Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_saiga12s_m1.ltx

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;------------------------------------------------------------------------------------------------
[wpn_saiga12s_m1]:identity_immunities,weapon_probability,default_weapon_params;wpn_saiga_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_saiga12s_m1
class = WP_ASHTG
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 29
inv_grid_y = 7
inv_name = st_wpn_saiga12s_m1
inv_name_short = st_wpn_saiga12s_m1
description = st_wpn_saiga12s_m1_descr
kind = w_shotgun
inv_weight = 3.81
cost = 48680
repair_type = shotgun
weapon_class = shotgun
hud = wpn_saiga12s_m1_hud
visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
position = -0.026, 0.05, 0.14
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 4
;flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
;grenade_flame_particles = weapons\generic_weapon01
;smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0.0, 0.138, 0.07
shell_particles = weapons\12ga
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_saiga12, up_gr_seconab_saiga12, up_gr_thirdab_saiga12, up_gr_fourtab_saiga12, up_gr_fifthab_saiga12
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 1450
upgr_icon_y = 350
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad; ammo_12x70_buck_self
ammo_elapsed = 6
ammo_limit = 210
ammo_mag_size = 6
startup_ammo = 90
scopes = kobra, okp, ekp8_02, pka, 1p76
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_kek12
silencer_status = 2
silencer_x = 210
silencer_y = 10
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad, ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybadp
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 116
grenade_launcher_y = 15
launch_speed = 0
hit_impulse = 40
hit_power = 0.788, 0.788, 0.788, 0.788
hit_type = fire_wound
fire_distance = 300
bullet_speed = 325
rpm = 250
rpm_empty_click = 200
use_aim_bullet = true
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 6.5
fire_dispersion_base = 0.46
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0020
condition_shot_dec = 0.0020
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 6.6
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.24
zoom_cam_relax_speed = 9
zoom_cam_dispersion = 5.3
zoom_cam_dispersion_frac = 0.8
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.12
PDM_disp_accel_factor = 2.4
PDM_disp_base = 0.96
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.4
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
hud_fov = 0.78
flame_particles = ghost_particles\weapons\flame_eft_shotgun
smoke_particles = ghost_particles\weapons\flame_eft_sks
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_flame_particles = weapons\generic_weapon01
--------------------------------------------------------------------Sounds------------------------------------------------------------------------------
snd_draw = weapons\saiga_eft\saiga_draw
snd_holster = weapons\saiga_eft\saiga_holster
snd_shoot = weapons\saiga12_young_prince\saiga12_shot_1
snd_shoot1 = weapons\saiga12_young_prince\saiga12_shot_2
snd_shoot2 = weapons\saiga12_young_prince\saiga12_shot_3
snd_shoot3 = weapons\saiga12_young_prince\saiga12_shot_4
snd_reload = weapons\saiga_eft\reload
snd_reload_empty = weapons\saiga_eft\reload_full
snd_silncer_shot = weapons\saiga_eft\saiga_shot_sil
snd_empty = weapons\protecta\protecta_empty
snd_reload_misfire = weapons\saiga_eft\reload_full
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_saiga12s_m1_hud]:hud_base
item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;-----------
hands_position_16x9 = 0.006100,-0.028800,-0.200000
hands_orientation_16x9 = 1.418723,2.100001,0.000000
aim_hud_offset_pos_16x9 = -0.062676,0.035425,-0.038300
aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000
item_position = 0,0,0
item_orientation = 0,0,0
