Divergent/mods/New Levels/gamedata/configs/mod_system_new_levels_npcs.ltx

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2024-03-17 20:18:03 -04:00
![dialogs]
>files = dialogs_redemption_storyline
![profiles]
>files = npc_profile_poselok_ug, npc_profile_redemption_storyline
>specific_characters_files = character_desc_poselok_ug, character_desc_redemption_storyline
[freedom_poselok_ug_trader]:stalker_strong
$spawn = "respawn\freedom_poselok_ug_trader"
story_id = freedom_poselok_ug_trader
character_profile = freedom_poselok_ug_trader
spec_rank = regular
community = freedom
[freedom_poselok_ug_medic]:stalker_strong
$spawn = "respawn\freedom_poselok_ug_medic"
story_id = freedom_poselok_ug_medic
character_profile = freedom_poselok_ug_medic
spec_rank = novice
community = freedom
[bandit_poselok_ug_trader]:stalker_strong
$spawn = "respawn\bandit_poselok_ug_trader"
story_id = bandit_poselok_ug_trader
character_profile = bandit_poselok_ug_trader
spec_rank = regular
community = bandit
[bandit_poselok_ug_bodyguard]:stalker_strong
$spawn = "respawn\bandit_poselok_ug_bodyguard"
story_id = bandit_poselok_ug_bodyguard
character_profile = bandit_poselok_ug_bodyguard
spec_rank = veteran
community = bandit
; block for promzone
[promzone_block_1]:physic_object
$spawn = "dynamic_objects\scene_objects\promzone_block_1"
visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones = link
story_id = promzone_block_1
custom_data = models\objects\ignore_static.ltx
[promzone_block_2]:physic_object
$spawn = "dynamic_objects\scene_objects\promzone_block_2"
visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones = link
story_id = promzone_block_2
custom_data = models\objects\ignore_static.ltx
[promzone_block_3]:physic_object
$spawn = "dynamic_objects\scene_objects\promzone_block_3"
visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones = link
story_id = promzone_block_3
custom_data = models\objects\ignore_static.ltx
[promzone_block_4]:physic_object
$spawn = "dynamic_objects\scene_objects\promzone_block_4"
visual = dynamics\balon\bochka_close_4
fixed_bones = barrel
story_id = promzone_block_4
custom_data = models\objects\ignore_static.ltx
; //////////////////////// Redemption storyline ////////////////////////
; -------- items / targets / objects --------
; for blocking: dynamics\fence\wood_fence_2; dynamics\wood_doski\wood_doska1; dynamics\scene_objects\hospital\hospital_wooden_board_01
[redemption_dummy_target]:space_restrictor
story_id = redemption_dummy_target
[redemption_3_device_obj]:physic_object
$spawn = "dynamic_objects\scene_objects\redemption_3_device_obj"
visual = dynamics\equipments\quest\memory_module.ogf
fixed_bones = link
story_id = redemption_3_device_obj
[redemption_4_basement_block_1]:physic_object
$spawn = "dynamic_objects\scene_objects\redemption_4_basement_block_1"
visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones = link
story_id = redemption_4_basement_block_1
custom_data = models\objects\ignore_static.ltx
[redemption_4_basement_block_2]:redemption_4_basement_block_1
$spawn = "dynamic_objects\scene_objects\redemption_4_basement_block_2"
visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
story_id = redemption_4_basement_block_2
[redemption_4_basement_block_3]:redemption_4_basement_block_1
$spawn = "dynamic_objects\scene_objects\redemption_4_basement_block_3"
visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
story_id = redemption_4_basement_block_3
[redemption_4_stoves_fire]:campfire
$spawn = "dynamic_objects\scene_objects\redemption_4_stoves_fire"
story_id = redemption_4_stoves_fire
[redemption_4_inv_box]:inventory_box
radius = 1
story_id = redemption_4_inv_box
[redemption_6_block_1]:physic_object
