<text>Placed waypoint was missing from current save, so the task was cancelled to avoid a crash. This is a safety catch and shouldn't happen again after your next save.</text>
</string>
<!-- Added in 1.3 -->
<stringid ="ui_mcm_menu_pawsys">
<text>Adjustable Waypoint</text>
</string>
<stringid ="ui_mcm_menu_pawgen">
<text>General Settings</text>
</string>
<stringid ="ui_mcm_menu_pawpins">
<text>Map Pins</text>
</string>
<stringid ="ui_mcm_menu_pawmenu">
<text>Context Menus</text>
</string>
<stringid ="ui_mcm_menu_pawbinds">
<text>Keybinds / Mouse</text>
</string>
<stringid ="ui_mcm_pawsys_pawgen_enabled">
<text>Enable Personal Adjustable Waypoint System</text>
</string>
<stringid ="ui_mcm_pawsys_pawgen_uninstall_desc">
<text>Enabling this option will clear all current waypoint data, remove all waypoint map markers, and cancel any active waypoint task.</text>
</string>
<stringid ="ui_mcm_pawsys_pawgen_milpda">
<text>Integrate with Milspec PDA addon</text>
</string>
<stringid ="ui_mcm_pawsys_pawgen_milpda_desc">
<text>Enables integration/compatibility with the Milspec PDA addon. \n\nhttps://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma</text>
</string>
<stringid ="ui_mcm_pawsys_pawgen_debuglogs">
<text>Enable debug logging</text>
</string>
<stringid ="ui_mcm_pawsys_pawgen_debuglogs_desc">
<text>For troubleshooting. If you encounter a crash or other issue with PAW, please:\n1. Enable this option\n2. Reproduce the issue\n3. Upload a copy of the log for me to examine\n\nWithout debug logging it is unlikely that your log will show anything useful.</text>
</string>
<stringid="st_paw_pin_add">
<text>Add pin to map here</text>
</string>
<stringid="st_paw_pin_del">
<text>Remove this pin</text>
</string>
<stringid="st_paw_pin_ren">
<text>Rename this pin</text>
</string>
<stringid="st_paw_pin_dbg">
<text>Remove all map icons from this spot</text>
</string>
<stringid="st_paw_pin_clr">
<text>Clear ALL of your pins - cannot be undone</text>
<text>When pressed, this key will toggle off the current waypoint (if one is active), or reactivate the last waypoint if none is currently active. It has no effect if you haven't set a waypoint.</text>
<text>When pressed, this key will place a Quick Pin at the nearest valid smart terrain point to the player's current location. If you have the Fair Fast Travel addon, Quick Pins can optionally be used as fast travel points.</text>
<text>While held, this key will enable Cartography Mode, which displays all valid smart terrain points and other tools allowing the player to set and manage their Pins. The default hold can be changed to a toggle.</text>
<text>If enabled, PAW will attempt to use the specified mapspot ID for pin icons. Valid mapspots are in map_spots.xml or its includes. If you put something invalid here, it will probably crash your game. Use at your own risk.</text>
<text>If you know the name of a valid mapspot ID from the mapspots files, enter it here. WARNING: invalid values will very likely crash your game. Reset it to "user_defined" if nothing else works; it's simple and easy to remember.</text>
</string>
<stringid ="st_paw_pin_default_name">
<text>Pinned Map Location</text>
</string>
<stringid ="st_paw_pin_quick_name">
<text>Quick Pin</text>
</string>
<stringid ="st_paw_pin_dropped">
<text>Quick pin dropped at current location</text>
</string>
<stringid ="st_paw_pin_already">
<text>You already have a pin at nearest smart %s</text>
</string>
<stringid="ui_mcm_pawsys_pawgen_s_device_pda_1">
<text>Enable Waypoint and Pin functionality on PDA 1.0</text>
<text>If enabled, PDA 1.0 will be allowed to use all Waypoint and Pin functionality. If disabled, existing Pins will be preserved, but cannot be displayed until a compatible device is equipped.</text>
</string>
<stringid="ui_mcm_pawsys_pawgen_s_device_pda_2">
<text>Enable Waypoint and Pin functionality on PDA 2.0</text>
<text>When the Pins icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon.</text>
<text>When the Faction Patches icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon.</text>
<text>When the BW Hi-res POIs icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon.</text>
<text>When the Favorites icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon.\n\nNote: you can customize the Favorites, or any other icon set, by editing configs\scripts\paw\icon_set_*.ltx</text>
</string>
<stringid="ui_mcm_lst_pawsys_pg_faves">
<text>Favorites</text>
</string>
<stringid="st_paw_no_last_wp">
<text>There is no previous or active waypoint to toggle</text>
<text>Each set of icons below (e.g. Pins, Patches) has an icon that is currently selected in their drop-down list. This radio button determines which of those sets' icons will be used when placing any new pin.\n\nThe Favorites set will always be placed at the top of the list, and you can freely edit which icons it contains in:\n configs\scripts\paw\icon_set_faves.ltx.</text>