;------------
lowered_hud_offset_pos_16x9 = 0.1,-0.01,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
hands_position = -0.074, -0.16, 0.1
hands_orientation = 0.52, 2.4, 0.15
aim_hud_offset_pos = -0.0755,0.0768,-0.23
aim_hud_offset_rot = 0.03885,0.0082,-0.012
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_show = saiga12_eft_draw, draw
anm_hide = saiga12_eft_hide, hide
anm_idle = saiga12_eft_idle, idle
;anm_idle_sprint = saiga12_eft_idle_sprint_common, idle
anm_idle_sprint = saiga12_idle_sprint, idle
anm_idle_moving = saiga12_eft_idle_moving_common, idle
anm_idle_moving_crouch = saiga12_eft_idle_moving_crouch_common, idle
anm_shots = saiga12_eft_shoot_1, shoot
anm_reload = saiga12_eft_reload, reload
anm_reload_empty = saiga12_eft_reload_full, reload_full
anm_idle_aim = saiga12_eft_idle_aim, idle
anm_bore = saiga12_eft_inspect, idle
anm_reload_misfire = saiga12_eft_reload_full, reload_full
shell_point = 0,-0.025,-0.075
shell_dir = 0,1,0
shell_bone = slide
fire_point = 0,0,0.4
fire_bone = wpn_body
fire_point2 = -0.03,0.0745,-0.037
fire_bone2 = wpn_body
freelook_z_offset_mul = 0.5
;------------------------------------------------------------------------Addons-------------------------------------------------------------------------
[wpn_saiga12s_m1_kobra]:wpn_saiga12s_m1
inv_weight = 4.21
hud = wpn_saiga12s_m1_kobra_hud
1icon_layer = kobra
1icon_layer_x = 72
1icon_layer_y = 2
visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
[wpn_saiga12s_m1_kobra_hud]:wpn_saiga12s_m1_hud
item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.061276,0.004225,-0.049300
aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000
;-----------------------------------------------------------------------------
[wpn_saiga12s_m1_okp]:wpn_saiga12s_m1
inv_weight = 4.065
hud = wpn_saiga12s_m1_okp_hud
1icon_layer = okp
1icon_layer_x = 72
1icon_layer_y = 2
visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
[wpn_saiga12s_m1_okp_hud]:wpn_saiga12s_m1_hud
item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_okp_hud.ogf
aim_hud_offset_pos_16x9 = -0.051700,0.014900,-0.046800
aim_hud_offset_rot_16x9 = 0.020862,0.008110,0.000000
;-----------------------------------------------------------------------------
[wpn_saiga12s_m1_ekp8_02]:wpn_saiga12s_m1
hud = wpn_saiga12s_m1_ekp8_02_hud
visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
1icon_layer = ekp8_02
1icon_layer_x = 67
1icon_layer_y = -1
inv_weight = 4.083
[wpn_saiga12s_m1_ekp8_02_hud]:wpn_saiga12s_m1_hud
item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_ekp_hud.ogf
aim_hud_offset_pos_16x9 = -0.060976,0.008125,-0.043700
aim_hud_offset_rot_16x9 = 0.060087,0.029969,0.000000
;------------------------------------------------------------------------------------
[wpn_saiga12s_m1_1p76]:wpn_saiga12s_m1
1icon_layer = 1p76
1icon_layer_x = 75
1icon_layer_y = -5
hud = wpn_saiga12s_m1_1p76_hud
visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
inv_weight = 4.31
[wpn_saiga12s_m1_1p76_hud]:wpn_saiga12s_m1_hud
item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_1p76_hud.ogf
aim_hud_offset_pos_16x9 = -0.061676,-0.001075,-0.030200
aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000
;---------------------------------------------------------------------------------------------------
[wpn_saiga12s_m1_pka]:wpn_saiga12s_m1
1icon_layer = pka
1icon_layer_x = 72
1icon_layer_y = 2
visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf
inv_weight = 4.410
hud = wpn_saiga12s_m1_pka_hud
zoom_rotate_time = 0.25
scope_lense_fov = 16
[wpn_saiga12s_m1_pka_hud]:wpn_saiga12s_m1_hud
item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_pka_hud.ogf
aim_hud_offset_pos_16x9 = -0.053076,0.009925,-0.062000
aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000
;----------------------------------------------------------------------------------------------------