Divergent/mods/Boomsticks and Sharpsticks/gamedata/scripts/bas_nvg_scopes.script

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2024-03-17 20:18:03 -04:00
local switch = DIK_keys.DIK_B
local nvg_type = 2
local nvg_active
local toggle = false
local alt_wpn = false
local nvg_scope
local function zoom_in()
local weapon = db.actor:active_item()
if weapon and SYS_GetParam(0, weapon:section(), "nv_scope_status") == "1" then
nvg_scope = true
local wpn_sec = weapon:section()
if string.find(wpn_sec,"1pn93n2_1gs") then nvg_type = 1
elseif string.find(wpn_sec,"pn23") then nvg_type = 3
else nvg_type = 2
end
RegisterScriptCallback("actor_on_update", bas_actor_on_update)
do_check()
else
nvg_scope = false
do_check()
end
alt_wpn = SYS_GetParam(0, weapon:section(), "use_alt_aim_hud")
end
local tmr = 0
function bas_actor_on_update()
local tg = time_global()
if tg > tmr then
tmr = tg + 500
do_check()
end
end
function do_check()
if toggle and (not nvg_active) and nvg_scope and device().fov <= 40 then
activate()
elseif nvg_active and ((not toggle) or (not nvg_scope) or (device().fov > 40)) then
deactivate()
end
end
function activate()
level.add_pp_effector("bas_nightvision_" .. nvg_type .. ".ppe",8020, true)
nvg_active = true
end
function deactivate()
level.set_pp_effector_factor(8020, 0)
level.remove_pp_effector(8020)
nvg_active = false
end
local function zoom_out()
deactivate()
UnregisterScriptCallback("actor_on_update", bas_actor_on_update)
end
local function switching_sight(key)
if key == bind_to_dik(key_bindings.kWPN_FUNC) and alt_wpn and nvg_active then
level.set_pp_effector_factor(8020, 0)
level.remove_pp_effector(8020)
nvg_active = false
end
end
local function on_key_release(key)
if key ~= switch then return end
toggle = not toggle
do_check()
if toggle then
xr_effects.play_snd(db.actor, nil, {[1] = "weapons\\vintorez\\1pn93_nv_start"})
else xr_effects.play_snd(db.actor, nil, {[1] = "weapons\\vintorez\\1pn93_nv_off"})
end
end
local function save_state(mdata)
mdata.snk_bas_nvg_flag = toggle
end
local function load_state(mdata)
toggle = mdata.snk_bas_nvg_flag or false
end
function on_game_start()
RegisterScriptCallback("actor_on_weapon_zoom_in", zoom_in)
RegisterScriptCallback("actor_on_weapon_zoom_out", zoom_out)
RegisterScriptCallback("on_key_release", on_key_release)
RegisterScriptCallback("on_key_press", switching_sight)
RegisterScriptCallback("save_state", save_state)
RegisterScriptCallback("load_state", load_state)
end