Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
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290378b961
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MODDED EXES ARE REQUIRED FOR WORK: https://github.com/themrdemonized/STALKER-Anomaly-modded-exes
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DLTX OR FDDA EXES ALSO WORK
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Dynamic Anomalies Overhaul (DAO)
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Written by demonized, 2022
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Based on work by DoctorX and Eugenium Hazardous Anomalies
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Edited by S.e.m.i.t.o.n.e for Arrival - Anomalies mod
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Features
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Creating anomalies at the start of level after emission/psi-storm and removing anomalies after emission/psi-storm instead of just disabling them, allowing for truly dynamic generation
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Anomalies behaviour:
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enable/disable with randomized periods, duration and cooldowns for every single anomaly
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behaviour if actor is near an anomaly
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behaviour on hit
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articles about new anomalies
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Spawning artefacts in new anomaly zones
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Enhanced behaviour of usual anomalies
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Anomalies:
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- "Darkness" - typical one shot anomaly, very omnious looking, met only on north locations. Special behaviour - has a chance to spawn poltergeist in the proximity of player.
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- "Flash" - bubbly temporal anomaly, which doesnt hurt the player by itself, but travels him forward in time.
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- "Ghost" - Green bubble anomaly that moves along the fixed path.
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- "Liquid gold" - Yellow acid pool like anomaly, special behaviour - drains thirst and some stamina.
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- "Sloth" - Acid field anomaly, special behaviour - 50% reduction of speed near anomaly.
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- "Mefistotel" - Strange flower-like anomaly.
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- "Net" - Fountain of particles.
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- "Point" - Ball lightning anomaly, special behaviour - charges batteries of active items if near actor.
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- "CDF" - Psy anomaly, has weak but unavoidable psy field which hurts player along with main hit.
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- "Rebounder" - Gravitational anomaly, provides 50%-100% resistance to bullet damage if near actor.
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- "No Gravity" - Hard to spot, highly radioactive field that rases dust and rocks arround you bluring your vision and slowing you down.
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- "Electra - has electric field that damages player and equipment, causes electrical interference to PDA and flashlights.
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- "Gravitational anomalies - emits disturbance in gravitational field, causing player to tremble and shake.
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- "Springboard" - a twisting swirl of unknown particles and orbiting leaves that releases a swarm of small elements of itself inflicting shock damage.
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- "Thorn" -
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- "Shatterpoint" -
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- "Seed" -
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[.ShellClassInfo]
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IconResource=C:\Users\Admin\Desktop\MOD RELEASE\Latest\Arrival - Anomalies\fomod\Arrival.ico,0
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Binary file not shown.
Binary file not shown.
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; Random position offset settings:
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; max_offset - Magnitude for anomaly offset from smart terrain center (float, meters) (x=east, y=up, z=north)
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; max_tries - Maximum number of iterations to try generating a spawn position before aborting (int)
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[location_offset]
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max_offset_x = 35
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max_offset_y = 0
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max_offset_z = 35
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max_tries = 64
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; Levels dynamic anomalies can spawn on (allowable smart terrains for each level must be declared below):
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; Unused
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[anomaly_levels]
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k00_marsh
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k01_darkscape
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l01_escape
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l02_garbage
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l03_agroprom
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l04_darkvalley
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l05_bar
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l06_rostok
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l07_military
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l08_yantar
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l09_deadcity
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l10_limansk
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l10_radar
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l10_red_forest
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l11_pripyat
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l12_stancia
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l12_stancia_2
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zaton
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jupiter
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pripyat
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k02_trucks_cemetery
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;Determines the spawn percentage per each anomaly and max number of them
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[spawn_properties]
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spawn_percent = 0.5
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anomaly_max_number = 30
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anomaly_max_active = 38 ; Unused
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;Determines the range of anomaly radius
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[radius_properties]
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min_radius = 2
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max_radius = 3
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;Determines the list of anomalies that can be spawned
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[anomaly_types]
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;zone_mine_acid
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;zone_mine_electra
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;zone_mine_zharka
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zone_mine_vapour
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zone_mine_flash
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zone_mine_vortex
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zone_mine_ghost
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zone_mine_springboard
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zone_mine_mefistotel
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zone_mine_cdf
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zone_mine_point
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zone_mine_sphere
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zone_mine_blast
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zone_mine_net
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zone_field_radioactive_weak
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zone_field_radioactive_average
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zone_field_radioactive_strong
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zone_radioactive_weak
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;zone_radioactive_average
