx\spooks_below\noise\sound_23, ambient\trx\spooks_below\noise\sound_24, ambient\trx\spooks_below\noise\sound_25, ambient\trx\spooks_below\noise\sound_26, ambient\trx\spooks_below\noise\sound_27, ambient\trx\spooks_below\noise\sound_28
[inside_noise]
max_distance = 20.000000 ;105.000000
min_distance = 10.000000 ;85.000000
height = 30
indoor = true
period0 = 35000
period1 = 40000
period2 = 20000
period3 = 50000
sounds = ambient\trx\spooks_below\noise\sound_01, ambient\trx\spooks_below\noise\sound_02, ambient\trx\spooks_below\noise\sound_03, ambient\trx\spooks_below\noise\sound_04, ambient\trx\spooks_below\noise\sound_06, ambient\trx\spooks_below\noise\sound_07, ambient\trx\spooks_below\noise\sound_08, ambient\trx\spooks_below\noise\sound_09, ambient\trx\spooks_below\noise\sound_10, ambient\trx\spooks_below\noise\sound_11, ambient\trx\spooks_below\noise\sound_12, ambient\trx\spooks_below\noise\sound_13, ambient\trx\spooks_below\noise\sound_14, ambient\trx\spooks_below\noise\sound_15, ambient\trx\spooks_below\noise\sound_16, ambient\trx\spooks_below\noise\sound_17, ambient\trx\spooks_below\noise\sound_18, ambient\trx\spooks_below\noise\sound_19, ambient\trx\spooks_below\noise\sound_20, ambient\trx\spooks_below\noise\sound_21, ambient\trx\spooks_below\noise\sound_22, ambient\trx\spooks_below\noise\sound_23, ambient\trx\spooks_below\noise\sound_25, ambient\trx\spooks_below\noise\sound_26, ambient\trx\spooks_below\noise\sound_27, ambient\trx\spooks_below\noise\sound_28
[ugrnd_banging]
max_distance = 115.000000 ;105.000000
min_distance = 95.000000 ;85.000000
indoor = true
period0 = 25000
period1 = 100000
period2 = 30000
period3 = 120000
sounds = ambient\trx\spooks_below\banging\sound_01, ambient\trx\spooks_below\banging\sound_02, ambient\trx\spooks_below\banging\sound_03, ambient\trx\spooks_below\banging\sound_04, ambient\trx\spooks_below\banging\sound_05, ambient\trx\spooks_below\banging\sound_06, ambient\trx\spooks_below\banging\sound_07
[ugrnd_ambient_machine]
max_distance = 115.000000 ;105.000000
min_distance = 95.000000 ;85.000000
indoor = true
period0 = 95000
period1 = 230000
period2 = 95000
period3 = 230000
sounds = ambient\trx\spooks_below\machine\sound_01, ambient\trx\spooks_below\machine\sound_02, ambient\trx\spooks_below\machine\sound_03, ambient\trx\spooks_below\machine\sound_04, ambient\trx\spooks_below\machine\sound_05, ambient\trx\spooks_below\machine\sound_06, ambient\trx\spooks_below\machine\sound_07, ambient\trx\spooks_below\machine\sound_08, ambient\trx\spooks_below\machine\sound_09, ambient\trx\spooks_below\machine\sound_10, ambient\trx\spooks_below\machine\sound_11, ambient\trx\spooks_below\machine\sound_12
[ugrnd_drone]
max_distance = 105.000000
min_distance = 85.000000
indoor = true
period0 = 40000
period1 = 80000
period2 = 50000
period3 = 90000
sounds = ambient\trx\spooks_below\drone\sound_01, ambient\trx\spooks_below\drone\sound_02, ambient\trx\spooks_below\drone\sound_03, ambient\trx\spooks_below\drone\sound_04, ambient\trx\spooks_below\drone\sound_05, ambient\trx\spooks_below\drone\sound_06, ambient\trx\spooks_below\drone\sound_07, ambient\trx\spooks_below\drone\sound_08, ambient\trx\spooks_below\drone\sound_09, ambient\trx\spooks_below\drone\sound_10
[ugrnd_lab]
max_distance = 105.000000
min_distance = 95.000000
indoor = true
period0 = 45000
period1 = 215000
period2 = 45000
period3 = 215000
sounds = ambient\trx\spooks_below\lab\sound_01, ambient\trx\spooks_below\lab\sound_02, ambient\trx\spooks_below\lab\sound_03, ambient\trx\spooks_below\lab\sound_04, ambient\trx\spooks_below\lab\sound_05, ambient\trx\spooks_below\lab\sound_06
