330 lines
14 KiB
Plaintext
330 lines
14 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_mp7]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp7_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\mp5"
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scheduled = off
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cform = skeleton
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parent_section = wpn_mp7
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class = WP_LR300
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slot = 2
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animation_slot = 8
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\mp7_icons
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inv_grid_x = 0
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inv_grid_y = 0
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inv_grid_height = 2
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inv_grid_width = 2
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inv_name = st_wpn_mp7
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inv_name_short = st_wpn_mp7
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description = st_wpn_mp7_descr
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kind = w_smg ;w_pistol
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inv_weight = 2.1
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cost = 23300
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repair_type = pistol
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weapon_class = assault_rifle
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hud = wpn_mp7_hud
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visual = dynamics\weapons\wpn_mp7\wpn_mp7.ogf
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position = -0.015, -0.120, -0.010
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orientation = 3, -6, -1
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fire_point = 0.0, 0.155, 0.225
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fire_point2 = 0.0, 0.188, 0.392
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.16, -0.36, 0.15
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strap_orientation = -10, -5, 10
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.0, 0.125, -0.050
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shell_dir = 0.0, 1.0, 0.0
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shell_particles = weapons\9x19
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_mp5_nimble
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upgr_icon_x = 1900
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upgr_icon_y = 1350
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upgr_icon_width = 150
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
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ammo_elapsed = 40
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ammo_mag_size = 40
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startup_ammo = 90
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scopes = acog, eot, ac10632, c-more
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_9mm
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silencer_status = 2
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silencer_x = 85
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silencer_y = 8
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 126
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grenade_launcher_y = 24
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launch_speed = 0
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hit_impulse = 50
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hit_power = 0.47, 0.47, 0.47, 0.47
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hit_type = fire_wound
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fire_distance = 400
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bullet_speed = 400
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rpm = 950
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rpm_empty_click = 200
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ap_modifier = 1.1
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.35
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fire_dispersion_base = 0.24
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fire_dispersion_condition_factor = 0.001
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inertion_origin_aim_offset = -0.03
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inertion_origin_offset = -0.05
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inertion_tendto_aim_speed = 8
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inertion_tendto_speed = 5
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.8
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misfire_start_prob = 0.005
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misfire_end_condition = 0.1
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misfire_end_prob = 0.09
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condition_queue_shot_dec = 0.0014
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condition_shot_dec = 0.0012
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cam_return = 0
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cam_relax_speed = 5
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cam_dispersion = 0.8
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0475
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.5
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.55
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.0375
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.5
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PDM_disp_accel_factor = 1.5
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PDM_disp_base = 0.5
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.5
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 72
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kill_msg_y = 82
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kill_msg_width = 56
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kill_msg_height = 23
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[wpn_mp7_hud]:hud_base
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item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = -0.072000, -0.172, 0.165500
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hands_position_16x9 = -0.072000, -0.172, 0.165500
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hands_orientation = 0.55, 2.39, 0.1499993
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hands_orientation_16x9 = 0.55, 2.39, 0.1499993
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aim_hud_offset_pos = -0.0795, 0.0745, -0.265
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aim_hud_offset_pos_16x9 = -0.0795, 0.0745, -0.265
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aim_hud_offset_rot = 0.0339, 0.0088, -0.0045
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aim_hud_offset_rot_16x9 = 0.0339, 0.0088, -0.0045
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = lancew_mp7_holster
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anm_idle = lancew_mp7_idle
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anm_idle_aim = lancew_mp7_idle_aim, idle_aim
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anm_idle_aim_moving = lancew_mp7_moving, idle, 0.75
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anm_idle_aim_moving_crouch = lancew_mp7_moving, idle, 0.7
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anm_idle_moving = lancew_mp7_moving
