Divergent/mods/Placeable Campfires/gamedata/configs/models/dynamic_objects.ltx

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;***************************************************************
;* <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!!!!!!!!!!!!!! *
;***************************************************************
[physic_object]
GroupControlSection = spawn_group
$spawn = "physics\object"
$prefetch = 8
class = O_PHYSIC ;Change to O_PHYS_S if you want to use se_item.se_physic
remove_time = 60; after this time unbreaked removable bone will be removed
script_binding = bind_physic_object.init
[physic_destroyable_object]
GroupControlSection = spawn_group
$spawn = "physics\destroyable_object"
;$prefetch = 8
class = P_DSTRBL ;Change to O_DSTR_S if you want to use se_item.se_physic script binding
remove_time = 60; after this time unbreaked removable bone will be removed
script_binding = bind_physic_object.init
[physic_door]:physic_destroyable_object
GroupControlSection = spawn_group
$spawn = "physics\door"
is_ai_obstacle = false
;*******************************************************************************
;* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:-) *
;*******************************************************************************
;[phys_obj_test]:physic_object
;$spawn = "dynamic_objects\test_object"
;visual = dynamics\equipments\novice_suit
;startup_animation =
;fixed_bones =
;[phys_destroyable_obj_test]:physic_destroyable_object
;$spawn = "dynamic_objects\test_destroyable_object"
;visual = dynamics\equipments\novice_suit
;startup_animation =
;fixed_bones =
;*** scene_objects ***************************************************************
[jup_b43_af_fuzz_kolobok]:physic_object
$spawn = "dynamic_objects\scene_objects\jup_b43_af_fuzz_kolobok"
visual = dynamics\artefacts\af_fuzz_kolobok.ogf
startup_animation = idle
fixed_bones = link
[jup_b43_af_mincer_meat]:physic_object
$spawn = "dynamic_objects\scene_objects\jup_b43_af_mincer_meat"
visual = dynamics\artefacts\af_mincer_meat.ogf
startup_animation = idle
fixed_bones = link
[jup_b41_af_oasis_heart]:physic_object
$spawn = "dynamic_objects\scene_objects\jup_b41_af_oasis_heart"
visual = dynamics\artefacts\af_cristall_plant.ogf
startup_animation = idle
fixed_bones = link
[jup_b41_af_half_artifact]:physic_object
$spawn = "dynamic_objects\scene_objects\jup_b41_half_artifact"
visual = dynamics\artefacts\af_psi_field.ogf
startup_animation = idle
fixed_bones = link
[jup_b32_ph_scanner]:physic_object
$spawn = "dynamic_objects\scene_objects\jup_b32_ph_scanner"
visual = dynamics\equipments\quest\scanner_artefact.ogf
startup_animation = idle
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
[jup_b209_ph_scanner]:physic_object
$spawn = "dynamic_objects\scene_objects\jup_b209_ph_scanner"
visual = dynamics\equipments\quest\scanner_anomaly.ogf
custom_data = scripts\jupiter\jup_b209_scanner.ltx
startup_animation = idle
fixed_bones = link
story_id = jup_b209_ph_scanner
[jup_b207_depot_cover]:physic_object
$spawn = "dynamic_objects\scene_objects\jup_b207_depot_cover"
visual = dynamics\fence\debris_01.ogf
story_id = jup_b207_depot_cover_id
[pri_a28_actor_hideout]:physic_object
$spawn = "dynamic_objects\scene_objects\pri_a28_actor_hideout"
visual = dynamics\fence\debris_01.ogf
[jup_b219_gate]:physic_object
$spawn = "dynamic_objects\scene_objects\jup_b219_gate"
visual = dynamics\door\door_katakomb_big_4.ogf
story_id = jup_b219_gate_id
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
[pri_a25_explosive_charge]:physic_object
$spawn = "dynamic_objects\scene_objects\pri_a25_explosive_charge"
visual = dynamics\equipments\quest\explosive_charge.ogf
startup_animation = idle
fixed_bones = link
story_id = pri_a25_explosive_charge_id
custom_data = models\objects\ignore_static.ltx
[zat_b57_ph_gas]:physic_object
$spawn = "dynamic_objects\scene_objects\zat_b57_ph_gas"
visual = dynamics\equipments\quest\balloon_poison_gas.ogf
startup_animation = idle
fixed_bones = link
story_id = zat_b57_ph_gas
custom_data = models\objects\ignore_static.ltx
[pri_a28_earth_helli_1]:physic_object
$spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_1"
visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
startup_animation = idle
fixed_bones = korpus1
story_id = pri_a28_earth_helli_1
custom_data = models\objects\ignore_static.ltx
[pri_a28_earth_helli_2]:physic_object
$spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_2"
visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
startup_animation = idle
fixed_bones = korpus1
story_id = pri_a28_earth_helli_2