</string>
<stringid="ui_mcm_lst_pawsys_pg_pins">
<text>Pin-Style Icons</text>
</string>
<stringid="ui_mcm_lst_pawsys_pg_patches">
<text>Faction Patch Icons</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_headertxt">
<text>This menu allows you to customize PAW's in-game context menus. You can disable each of the following options to de-clutter your menu, or choose whether each of them appears Always, only when Cartography Mode is active, or only when it is not (Normal PDA view).</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_wp_set">
<text>Set Waypoint</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_wp_mov">
<text>Move Waypoint</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_wp_del">
<text>Remove Waypoint</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_pn_add">
<text>Add Pin</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_pn_del">
<text>Remove Pin</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_pn_ren">
<text>Rename Pin</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_pn_clr">
<text>Clear All Pins</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_pn_spt">
<text>Clear All at This Spot</text>
</string>
<!-- Added in 1.4 -->
<stringid="ui_mcm_lst_pawsys_pg_bwhr">
<text>BW Hi-res POIs</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_info">
<text>BWHR Info</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_signal">
<text>BWHR Signal Source</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_loot">
<text>BWHR Loot/Valuables</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_death">
<text>BWHR Danger</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_ak">
<text>BWHR Weapons</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_ammo">
<text>BWHR Ammo</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_bio">
<text>BWHR Biohazard</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_rad">
<text>BWHR Radiation</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_warn">
<text>BWHR Warning</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_magn">
<text>BWHR Magnifying Glass</text>
</string>
<!-- Added in 1.5 -->
<stringid="ui_mcm_lst_paw_badge_hr_stalker">
<text>HR Loner</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_army">
<text>HR Military</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_bandit">
<text>HR Bandit</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_csky">
<text>HR Clear Sky</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_dolg">
<text>HR Duty</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_ecolog">
<text>HR Ecologist</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_freedom">
<text>HR Freedom</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_killer">
<text>HR Mercenary</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_monolith">
<text>HR Monolith</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_greh">
<text>HR Sin</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_isg">
<text>HR UNISG</text>
</string>
<stringid="ui_mcm_lst_paw_badge_hr_renegade">
<text>HR Renegade</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_stalker">
<text>UHR Loner</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_army">
<text>UHR Military</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_bandit">
<text>UHR Bandit</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_csky">
<text>UHR Clear Sky</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_dolg">
<text>UHR Duty</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_ecolog">
<text>UHR Ecologist</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_freedom">
<text>UHR Freedom</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_killer">
<text>UHR Mercenary</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_monolith">
<text>UHR Monolith</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_greh">
<text>UHR Sin</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_isg">
<text>UHR UNISG</text>
</string>
<stringid="ui_mcm_lst_paw_badge_uhr_renegade">
<text>UHR Renegade</text>
</string>
<stringid ="st_paw_pingspot">
<text>Map Ping - Right-click to set waypoint or pin</text>
</string>
<stringid ="ui_mcm_pawsys_pawmenu_mping">
<text>Ping the map</text>
</string>
<stringid ="ui_mcm_pawsys_pawgen_pingsound">
<text>Play sound effect when pinging the map</text>
<text>This optional feature allows you configure the body marker icon used by Milspec PDA's Kill Tracker feature, if you have that addon installed.\n\nDisabled: MilPDA operates normally\n\nVictim Faction Patch: dead stalkers will have a faction patch for their body marker, all others use the default from the Body Markers set\n\nBody Markers set: MilPDA will use the current default icon from the Body Markers set for all bodies</text>
</string>
<stringid ="ui_mcm_pawsys_pawpins_get_milpda">
<text>Requires Milspec PDA 1.7.3 or higher:\nhttps://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma</text>