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;zone_radioactive_strong
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zone_mine_acidic_weak
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;zone_mine_acidic_average
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;zone_mine_acidic_strong
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zone_mine_electric_weak
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;zone_mine_electric_average
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;zone_mine_electric_strong
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zone_mine_thermal_weak
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;zone_mine_thermal_average
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;zone_mine_thermal_strong
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zone_mine_gravitational_weak
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zone_mine_gravitational_average
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zone_mine_gravitational_strong
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zone_no_gravity
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zone_mine_thorn
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zone_mine_seed
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;Determines the smarts around which anomalies will be created
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[available_smarts]
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jup_a9
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; jup_b8_smart_terrain
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; jup_b47
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jup_b208
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jup_b209
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jup_b212
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jup_sim_1
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jup_sim_2
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jup_sim_3
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jup_sim_4
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jup_sim_6
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jup_sim_7
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jup_sim_8
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jup_sim_10
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jup_sim_11
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jup_sim_13
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jup_sim_14
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jup_sim_15
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jup_sim_16
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jup_sim_17
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jup_sim_18
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jup_sim_19
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;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
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[available_smarts_reduced]
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jup_b8_smart_terrain
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jup_b47
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;Determines the spawn percentage per each anomaly and max number of them
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[spawn_properties]
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spawn_percent = 0.5
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anomaly_max_number = 2
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anomaly_max_active = 38 ; Unused
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;Determines the range of anomaly radius
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[radius_properties]
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min_radius = 2
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max_radius = 3
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;Determines the list of anomalies that can be spawned
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[anomaly_types]
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;zone_mine_zharka
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zone_mine_ghost
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zone_mine_point
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zone_mine_gold
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zone_mine_thorn
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zone_mine_blast
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zone_mine_cdf
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zone_field_radioactive_weak
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zone_field_radioactive_average
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zone_radioactive_weak
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zone_radioactive_average
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;zone_radioactive_strong
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zone_mine_acidic_weak
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;zone_mine_acidic_average
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;zone_mine_acidic_strong
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zone_mine_electric_weak
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;zone_mine_electric_average
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;zone_mine_electric_strong
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;zone_mine_thermal_average
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;zone_mine_thermal_strong
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zone_mine_gravitational_weak
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;Determines the smarts around which anomalies will be created
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[available_smarts]
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pas_b400_canalisation
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pas_b400_downstairs
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pas_b400_elevator
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pas_b400_fake
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pas_b400_hall
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pas_b400_track
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pas_b400_tunnel
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pas_b400_way
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;Determines the spawn percentage per each anomaly and max number of them
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[spawn_properties]
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spawn_percent = 0.3
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anomaly_max_number = 35
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anomaly_max_active = 45 ; Unused
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;Determines the range of anomaly radius
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[radius_properties]
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min_radius = 2
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max_radius = 3
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;Determines the list of anomalies that can be spawned
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[anomaly_types]
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;zone_mine_acid
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;zone_mine_electra
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zone_mine_vapour
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zone_mine_flash
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zone_mine_blast
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zone_mine_vortex
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zone_mine_net
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zone_mine_sloth
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zone_field_radioactive_weak
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; zone_field_radioactive_average
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; zone_field_radioactive_strong
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zone_radioactive_weak
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;zone_radioactive_average
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;zone_radioactive_strong
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zone_mine_acidic_weak
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;zone_mine_acidic_average
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;zone_mine_acidic_strong
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zone_mine_electric_weak
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;zone_mine_electric_average
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;zone_mine_electric_strong
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; zone_mine_thermal_weak
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;zone_mine_thermal_average
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;zone_mine_thermal_strong
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zone_mine_gravitational_weak