custom_data = models\objects\ignore_static.ltx
[door_lab_x8]:physic_object
$spawn = "physics\door_lab_x8"
script_binding = bind_door_labx8.bind
[jup_b206_plant_ph]:physic_destroyable_object
$spawn = "dynamic_objects\scene_objects\jup_b206_plant_ph"
visual = dynamics\equipments\quest\anomaly_plant.ogf
startup_animation = idle
fixed_bones = link
story_id = jup_b206_plant_ph
custom_data = models\objects\ignore_static.ltx
;*******************************************************************************
;*** armory_room ***************************************************************
[shooting_target_1]:physic_destroyable_object
$spawn = "dynamic_objects\armory_room\shooting_target_1"
visual = dynamics\armory_room\shooting_target_1.ogf
startup_animation = shooting_target_1_down
fixed_bones = link
;*******************************************************************************
;*** balon *********************************************************************
[balon_01]:physic_destroyable_object
$spawn = "dynamic_objects\balon\balon_01"
visual = dynamics\balon\balon_01.ogf
[balon_02]:physic_destroyable_object
$spawn = "dynamic_objects\balon\balon_02"
visual = dynamics\balon\balon_02.ogf
[balon_02link]:physic_destroyable_object
$spawn = "dynamic_objects\balon\balon_02link"
visual = dynamics\balon\balon_02.ogf
fixed_bones = bone01, bone02, bone03
[balon_02a]:physic_destroyable_object
$spawn = "dynamic_objects\balon\balon_02a"
visual = dynamics\balon\balon_02a.ogf
[bidon]:physic_destroyable_object
$spawn = "dynamic_objects\balon\bidon"
visual = dynamics\balon\bidon.ogf
[bochka_close_1]:physic_destroyable_object
$spawn = "dynamic_objects\balon\bochka_close_1"
visual = dynamics\balon\bochka_close_1.ogf
[bochka_close_2]:physic_destroyable_object
$spawn = "dynamic_objects\balon\bochka_close_2"
visual = dynamics\balon\bochka_close_2.ogf
[bochka_close_3]:physic_destroyable_object
$spawn = "dynamic_objects\balon\bochka_close_3"
visual = dynamics\balon\bochka_close_3.ogf
[bochka_close_4]:physic_destroyable_object
$spawn = "dynamic_objects\balon\bochka_close_4"
visual = dynamics\balon\bochka_close_4.ogf
[gaz_balon]:physic_destroyable_object
$spawn = "dynamic_objects\balon\gaz_balon"
visual = dynamics\balon\gaz_balon.ogf
;*******************************************************************************
;*** box ***********************************************************************
;*******************************************************************************
;*** el_tehnika ****************************************************************
[disel_generator]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\disel_generator"
visual = dynamics\el_tehnika\disel_generator.ogf
startup_animation = idle
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
[krisagenerator]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\krisagenerator"
visual = dynamics\el_tehnika\krisagenerator.ogf
startup_animation = idle
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
[ventilator_01]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\ventilator_01"
visual = dynamics\el_tehnika\ventilator_01.ogf
startup_animation = idle
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
[ventilator_02]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\ventilator_02"
visual = dynamics\el_tehnika\ventilator_02.ogf
startup_animation = idle
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
[ventilator_03]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\ventilator_03"
visual = dynamics\el_tehnika\ventilator_03.ogf
startup_animation = idle
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
[ventilator_04]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\ventilator_04"
visual = dynamics\el_tehnika\ventilator_04.ogf
startup_animation = idle
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
[ventilator_05]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\ventilator_05"
visual = dynamics\el_tehnika\ventilator_05.ogf
startup_animation = idle
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
[speakerphone]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\speakerphone"
visual = dynamics\el_tehnika\speakerphone.ogf
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
[notebook]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\notebook"
visual = dynamics\el_tehnika\notebook.ogf
[priemnik_gorizont]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\priemnik_gorizont"
visual = dynamics\el_tehnika\priemnik_gorizont.ogf
[rupor]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\rupor"
visual = dynamics\el_tehnika\rupor.ogf
fixed_bones = link