$spawn = "dynamic_objects\scene_objects\redemption_6_block_1"
visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones = link
story_id = redemption_6_block_1
custom_data = models\objects\ignore_static.ltx
[redemption_6_block_2]:physic_object
$spawn = "dynamic_objects\scene_objects\redemption_6_block_2"
visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones = link
story_id = redemption_6_block_2
custom_data = models\objects\ignore_static.ltx
[redemption_6_block_3]:physic_object
$spawn = "dynamic_objects\scene_objects\redemption_6_block_3"
visual = dynamics\balon\bochka_close_4
fixed_bones = barrel
story_id = redemption_6_block_3
custom_data = models\objects\ignore_static.ltx
[redemption_6_block_4]:physic_object
$spawn = "dynamic_objects\scene_objects\redemption_6_block_4"
visual = dynamics\balon\bochka_close_4
fixed_bones = barrel
story_id = redemption_6_block_4
custom_data = models\objects\ignore_static.ltx
; -------- task 1 --------
[redemption_task_1_eco]:stalker_strong
$spawn = "respawn\redemption_task_1_eco"
story_id = redemption_task_1_eco
character_profile = redemption_task_1_eco
spec_rank = novice
community = ecolog
; -------- task 2 --------
[redemption_task_2_bandit]:stalker
$spawn = "respawn\redemption_task_2_bandit"
story_id = redemption_task_2_bandit
character_profile = redemption_task_2_bandit
spec_rank = novice
community = bandit
custom_data = scripts\redemption_task_2_bandit.ltx
[redemption_task_2_hare]:stalker_strong
$spawn = "respawn\redemption_task_2_hare"
story_id = redemption_task_2_hare
character_profile = redemption_task_2_hare
spec_rank = novice
community = stalker
custom_data = scripts\redemption_task_2_hare.ltx
; -------- task 3 --------
[redemption_task_3_eco_1]:stalker
$spawn = "respawn\redemption_task_3_eco_1"
story_id = redemption_task_3_eco_1
character_profile = redemption_task_3_eco_1
spec_rank = novice
community = ecolog
[redemption_task_3_eco_2]:stalker
$spawn = "respawn\redemption_task_3_eco_2"
story_id = redemption_task_3_eco_2
character_profile = redemption_task_3_eco_2
spec_rank = novice
community = ecolog
[redemption_task_3_hare]:stalker_strong
$spawn = "respawn\redemption_task_3_hare"
story_id = redemption_task_3_hare
character_profile = redemption_task_3_hare
spec_rank = novice
community = stalker
custom_data = scripts\redemption_task_3_hare.ltx
[redemption_task_3_monolith_1]:stalker_strong
$spawn = "respawn\redemption_task_3_monolith_1"
story_id = redemption_task_3_monolith_1
character_profile = redemption_task_3_monolith_1
spec_rank = veteran
community = monolith
custom_data = scripts\redemption_task_3_monolith.ltx
[redemption_task_3_monolith_2]:stalker_strong
$spawn = "respawn\redemption_task_3_monolith_2"
story_id = redemption_task_3_monolith_2
character_profile = redemption_task_3_monolith_2
spec_rank = veteran
community = monolith
custom_data = scripts\redemption_task_3_monolith.ltx
[redemption_task_3_monolith_3]:stalker_strong
$spawn = "respawn\redemption_task_3_monolith_3"
story_id = redemption_task_3_monolith_3
character_profile = redemption_task_3_monolith_3
spec_rank = veteran
community = monolith
custom_data = scripts\redemption_task_3_monolith.ltx
[redemption_task_3_illeon]:stalker_strong
$spawn = "respawn\redemption_task_3_illeon"
story_id = redemption_task_3_illeon
character_profile = redemption_task_3_illeon
spec_rank = veteran
community = stalker
custom_data = scripts\redemption_task_3_illeon.ltx
[redemption_task_3_illeon_stalker]:stalker_strong
$spawn = "respawn\redemption_task_3_illeon_stalker"
story_id = redemption_task_3_illeon_stalker
character_profile = redemption_task_3_illeon_stalker
spec_rank = veteran
community = stalker