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zone_mine_gravitational_average
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zone_mine_gravitational_strong
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zone_no_gravity
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;Determines the smarts around which anomalies will be created
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[available_smarts]
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mar_smart_terrain_3_7
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mar_smart_terrain_3_10
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mar_smart_terrain_4_7
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mar_smart_terrain_6_4
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mar_smart_terrain_6_7
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mar_smart_terrain_6_8
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mar_smart_terrain_6_10
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; mar_smart_terrain_6_11
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mar_smart_terrain_7_7
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mar_smart_terrain_8_4
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mar_smart_terrain_8_8
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mar_smart_terrain_10_7
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mar_smart_terrain_10_10
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mar_smart_terrain_11_3
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;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
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[available_smarts_reduced]
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mar_smart_terrain_6_11
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;Determines the spawn percentage per each anomaly and max number of them
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[spawn_properties]
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spawn_percent = 0.5
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anomaly_max_number = 42
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anomaly_max_active = 45 ; Unused
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;Determines the range of anomaly radius
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[radius_properties]
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min_radius = 2
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max_radius = 3
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;Determines the list of anomalies that can be spawned
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[anomaly_types]
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;zone_mine_acid
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;zone_mine_electra
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;zone_mine_zharka
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zone_mine_flash
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zone_mine_blast
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zone_mine_vortex
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zone_mine_net
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zone_mine_sloth
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zone_mine_springboard
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zone_field_radioactive_weak
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zone_field_radioactive_average
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; zone_field_radioactive_strong
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zone_radioactive_weak
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;zone_radioactive_average
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;zone_radioactive_strong
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zone_mine_acidic_weak
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;zone_mine_acidic_average
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;zone_mine_acidic_strong
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zone_mine_electric_weak
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;zone_mine_electric_average
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;zone_mine_electric_strong
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zone_mine_thermal_weak
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;zone_mine_thermal_average
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;zone_mine_thermal_strong
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zone_mine_gravitational_weak
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zone_mine_gravitational_average
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zone_mine_gravitational_strong
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zone_no_gravity
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zone_mine_shatterpoint
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;Determines the smarts around which anomalies will be created
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[available_smarts]
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ds_boars_nest
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ds_grverfer2
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ds_kem1
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ds_kem3
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ds_ptr
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ds_ptr2
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ds_ptr3
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ds_ptr4
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ds2_st_dogs
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ds2_st_hoofs
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;Determines the spawn percentage per each anomaly and max number of them
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[spawn_properties]
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spawn_percent = 0.5
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anomaly_max_number = 30
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anomaly_max_active = 38 ; Unused
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;Determines the range of anomaly radius
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[radius_properties]
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min_radius = 2
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max_radius = 3
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;Determines the list of anomalies that can be spawned
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[anomaly_types]
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;zone_mine_acid
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;zone_mine_electra
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;zone_mine_zharka
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zone_mine_flash
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zone_mine_vortex
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zone_mine_ghost
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zone_mine_springboard
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zone_mine_seed
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zone_mine_shatterpoint
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zone_mine_mefistotel
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zone_mine_gold
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zone_mine_thorn
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zone_mine_cdf
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zone_mine_sphere
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zone_mine_blast
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zone_mine_point
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zone_mine_net
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zone_field_radioactive_weak
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zone_field_radioactive_average
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zone_field_radioactive_strong
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zone_radioactive_weak
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;zone_radioactive_average
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;zone_radioactive_strong
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zone_mine_acidic_weak
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;zone_mine_acidic_average
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;zone_mine_acidic_strong
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zone_mine_electric_weak
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;zone_mine_electric_average
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;zone_mine_electric_strong
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zone_mine_thermal_weak
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;zone_mine_thermal_average
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;zone_mine_thermal_strong
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zone_mine_gravitational_weak
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zone_mine_gravitational_average