[ugrnd_voices]
max_distance = 105.000000
min_distance = 95.000000
indoor = true
period0 = 10000
period1 = 20000
period2 = 20000
period3 = 40000
sounds = ambient\trx\spooks_below\spooks\sound_01, ambient\trx\spooks_below\spooks\sound_02, ambient\trx\spooks_below\spooks\sound_03, ambient\trx\spooks_below\spooks\sound_04, ambient\trx\spooks_below\spooks\sound_05, ambient\trx\spooks_below\spooks\sound_06, ambient\trx\spooks_below\spooks\sound_07, ambient\trx\spooks_below\spooks\sound_08, ambient\trx\spooks_below\spooks\sound_09, ambient\trx\spooks_below\spooks\sound_10, ambient\trx\spooks_below\spooks\sound_11, ambient\trx\spooks_below\spooks\sound_12, ambient\trx\spooks_below\spooks\sound_13, ambient\trx\spooks_below\spooks\sound_14, ambient\trx\spooks_below\spooks\sound_15, ambient\trx\spooks_below\spooks\sound_16, ambient\trx\spooks_below\spooks\sound_17, ambient\trx\spooks_below\spooks\sound_18, ambient\trx\spooks_below\spooks\sound_19, ambient\trx\spooks_below\spooks\sound_20, ambient\trx\spooks_below\spooks\sound_21, ambient\trx\spooks_below\spooks\sound_22
[ugrnd_drip]
max_distance = 95.000000
min_distance = 75.000000 ;85.000000
indoor = true
period0 = 1000
period1 = 3000
period2 = 4000
period3 = 6000
sounds = ambient\trx\spooks_below\water_drip\sound_01, ambient\trx\spooks_below\water_drip\sound_02, ambient\trx\spooks_below\water_drip\sound_03, ambient\trx\spooks_below\water_drip\sound_04, ambient\trx\spooks_below\water_drip\sound_05, ambient\trx\spooks_below\water_drip\sound_06, ambient\trx\spooks_below\water_drip\sound_07, ambient\trx\spooks_below\water_drip\sound_08, ambient\trx\spooks_below\water_drip\sound_09, ambient\trx\spooks_below\water_drip\sound_10, ambient\trx\spooks_below\water_drip\sound_11
[ugrnd_rats]
max_distance = 105.000000 ;95.000000
min_distance = 85.000000
height = -1
indoor = true
period0 = 10000
period1 = 30000
period2 = 20000
period3 = 30000
sounds = ambient\trx\spooks_below\rats\sound_01, ambient\trx\spooks_below\rats\sound_02, ambient\trx\spooks_below\rats\sound_03, ambient\trx\spooks_below\rats\sound_04, ambient\trx\spooks_below\rats\sound_05, ambient\trx\spooks_below\rats\sound_06
;--------------------------------------------------------------------------------------------------------------
;--/////////////////////////////////////////////// OTHERS /////////////////////////////////////////////////////
;--------------------------------------------------------------------------------------------------------------
[default]
max_distance = 600.000000
min_distance = 300.000000
period0 = 5000
period1 = 10000
period2 = 5000
period3 = 10000
sounds = ambient\no_sound
[default_ambient_night]
max_distance = 2.000000
min_distance = 1.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\no_sound
[x18]
max_distance = 110.0
min_distance = 90.0
indoor = true
period0 = 60000
period1 = 180000
period2 = 60000
period3 = 180000
sounds = ambient\x18\x18_noise_1, ambient\x18\x18_noise_2, ambient\x18\x18_hit_1, ambient\x18\x18_hit_2, ambient\x18\x18_hit_3, ambient\x18\x18_hit_4, ambient\x18\x18_hit_5, ambient\x18\x18_hit_6, ambient\x18\x18_hit_7, ambient\x18\x18_hit_8, ambient\x18\x18_move_1, ambient\x18\x18_move_2, ambient\x18\x18_move_3, ambient\x18\x18_wind_1, ambient\x18\x18_wind_2, ambient\x18\x18_wind_3;, ambient\x18\x18_metal_1, ambient\x18\x18_metal_2, ambient\x18\x18_metal_3, ambient\x18\x18_metal_4, ambient\x18\x18_metal_5, ambient\x18\x18_move_4, ambient\x18\x18_move_5
;-------------------------------------------------------------------------------------------------------------------
