288 lines
12 KiB
Plaintext
288 lines
12 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_g28]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\lr-300"
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scheduled = off
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cform = skeleton
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 40
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inv_grid_y = 10
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icons_texture = ui\ui_icon_bas
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inv_name = st_wpn_g28
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inv_name_short = st_wpn_g28
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description = st_wpn_g28_descr
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kind = w_sniper
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inv_weight = 4.00
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cost = 80200
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_g28_hud
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visual = dynamics\weapons\wpn_g28\wpn_g28_world.ogf
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position = -0.026, 0, 0 ;x,y,z (left/right, up/down, forward/back )
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orientation = 0, 0, 0
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fire_point = 0, 0.10, 0.575
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fire_point2 = 0, 0.199, 0.575
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.2
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strap_orientation = -10, -5, 10
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.02,0.2,0.065
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shell_dir = 0,0,0.4
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shell_particles = weapons\762x51
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.1
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upgrades = up_gr_firstab_m4, up_gr_seconab_m4, up_gr_thirdab_m4, up_gr_fourtab_m4, up_gr_fifthab_m4
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_lr300
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upgr_icon_x = 1750
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upgr_icon_y = 500
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
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ammo_elapsed = 20
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ammo_mag_size = 20
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startup_ammo = 90
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_g28
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scope_zoom_factor = 6
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silencer_name = wpn_sil_g28
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silencer_status = 2
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silencer_x = 206
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silencer_y = 16
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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;silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher_m203
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grenade_launcher_status = 0
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grenade_launcher_x = 128
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grenade_launcher_y = 28
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launch_speed = 0
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hit_impulse = 38
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hit_power = 1.0, 1.0, 1.0, 1.0
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 840
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rpm = 700
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 2.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.85
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fire_dispersion_base = 0.23
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.84
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misfire_start_prob = 0.007
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misfire_end_condition = 0.12
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0024
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condition_shot_dec = 0.0023
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 1.58
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cam_dispersion_frac = 0.7
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cam_dispersion_inc = 1.16
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.36
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.75
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.96
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.24
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PDM_disp_accel_factor = 2.75
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PDM_disp_base = 1.2
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.75
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 175
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kill_msg_y = 0
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kill_msg_width = 82
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kill_msg_height = 28
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scopes = pn23fore
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parent_section = wpn_g28
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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hud_fov = 0.78
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;-------------------------------------------------------------------------Particles---------------------------------------------------------------------
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smoke_particles = ghost_particles\weapons\flame_eft_sks
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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;-------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
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snd_bore = $no_sound
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snd_draw = weapons\ak12custom\draw
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snd_reload = weapons\ru556\ru556_reloadtac
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snd_reload_empty = weapons\ru556\ru556_reloadempty
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snd_shoot = weapons\scar_yang_prince\scar_shot_1
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snd_shoot1 = weapons\scar_yang_prince\scar_shot_2
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snd_shoot2 = weapons\scar_yang_prince\scar_shot_3
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snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1
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snd_holster = weapons\generic\rifle_holster
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snd_switch_mode = weapons\ru556\ru556_firemode
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snd_empty = weapons\generic\ar_empty, 0.7
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snd_reload_misfire = weapons\ru556\ru556_jam
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;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
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[wpn_g28_hud]:hud_base
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item_visual = dynamics\weapons\wpn_g28\wpn_g28_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = 0.04, 0.02, 0.3
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hands_orientation = 2, 2, 0
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aim_hud_offset_pos = -0.1271, 0.063, -0.3
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aim_hud_offset_rot = 0.04, 0.035, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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;-----------
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hands_position_16x9 = 0.010000,0.003200,0.008500
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hands_orientation_16x9 = 0.000000,-0.430000,0.000000
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aim_hud_offset_pos_16x9 = -0.078000,0.027700,-0.066525
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aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.055187
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item_position = 0.000000, 0.000000, 0.000000
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item_orientation = 0.000000, 0.000000, 0.000000
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aim_hud_offset_alt_pos_16x9 = -0.073500,-0.020600,-0.031525
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aim_hud_offset_alt_rot_16x9 = 0.012250,0.010936,-0.055187
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;-----------
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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anm_show = mka_sh_draw
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anm_show_empty = mka_sh_draw, idle_empty
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anm_hide = mka_sh_holster
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anm_hide_empty = mka_sh_holster, idle_empty
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anm_idle = mka_sh_idle
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anm_idle_empty = mka_sh_idle, idle_empty
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anm_idle_sprint = mka_sh_idle_sprint, idle, 0.9
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anm_idle_sprint_empty = mka_sh_idle_sprint, idle_empty, 0.9
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anm_idle_moving = mka_sh_idle_moving, idle, 1.1
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anm_idle_moving_empty = mka_sh_idle_moving, idle_empty, 1.1
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anm_shots = mka_sh_fire
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anm_shot_l = mka_sh_fire, fire_empty
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anm_reload = mka_sh_tac_reload, mka_tac_reload_zz, 1.1
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anm_reload_empty = mka_sh_reload, reload
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anm_idle_aim = mka_sh_idle_aim
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anm_idle_aim_empty = mka_sh_idle_aim, idle_empty
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anm_bore = mka_sh_idle_bore
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anm_bore_empty = mka_sh_idle_bore, idle_empty
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anm_reload_misfire = mka_sh_idle_jam, jam
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anm_switch_mode = mka_sh_fireselect
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anm_switch_mode_empty = mka_sh_fireselect, idle_empty
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shell_point = -0.01,0.04,0.11
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shell_dir = 0,1,0
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shell_bone = wpn_body
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fire_point = 0.016000,0.085200,0.490497
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fire_bone = wpn_body
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fire_point2 = 0,0,0
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fire_bone2 = wpn_body
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freelook_z_offset_mul = 0.2
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;------------------------------------------------------------------Addons-------------------------------------------------------------------
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[wpn_g28_pn23fore]:wpn_g28
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visual = dynamics\weapons\wpn_g28\wpn_g28_pn23fore_world.ogf
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 40
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inv_grid_y = 16
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inv_weight = 4.650
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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nv_scope_status = 1
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hud = wpn_g28_pn23fore_hud
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[wpn_g28_pn23fore_hud]:wpn_g28_hud
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item_visual = dynamics\weapons\wpn_g28\wpn_g28_pn23fore_hud.ogf
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