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anm_idle_sprint = lancew_mp7_sprint
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anm_reload = lancew_mp7_reload, reload
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anm_shots = lancew_mp7_shoot, shoot
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anm_show = lancew_mp7_draw
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shell_bone = wpn_body
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shell_dir = 0.0, 1.0, 0.0
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shell_point = 0.02, 0.06, -0.019
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = 0, 0.037504, 0.269238
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fire_point2 = 0.0, -0.029, 0.525
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freelook_z_offset_mul = 0.3
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;------------------------------------------------------------------------------------------------
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[wpn_mp7_ac10632]:wpn_mp7
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icons_texture = ui\mp7_icons
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inv_grid_x = 2
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inv_grid_y = 2
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inv_weight = 2.215
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hud = wpn_mp7_ac10632_hud
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visual = dynamics\weapons\wpn_mp7\wpn_mp7_ac10632
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[wpn_mp7_ac10632_hud]:wpn_mp7_hud
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item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_ac10632_hud.ogf
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aim_hud_offset_pos = -0.07895, 0.06025, -0.265
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aim_hud_offset_pos_16x9 = -0.07895, 0.06025, -0.265
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aim_hud_offset_rot = 0.038, 0.0075, -0.0018
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aim_hud_offset_rot_16x9 = 0.038, 0.0075, -0.0018
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anm_idle_aim = lancew_mp7_idle_aim, idle_aim
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anm_shots = lancew_mp7_shoot, shoot
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;------------------------------------------------------------------------------------------------
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[wpn_mp7_acog]:wpn_mp7
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icons_texture = ui\mp7_icons
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inv_grid_x = 4
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inv_grid_y = 0
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inv_weight = 2.45
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hud = wpn_mp7_acog_hud
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visual = dynamics\weapons\wpn_mp7\wpn_mp7_acog
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scope_status = 0
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scope_zoom_factor = 20
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zoom_rotate_time = 0.25
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[wpn_mp7_acog_hud]:wpn_mp7_hud,hud_low_interia
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item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_acog_hud.ogf
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aim_hud_offset_pos = -0.08025, 0.0565, -0.235
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aim_hud_offset_pos_16x9 = -0.08025, 0.0565, -0.235
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aim_hud_offset_rot = 0.0485, 0.01, -0.004
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aim_hud_offset_rot_16x9 = 0.0485, 0.01, -0.004
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anm_hide = lancew_mp7_holster, idle_2
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anm_idle = lancew_mp7_idle, idle_2
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anm_idle_aim = lancew_mp7_idle_aim, idle_aim_2
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anm_idle_moving = lancew_mp7_moving, idle_2
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anm_idle_sprint = lancew_mp7_sprint, idle_2
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anm_reload = lancew_mp7_reload, reload_2
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anm_shots = lancew_mp7_shoot, shoot_2
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anm_show = lancew_mp7_draw, idle_2
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;------------------------------------------------------------------------------------------------
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[wpn_mp7_c-more]:wpn_mp7
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icons_texture = ui\mp7_icons
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inv_grid_x = 0
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inv_grid_y = 2
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inv_weight = 2.4
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hud = wpn_mp7_c-more_hud
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visual = dynamics\weapons\wpn_mp7\wpn_mp7_c-more
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[wpn_mp7_c-more_hud]:wpn_mp7_hud
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item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_c-more_hud.ogf
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aim_hud_offset_pos = -0.081, 0.0634, -0.265
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aim_hud_offset_pos_16x9 = -0.081, 0.0634, -0.265
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aim_hud_offset_rot = 0.0455, 0.0111, 0.0
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aim_hud_offset_rot_16x9 = 0.0455, 0.0111, 0.0
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anm_idle_aim = lancew_mp7_idle_aim, idle_aim
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anm_shots = lancew_mp7_shoot, shoot
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;------------------------------------------------------------------------------------------------
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[wpn_mp7_eot]:wpn_mp7
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icons_texture = ui\mp7_icons
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inv_grid_x = 2
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inv_grid_y = 0
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inv_weight = 2.4
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hud = wpn_mp7_eot_hud
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visual = dynamics\weapons\wpn_mp7\wpn_mp7_eotech
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[wpn_mp7_eot_hud]:wpn_mp7_hud
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item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_eotech_hud.ogf
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aim_hud_offset_pos = -0.07925, 0.0525, -0.265
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aim_hud_offset_pos_16x9 = -0.07925, 0.0525, -0.265
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aim_hud_offset_rot = 0.048, 0.008, -0.004
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aim_hud_offset_rot_16x9 = 0.048, 0.008, -0.004
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anm_idle_aim = lancew_mp7_idle_aim, idle_aim
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anm_shots = lancew_mp7_shoot, shoot
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