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zone_mine_gravitational_strong
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zone_no_gravity
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zone_mine_seed
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;Determines the smarts around which anomalies will be created
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[available_smarts]
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trc_sim_5
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trc_sim_8
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trc_sim_9
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trc_sim_11
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trc_sim_13
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trc_sim_14
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trc_sim_15
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trc_sim_16
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trc_sim_19
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trc_sim_21
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;Determines the spawn percentage per each anomaly and max number of them
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[spawn_properties]
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spawn_percent = 0.35
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anomaly_max_number = 25
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anomaly_max_active = 38 ; Unused
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;Determines the range of anomaly radius
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[radius_properties]
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min_radius = 2
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max_radius = 3
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;Determines the list of anomalies that can be spawned
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[anomaly_types]
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;zone_mine_acid
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;zone_mine_electra
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;zone_mine_zharka
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zone_mine_blast
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zone_mine_vortex
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;zone_mine_springboard
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zone_mine_sphere
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zone_field_radioactive_weak
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; zone_field_radioactive_average
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; zone_field_radioactive_strong
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zone_radioactive_weak
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;zone_radioactive_average
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;zone_radioactive_strong
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; zone_mine_acidic_weak
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;zone_mine_acidic_average
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;zone_mine_acidic_strong
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zone_mine_electric_weak
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;zone_mine_electric_average
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;zone_mine_electric_strong
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; zone_mine_thermal_weak
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;zone_mine_thermal_average
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;zone_mine_thermal_strong
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zone_mine_gravitational_weak
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zone_mine_gravitational_average
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; zone_mine_gravitational_strong
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;Determines the smarts around which anomalies will be created
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[available_smarts]
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; esc_smart_terrain_1_11
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esc_smart_terrain_2_14
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esc_smart_terrain_3_7
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esc_smart_terrain_4_9
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esc_smart_terrain_4_11
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; esc_smart_terrain_5_2
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esc_smart_terrain_5_4
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esc_smart_terrain_5_6
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esc_smart_terrain_5_12
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; esc_smart_terrain_6_6
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esc_smart_terrain_8_9
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esc_smart_terrain_8_10
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esc_smart_terrain_9_7
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;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
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[available_smarts_reduced]
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esc_smart_terrain_1_11
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esc_smart_terrain_5_2
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esc_smart_terrain_6_6
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;Determines the spawn percentage per each anomaly and max number of them
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[spawn_properties]
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spawn_percent = 0.35
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anomaly_max_number = 30
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anomaly_max_active = 38 ; Unused
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;Determines the range of anomaly radius
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[radius_properties]
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min_radius = 2
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max_radius = 3
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;Determines the list of anomalies that can be spawned
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[anomaly_types]
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;zone_mine_acid
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;zone_mine_electra
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;zone_mine_zharka
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zone_mine_blast
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zone_mine_vortex
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zone_mine_net
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zone_mine_ghost
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zone_mine_springboard
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zone_mine_sphere
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zone_mine_sloth
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zone_field_radioactive_weak
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; zone_field_radioactive_average
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; zone_field_radioactive_strong
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zone_radioactive_weak
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;zone_radioactive_average
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;zone_radioactive_strong
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zone_mine_acidic_weak
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;zone_mine_acidic_average
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;zone_mine_acidic_strong
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zone_mine_electric_weak
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;zone_mine_electric_average
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;zone_mine_electric_strong
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; zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_no_gravity
|
||||
zone_mine_seed
|
||||
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
gar_smart_terrain_2_4
|
||||
gar_smart_terrain_4_2
|
||||
gar_smart_terrain_4_5
|
||||
gar_smart_terrain_5_4
|
||||
gar_smart_terrain_5_5
|
||||
gar_smart_terrain_5_6
|
||||
gar_smart_terrain_6_1
|
||||
; gar_smart_terrain_6_3
|
||||
gar_smart_terrain_6_6
|
||||
gar_smart_terrain_6_7
|
||||
gar_smart_terrain_7_4
|
||||
gar_smart_terrain_8_5
|
||||
|
||||
;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
|
||||
[available_smarts_reduced]
|
||||
gar_smart_terrain_6_3
|
|
@ -0,0 +1,67 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 30
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_flash
|
||||
zone_mine_vortex
|
||||
zone_mine_blast
|
||||
zone_mine_net
|
||||
zone_mine_ghost
|
||||
zone_mine_gold
|
||||
zone_mine_thorn
|
||||
zone_mine_sphere
|
||||
zone_mine_point
|
||||
zone_mine_springboard