[transiver]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\transiver"
visual = dynamics\el_tehnika\transiver.ogf
[tv_1]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\tv_1"
visual = dynamics\el_tehnika\tv_1.ogf
[table_lamp_01]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\table_lamp_01"
visual = dynamics\el_tehnika\table_lamp_01.ogf
fixed_bones = link
[komp_monitor]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\komp_monitor"
visual = dynamics\el_tehnika\komp_monitor.ogf
[komp_klava]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\komp_klava"
visual = dynamics\el_tehnika\komp_klava.ogf
[komp_block]:physic_destroyable_object
$spawn = "dynamic_objects\el_tehnika\komp_block"
visual = dynamics\el_tehnika\komp_blok.ogf
;*******************************************************************************
;*** fence *********************************************************************
;*******************************************************************************
[debris_01]:physic_destroyable_object
$spawn = "dynamic_objects\fence\debris_01"
visual = dynamics\fence\debris_01.ogf
[wood_fence_1]:physic_destroyable_object
$spawn = "dynamic_objects\fence\wood_fence_1"
fixed_bones = link
visual = dynamics\fence\wood_fence_1.ogf
[wood_fence_2]:physic_destroyable_object
$spawn = "dynamic_objects\fence\wood_fence_2"
fixed_bones = link
visual = dynamics\fence\wood_fence_2.ogf
[wood_fence_3]:physic_destroyable_object
$spawn = "dynamic_objects\fence\wood_fence_3"
fixed_bones = link
visual = dynamics\fence\wood_fence_3.ogf
[wood_fence_4]:physic_destroyable_object
$spawn = "dynamic_objects\fence\wood_fence_4"
fixed_bones = link
visual = dynamics\fence\wood_fence_4.ogf
;*** workshop_room *************************************************************
;*******************************************************************************
[banka_kraski_1]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\banka_kraski_1"
visual = dynamics\workshop_room\banka_kraski_1.ogf
[tiski]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\tiski"
visual = dynamics\workshop_room\tiski.ogf
[kanistra_02]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\kanistra_02"
visual = dynamics\workshop_room\kanistra_02.ogf
[vedro_01]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\vedro_01"
visual = dynamics\workshop_room\vedro_01.ogf
[axe]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\axe"
visual = dynamics\workshop_room\axe.ogf
[hammer]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\hammer"
visual = dynamics\workshop_room\hammer.ogf
[hatch_01]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\hatch_01"
visual = dynamics\workshop_room\hatch_01.ogf
[keyga]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\keyga"
visual = dynamics\workshop_room\keyga.ogf
[lopata]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\lopata"
visual = dynamics\workshop_room\lopata.ogf
[molot]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\molot"
visual = dynamics\workshop_room\molot.ogf
[pick]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\pick"
visual = dynamics\workshop_room\pick.ogf
[riffler]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\riffler"
visual = dynamics\workshop_room\riffler.ogf
[saw]:physic_destroyable_object
$spawn = "dynamic_objects\workshop_room\saw"
visual = dynamics\workshop_room\saw.ogf
;***kitchen_room****************************************************************
[bottle_3L]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\bottle_3L"
visual = dynamics\kitchen_room\bottle_3l.ogf
[freezer]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\freezer"
visual = dynamics\kitchen_room\freezer.ogf
[bludo]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\bludo"
visual = dynamics\kitchen_room\kitchen_bludo.ogf
[kastrula]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\kastrula"
visual = dynamics\kitchen_room\kitchen_kastrula.ogf
[kastrula_up]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\kastrula_up"
visual = dynamics\kitchen_room\kitchen_kastrula_up.ogf
[krujka]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\krujka"
visual = dynamics\kitchen_room\kitchen_krujka.ogf
[lojka]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\lojka"
visual = dynamics\kitchen_room\kitchen_lojka.ogf
[miska]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\miska"
visual = dynamics\kitchen_room\kitchen_miska.ogf
[tarelka1]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\tarelka1"
visual = dynamics\kitchen_room\kitchen_tarelka1.ogf
[tarelka2]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\tarelka2"
