Divergent/mods/Redone Collection/gamedata/scripts/redone_endless_bar_night_mu...

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function actor_on_first_update()
local pool = {
["bar_endless_night_spawn_01"] = {
pos = vector():set(197.84326171875, 2.120393037796, -84.757629394531),
smart = "bar_zastava_dogs_lair",
},
["bar_endless_night_spawn_02"] = {
pos = vector():set(42.580982208252, -0.0022871494293213, 207.98942565918),
smart = "bar_zastava_dogs_lair_2",
},
["bar_endless_night_spawn_03"] = {
pos = vector():set(147.11489868164, -0.003469854593277, 64.117401123047),
smart = "bar_visitors",
}
}
for sec,v in pairs(pool) do
local se = get_story_se_item(sec)
if not (se) then
local pos = v.pos
local vid = level.vertex_id(pos)
local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
se = alife():create(sec,pos,vid,gid)
end
end
end
function on_game_start()
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
end