Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_g28.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_g28]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\lr-300"
scheduled = off
cform = skeleton
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 40
inv_grid_y = 10
icons_texture = ui\ui_icon_bas
inv_name = st_wpn_g28
inv_name_short = st_wpn_g28
description = st_wpn_g28_descr
kind = w_sniper
inv_weight = 4.00
cost = 80200
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_g28_hud
visual = dynamics\weapons\wpn_g28\wpn_g28_world.ogf
position = -0.026, 0, 0 ;x,y,z (left/right, up/down, forward/back )
orientation = 0, 0, 0
fire_point = 0, 0.10, 0.575
fire_point2 = 0, 0.199, 0.575
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.2
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.02,0.2,0.065
shell_dir = 0,0,0.4
shell_particles = weapons\762x51
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.1
upgrades = up_gr_firstab_m4, up_gr_seconab_m4, up_gr_thirdab_m4, up_gr_fourtab_m4, up_gr_fifthab_m4
installed_upgrades =
upgrade_scheme = upgrade_scheme_lr300
upgr_icon_x = 1750
upgr_icon_y = 500
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_g28
scope_zoom_factor = 6
silencer_name = wpn_sil_g28
silencer_status = 2
silencer_x = 206
silencer_y = 16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 128
grenade_launcher_y = 28
launch_speed = 0
hit_impulse = 38
hit_power = 1.0, 1.0, 1.0, 1.0
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 840
rpm = 700
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 2.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.85
fire_dispersion_base = 0.23
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.84
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0024
condition_shot_dec = 0.0023
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.58
cam_dispersion_frac = 0.7
cam_dispersion_inc = 1.16
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.36
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.96
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.24
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.2
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 175
kill_msg_y = 0
kill_msg_width = 82
kill_msg_height = 28
scopes = pn23fore
parent_section = wpn_g28
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud_fov = 0.78
;-------------------------------------------------------------------------Particles---------------------------------------------------------------------
smoke_particles = ghost_particles\weapons\flame_eft_sks
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
;-------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\ak12custom\draw
snd_reload = weapons\ru556\ru556_reloadtac
snd_reload_empty = weapons\ru556\ru556_reloadempty
snd_shoot = weapons\scar_yang_prince\scar_shot_1
snd_shoot1 = weapons\scar_yang_prince\scar_shot_2
snd_shoot2 = weapons\scar_yang_prince\scar_shot_3
snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1
snd_holster = weapons\generic\rifle_holster
snd_switch_mode = weapons\ru556\ru556_firemode
snd_empty = weapons\generic\ar_empty, 0.7
snd_reload_misfire = weapons\ru556\ru556_jam
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_g28_hud]:hud_base
item_visual = dynamics\weapons\wpn_g28\wpn_g28_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = 0.04, 0.02, 0.3
hands_orientation = 2, 2, 0
aim_hud_offset_pos = -0.1271, 0.063, -0.3
aim_hud_offset_rot = 0.04, 0.035, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
;-----------
hands_position_16x9 = 0.010000,0.003200,0.008500
hands_orientation_16x9 = 0.000000,-0.430000,0.000000
aim_hud_offset_pos_16x9 = -0.078000,0.027700,-0.066525
aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.055187
item_position = 0.000000, 0.000000, 0.000000
item_orientation = 0.000000, 0.000000, 0.000000
aim_hud_offset_alt_pos_16x9 = -0.073500,-0.020600,-0.031525
aim_hud_offset_alt_rot_16x9 = 0.012250,0.010936,-0.055187
;-----------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_show = mka_sh_draw
anm_show_empty = mka_sh_draw, idle_empty
anm_hide = mka_sh_holster
anm_hide_empty = mka_sh_holster, idle_empty
anm_idle = mka_sh_idle
anm_idle_empty = mka_sh_idle, idle_empty
anm_idle_sprint = mka_sh_idle_sprint, idle, 0.9
anm_idle_sprint_empty = mka_sh_idle_sprint, idle_empty, 0.9
anm_idle_moving = mka_sh_idle_moving, idle, 1.1
anm_idle_moving_empty = mka_sh_idle_moving, idle_empty, 1.1
anm_shots = mka_sh_fire
anm_shot_l = mka_sh_fire, fire_empty
anm_reload = mka_sh_tac_reload, mka_tac_reload_zz, 1.1
anm_reload_empty = mka_sh_reload, reload
anm_idle_aim = mka_sh_idle_aim
anm_idle_aim_empty = mka_sh_idle_aim, idle_empty
anm_bore = mka_sh_idle_bore
anm_bore_empty = mka_sh_idle_bore, idle_empty
anm_reload_misfire = mka_sh_idle_jam, jam
anm_switch_mode = mka_sh_fireselect
anm_switch_mode_empty = mka_sh_fireselect, idle_empty
shell_point = -0.01,0.04,0.11
shell_dir = 0,1,0
shell_bone = wpn_body
fire_point = 0.016000,0.085200,0.490497
fire_bone = wpn_body
fire_point2 = 0,0,0
fire_bone2 = wpn_body
freelook_z_offset_mul = 0.2
;------------------------------------------------------------------Addons-------------------------------------------------------------------
[wpn_g28_pn23fore]:wpn_g28
visual = dynamics\weapons\wpn_g28\wpn_g28_pn23fore_world.ogf
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 40
inv_grid_y = 16
inv_weight = 4.650
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
nv_scope_status = 1
hud = wpn_g28_pn23fore_hud
[wpn_g28_pn23fore_hud]:wpn_g28_hud
item_visual = dynamics\weapons\wpn_g28\wpn_g28_pn23fore_hud.ogf