visual = dynamics\kitchen_room\kitchen_tarelka2.ogf
[teapot_1]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\teapot_1"
visual = dynamics\kitchen_room\teapot_1.ogf
[gaz_plita]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\gaz_plita"
visual = dynamics\kitchen_room\gaz_plita.ogf
[gaz_plita_small]:physic_destroyable_object
$spawn = "dynamic_objects\kitchen_room\gaz_plita_small"
visual = dynamics\kitchen_room\gaz_plita_small.ogf
;*******************************************************************************
;*** box ***********************************************************************
[box_1a]:physic_destroyable_object
$spawn = "dynamic_objects\box\box_1a"
visual = dynamics\box\box_1a.ogf
[box_1b]:physic_destroyable_object
$spawn = "dynamic_objects\box\box_1b"
visual = dynamics\box\box_1b.ogf
[box_1c]:physic_destroyable_object
$spawn = "dynamic_objects\box\box_1c"
visual = dynamics\box\box_1c.ogf
[box_bottle_1]:physic_destroyable_object
$spawn = "dynamic_objects\box\box_bottle_1"
visual = dynamics\box\box_bottle_1.ogf
[box_metall_01]:physic_destroyable_object
$spawn = "dynamic_objects\box\box_metall_01"
visual = dynamics\box\box_metall_01.ogf
[box_wood_01]:physic_destroyable_object
$spawn = "dynamic_objects\box\box_wood_01"
visual = dynamics\box\box_wood_01.ogf
[box_wood_02]:physic_destroyable_object
$spawn = "dynamic_objects\box\box_wood_02"
visual = dynamics\box\box_wood_02.ogf
[box_paper]:physic_destroyable_object
$spawn = "dynamic_objects\box\box_paper"
visual = dynamics\box\box_paper.ogf
;*******************************************************************************
;***medical_object**************************************************************
[kolyaska_01]:physic_destroyable_object
$spawn = "dynamic_objects\medical_object\kolyaska_01"
visual = dynamics\medical_object\kolyaska_01.ogf
[kolyaska_01_braked]:physic_destroyable_object
$spawn = "dynamic_objects\medical_object\kolyaska_01_braked"
visual = dynamics\medical_object\kolyaska_01_braked.ogf
[kolyaska_wheel_01_braked]:physic_destroyable_object
$spawn = "dynamic_objects\medical_object\kolyaska_wheel_01_braked"
visual = dynamics\medical_object\kolyaska_wheel_01_braked.ogf
[wheel_litter_01]:physic_destroyable_object
$spawn = "dynamic_objects\medical_object\wheel_litter_01"
visual = dynamics\medical_object\wheel_litter_01.ogf
[wheel_litter_01_braked]:physic_destroyable_object
$spawn = "dynamic_objects\medical_object\wheel_litter_01_braked"
visual = dynamics\medical_object\wheel_litter_01_braked.ogf
[med_stolik_01]:physic_destroyable_object
$spawn = "dynamic_objects\medical_object\med_stolik_01"
visual = dynamics\medical_object\med_stolik_01.ogf
;*******************************************************************************
;*** firestation ***************************************************************
[fire_vedro]:physic_destroyable_object
$spawn = "dynamic_objects\firestation\fire_vedro"
visual = dynamics\firestation\fire_vedro.ogf
[ognetushitel]:physic_destroyable_object
$spawn = "dynamic_objects\firestation\ognetushitel"
visual = dynamics\firestation\ognetushitel.ogf
;*******************************************************************************
;*** stul **********************************************************************
[stul_wood_01]:physic_destroyable_object
$spawn = "dynamic_objects\stul\stul_wood_01"
visual = dynamics\stul\stul_wood_01.ogf
[child_bench]:physic_destroyable_object
$spawn = "dynamic_objects\stul\child_bench"
visual = dynamics\stul\child_bench.ogf
[stul_child_01]:physic_destroyable_object
$spawn = "dynamic_objects\stul\stul_child_01"
visual = dynamics\stul\stul_child_01.ogf
[stul_school_01]:physic_destroyable_object
$spawn = "dynamic_objects\stul\stul_school_01"
visual = dynamics\stul\stul_school_01.ogf
[stul_school_01_br]:physic_destroyable_object
$spawn = "dynamic_objects\stul\stul_school_01_br"
visual = dynamics\stul\stul_school_01_br.ogf
[taburet_village]:physic_destroyable_object
$spawn = "dynamic_objects\stul\taburet_village"
visual = dynamics\stul\taburet_village.ogf
[taburet_wood_01]:physic_destroyable_object
$spawn = "dynamic_objects\stul\taburet_wood_01"
visual = dynamics\stul\taburet_wood_01.ogf
;*******************************************************************************
;*** museum weapons ************************************************************
[museum_abakan]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_abakan"
visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
fixed_bones = wpn_body
[museum_ak74]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_ak74"