immunities_sect = illeon_stalker_immunities
[illeon_stalker_immunities]
burn_immunity = 0.15
strike_immunity = 0.15
shock_immunity = 0.15
wound_immunity = 0.15
radiation_immunity = 0.15
telepatic_immunity = 0.15
chemical_burn_immunity = 0.15
explosion_immunity = 0.15
fire_wound_immunity = 0.15
wound_2_immunity = 0.15
; -------- task 4 --------
[redemption_task_4_bandit_1]:stalker
$spawn = "respawn\redemption_task_4_bandit_1"
story_id = redemption_task_4_bandit_1
character_profile = redemption_task_4_bandit_1
spec_rank = regular
community = bandit
ph_box0_size = 0.3, 0.9, 0.3
ph_box1_size = 0.3, 0.6, 0.3
custom_data = scripts\redemption_task_4_bandits.ltx
[redemption_task_4_bandit_2]:stalker
$spawn = "respawn\redemption_task_4_bandit_2"
story_id = redemption_task_4_bandit_2
character_profile = redemption_task_4_bandit_2
spec_rank = regular
community = bandit
custom_data = scripts\redemption_task_4_bandits.ltx
[redemption_task_4_stalker_1]:stalker
$spawn = "respawn\redemption_task_4_stalker_1"
story_id = redemption_task_4_stalker_1
character_profile = redemption_task_4_stalker_1
spec_rank = novice
community = stalker
[redemption_task_4_stalker_2]:stalker
$spawn = "respawn\redemption_task_4_stalker_2"
story_id = redemption_task_4_stalker_2
character_profile = redemption_task_4_stalker_2
spec_rank = novice
community = stalker
; -------- task 5 --------
[redemption_task_5_illeon]:stalker_strong
$spawn = "respawn\redemption_task_5_illeon"
story_id = redemption_task_5_illeon
character_profile = redemption_task_5_illeon
spec_rank = veteran
community = stalker
immunities_sect = illeon_5_immunities
[illeon_5_immunities]
burn_immunity = 0.15
strike_immunity = 0.15
shock_immunity = 0.15
wound_immunity = 0.15
radiation_immunity = 0.15
telepatic_immunity = 0.15
chemical_burn_immunity = 0.15
explosion_immunity = 0.15
fire_wound_immunity = 0.15
wound_2_immunity = 0.15
[redemption_task_5_dutier]:stalker_strong
$spawn = "respawn\redemption_task_5_dutier"
story_id = redemption_task_5_dutier
character_profile = redemption_task_5_dutier
spec_rank = novice
community = dolg
[redemption_task_5_duty_captain]:stalker_strong
$spawn = "respawn\redemption_task_5_duty_captain"
story_id = redemption_task_5_duty_captain
character_profile = redemption_task_5_duty_captain
spec_rank = veteran
community = dolg
custom_data = scripts\redemption_task_5_meeting.ltx
[redemption_task_5_duty_1]:stalker_strong
$spawn = "respawn\redemption_task_5_duty_1"
story_id = redemption_task_5_duty_1
character_profile = redemption_task_5_duty_1
spec_rank = regular
community = dolg
custom_data = scripts\redemption_task_5_meeting.ltx
[redemption_task_5_freedom_captain]:stalker_strong
$spawn = "respawn\redemption_task_5_freedom_captain"
story_id = redemption_task_5_freedom_captain
character_profile = redemption_task_5_freedom_captain
spec_rank = veteran
community = freedom
custom_data = scripts\redemption_task_5_meeting.ltx
[redemption_task_5_freedom_1]:stalker_strong
$spawn = "respawn\redemption_task_5_freedom_1"
story_id = redemption_task_5_freedom_1
character_profile = redemption_task_5_freedom_1
spec_rank = regular
community = freedom
custom_data = scripts\redemption_task_5_meeting.ltx
; -------- task 6 --------
[redemption_task_6_duty_captain]:stalker_strong
$spawn = "respawn\redemption_task_6_duty_captain"
story_id = redemption_task_6_duty_captain
character_profile = redemption_task_6_duty_captain
spec_rank = veteran
community = dolg
immunities_sect = duty_6_immunities
[duty_6_immunities]
burn_immunity = 0.2
strike_immunity = 0.2
shock_immunity = 0.2
wound_immunity = 0.2
radiation_immunity = 0.2
telepatic_immunity = 0.2
chemical_burn_immunity = 0.2
explosion_immunity = 0.2
