Divergent/mods/MP7 Replacement/gamedata/configs/items/weapons/w_mp7.ltx

330 lines
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TeX

;------------------------------------------------------------------------------------------------
[wpn_mp7]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp7_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
parent_section = wpn_mp7
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\mp7_icons
inv_grid_x = 0
inv_grid_y = 0
inv_grid_height = 2
inv_grid_width = 2
inv_name = st_wpn_mp7
inv_name_short = st_wpn_mp7
description = st_wpn_mp7_descr
kind = w_smg ;w_pistol
inv_weight = 2.1
cost = 23300
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_mp7_hud
visual = dynamics\weapons\wpn_mp7\wpn_mp7.ogf
position = -0.015, -0.120, -0.010
orientation = 3, -6, -1
fire_point = 0.0, 0.155, 0.225
fire_point2 = 0.0, 0.188, 0.392
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.36, 0.15
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.125, -0.050
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp5_nimble
upgr_icon_x = 1900
upgr_icon_y = 1350
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 40
ammo_mag_size = 40
startup_ammo = 90
scopes = acog, eot, ac10632, c-more
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 2
silencer_x = 85
silencer_y = 8
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 50
hit_power = 0.47, 0.47, 0.47, 0.47
hit_type = fire_wound
fire_distance = 400
bullet_speed = 400
rpm = 950
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.35
fire_dispersion_base = 0.24
fire_dispersion_condition_factor = 0.001
inertion_origin_aim_offset = -0.03
inertion_origin_offset = -0.05
inertion_tendto_aim_speed = 8
inertion_tendto_speed = 5
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.005
misfire_end_condition = 0.1
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0014
condition_shot_dec = 0.0012
cam_return = 0
cam_relax_speed = 5
cam_dispersion = 0.8
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0475
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.5
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.55
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0375
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.5
PDM_disp_accel_factor = 1.5
PDM_disp_base = 0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.5
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_mp7_hud]:hud_base
item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.072000, -0.172, 0.165500
hands_position_16x9 = -0.072000, -0.172, 0.165500
hands_orientation = 0.55, 2.39, 0.1499993
hands_orientation_16x9 = 0.55, 2.39, 0.1499993
aim_hud_offset_pos = -0.0795, 0.0745, -0.265
aim_hud_offset_pos_16x9 = -0.0795, 0.0745, -0.265
aim_hud_offset_rot = 0.0339, 0.0088, -0.0045
aim_hud_offset_rot_16x9 = 0.0339, 0.0088, -0.0045
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = lancew_mp7_holster
anm_idle = lancew_mp7_idle
anm_idle_aim = lancew_mp7_idle_aim, idle_aim
anm_idle_aim_moving = lancew_mp7_moving, idle, 0.75
anm_idle_aim_moving_crouch = lancew_mp7_moving, idle, 0.7
anm_idle_moving = lancew_mp7_moving
anm_idle_sprint = lancew_mp7_sprint
anm_reload = lancew_mp7_reload, reload
anm_shots = lancew_mp7_shoot, shoot
anm_show = lancew_mp7_draw
shell_bone = wpn_body
shell_dir = 0.0, 1.0, 0.0
shell_point = 0.02, 0.06, -0.019
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.037504, 0.269238
fire_point2 = 0.0, -0.029, 0.525
freelook_z_offset_mul = 0.3
;------------------------------------------------------------------------------------------------
[wpn_mp7_ac10632]:wpn_mp7
icons_texture = ui\mp7_icons
inv_grid_x = 2
inv_grid_y = 2
inv_weight = 2.215
hud = wpn_mp7_ac10632_hud
visual = dynamics\weapons\wpn_mp7\wpn_mp7_ac10632
[wpn_mp7_ac10632_hud]:wpn_mp7_hud
item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_ac10632_hud.ogf
aim_hud_offset_pos = -0.07895, 0.06025, -0.265
aim_hud_offset_pos_16x9 = -0.07895, 0.06025, -0.265
aim_hud_offset_rot = 0.038, 0.0075, -0.0018
aim_hud_offset_rot_16x9 = 0.038, 0.0075, -0.0018
anm_idle_aim = lancew_mp7_idle_aim, idle_aim
anm_shots = lancew_mp7_shoot, shoot
;------------------------------------------------------------------------------------------------
[wpn_mp7_acog]:wpn_mp7
icons_texture = ui\mp7_icons
inv_grid_x = 4
inv_grid_y = 0
inv_weight = 2.45
hud = wpn_mp7_acog_hud
visual = dynamics\weapons\wpn_mp7\wpn_mp7_acog
scope_status = 0
scope_zoom_factor = 20
zoom_rotate_time = 0.25
[wpn_mp7_acog_hud]:wpn_mp7_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_acog_hud.ogf
aim_hud_offset_pos = -0.08025, 0.0565, -0.235
aim_hud_offset_pos_16x9 = -0.08025, 0.0565, -0.235
aim_hud_offset_rot = 0.0485, 0.01, -0.004
aim_hud_offset_rot_16x9 = 0.0485, 0.01, -0.004
anm_hide = lancew_mp7_holster, idle_2
anm_idle = lancew_mp7_idle, idle_2
anm_idle_aim = lancew_mp7_idle_aim, idle_aim_2
anm_idle_moving = lancew_mp7_moving, idle_2
anm_idle_sprint = lancew_mp7_sprint, idle_2
anm_reload = lancew_mp7_reload, reload_2
anm_shots = lancew_mp7_shoot, shoot_2
anm_show = lancew_mp7_draw, idle_2
;------------------------------------------------------------------------------------------------
[wpn_mp7_c-more]:wpn_mp7
icons_texture = ui\mp7_icons
inv_grid_x = 0
inv_grid_y = 2
inv_weight = 2.4
hud = wpn_mp7_c-more_hud
visual = dynamics\weapons\wpn_mp7\wpn_mp7_c-more
[wpn_mp7_c-more_hud]:wpn_mp7_hud
item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_c-more_hud.ogf
aim_hud_offset_pos = -0.081, 0.0634, -0.265
aim_hud_offset_pos_16x9 = -0.081, 0.0634, -0.265
aim_hud_offset_rot = 0.0455, 0.0111, 0.0
aim_hud_offset_rot_16x9 = 0.0455, 0.0111, 0.0
anm_idle_aim = lancew_mp7_idle_aim, idle_aim
anm_shots = lancew_mp7_shoot, shoot
;------------------------------------------------------------------------------------------------
[wpn_mp7_eot]:wpn_mp7
icons_texture = ui\mp7_icons
inv_grid_x = 2
inv_grid_y = 0
inv_weight = 2.4
hud = wpn_mp7_eot_hud
visual = dynamics\weapons\wpn_mp7\wpn_mp7_eotech
[wpn_mp7_eot_hud]:wpn_mp7_hud
item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_eotech_hud.ogf
aim_hud_offset_pos = -0.07925, 0.0525, -0.265
aim_hud_offset_pos_16x9 = -0.07925, 0.0525, -0.265
aim_hud_offset_rot = 0.048, 0.008, -0.004
aim_hud_offset_rot_16x9 = 0.048, 0.008, -0.004
anm_idle_aim = lancew_mp7_idle_aim, idle_aim
anm_shots = lancew_mp7_shoot, shoot