visual = dynamics\weapons\wpn_ak74\wpn_ak74.ogf
fixed_bones = wpn_body
[museum_ak74u]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_ak74u"
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
fixed_bones = wpn_body
[museum_groza]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_groza"
visual = dynamics\weapons\wpn_groza\wpn_groza.ogf
fixed_bones = wpn_body
[museum_lr300]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_lr300"
visual = dynamics\weapons\wpn_lr300\wpn_lr300.ogf
fixed_bones = wpn_body
[museum_rg6]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_rg6"
visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
fixed_bones = wpn_body
[museum_rpg7]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_rpg7"
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7.ogf
fixed_bones = wpn_body
[museum_sig550]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_sig550"
visual = dynamics\weapons\wpn_sig550\wpn_sig550.ogf
fixed_bones = wpn_body
[museum_spas12]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_spas12"
visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
fixed_bones = wpn_body
[museum_svd]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_svd"
visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
fixed_bones = wpn_body
[museum_bm16]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_bm16"
visual = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
fixed_bones = wpn_body
[museum_toz34]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_toz34"
visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
fixed_bones = wpn_body
[museum_val]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_val"
visual = dynamics\weapons\wpn_val\wpn_val.ogf
fixed_bones = wpn_body
[museum_vintorez]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_vintorez"
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
fixed_bones = wpn_body
[museum_winchester1300]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_winchester1300"
visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
fixed_bones = wpn_body
[museum_ammo_545x39_fmj]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_ammo_545x39_fmj"
visual = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
fixed_bones = link
[museum_ammo_12x70_buck]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_ammo_12x70_buck"
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
fixed_bones = link
[museum_ammo_762x54_7h14]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\museum_ammo_762x54_7h14"
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf
fixed_bones = link
;*******************************************************************************
[balloon_poison_gas]:physic_destroyable_object
$spawn = "dynamic_objects\museum_weapons\balloon_poison_gas"
visual = dynamics\equipments\quest\balloon_poison_gas.ogf
fixed_bones = link
;*********************************************************************************
[ph_sleepbag]:physic_destroyable_object
visual = dynamics\equipments\mattress02.ogf
script_binding = bind_physic_object.init
custom_data = scripts\ph_sleepbag.ltx
;custom_data = models\objects\ignore_static.ltx
;fixed_bones = bone01_(1),bone01_(2),bone01_(3),bone02_(1),bone02_(2),bone02_(3),bone03
[ph_tent]:physic_destroyable_object
visual = dynamics\equipments\item_tent.ogf
script_binding = bind_physic_object.init
custom_data = scripts\ph_tent.ltx
[ph_sleepbag_npc]:physic_destroyable_object
visual = dynamics\equipments\mattress02.ogf
script_binding = bind_physic_object.init
custom_data = models\objects\ignore_static.ltx
fixed_bones = bone01_(1),bone01_(2),bone01_(3),bone02_(1),bone02_(2),bone02_(3),bone03
[artefact_monolit_ghost]:physic_destroyable_object
$spawn = "dynamics\anomaly\artefact_monolit_ghost"
visual = dynamics\anomaly\artefact_monolit_ghost.ogf
story_id = artefact_monolit_ghost
startup_animation = idle
fixed_bones = link
custom_data = models\objects\ignore_static.ltx
;************************************* HOLDER ENTITY OBJECT ****************************
[holder_stul]
$spawn = "holders\holder_stul"
GroupControlSection = spawn_group
cform = skeleton
class = O_HLDR_E
visual = dynamics\stul\stul_school_01.ogf
allow_weapon = true
camera_pos = 0,1.5,0
camera_angle = 0,0,0 ;0 to 3.14 (PI)
exit_pos = 0,0,0
lock_enter = false
lock_exit = false
use_action_hint = st_use_action_sit
;************************************* xcvb cringefires ****************************
[ph_campfiremod]:physic_destroyable_object
visual = dynamics\equipments\campfiremod.ogf
script_binding = bind_physic_object.init
custom_data = scripts\ph_campfiremod.ltx