fire_wound_immunity = 0.2
wound_2_immunity = 0.2
[redemption_task_6_freedom_captain]:stalker_strong
$spawn = "respawn\redemption_task_6_freedom_captain"
story_id = redemption_task_6_freedom_captain
character_profile = redemption_task_6_freedom_captain
spec_rank = veteran
community = freedom
immunities_sect = freedom_6_immunities
[freedom_6_immunities]
burn_immunity = 0.2
strike_immunity = 0.2
shock_immunity = 0.2
wound_immunity = 0.2
radiation_immunity = 0.2
telepatic_immunity = 0.2
chemical_burn_immunity = 0.2
explosion_immunity = 0.2
fire_wound_immunity = 0.2
wound_2_immunity = 0.2
[redemption_task_6_stalker]:stalker_strong
$spawn = "respawn\redemption_task_6_stalker"
story_id = redemption_task_6_stalker
character_profile = redemption_task_6_stalker
spec_rank = novice
community = stalker
[redemption_task_6_monolith_vakhar]:stalker
$spawn = "respawn\redemption_task_6_monolith_vakhar"
story_id = redemption_task_6_monolith_vakhar
character_profile = redemption_task_6_monolith_vakhar
spec_rank = veteran
community = monolith
immunities_sect = mono_6_immunities
damage = mono_6_damage
[mono_6_immunities]
burn_immunity = 0.05
strike_immunity = 0.05
shock_immunity = 0.05
wound_immunity = 0.05
radiation_immunity = 0.05
telepatic_immunity = 0.05
chemical_burn_immunity = 0.05
explosion_immunity = 0.05
fire_wound_immunity = 0.05
wound_2_immunity = 0.05
[mono_6_damage]
default = 0.5, -1, 0.5
bip01_pelvis = 0.9, 1, 0.6
bip01_spine = 1, 1, 0.7
bip01_spine1 = 1, 1, 0.8
bip01_spine2 = 1, 1, 0.8
bip01_neck = 1.5, 0, 1.0
bip01_head = 2, 0, 1.0 , 3
eyelid_1 = 2, 0, 1.0 , 3
eye_left = 2, 0, 1.0 , 3
eye_right = 2, 0, 1.0 , 3
jaw_1 = 2, 0, 1.0
bip01_l_clavicle = 0.9, 10, 0.6
bip01_l_upperarm = 0.7, 10, 0.5
bip01_l_forearm = 0.5, 10, 0.4
bip01_l_hand = 0.25, -1, 0.2
bip01_l_finger0 = 0.1, -1, 0.1
bip01_l_finger01 = 0.1, -1, 0.1
bip01_l_finger02 = 0.1, -1, 0.1
bip01_l_finger1 = 0.1, -1, 0.1
bip01_l_finger11 = 0.1, -1, 0.1
bip01_l_finger12 = 0.1, -1, 0.1
bip01_l_finger2 = 0.1, -1, 0.1
bip01_l_finger21 = 0.1, -1, 0.1
bip01_l_finger22 = 0.1, -1, 0.1
bip01_r_clavicle = 0.9, 8, 0.6
bip01_r_upperarm = 0.7, 8, 0.5
bip01_r_forearm = 0.5, 8, 0.4
bip01_r_hand = 0.25, -1, 0.2
bip01_r_finger0 = 0.1, -1, 0.1
bip01_r_finger01 = 0.1, -1, 0.1
bip01_r_finger02 = 0.1, -1, 0.1
bip01_r_finger1 = 0.1, -1, 0.1
bip01_r_finger11 = 0.1, -1, 0.1
bip01_r_finger12 = 0.1, -1, 0.1
bip01_r_finger2 = 0.1, -1, 0.1
bip01_r_finger21 = 0.1, -1, 0.1
bip01_r_finger22 = 0.1, -1, 0.1
bip01_l_thigh = 0.8, 4, 0.6
bip01_l_calf = 0.6, 4, 0.4
bip01_l_foot = 0.25, 4, 0.2
bip01_l_toe0 = 0.1, -1, 0.1
bip01_r_thigh = 0.8, 6, 0.6
bip01_r_calf = 0.6, 6, 0.4
bip01_r_foot = 0.25, 6, 0.2
bip01_r_toe0 = 0.1, -1, 0.1
[redemption_task_6_mono_insane_1]:stalker
$spawn = "respawn\redemption_task_6_mono_insane_1"
story_id = redemption_task_6_mono_insane_1
character_profile = redemption_task_6_mono_insane_1
spec_rank = novice
community = monolith
custom_data = scripts\redemption_task_6_mono_insane.ltx
[redemption_task_6_mono_insane_2]:stalker
$spawn = "respawn\redemption_task_6_mono_insane_2"
story_id = redemption_task_6_mono_insane_2
character_profile = redemption_task_6_mono_insane_2
spec_rank = novice
community = monolith
custom_data = scripts\redemption_task_6_mono_insane.ltx
[redemption_task_6_mono_dead_1]:stalker
$spawn = "respawn\redemption_task_6_mono_dead_1"
story_id = redemption_task_6_mono_dead_1
character_profile = redemption_task_6_mono_dead_1
spec_rank = novice
community = monolith
[redemption_task_6_mono_dead_2]:stalker
$spawn = "respawn\redemption_task_6_mono_dead_2"
story_id = redemption_task_6_mono_dead_2
character_profile = redemption_task_6_mono_dead_2
spec_rank = novice
community = monolith