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
; zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
; zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_mine_shatterpoint
|
||||
zone_mine_seed
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
agr_smart_terrain_1_2
|
||||
agr_smart_terrain_1_3
|
||||
agr_smart_terrain_2_2
|
||||
; agr_smart_terrain_4_4_near_1
|
||||
; agr_smart_terrain_4_4_near_2
|
||||
; agr_smart_terrain_4_4_near_3
|
||||
agr_smart_terrain_4_6
|
||||
agr_smart_terrain_5_2
|
||||
agr_smart_terrain_5_3
|
||||
agr_smart_terrain_5_7
|
||||
agr_smart_terrain_6_4
|
||||
agr_smart_terrain_7_5
|
||||
|
||||
;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
|
||||
[available_smarts_reduced]
|
||||
agr_smart_terrain_4_4_near_1
|
||||
agr_smart_terrain_4_4_near_2
|
||||
agr_smart_terrain_4_4_near_3
|
|
@ -0,0 +1,40 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 2
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_zharka
|
||||
zone_mine_ghost
|
||||
zone_mine_point
|
||||
zone_mine_umbra
|
||||
zone_mine_blast
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
agr_u_bandits
|
||||
agr_u_bloodsucker
|
||||
agr_u_bloodsucker_2
|
||||
agr_u_monsters
|
||||
agr_u_soldiers
|
||||
|
|
@ -0,0 +1,60 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 30
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_vapour
|
||||
zone_mine_flash
|
||||
zone_mine_vortex
|
||||
zone_mine_net
|
||||
zone_mine_ghost
|
||||
zone_mine_springboard
|
||||
zone_mine_mefistotel
|
||||
zone_mine_sloth
|
||||
zone_mine_sphere
|
||||
zone_mine_blast
|
||||
zone_mine_point
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
; zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_no_gravity
|
||||
zone_mine_shatterpoint
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
val_smart_terrain_3_0
|
||||
val_smart_terrain_5_10
|
||||
val_smart_terrain_6_4
|
||||
val_smart_terrain_6_5
|
||||
val_smart_terrain_7_8
|
||||
val_smart_terrain_8_7
|
||||
val_smart_terrain_8_9
|
||||
val_smart_terrain_9_2
|
||||
val_smart_terrain_9_6
|
||||
val_smart_terrain_9_10
|
|
@ -0,0 +1,44 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 2
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_zharka
|
||||
zone_mine_umbra
|
||||
zone_mine_cdf
|
||||
; zone_mine_blast
|
||||
zone_mine_gold
|
||||
zone_mine_thorn
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
; zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
dar_angar
|
||||
dar_control_poltergeist
|
||||
dar_poltergeist_ring
|
||||
dar_poltergeist_tele
|
||||
dar_poltergeist_tele_round
|
||||
dar_smart_snork
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.35
|
||||
anomaly_max_number = 20
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_flash
|
||||
zone_mine_vortex
|
||||
zone_mine_net
|
||||
zone_mine_springboard
|
||||
zone_mine_blast
|
||||
zone_mine_point
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
; zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
bar_zastava_dogs_lair
|
||||
bar_zastava_dogs_lair_2
|
|
@ -0,0 +1,54 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.35
|
||||
anomaly_max_number = 20
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_vapour
|
||||
zone_mine_vortex
|
||||
zone_mine_ghost
|
||||
zone_mine_springboard
|
||||
zone_mine_cdf
|
||||
zone_mine_blast
|
||||
zone_mine_point
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
ros_smart_monster4
|
||||
ros_smart_monster5
|
||||
; ros_smart_monster7
|
||||
ros_smart_poltergeist2
|
||||
ros_smart_snork1
|
||||
|
||||
;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
|
||||
[available_smarts_reduced]
|
||||
ros_smart_monster7
|
||||
|
|
@ -0,0 +1,52 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 30
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_flash
|
||||
zone_mine_vortex
|
||||
zone_mine_ghost
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_mefistotel
|
||||
zone_mine_sphere
|
||||
zone_mine_blast
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_mine_shatterpoint
|
||||
zone_mine_seed
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
mil_smart_terrain_2_1
|
||||
mil_smart_terrain_4_2
|
||||
mil_smart_terrain_4_3
|
||||
mil_smart_terrain_4_7
|
||||
mil_smart_terrain_8_3
|
|
@ -0,0 +1,63 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.35
|
||||
anomaly_max_number = 20
|
||||
anomaly_max_active = 45 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_vapour
|
||||
zone_mine_flash
|
||||
zone_mine_vortex
|
||||
zone_mine_mefistotel
|
||||
zone_mine_cdf
|
||||
zone_mine_gold
|
||||
zone_mine_thorn
|
||||
zone_mine_seed
|
||||
zone_mine_blast
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
; zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_no_gravity
|
||||
zone_mine_shatterpoint
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
yan_smart_terrain_1_6
|
||||
yan_smart_terrain_2_5
|
||||
yan_smart_terrain_4_2
|
||||
yan_smart_terrain_4_4
|
||||
yan_smart_terrain_4_5
|
||||
; yan_smart_terrain_5_3
|
||||
; yan_smart_terrain_5_5
|
||||
yan_smart_terrain_6_2
|
||||
; yan_smart_terrain_snork_u
|
||||
|
||||
;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
|
||||
[available_smarts_reduced]
|
||||
yan_smart_terrain_5_3
|
||||
yan_smart_terrain_5_5
|
||||
yan_smart_terrain_snork_u
|
|
@ -0,0 +1,45 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 2
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_zharka
|
||||
zone_mine_umbra
|
||||
zone_mine_cdf
|
||||
zone_mine_blast
|
||||
zone_mine_ghost
|
||||
zone_mine_point
|
||||
; zone_mine_gold
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
x162_st_burer
|
||||
x162_st_gigant
|
||||
x162_st_poltergeist
|
||||
x162_st_snork
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 25
|
||||
anomaly_max_active = 45 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_flash
|
||||
zone_mine_vortex
|
||||
zone_mine_ghost
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_blast
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_no_gravity
|
||||
zone_mine_shatterpoint
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
cit_kanaliz2
|
||||
cit_kanaliz1
|
||||
cit_killers_vs_bandits
|
|
@ -0,0 +1,61 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.3
|
||||
anomaly_max_number = 20
|
||||
anomaly_max_active = 32 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_vapour
|
||||
zone_mine_flash
|
||||
zone_mine_vortex
|
||||
zone_mine_ghost
|
||||
zone_mine_springboard
|
||||
zone_mine_mefistotel
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_sphere
|
||||
zone_mine_gold
|
||||
zone_mine_thorn
|
||||
zone_mine_seed
|
||||
zone_mine_shatterpoint
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_no_gravity
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
; lim_smart_terrain_4
|
||||
; lim_smart_terrain_6
|
||||
lim_smart_terrain_8
|
||||
lim_smart_terrain_9
|
||||
lim_smart_terrain_10
|
||||
|
||||
;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
|
||||
[available_smarts_reduced]
|
||||
lim_smart_terrain_4
|
||||
lim_smart_terrain_6
|
|
@ -0,0 +1,68 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 16
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_zharka
|
||||
zone_mine_flash
|
||||
zone_mine_ghost
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_umbra
|
||||
zone_mine_sphere
|
||||
zone_mine_gold
|
||||
zone_mine_thorn
|
||||
zone_mine_seed
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_no_gravity
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
; rad_after_valley
|
||||
rad_rusty_forest_center
|
||||
; rad_bloodsucker
|
||||
rad_pseudodogs
|
||||
rad_snork1
|
||||
rad_snork2
|
||||
rad_valley
|
||||
; rad_valley_dogs
|
||||
rad_zombied1
|
||||
rad_zombied2
|
||||
; rad2_loner_0000
|
||||
rad2_loner_0001
|
||||
; rad2_loner_0002
|
||||
|
||||
;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
|
||||
[available_smarts_reduced]
|
||||
rad_bloodsucker
|
||||
; rad_pseudodogs
|
||||
; rad_snork1
|
||||
rad_valley_dogs
|
||||
rad_after_valley
|
||||
rad2_loner_0000
|
||||
rad2_loner_0002
|
|
@ -0,0 +1,61 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.3
|
||||
anomaly_max_number = 30
|
||||
anomaly_max_active = 32 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_flash
|
||||
zone_mine_ghost
|
||||
zone_mine_mefistotel
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_umbra
|
||||
zone_mine_sphere
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_no_gravity
|
||||
zone_mine_thorn
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
red_smart_terrain_3_1
|
||||
; red_smart_terrain_3_2
|
||||
red_smart_terrain_3_3
|
||||
red_smart_terrain_4_3
|
||||
red_smart_terrain_4_5
|
||||
red_smart_terrain_5_5
|
||||
red_smart_terrain_5_6
|
||||
red_smart_terrain_6_3
|
||||
red_smart_terrain_6_6
|
||||
red_smart_terrain_monsters_2
|
||||
red_smart_terrain_monsters_3
|
||||
|
||||
;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
|
||||
[available_smarts_reduced]
|
||||
red_smart_terrain_3_2
|
|
@ -0,0 +1,28 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 1
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_zharka
|