;--/////////////////////////////////////////////// SPOOKS ////////////////////////////////////////////////////////
;-------------------------------------------------------------------------------------------------------------------
[out_mutants] ;used everywhere
max_distance = 150.0
min_distance = 70.0
period0 = 12000
period1 = 15000
period2 = 24000
period3 = 26000
sounds = ambient\no_sound
[out_screams] ;used everywhere
max_distance = 120.0
min_distance = 50.0
period0 = 12000
period1 = 15000
period2 = 24000
period3 = 26000
sounds = ambient\trx\spooks_above\screams\sound_01, ambient\trx\spooks_above\screams\sound_02, ambient\trx\spooks_above\screams\sound_03, ambient\trx\spooks_above\screams\sound_04, ambient\trx\spooks_above\screams\sound_05, ambient\trx\spooks_above\screams\sound_06, ambient\trx\spooks_above\screams\sound_07, ambient\trx\spooks_above\screams\sound_08, ambient\trx\spooks_above\screams\sound_09, ambient\trx\spooks_above\screams\sound_10, ambient\trx\spooks_above\screams\sound_11, ambient\trx\spooks_above\screams\sound_12, ambient\trx\spooks_above\screams\sound_13, ambient\trx\spooks_above\screams\sound_14, ambient\trx\spooks_above\screams\sound_15, ambient\trx\spooks_above\screams\sound_16, ambient\trx\spooks_above\screams\sound_17, ambient\trx\spooks_above\screams\sound_18, ambient\trx\spooks_above\screams\sound_19, ambient\trx\spooks_above\screams\sound_20, ambient\trx\spooks_above\screams\sound_21, ambient\trx\spooks_above\screams\sound_22, ambient\trx\spooks_above\screams\sound_23, ambient\trx\spooks_above\screams\sound_24, ambient\trx\spooks_above\screams\sound_25
[out_spooks] ;used everywhere, double rate at night
max_distance = 120.0
min_distance = 50.0
period0 = 10000
period1 = 12000
period2 = 14000
period3 = 16000
sounds = ambient\trx\spooks_above\spooks\sound_01, ambient\trx\spooks_above\spooks\sound_02, ambient\trx\spooks_above\spooks\sound_03, ambient\trx\spooks_above\spooks\sound_04, ambient\trx\spooks_above\spooks\sound_05, ambient\trx\spooks_above\spooks\sound_06, ambient\trx\spooks_above\spooks\sound_07, ambient\trx\spooks_above\spooks\sound_08, ambient\trx\spooks_above\spooks\sound_09, ambient\trx\spooks_above\spooks\sound_10, ambient\trx\spooks_above\spooks\sound_11, ambient\trx\spooks_above\spooks\sound_12, ambient\trx\spooks_above\spooks\sound_13, ambient\trx\spooks_above\spooks\sound_14, ambient\trx\spooks_above\spooks\sound_15, ambient\trx\spooks_above\spooks\sound_16, ambient\trx\spooks_above\spooks\sound_17, ambient\trx\spooks_above\spooks\sound_18, ambient\trx\spooks_above\spooks\sound_19, ambient\trx\spooks_above\spooks\sound_20, ambient\trx\spooks_above\spooks\sound_21, ambient\trx\spooks_above\spooks\sound_22, ambient\trx\spooks_above\spooks\sound_23, ambient\trx\spooks_above\spooks\sound_24, ambient\trx\spooks_above\spooks\sound_25, ambient\trx\spooks_above\spooks\sound_26, ambient\trx\spooks_above\spooks\sound_27, ambient\trx\spooks_above\spooks\sound_28, ambient\trx\spooks_above\spooks\sound_29, ambient\trx\spooks_above\spooks\sound_30, ambient\trx\spooks_above\spooks\sound_31, ambient\trx\spooks_above\spooks\sound_32, ambient\trx\spooks_above\spooks\sound_33, ambient\trx\spooks_above\spooks\sound_34, ambient\trx\spooks_above\spooks\sound_35, ambient\trx\spooks_above\spooks\sound_36, ambient\trx\spooks_above\spooks\sound_37
[out_drone] ;played during rain
max_distance = 120.0
min_distance = 50.0
period0 = 10000
period1 = 12000
period2 = 14000
period3 = 16000