<text>This option determines which icon quality is used for faction patches: the low-res vanilla inventory icons, PAW's hi-res 64x64 patches, or 128x128 versions with a white outline. The low-res and hi-res mapspots are the same size; the UHR versions are about 25% bigger.</text>
<text>Play sound effect when pinging the map</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_active_theme">
<text>Widget visual theme (see below for descriptions)</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_custompos">
<text>Use the custom position below instead of theme default</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_widgetinfo">
<text>The HUD widget displays the current active icon and, depending on the theme, can also display other information.</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_pos_x_desc">
<text>Sets the X (horizontal) coordinate of the widget's upper left corner. 0,0 is the upper left corner of the screen, 1024,768 is the lower right. The game converts this to your display resolution.</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_pos_y_desc">
<text>Sets the Y (vertical) coordinate of the widget's upper left corner. 0,0 is the upper left corner of the screen, 1024,768 is the lower right. The game converts this to your display resolution.</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_pos_x">
<text>X (horizontal, left to right) coordinate</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_pos_y">
<text>Y (vertical, top to bottom) coordinate</text>
</string>
<stringid="ui_mcm_themes_list">
<text>You can read a full description of each available theme below.\n</text>
<text>When you change the current icon/set during gameplay, PAW updates the same setting in MCM. This is so that your changes will be saved even if the game crashes, but it can cause a performance impact on some machines. Enabling this setting will turn off this feature, but the settings will still be stored when you save your game. However, changes will not be reflected in MCM if you enter its menu before saving.</text>
</string>
<!-- Added in 1.7.4 -->
<stringid="ui_mcm_pawsys_pawmenu_show_all_pins">
<text>Show All Pins</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_hide_all_pins">
<text>Hide All Pins</text>
</string>
<!-- Added in 1.8 -->
<stringid="ui_mcm_pawsys_pawgen_wp_clear_dist">
<text>Waypoint autoclear distance (in meters)</text>
<text>Don't show PAW welcome message on savegame load</text>
</string>
<stringid="st_pawsys_welcome_msg">
<text>$clr_prp[ Personal Adjustable Waypoint System initialized ]$clr_wht \n \n
<EFBFBD> Right-click on any visible map icon to set a custom quest marker ($clr_lblwaypoint$clr_wht) or place and label map markers called $clr_lblpins$clr_wht.\n
<EFBFBD> Press $clr_yel%s$clr_wht to toggle the waypoint on or off at any time. If you don't want a visible HUD marker, you can disable it in MCM.\n
<EFBFBD> Press $clr_yel%s$clr_wht to mark the map with a $clr_lblQuick Pin$clr_wht at your current location.\n
<EFBFBD> Hold $clr_yel%s$clr_wht to enter $clr_lblCartography Mode$clr_wht for more map functions, like $clr_lblpinging$clr_wht the map to display temporary markers for precise pin and waypoint placement.\n
\n
You'll find all this and more in MCM under $clr_lblAdjustable Waypoint$clr_wht.\n
\n
This message won't bother you again. Good hunting, %s.</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_hud_vis_on">
<text>Show Pin on HUD</text>
</string>
<stringid="ui_mcm_pawsys_pawmenu_hud_vis_off">
<text>Hide Pin from HUD</text>
</string>
<stringid="st_paw_system_disabled">
<text>PAW System is disabled</text>
</string>
<!-- Added in 1.10 -->
<stringid="ui_mcm_paw_current_active_pin">
<text>Active Pin:</text>
</string>
<stringid="ui_mcm_paw_pinmenu_header">
<text>When you place a pin, it uses the Default icon from the Current Active Set. You can change them here, or cycle through pins and sets in-game using keybinds of your choice.</text>
<text>By default, Cartography Mode shows an icon (white map with a magnifying glass) to indicate smart terrain spots. If you don't need or want to see these for any reason, you can turn them off with this option.</text>
</string>
<!-- Added in 1.11 -->
<stringid="st_paw_meters_abbr">
<text>m</text>
</string>
<stringid="st_paw_unknown">
<text>Unknown</text>
</string>
<stringid="st_paw_stash">
<text>stash</text>
</string>
<stringid="st_paw_squad">
<text>squad</text>
</string>
<stringid="st_paw_npc_pda_equipped">
<text>You are currently using an NPC's looted PDA, not your own. Equip a player PDA to make use of waypoints, map pins, or other PAW System functionality.</text>
<text>Choose when the waypoint HUD marker should show an indicator for distance: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect when the HUD marker is not enabled.</text>
