31 lines
868 B
Plaintext
31 lines
868 B
Plaintext
function actor_on_first_update()
|
|
local pool = {
|
|
["bar_endless_night_spawn_01"] = {
|
|
pos = vector():set(197.84326171875, 2.120393037796, -84.757629394531),
|
|
smart = "bar_zastava_dogs_lair",
|
|
},
|
|
["bar_endless_night_spawn_02"] = {
|
|
pos = vector():set(42.580982208252, -0.0022871494293213, 207.98942565918),
|
|
smart = "bar_zastava_dogs_lair_2",
|
|
},
|
|
["bar_endless_night_spawn_03"] = {
|
|
pos = vector():set(147.11489868164, -0.003469854593277, 64.117401123047),
|
|
smart = "bar_visitors",
|
|
}
|
|
}
|
|
|
|
for sec,v in pairs(pool) do
|
|
local se = get_story_se_item(sec)
|
|
if not (se) then
|
|
local pos = v.pos
|
|
local vid = level.vertex_id(pos)
|
|
local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
|
|
se = alife():create(sec,pos,vid,gid)
|
|
end
|
|
end
|
|
end
|
|
|
|
function on_game_start()
|
|
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
|
|
end
|