Divergent/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood.pe

119 lines
4.8 KiB
Plaintext
Raw Normal View History

[_effect]
action_count = 7
flags = 89089
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 900.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.400000
flt_0003 = 1.000000
vec_0000 = 0.560784, 0.188235, 0.188235
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -6.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -0.640522, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.560784, 0.188235, 0.188235
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.500000, 0.500000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.300000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 5.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\clothbitanim
[timelimit]
value = 0.500000