<text>Choose when markers for pins on the HUD should show an indicator for distance: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect if there are no pins set visible on the HUD.</text>
<text>Choose when markers for pins on the HUD should display their text label above the icon: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect if there are no pins set visible on the HUD.</text>
<text>Cartography Mode enables additional mapping functionality without cluttering the HUD or menu during normal play. You can configure what functions appear in this mode (or in normal PDA mode) in the Context Menus MCM submenu.</text>
</string>
<stringid="ui_mcm_paw_mousewheel_head">
<text>Mouse Wheel Support</text>
</string>
<stringid="ui_mcm_paw_crosshair_target_head">
<text>Waypointing and Pins - Crosshair Targeting</text>
</string>
<stringid="ui_mcm_paw_crosshair_target_head">
<text>Waypointing and Pins - Crosshair Targeting</text>
</string>
<stringid="ui_mcm_paw_crosshair_target_desc">
<text>The first two keybinds allow you to use waypoints and pins on whatever object is currently under your crosshair. In order for the game to register this, the object must be exactly under the center of the crosshair. For a stalker, this means centered enough for the crosshair identification to activate.</text>
</string>
<stringid="ui_mcm_paw_generalbinds_head">
<text>Waypointing and Pins - General Keybinds</text>
<text>When this key is pressed, the waypoint will be set--or moved--to the object under the player's crosshair. If it was already set to the target object, it will be disabled.</text>
<text>When this key is pressed, a pin will be placed on the object under the player's crosshair if there isn't one already, using the current active icon. If a pin already exists for the target, it will be removed.</text>
<text>If a pin was created by targeting an object with the crosshairs (whether manually or with Autotag), it will automatically be shown on the HUD. You can show or hide pins on the HUD at any time using your PDA.</text>
<text>When this feature is enabled, PAW's HUD reticle will automatically "tag" valid target objects with an appropriate pin once they are identified, as configured below.</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_reticle_info1">
<text>Use pins and waypoints on any valid object under your crosshairs using configurable hotkeys. By default, the reticle fades in and out to indicate when you are targeting a valid object.</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_reticle_info2">
<text>To instead mark targeted objects automatically, see the "Autotag" setting below.</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_autotag_info">
<text>Autotag will automatically mark certain types of objects with pre-defined pins of your choice once they are positively identified. This allows you to free up keybinds, and focus on the Zone instead of your PDA or menus.</text>
</string>
<stringid="ui_mcm_pawsys_pawhud_autotag_facid">
<text>It functions similarly to the Faction Identification addon, reading its MCM settings so that PAW and FacID can work together. Changes that you make in FacID's MCM menu will be respected by PAW.</text>
<text>If this option is enabled, the reticle (and its tagging features) will only be enabled while zoomed with binoculars or a scoped weapon. This is recommended so that tags won't be created just from walking up to or talking to an NPC.</text>
<text>If this option is enabled, reticle pins created by manually triggering the associated keybind will also use the Autotag settings below, assigning the selected icon for the targeted object instead of the current active icon.</text>
</string>
<stringid="ui_mcm_lst_paw_pin_redskull">
<text>Red Beast Skull</text>
</string>
<stringid="ui_mcm_lst_paw_crosshair_gradient">
<text>Gradient Crosshairs</text>
</string>
<!-- Added in 1.16.3 -->
<stringid="st_paw_texture_load_error_tip">
<text>The $clr_yelPersonal Adjustable Waypoint$clr_wht addon $clr_redfailed to load its texture data$clr_wht, and has disabled itself in order to protect your game from crashes. \n \n
Check the game log for errors, and ensure that nothing loads after PAW which modifies the file $clr_yelmap_spots_relations.xml$clr_wht. \n \n
This only requires a change in load order, and is usually easy to resolve. However, if you never intend to use PAW's features, and don't care that something else is breaking it, you can disable this error message under the $clr_yelAdjustable Waypoint$clr_wht menu in MCM.</text>
</string>
<stringid="st_paw_texture_load_error_mcmhead1">
<text>WARNING: mapspot texture data missing.</text>
</string>
<stringid="st_paw_texture_load_error_mcmhead2">
<text>To avoid crashes, both PAW and many parts of its MCM menus have been disabled until this issue is resolved.</text>
</string>
<stringid="st_paw_texture_load_error1">