sounds = ambient\trx\spooks_above\drone\sound_01, ambient\trx\spooks_above\drone\sound_02, ambient\trx\spooks_above\drone\sound_03, ambient\trx\spooks_above\drone\sound_04, ambient\trx\spooks_above\drone\sound_05, ambient\trx\spooks_above\drone\sound_06, ambient\trx\spooks_above\drone\sound_07, ambient\trx\spooks_above\drone\sound_08, ambient\trx\spooks_above\drone\sound_09, ambient\trx\spooks_above\drone\sound_10, ambient\trx\spooks_above\drone\sound_11
[out_night_amb] ;not used
max_distance = 120.0
min_distance = 50.0
period0 = 10000
period1 = 12000
period2 = 14000
period3 = 16000
sounds = ambient\trx\spooks_above\amb_night\sound_01, ambient\trx\spooks_above\amb_night\sound_02, ambient\trx\spooks_above\amb_night\sound_03, ambient\trx\spooks_above\amb_night\sound_04, ambient\trx\spooks_above\amb_night\sound_05, ambient\trx\spooks_above\amb_night\sound_06, ambient\trx\spooks_above\amb_night\sound_07, ambient\trx\spooks_above\amb_night\sound_08, ambient\trx\spooks_above\amb_night\sound_09, ambient\trx\spooks_above\amb_night\sound_10
[out_dark_amb]
max_distance = 120.0
min_distance = 50.0
period0 = 10000
period1 = 12000
period2 = 14000
period3 = 16000
sounds = ambient\trx\spooks_above\amb_dark\sound_01, ambient\trx\spooks_above\amb_dark\sound_02, ambient\trx\spooks_above\amb_dark\sound_03, ambient\trx\spooks_above\amb_dark\sound_04, ambient\trx\spooks_above\amb_dark\sound_05, ambient\trx\spooks_above\amb_dark\sound_06, ambient\trx\spooks_above\amb_dark\sound_07, ambient\trx\spooks_above\amb_dark\sound_08, ambient\trx\spooks_above\amb_dark\sound_09, ambient\trx\spooks_above\amb_dark\sound_10, ambient\trx\spooks_above\amb_dark\sound_11, ambient\trx\spooks_above\amb_dark\sound_12, ambient\trx\spooks_above\amb_dark\sound_13, ambient\trx\spooks_above\amb_dark\sound_14, ambient\trx\spooks_above\amb_dark\sound_15, ambient\trx\spooks_above\amb_dark\sound_16
[out_gunfire] ;used almost everywhere
max_distance = 120.0
min_distance = 50.0
period0 = 12000
period1 = 15000
period2 = 24000
period3 = 26000
sounds = ambient\trx\spooks_above\shooting\sound_01, ambient\trx\spooks_above\shooting\sound_02, ambient\trx\spooks_above\shooting\sound_03, ambient\trx\spooks_above\shooting\sound_04, ambient\trx\spooks_above\shooting\sound_05, ambient\trx\spooks_above\shooting\sound_06, ambient\trx\spooks_above\shooting\sound_07, ambient\trx\spooks_above\shooting\sound_08, ambient\trx\spooks_above\shooting\sound_09, ambient\trx\spooks_above\shooting\sound_10, ambient\trx\spooks_above\shooting\sound_11, ambient\trx\spooks_above\shooting\sound_12, ambient\trx\spooks_above\shooting\sound_13, ambient\trx\spooks_above\shooting\sound_14, ambient\trx\spooks_above\shooting\sound_15, ambient\trx\spooks_above\shooting\sound_16, ambient\trx\spooks_above\shooting\sound_17, ambient\trx\spooks_above\shooting\sound_18, ambient\trx\spooks_above\shooting\sound_19, ambient\trx\spooks_above\shooting\sound_20, ambient\trx\spooks_above\shooting\sound_21, ambient\trx\spooks_above\shooting\sound_22, ambient\trx\spooks_above\shooting\sound_23, ambient\trx\spooks_above\shooting\sound_24, ambient\trx\spooks_above\shooting\sound_25, ambient\trx\spooks_above\shooting\sound_26, ambient\trx\spooks_above\shooting\sound_27, ambient\trx\spooks_above\shooting\sound_28, ambient\trx\spooks_above\shooting\sound_29, ambient\trx\spooks_above\shooting\sound_30, ambient\trx\spooks_above\shooting\sound_31, ambient\trx\spooks_above\shooting\sound_33, ambient\trx\spooks_above\shooting\sound_33, ambient\trx\spooks_above\shooting\sound_34, ambient\trx\spooks_above\shooting\sound_35, ambient\trx\spooks_above\shooting\sound_36, ambient\trx\spooks_above\shooting\sound_37