350 lines
15 KiB
Plaintext
350 lines
15 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_saiga12s_m1]:identity_immunities,weapon_probability,default_weapon_params;wpn_saiga_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = on
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$prefetch = 8
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$spawn = "weapons\ak-74"
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scheduled = off
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cform = skeleton
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parent_section = wpn_saiga12s_m1
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class = WP_ASHTG
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 29
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inv_grid_y = 7
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inv_name = st_wpn_saiga12s_m1
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inv_name_short = st_wpn_saiga12s_m1
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description = st_wpn_saiga12s_m1_descr
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kind = w_shotgun
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inv_weight = 3.81
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cost = 48680
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repair_type = shotgun
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weapon_class = shotgun
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hud = wpn_saiga12s_m1_hud
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visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
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position = -0.026, 0.05, 0.14
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orientation = 0, 0, 0
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fire_point = 0, 0.218, 0.656
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fire_point2 = 0, 0.161, 0.583
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.10, 0.05
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strap_orientation = -15, -9, 110
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ph_mass = 4
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;flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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;grenade_flame_particles = weapons\generic_weapon01
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;smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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shell_point = 0.0, 0.138, 0.07
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shell_particles = weapons\12ga
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_saiga12, up_gr_seconab_saiga12, up_gr_thirdab_saiga12, up_gr_fourtab_saiga12, up_gr_fifthab_saiga12
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74u
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upgr_icon_x = 1450
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upgr_icon_y = 350
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad; ammo_12x70_buck_self
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ammo_elapsed = 6
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ammo_limit = 210
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ammo_mag_size = 6
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startup_ammo = 90
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scopes = kobra, okp, ekp8_02, pka, 1p76
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_kek12
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silencer_status = 2
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silencer_x = 210
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silencer_y = 10
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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;silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad, ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybadp
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 116
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grenade_launcher_y = 15
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launch_speed = 0
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hit_impulse = 40
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hit_power = 0.788, 0.788, 0.788, 0.788
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hit_type = fire_wound
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fire_distance = 300
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bullet_speed = 325
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rpm = 250
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rpm_empty_click = 200
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use_aim_bullet = true
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 1.7
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.5
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fire_dispersion_base = 0.46
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.88
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misfire_start_prob = 0.007
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misfire_end_condition = 0.12
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0020
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condition_shot_dec = 0.0020
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 6.6
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.24
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zoom_cam_relax_speed = 9
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zoom_cam_dispersion = 5.3
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zoom_cam_dispersion_frac = 0.8
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zoom_cam_dispersion_inc = 0.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.12
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PDM_disp_accel_factor = 2.4
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PDM_disp_base = 0.96
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.4
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 0.7
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 28
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kill_msg_width = 84
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kill_msg_height = 28
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hud_fov = 0.78
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flame_particles = ghost_particles\weapons\flame_eft_shotgun
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smoke_particles = ghost_particles\weapons\flame_eft_sks
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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grenade_flame_particles = weapons\generic_weapon01
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--------------------------------------------------------------------Sounds------------------------------------------------------------------------------
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snd_draw = weapons\saiga_eft\saiga_draw
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snd_holster = weapons\saiga_eft\saiga_holster
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snd_shoot = weapons\saiga12_young_prince\saiga12_shot_1
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snd_shoot1 = weapons\saiga12_young_prince\saiga12_shot_2
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snd_shoot2 = weapons\saiga12_young_prince\saiga12_shot_3
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snd_shoot3 = weapons\saiga12_young_prince\saiga12_shot_4
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snd_reload = weapons\saiga_eft\reload
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snd_reload_empty = weapons\saiga_eft\reload_full
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snd_silncer_shot = weapons\saiga_eft\saiga_shot_sil
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snd_empty = weapons\protecta\protecta_empty
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snd_reload_misfire = weapons\saiga_eft\reload_full
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;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
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[wpn_saiga12s_m1_hud]:hud_base
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item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;-----------
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hands_position_16x9 = 0.006100,-0.028800,-0.200000
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hands_orientation_16x9 = 1.418723,2.100001,0.000000
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aim_hud_offset_pos_16x9 = -0.062676,0.035425,-0.038300
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aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000
