93 lines
2.3 KiB
Plaintext
93 lines
2.3 KiB
Plaintext
local switch = DIK_keys.DIK_B
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local nvg_type = 2
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local nvg_active
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local toggle = false
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local alt_wpn = false
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local nvg_scope
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local function zoom_in()
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local weapon = db.actor:active_item()
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if weapon and SYS_GetParam(0, weapon:section(), "nv_scope_status") == "1" then
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nvg_scope = true
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local wpn_sec = weapon:section()
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if string.find(wpn_sec,"1pn93n2_1gs") then nvg_type = 1
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elseif string.find(wpn_sec,"pn23") then nvg_type = 3
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else nvg_type = 2
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end
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RegisterScriptCallback("actor_on_update", bas_actor_on_update)
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do_check()
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else
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nvg_scope = false
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do_check()
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end
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alt_wpn = SYS_GetParam(0, weapon:section(), "use_alt_aim_hud")
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end
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local tmr = 0
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function bas_actor_on_update()
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local tg = time_global()
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if tg > tmr then
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tmr = tg + 500
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do_check()
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end
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end
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function do_check()
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if toggle and (not nvg_active) and nvg_scope and device().fov <= 40 then
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activate()
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elseif nvg_active and ((not toggle) or (not nvg_scope) or (device().fov > 40)) then
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deactivate()
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end
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end
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function activate()
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level.add_pp_effector("bas_nightvision_" .. nvg_type .. ".ppe",8020, true)
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nvg_active = true
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end
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function deactivate()
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level.set_pp_effector_factor(8020, 0)
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level.remove_pp_effector(8020)
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nvg_active = false
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end
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local function zoom_out()
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deactivate()
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UnregisterScriptCallback("actor_on_update", bas_actor_on_update)
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end
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local function switching_sight(key)
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if key == bind_to_dik(key_bindings.kWPN_FUNC) and alt_wpn and nvg_active then
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level.set_pp_effector_factor(8020, 0)
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level.remove_pp_effector(8020)
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nvg_active = false
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end
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end
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local function on_key_release(key)
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if key ~= switch then return end
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toggle = not toggle
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do_check()
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if toggle then
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xr_effects.play_snd(db.actor, nil, {[1] = "weapons\\vintorez\\1pn93_nv_start"})
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else xr_effects.play_snd(db.actor, nil, {[1] = "weapons\\vintorez\\1pn93_nv_off"})
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end
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end
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local function save_state(mdata)
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mdata.snk_bas_nvg_flag = toggle
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end
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local function load_state(mdata)
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toggle = mdata.snk_bas_nvg_flag or false
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_weapon_zoom_in", zoom_in)
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RegisterScriptCallback("actor_on_weapon_zoom_out", zoom_out)
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RegisterScriptCallback("on_key_release", on_key_release)
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RegisterScriptCallback("on_key_press", switching_sight)
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RegisterScriptCallback("save_state", save_state)
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RegisterScriptCallback("load_state", load_state)
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end |