||||
zone_mine_umbra
|
||||
zone_mine_cdf
|
||||
; zone_mine_gold
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
bun2_st_bloodsucker
|
||||
bun2_tushkano_lair
|
||||
bun_krovosos_nest
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 3
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_zharka
|
||||
zone_mine_point
|
||||
zone_mine_umbra
|
||||
zone_mine_cdf
|
||||
zone_mine_blast
|
||||
zone_mine_vortex
|
||||
zone_mine_gold
|
||||
zone_mine_thorn
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
katacomb_smart_terrain
|
||||
|
|
@ -0,0 +1,58 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.3
|
||||
anomaly_max_number = 20
|
||||
anomaly_max_active = 32 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_vapour
|
||||
zone_mine_flash
|
||||
zone_mine_vortex
|
||||
zone_mine_umbra
|
||||
zone_mine_springboard
|
||||
zone_mine_mefistotel
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_sphere
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_no_gravity
|
||||
zone_mine_thorn
|
||||
zone_mine_shatterpoint
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
pri_smart_bloodsucker_lair1
|
||||
pri_smart_controler_lair1
|
||||
pri_smart_controler_lair2
|
||||
pri_smart_giant_lair1
|
||||
pri_smart_monster_lair1
|
||||
pri_smart_pseudodog_lair1
|
||||
pri_smart_snork_lair1
|
||||
pri_smart_snork_lair2
|
||||
pri_smart_tushkano_lair1
|
|
@ -0,0 +1,48 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 42
|
||||
anomaly_max_active = 45 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
zone_mine_flash
|
||||
zone_mine_ghost
|
||||
zone_mine_mefistotel
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_sphere
|
||||
zone_mine_umbra
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_mine_shatterpoint
|
||||
zone_mine_thorn
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
aes_smart_terrain_monsters1
|
||||
aes_smart_terrain_monsters2
|
||||
aes_smart_terrain_monsters3
|
||||
aes_smart_terrain_monsters4
|
||||
aes_smart_terran_soldier2
|
|
@ -0,0 +1,50 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 42
|
||||
anomaly_max_active = 45 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
zone_mine_flash
|
||||
zone_mine_ghost
|
||||
zone_mine_mefistotel
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_sphere
|
||||
zone_mine_umbra
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_mine_shatterpoint
|
||||
zone_mine_thorn
|
||||
zone_mine_seed
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
aes2_monolith_camp1
|
||||
aes2_monolith_camp2
|
||||
aes2_monolith_camp3
|
||||
aes2_monolith_camp4
|
||||
aes2_monsters1
|
||||
aes2_monsters2
|
|
@ -0,0 +1,45 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 25
|
||||
anomaly_max_active = 45 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
zone_mine_flash
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_sphere
|
||||
zone_mine_umbra
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_mine_shatterpoint
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
gen_smart_terrain_urod
|
||||
gen_smart_terrain_forest
|
||||
gen_smart_terrain_junk
|
||||
gen_smart_terrain_military
|
||||
gen_smart_terrain_cemetery
|
|
@ -0,0 +1,37 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 2
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_zharka
|
||||
zone_mine_ghost
|
||||
zone_mine_point
|
||||
zone_mine_umbra
|
||||
zone_mine_cdf
|
||||
zone_mine_blast
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
lx8_smart_terrain
|
||||
|
|
@ -0,0 +1,61 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.3
|
||||
anomaly_max_number = 20
|
||||
anomaly_max_active = 32 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_vapour
|
||||
zone_mine_flash
|
||||
zone_mine_vortex
|
||||
zone_mine_springboard
|
||||
zone_mine_umbra
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_sphere
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_mine_shatterpoint
|
||||
zone_mine_thorn
|
||||
zone_mine_seed
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
pri_a21_smart_terrain
|
||||
pri_a22_smart_terrain
|
||||
pri_a25_smart_terrain
|
||||
pri_b301
|
||||
pri_b303
|
||||
pri_b304
|
||||
pri_sim_3
|
||||
pri_sim_5
|
||||
pri_sim_8
|
||||
pri_sim_9
|
||||
pri_sim_10
|
||||
pri_sim_11
|
||||
pri_sim_12
|
|
@ -0,0 +1,48 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 13
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_flash
|
||||
zone_mine_blast
|
||||
zone_mine_vortex
|
||||
zone_mine_net
|
||||
zone_mine_ghost
|
||||
zone_mine_gold
|
||||
zone_mine_thorn
|
||||
zone_mine_sphere
|
||||
zone_field_radioactive_weak
|
||||
; zone_field_radioactive_average
|
||||
; zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
; zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
pol_smart_terrain_1_1
|
||||
pol_smart_terrain_2_2
|
||||
pol_sim_1
|
|
@ -0,0 +1,84 @@
|
|||
;Determines the spawn percentage per each anomaly and max number of them
|
||||
[spawn_properties]
|
||||
spawn_percent = 0.5
|
||||
anomaly_max_number = 30
|
||||
anomaly_max_active = 38 ; Unused
|
||||
|
||||
;Determines the range of anomaly radius
|
||||
[radius_properties]
|
||||
min_radius = 2
|
||||
max_radius = 3
|
||||
|
||||
;Determines the list of anomalies that can be spawned
|
||||
[anomaly_types]
|
||||
;zone_mine_acid
|
||||
;zone_mine_electra
|
||||
;zone_mine_zharka
|
||||
zone_mine_vapour
|
||||
zone_mine_flash
|
||||
zone_mine_vortex
|
||||
zone_mine_ghost
|
||||
zone_mine_springboard
|
||||
zone_mine_mefistotel
|
||||
zone_mine_cdf
|
||||
zone_mine_point
|
||||
zone_mine_sphere
|
||||
zone_mine_sloth
|
||||
zone_mine_blast
|
||||
zone_mine_net
|
||||
zone_field_radioactive_weak
|
||||
zone_field_radioactive_average
|
||||
zone_field_radioactive_strong
|
||||
zone_radioactive_weak
|
||||
;zone_radioactive_average
|
||||
;zone_radioactive_strong
|
||||
zone_mine_acidic_weak
|
||||
;zone_mine_acidic_average
|
||||
;zone_mine_acidic_strong
|
||||
zone_mine_electric_weak
|
||||
;zone_mine_electric_average
|
||||
;zone_mine_electric_strong
|
||||
zone_mine_thermal_weak
|
||||
;zone_mine_thermal_average
|
||||
;zone_mine_thermal_strong
|
||||
zone_mine_gravitational_weak
|
||||
zone_mine_gravitational_average
|
||||
zone_mine_gravitational_strong
|
||||
zone_no_gravity
|
||||
zone_mine_thorn
|
||||
zone_mine_shatterpoint
|
||||
zone_mine_seed
|
||||
|
||||
;Determines the smarts around which anomalies will be created
|
||||
[available_smarts]
|
||||
zat_a23_smart_terrain
|
||||
zat_b28
|
||||
zat_b33
|
||||
zat_b38
|
||||
zat_b42_smart_terrain
|
||||
zat_b100
|
||||
zat_b106_smart_terrain
|
||||
zat_sim_1
|
||||
zat_sim_2
|
||||
zat_sim_3
|
||||
zat_sim_4
|
||||
zat_sim_5
|
||||
zat_sim_6
|
||||
zat_sim_7
|
||||
zat_sim_8
|
||||
zat_sim_9
|
||||
zat_sim_11
|
||||
zat_sim_12
|
||||
zat_sim_14
|
||||
zat_sim_15
|
||||
zat_sim_16
|
||||
zat_sim_17
|
||||
zat_sim_18
|
||||
zat_sim_21
|
||||
zat_sim_22
|
||||
zat_sim_23
|
||||
zat_sim_24
|
||||
zat_sim_25
|
||||
zat_sim_26
|
||||
zat_sim_27
|
||||
zat_sim_30
|
|
@ -0,0 +1,15 @@
|
|||
[dbg_increase_thirst_sleep]
|
||||
eat_sleepiness = 0.1
|
||||
eat_thirstiness = 0.1
|
||||
|
||||
[dbg_decrease_thirst_sleep]
|
||||
eat_sleepiness = -0.1
|
||||
eat_thirstiness = -0.1
|
||||
|
||||
[dbg_increase_thirst_sleep_small]
|
||||
eat_sleepiness = 0.01
|
||||
eat_thirstiness = 0.01
|
||||
|
||||
[dbg_decrease_thirst_sleep_small]
|
||||
eat_sleepiness = -0.01
|
||||
eat_thirstiness = -0.01
|
|
@ -0,0 +1,344 @@
|
|||
[postprocess_base]
|
||||
pp_eff_name = radiation.ppe
|
||||
duality_h = .015
|
||||
duality_v = .015
|
||||
blur = 1
|
||||
gray = .0
|
||||
noise = .01
|
||||
noise_scale = 1
|
||||
noise_color = 255,255,255,70
|
||||
|
||||
[postprocess_anomaly]
|
||||
pp_eff_name = radiation.ppe
|
||||
duality_h = 0
|
||||
duality_v = 0
|
||||
blur = 1
|
||||
gray = .7 ;.9
|
||||
noise = .2 ;.5
|
||||
noise_scale = 1
|
||||
noise_color = 155,155,155,70
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
; New zone postprocess
|
||||
;-------------------------------------------------------------------------------
|
||||
[postprocess_steam_mine]
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
pp_eff_name = steam_mine.ppe
|
||||
radius_min = 0.7
|
||||
radius_max = 1.0
|
||||
|
||||
[postprocess_acidic]
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
pp_eff_name = acidic.ppe
|
||||
radius_min = 0.3
|
||||
radius_max = 1.0
|
||||
|
||||
[postprocess_acidic_mine]
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
pp_eff_name = acidic_mine.ppe
|
||||
radius_min = 0.7
|
||||
radius_max = 1.0
|
||||
|
||||
[postprocess_thermal]
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
pp_eff_name = thermal.ppe
|
||||
radius_min = 0.3
|
||||
radius_max = 1.0
|
||||
|
||||
[postprocess_thermal_mine]
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
pp_eff_name = thermal_mine.ppe
|
||||
radius_min = 0.7
|
||||
radius_max = 1.0
|
||||
|
||||
[postprocess_rad]
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
pp_eff_name = radiation.ppe
|
||||
radius_min = 0.3
|
||||
radius_max = 1.0
|
||||
|
||||
[postprocess_psi]