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item_position = 0,0,0
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item_orientation = 0,0,0
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;------------
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lowered_hud_offset_pos_16x9 = 0.1,-0.01,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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hands_position = -0.074, -0.16, 0.1
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hands_orientation = 0.52, 2.4, 0.15
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aim_hud_offset_pos = -0.0755,0.0768,-0.23
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aim_hud_offset_rot = 0.03885,0.0082,-0.012
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_show = saiga12_eft_draw, draw
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anm_hide = saiga12_eft_hide, hide
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anm_idle = saiga12_eft_idle, idle
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;anm_idle_sprint = saiga12_eft_idle_sprint_common, idle
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anm_idle_sprint = saiga12_idle_sprint, idle
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anm_idle_moving = saiga12_eft_idle_moving_common, idle
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anm_idle_moving_crouch = saiga12_eft_idle_moving_crouch_common, idle
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anm_shots = saiga12_eft_shoot_1, shoot
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anm_reload = saiga12_eft_reload, reload
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anm_reload_empty = saiga12_eft_reload_full, reload_full
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anm_idle_aim = saiga12_eft_idle_aim, idle
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anm_bore = saiga12_eft_inspect, idle
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anm_reload_misfire = saiga12_eft_reload_full, reload_full
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shell_point = 0,-0.025,-0.075
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shell_dir = 0,1,0
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shell_bone = slide
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fire_point = 0,0,0.4
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fire_bone = wpn_body
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fire_point2 = -0.03,0.0745,-0.037
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fire_bone2 = wpn_body
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freelook_z_offset_mul = 0.5
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;------------------------------------------------------------------------Addons-------------------------------------------------------------------------
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[wpn_saiga12s_m1_kobra]:wpn_saiga12s_m1
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inv_weight = 4.21
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hud = wpn_saiga12s_m1_kobra_hud
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1icon_layer = kobra
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1icon_layer_x = 72
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1icon_layer_y = 2
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visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
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[wpn_saiga12s_m1_kobra_hud]:wpn_saiga12s_m1_hud
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item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_kobra_hud.ogf
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aim_hud_offset_pos_16x9 = -0.061276,0.004225,-0.049300
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aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000
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;-----------------------------------------------------------------------------
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[wpn_saiga12s_m1_okp]:wpn_saiga12s_m1
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inv_weight = 4.065
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hud = wpn_saiga12s_m1_okp_hud
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1icon_layer = okp
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1icon_layer_x = 72
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1icon_layer_y = 2
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visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
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[wpn_saiga12s_m1_okp_hud]:wpn_saiga12s_m1_hud
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item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_okp_hud.ogf
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aim_hud_offset_pos_16x9 = -0.051700,0.014900,-0.046800
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aim_hud_offset_rot_16x9 = 0.020862,0.008110,0.000000
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;-----------------------------------------------------------------------------
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[wpn_saiga12s_m1_ekp8_02]:wpn_saiga12s_m1
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hud = wpn_saiga12s_m1_ekp8_02_hud
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visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
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1icon_layer = ekp8_02
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1icon_layer_x = 67
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1icon_layer_y = -1
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inv_weight = 4.083
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[wpn_saiga12s_m1_ekp8_02_hud]:wpn_saiga12s_m1_hud
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item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_ekp_hud.ogf
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aim_hud_offset_pos_16x9 = -0.060976,0.008125,-0.043700
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aim_hud_offset_rot_16x9 = 0.060087,0.029969,0.000000
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;------------------------------------------------------------------------------------
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[wpn_saiga12s_m1_1p76]:wpn_saiga12s_m1
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1icon_layer = 1p76
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1icon_layer_x = 75
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1icon_layer_y = -5
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hud = wpn_saiga12s_m1_1p76_hud
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visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
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inv_weight = 4.31
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[wpn_saiga12s_m1_1p76_hud]:wpn_saiga12s_m1_hud
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item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_1p76_hud.ogf
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aim_hud_offset_pos_16x9 = -0.061676,-0.001075,-0.030200
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aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000
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;---------------------------------------------------------------------------------------------------
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[wpn_saiga12s_m1_pka]:wpn_saiga12s_m1
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1icon_layer = pka
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1icon_layer_x = 72
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1icon_layer_y = 2
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visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
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inv_weight = 4.410
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hud = wpn_saiga12s_m1_pka_hud
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zoom_rotate_time = 0.25
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scope_lense_fov = 16
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[wpn_saiga12s_m1_pka_hud]:wpn_saiga12s_m1_hud
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item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_pka_hud.ogf
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aim_hud_offset_pos_16x9 = -0.053076,0.009925,-0.062000
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aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000
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;----------------------------------------------------------------------------------------------------
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