<text>Personal Adjustable Waypoint could not load texture data from map_spots_relations.xml. This is almost ALWAYS caused by loading another addon after PAW which modifies that file. Examples include (but are not limited to) Kill Tracker or Milspec PDA.</text>
</string>
<stringid="st_paw_texture_load_error2">
<text>If you are using Mod Organizer 2 (or a modpack such as GAMMA that uses it), adjust your load order so that PAW loads after (below) any and all addons which modify map_spots_relations.xml. If you are not using MO2, you should do so.</text>
<text>Unless this option is enabled, all pins added by autotagging will be temporary--that is, they will automatically disappear on next map change or savegame load, or when timed out after the below number of seconds.</text>
<text>If Autotag persistence is not enabled, tags will be automatically cleared after this many seconds. Setting this to zero will disable the timeout, but temporary tags will still be cleared on the next map change or savegame load.</text>
</string>
<!-- Added in 2.0 -->
<stringid="ui_mcm_pawsys_pawgen_headertxt">
<text>
$clr_yelPAW$clr_wht isn't just a waypoint marker--it's a suite of mapping and navigation tools that give you more control over your map and HUD, letting you mark your own path through the Zone. $clr_yelAll of these features are optional and customizable to your liking.$clr_wht \n \n
<09>$clr_lbl Set your own quest marker anywhere, anytime, and customize its text$clr_wht \n
<09>$clr_lbl Place, rename, and remove map markers ("pins") anywhere on the map with your choice of icon$clr_wht \n
<text>When the player comes within this distance of the waypoint marker, it will automatically be cleared. Setting this to zero will disable the autoclear setting entirely.</text>
<text>If you don't see the icon you want here, edit configs\ui\icon_set_faves.ltx and add it to the list.</text>
</string>
<stringid="ui_mcm_lst_paw_stash_backpack">
<text>Backpack Stash</text>
</string>
<stringid="ui_mcm_lst_paw_bwhr_stash">
<text>BWHR Stash Icon</text>
</string>
<stringid="ui_paw_hint_btn_sidebar_desc">
<text>$clr_whtOpen or close the$clr_yel Icon Library Sidebar$clr_wht, which lets you browse through all of your sets and replace the pin's current icon with any other. You can scroll your mouse wheel while hovering certain controls to cycle through sets and icons.</text>
</string>
<stringid="ui_paw_hint_btn_delete_desc">
<text>$clr_whtClicking this button will$clr_orn immediately and permanently remove this pin.$clr_wht There is no confirmation, and this cannot be undone.\nYou can$clr_yel lock$clr_wht a pin to protect it from accidental deletion.</text>
</string>
<stringid="ui_paw_hint_btn_ok_desc">
<text>$clr_whtAccept any changes to this pin and close the dialog.</text>
</string>
<stringid="ui_paw_hint_btn_cancel_desc">
<text>$clr_whtDiscard any changes to this pin and close the dialog.</text>
</string>
<stringid="ui_paw_hint_btn_sound_desc">
<text>$clr_whtToggle $clr_yelUI sound effects on or off$clr_wht. This can also be set in PAW's MCM menu.</text>
</string>
<stringid="ui_paw_hint_check_lock_desc">
<text>$clr_whtA$clr_yel locked$clr_wht pin is protected from any and all changes other than the pin data wipe in MCM. Even the$clr_yel Clear All Pins$clr_wht context action will ignore it.</text>
</string>
<stringid="ui_paw_hint_check_text_desc">
<text>$clr_whtShow or hide the pin's text as a$clr_yel visible label$clr_wht on the PDA map.</text>
</string>
<stringid="ui_paw_hint_check_hud_desc">
<text>$clr_whtShow or hide a$clr_yel visible HUD marker$clr_wht for this pin.</text>
</string>
<stringid="ui_paw_hint_input_desc">
<text>$clr_whtClick here to$clr_yel edit the label$clr_wht for this pin.</text>
</string>
<stringid="ui_paw_hint_check_argb_desc">
<text>$clr_whtEnable or disable$clr_yel color and transparency customization$clr_wht for this pin's icon. Note that all changes are relative to the starting color of the icon--some changes will look better than others, but only black-and-white icons can be made any color.</text>
</string>
<stringid="ui_paw_hint_input_a_desc">
<text>$clr_whtClick here to$clr_yel edit the Alpha (transparency)$clr_wht for this pin's icon. Setting it to 0 will make the pin invisible; 255 is completely opaque.</text>
</string>
<stringid="ui_paw_hint_input_r_desc">
<text>$clr_whtClick here to$clr_yel edit the Red channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.</text>
</string>
<stringid="ui_paw_hint_input_g_desc">
<text>$clr_whtClick here to$clr_yel edit the Green channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.</text>
</string>
<stringid="ui_paw_hint_input_b_desc">
<text>$clr_whtClick here to$clr_yel edit the Blue channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.</text>
</string>
<stringid="ui_paw_hint_btn_wpreset_desc">
<text>$clr_whtResets all waypoint settings back to their defaults, including any text customizations above. The current waypoint, if any, is preserved.</text>