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
pp_eff_name = psi.ppe
|
||||
radius_min = 0.3
|
||||
radius_max = 1.0
|
||||
|
||||
[psy_antenna]
|
||||
pp_eff_name = psi.ppe
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
radius_min = 0.3
|
||||
radius_max = 1.0
|
||||
|
||||
[postprocess_death]
|
||||
pp_eff_name = death.ppe
|
||||
radius_min = 0.5
|
||||
radius_max = 1.1
|
||||
|
||||
[postprocess_flame]
|
||||
pp_eff_name = flame.ppe
|
||||
radius_min = 0.5
|
||||
radius_max = 0.8
|
||||
|
||||
[postprocess_fuzz]
|
||||
pp_eff_name = fuzz.ppe
|
||||
radius_min = 0.5
|
||||
radius_max = 0.8
|
||||
|
||||
[postprocess_gravi]
|
||||
pp_eff_name = gravi.ppe
|
||||
radius_min = 0.8
|
||||
radius_max = 1.4
|
||||
|
||||
[postprocess_gravi_mine]
|
||||
pp_eff_name = gravi_mine.ppe
|
||||
radius_min = 0.7
|
||||
radius_max = 1.0
|
||||
|
||||
[postprocess_electra]
|
||||
pp_eff_name = electra.ppe
|
||||
radius_min = 0.5
|
||||
radius_max = 0.9
|
||||
|
||||
[postprocess_electra_mine]
|
||||
pp_eff_name = electra_mine.ppe
|
||||
radius_min = 0.3
|
||||
radius_max = 1.0
|
||||
|
||||
[mosquito_bald]
|
||||
pp_eff_name = mosquito_bald.ppe
|
||||
radius_min = 0.2
|
||||
radius_max = 2.7
|
||||
|
||||
[postprocess_gas]
|
||||
pp_eff_name = alcohol.ppe
|
||||
radius_min = 0.3
|
||||
radius_max = 1.0
|
||||
|
||||
[postprocess_new]
|
||||
pp_eff_name = radiation.ppe
|
||||
radius_min = 0.5
|
||||
radius_max = 1.1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
[effector_alcohol]
|
||||
pp_eff_name = alcohol.ppe
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
cam_eff_name = camera_effects\drunk.anm
|
||||
cam_eff_cyclic = 1
|
||||
|
||||
[alcohol]
|
||||
pp_eff_name = alcohol.ppe
|
||||
pp_eff_overlap = true
|
||||
pp_eff_cyclic = 0
|
||||
cam_eff_name = camera_effects\drunk.anm
|
||||
cam_eff_cyclic = 0
|
||||
radius_min = 0.7
|
||||
radius_max = 1.1
|
||||
|
||||
[effector_explode_hit]
|
||||
cam_eff_cyclic = 0
|
||||
cam_eff_name = camera_effects\shell_shock.anm
|
||||
cam_eff_hud_affect = true
|
||||
|
||||
[effector_fire_hit]
|
||||
pp_eff_name = fire_hit.ppe
|
||||
pp_eff_cyclic = 0
|
||||
pp_eff_overlap = true
|
||||
cam_eff_cyclic = 0
|
||||
|
||||
[effector_fire_hit_0]:effector_fire_hit
|
||||
cam_eff_name = camera_effects\hit_front.anm
|
||||
|
||||
[effector_fire_hit_1]:effector_fire_hit
|
||||
cam_eff_name = camera_effects\hit_right.anm
|
||||
|
||||
[effector_fire_hit_2]:effector_fire_hit
|
||||
cam_eff_name = camera_effects\hit_back.anm
|
||||
|
||||
[effector_fire_hit_3]:effector_fire_hit
|
||||
cam_eff_name = camera_effects\hit_left.anm
|
||||
|
||||
[effector_fire_hit_4]:effector_fire_hit
|
||||
cam_eff_name = camera_effects\hit_front_left.anm
|
||||
|
||||
[effector_fire_hit_5]:effector_fire_hit
|
||||
cam_eff_name = camera_effects\hit_back_left.anm
|
||||
|
||||
[effector_fire_hit_6]:effector_fire_hit
|
||||
cam_eff_name = camera_effects\hit_front_right.anm
|
||||
|
||||
[effector_fire_hit_7]:effector_fire_hit
|
||||
cam_eff_name = camera_effects\hit_back_right.anm
|
||||
|
||||
[snd_shock_effector]
|
||||
;pp_eff_name = duality_circle.ppe
|
||||
pp_eff_name = snd_shock.ppe
|
||||
pp_eff_overlap = true
|
||||
pp_eff_cyclic = 1
|
||||
|
||||
[effector_controller_aura]
|
||||
pp_eff_name = controller_hit.ppe
|
||||
pp_eff_overlap = true
|
||||
pp_eff_cyclic = 0
|
||||
|
||||
[effector_blink_black]
|
||||
pp_eff_name = blink_black.ppe
|
||||
pp_eff_cyclic = 0
|
||||
pp_eff_overlap = true
|
||||
|
||||
[effector_controller_aura2]:effector_alcohol
|
||||
pp_eff_cyclic = 0
|
||||
cam_eff_cyclic = 0
|
||||
|
||||
[effector_monster_hit]
|
||||
;pp_eff_name = fire_hit.ppe ; no postprocess
|
||||
;pp_eff_cyclic = 0
|
||||
cam_eff_cyclic = 0
|
||||
|
||||
[effector_monster_hit_0]:effector_monster_hit
|
||||
cam_eff_name = camera_effects\hit_front.anm
|
||||
|
||||
[effector_monster_hit_1]:effector_monster_hit
|
||||
cam_eff_name = camera_effects\hit_right.anm
|
||||
|
||||
[effector_monster_hit_2]:effector_monster_hit
|
||||
cam_eff_name = camera_effects\hit_back.anm
|
||||
|
||||
[effector_monster_hit_3]:effector_monster_hit
|
||||
cam_eff_name = camera_effects\hit_left.anm
|
||||
|
||||
[effector_monster_hit_4]:effector_monster_hit
|
||||
cam_eff_name = camera_effects\hit_front_left.anm
|
||||
|
||||
[effector_monster_hit_5]:effector_monster_hit
|
||||
cam_eff_name = camera_effects\hit_back_left.anm
|
||||
|
||||
[effector_monster_hit_6]:effector_monster_hit
|
||||
cam_eff_name = camera_effects\hit_front_right.anm
|
||||
|
||||
[effector_monster_hit_7]:effector_monster_hit
|
||||
cam_eff_name = camera_effects\hit_back_right.anm
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
; Nightvision postprocess
|
||||
;-------------------------------------------------------------------------------
|
||||
[effector_nightvision_1]
|
||||
pp_eff_name = nightvision_1.ppe
|
||||
pp_eff_overlap = false
|
||||
pp_eff_cyclic = 1
|
||||
|
||||
|
||||
[effector_nightvision_2]
|
||||
pp_eff_name = nightvision_2.ppe
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = false
|
||||
|
||||
[effector_nightvision_3]
|
||||
pp_eff_name = nightvision_3.ppe
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = false
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
; Äåòåêò íàñ ïîëòåðãåéñòàìè
|
||||
;-------------------------------------------------------------------------------
|
||||
[poltergeist_detection_effector]
|
||||
pp_eff_name = poltergeist_scan.ppe
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[_actor_death_effector]
|
||||
pp_eff_name = actor_death.ppe
|
||||
pp_eff_cyclic = 0
|
||||
pp_eff_overlap = true
|
||||
cam_eff_name = camera_effects\drunk.anm
|
||||
cam_eff_cyclic = 1
|
||||
snd = characters_voice\human_01\dolg\help\wounded_heavy\help_8
|
||||
|
||||
[brighten]
|
||||
pp_eff_name = brighten.ppe
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
; Fade
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[fade_in]
|
||||
pp_eff_name = fade_in.ppe
|
||||
pp_eff_cyclic = 0
|
||||
pp_eff_overlap = false
|
||||
|
||||
[fade_in_out]
|
||||
pp_eff_name = fade_in_out.ppe
|
||||
pp_eff_cyclic = 0
|
||||
pp_eff_overlap = false
|
||||
|
||||
[black]
|
||||
pp_eff_name = black.ppe
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = false
|
||||
|
||||
[blink]
|
||||
pp_eff_name = blink.ppe
|
||||
pp_eff_cyclic = 0
|
||||
pp_eff_overlap = false
|
||||
|
||||
[fade_to_black_9_sec]
|
||||
pp_eff_name = fade_to_black_9_sec.ppe
|
||||
pp_eff_cyclic = 0
|
||||
pp_eff_overlap = false
|
||||
|
||||
[agr_u_fade]
|
||||
pp_eff_name = agr_u_fade.ppe
|
||||
pp_eff_cyclic = 0
|
||||
pp_eff_overlap = false
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
; Brain Scorcher
|
||||
;-------------------------------------------------------------------------------
|
||||
[effector_radar_stop]
|
||||
;pp_eff_name = radar_stop.ppe
|
||||
;pp_eff_cyclic = 0
|
||||
|
||||
cam_eff_name = camera_effects\radar_stop.anm
|
||||
cam_eff_cyclic = 0
|
||||
|
||||
;Eugenium Hazardous Anomalies
|
||||
|
||||
[postprocess_orange]
|
||||
pp_eff_name = mine_orange.ppe
|
||||
radius_min = 0.3
|
||||
radius_max = 1.0
|
||||
|
||||
;-----------------------------------------
|
||||
[extra_controller]
|
||||
pp_eff_name = psychic.ppe
|
||||
pp_eff_cyclic = 1
|
||||
pp_eff_overlap = true
|
||||
|
||||
radius_min = 0.3
|
||||
radius_max = 1.0
|
||||
|
||||
|
||||
[anti_aim_effector]
|
||||
cam_eff_name = camera_effects\pripyat_horror.anm
|
||||
cam_eff_cyclic = 0
|
|
@ -0,0 +1,985 @@
|
|||
;; NOTICE FOR MODDERS ;;
|
||||
; unless you need to edit already existing sound sections, do NOT edit the "script_sound_*" files but make a new one that defines your new sound sections
|
||||
; eg. "script_sound_mymod.ltx"
|
||||
; it will be automatically included and won't cause conflict with other mods that add/edit sound sections
|
||||
|
||||
#include "script_sound_*.ltx"
|
||||
|
||||
;include "script_sound_agroprom.ltx"
|
||||
;include "script_sound_axr.ltx"
|
||||
;include "script_sound_darkvalley.ltx"
|
||||
;include "script_sound_escape.ltx"
|
||||
;include "script_sound_jupiter.ltx"
|
||||
;include "script_sound_l05_bar.ltx"
|
||||
;include "script_sound_marsh.ltx"
|
||||
;include "script_sound_military.ltx"
|
||||
;include "script_sound_pripyat.ltx"
|
||||
;include "script_sound_story_and_music.ltx"
|
||||
;include "script_sound_yantar.ltx"
|
||||
;include "script_sound_zaton.ltx"
|
||||
;include "script_sound_x16.ltx"
|
||||
;include "script_sound_x18.ltx"
|
||||
;include "script_sound_warlab.ltx"
|
||||
;include "script_sound_mlr.ltx"
|
||||
|
||||
; A new feature has been added to help alleviate an issue with all sounds being loaded, even unused ones. Restricting sounds by level and story id is this solution.
|
||||
; 'levels' is a new optional field. It's what levels to load the sound on, otherwise sound is not loaded. The absense of a levels field means the sound is loaded on all levels.
|
||||
; 'story_ids' is a new optional field. It's a list of story_ids that can load the sound, otherwise sound is not loaded. The absense of a story_ids field means the sound can be loaded by all npc.
