101 lines
3.8 KiB
Plaintext
101 lines
3.8 KiB
Plaintext
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[smart_terrain]
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squad_id = 3
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max_population = 3
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respawn_params = respawn@jup_a12
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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att_restr = jup_a12_sr_containers_warnzone
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def_restr = jup_a12_sr_cashiers
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;safe_restr = nil
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spawn_point = jup_a12_bandit_cashier_squad_spawn_point
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[respawn@jup_a12] ;-- Type: faction {bandit\renegade} = north\base
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spawn_bandit@advanced
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spawn_bandit@veteran
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spawn_bandit_special
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spawn_bandit_special_2
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spawn_bandit_special_3
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spawn_renegade@veteran
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spawn_deserted_base
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[spawn_bandit@advanced]
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spawn_squads = bandit_sim_squad_advanced, bandit_sim_squad_advanced
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spawn_num = {+bar_deactivate_radar_done -jup_bandit_klenov_dead} 2, 0 ;{+jup_bandit_nile_dead}
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[spawn_bandit@veteran]
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spawn_squads = bandit_sim_squad_veteran, bandit_sim_squad_advanced, bandit_sim_squad_advanced
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spawn_num = {+bar_deactivate_radar_done -jup_bandit_klenov_dead} 2, 0 ;{+jup_bandit_nile_dead}
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[spawn_bandit_special]
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spawn_squads = jup_a12_bandit_guard_squad
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spawn_num = {!squad_name_exist(jup_a12_bandit_guard_squad) -jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead}
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[spawn_bandit_special_2]
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spawn_squads = jup_a12_bandit_chief_squad
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spawn_num = {!squad_name_exist(jup_a12_bandit_chief_squad) -jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead}
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[spawn_bandit_special_3]
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spawn_squads = jup_a12_bandit_cashier_squad
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spawn_num = {!squad_name_exist(jup_a12_bandit_cashier_squad) -jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead}
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[spawn_renegade@veteran]
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spawn_squads = renegade_sim_squad_veteran, renegade_sim_squad_advanced, renegade_sim_squad_advanced
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spawn_num = {+bar_deactivate_radar_done -jup_bandit_klenov_dead} 2, 0 ;{+jup_bandit_nile_dead}
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[spawn_deserted_base]
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spawn_squads = bandit_sim_squad_advanced, bandit_sim_squad_advanced
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spawn_num = {-jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead}
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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jup_cont_trader_bandit = jupiter\jup_cont_mlr_logic.ltx
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jup_cont_mech_bandit = jupiter\jup_cont_mlr_logic.ltx
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jup_a12_bandit_guard = jupiter\jup_a12_bandit_guard.ltx
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jup_a12_bandit_chief = jupiter\jup_a12_bandit_chief.ltx
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jup_a12_bandit_cashier = jupiter\jup_a12_bandit_cashier.ltx
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jup_a12_stalker_prisoner = jupiter\jup_a12_stalker_prisoner.ltx
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jup_a12_bandit_bodyguard_1 = jupiter\jup_a12_bandit_bodyguard_1.ltx
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jup_a12_bandit_bodyguard_2 = jupiter\jup_a12_bandit_bodyguard_2.ltx
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jup_a12_merc_right_attack = jupiter\jup_a12_merc.ltx
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jup_a12_merc_left_attack = jupiter\jup_a12_merc.ltx
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jup_a12_merc_cover_attack = jupiter\jup_a12_merc.ltx
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walker_1 = jupiter\jup_a12_smart_logic.ltx
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walker_2 = jupiter\jup_a12_smart_logic.ltx
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walker_3 = jupiter\jup_a12_smart_logic.ltx
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walker_4 = jupiter\jup_a12_smart_logic.ltx
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walker_5 = jupiter\jup_a12_smart_logic.ltx
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walker_6 = jupiter\jup_a12_smart_logic.ltx
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guard_1 = jupiter\jup_a12_smart_logic.ltx
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guard_2 = jupiter\jup_a12_smart_logic.ltx
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guard_3 = jupiter\jup_a12_smart_logic.ltx
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guard_4 = jupiter\jup_a12_smart_logic.ltx
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guard_5 = jupiter\jup_a12_smart_logic.ltx
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guard_6 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_1 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_2 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_3 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_4 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_5 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_6 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_7 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_8 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_9 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_10 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_11 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_12 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_13 = jupiter\jup_a12_smart_logic.ltx
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jup_a12_surge_work_14 = jupiter\jup_a12_smart_logic.ltx
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