|
||||
|
||||
[brain_scorcher_rumble]
|
||||
type = 3d
|
||||
path = semitone\anomalies\generators
|
||||
levels = l13u_warlab, l10u_bunker
|
||||
|
||||
[radar_drone]
|
||||
type = looped
|
||||
path = ambient\radar_1
|
||||
levels = l10_radar
|
||||
|
||||
[radar_thunder]
|
||||
type = looped
|
||||
path = ambient\radar_2
|
||||
levels = l10_radar
|
||||
|
||||
[gen_noos_tunnel]
|
||||
type = looped
|
||||
path = semitone\anomalies\generators\generators_idle
|
||||
levels = l13_generators
|
||||
|
||||
[warlab_pod_noise]
|
||||
type = looped
|
||||
path = ambient\warlab_pod_noise
|
||||
levels = l13u_warlab
|
||||
|
||||
[red_bloodsucker_growl]
|
||||
type = 3d
|
||||
path = monsters\bloodsucker\distant_growl_
|
||||
shuffle = rnd
|
||||
idle = 10,20,100
|
||||
levels = l08u_brainlab, l03u_agr_underground
|
||||
|
||||
[controller_script_attack]
|
||||
type = 3d
|
||||
path = monsters\controller\controller_script_attack_
|
||||
shuffle = rnd
|
||||
idle = 10,20,100
|
||||
levels = l08u_brainlab, l03u_agr_underground
|
||||
|
||||
[rad_hat_1]
|
||||
type = actor
|
||||
actor_stereo = true
|
||||
npc_prefix = false
|
||||
path = characters_voice\scenario\radar\rad_hat_1
|
||||
shuffle = seq
|
||||
idle = 1,1,100
|
||||
levels = l10_radar, l10u_bunker, l08u_brainlab
|
||||
|
||||
[rad_hat_2]
|
||||
type = actor
|
||||
actor_stereo = true
|
||||
npc_prefix = false
|
||||
path = characters_voice\scenario\radar\rad_hat_2
|
||||
shuffle = seq
|
||||
idle = 1,1,100
|
||||
levels = l10_radar, l10u_bunker, l08u_brainlab
|
||||
|
||||
[radar_meh_on]
|
||||
type = looped
|
||||
path = ambient\cooling_run
|
||||
levels = l10u_bunker, l04u_labx18
|
||||
|
||||
[radar_meh_off]
|
||||
type = 3d
|
||||
path = ambient\cooling_stop
|
||||
levels = l10u_bunker, l04u_labx18
|
||||
|
||||
[psy_blackout]
|
||||
type = actor
|
||||
actor_stereo = true
|
||||
npc_prefix = false
|
||||
path = affects\psy_blackout
|
||||
shuffle = seq
|
||||
idle = 1,1,100
|
||||
levels = l10u_bunker, l13u_warlab
|
||||
|
||||
[bun_patrol_prikaz]
|
||||
type = actor
|
||||
actor_stereo = true
|
||||
npc_prefix = false
|
||||
path = characters_voice\scenario\bun\patrol_prikaz
|
||||
shuffle = seq
|
||||
idle = 1,1,100
|
||||
levels = l10u_bunker
|
||||
|
||||
[val_patrol_prikaz]
|
||||
type = actor
|
||||
actor_stereo = true
|
||||
npc_prefix = false
|
||||
path = characters_voice\scenario\val\patrol_prikaz
|
||||
shuffle = seq
|
||||
idle = 1,1,100
|
||||
levels = l04u_labx18
|
||||
|
||||
[bun_monolith_call_1]
|
||||
type = actor
|
||||
actor_stereo = true
|
||||
npc_prefix = false
|
||||
path = characters_voice\scenario\sarcofag\monolith_call_1
|
||||
shuffle = seq
|
||||
idle = 1,1,100
|
||||
levels = l10u_bunker
|
||||
|
||||
[sar_monolith_call]
|
||||
type = actor
|
||||
actor_stereo = true
|
||||
npc_prefix = false
|
||||
path = characters_voice\scenario\sarcofag\monolith_call_
|
||||
shuffle = rnd
|
||||
idle = 10,15,100
|
||||
levels = l12u_sarcofag
|
||||
|
||||
[sar2_monolith_call]
|
||||
type = actor
|
||||
actor_stereo = true
|
||||
npc_prefix = false
|
||||
path = characters_voice\scenario\sarcofag\monolith_call_1
|
||||
shuffle = rnd
|
||||
idle = 30,60,100
|
||||
levels = l12u_sarcofag
|
||||
|
||||
[mon_ambient]
|
||||
type = looped
|
||||
path = ambient\monolith_1
|
||||
levels = l12u_sarcofag
|
||||
|
||||
[mon_organic_moan]
|
||||
type = 3d
|
||||
path = ambient\organic_moan1
|
||||
levels = l12u_sarcofag
|
||||
|
||||
[mon_explosion]
|
||||
type = 3d
|
||||
path = ambient\mon_explosion
|
||||
levels = l12u_sarcofag, l13u_warlab
|
||||
|
||||
[warlab_decoder]
|
||||
type = looped
|
||||
path = device\decoder
|
||||
levels = l13u_warlab
|
||||
|
||||
[warlab_oso]
|
||||
type = looped
|
||||
path = ambient\os_1
|
||||
levels = l13u_warlab
|
||||
|
||||
[mon_monolith_damaged]
|
||||
type = 3d
|
||||
path = characters_voice\scenario\sarcofag\monolith_damaged
|
||||
shuffle = rnd
|
||||
idle = 0,0,100
|
||||
levels = l13u_warlab
|
||||
|
||||
[mon_monolith_heavy_damaged]
|
||||
type = 3d
|
||||
path = characters_voice\scenario\sarcofag\monolith_heavy_damaged
|
||||
shuffle = rnd
|
||||
idle = 0,0,100
|
||||
levels = l13u_warlab
|
||||
|
||||
[mon_monolith_alarm]
|
||||
type = 3d
|
||||
path = characters_voice\scenario\sarcofag\monolith_alarm
|
||||
shuffle = rnd
|
||||
idle = 0,0,100
|
||||
levels = l13u_warlab
|
||||
|
||||
|
||||
[surge_earthquake_sound_looped]
|
||||
type = looped
|
||||
path = ambient\earthquake
|
||||
|
||||
[surge_earthquake_sound]
|
||||
type = 3d
|
||||
path = ambient\earthquake
|
||||
|
||||
[blowout_begin]
|
||||
type = 3d
|
||||
path = ambient\blowout\blowout_begin
|
||||
|
||||
[blowout_rumble]
|
||||
type = looped
|
||||
path = ambient\blowout\blowout_rumble
|
||||
|
||||
[blowout_hit_1]
|
||||
type = 3d
|
||||
path = ambient\blowout\blowout_impact
|
||||
|
||||
[blowout_hit_2]
|
||||
type = 3d
|
||||
path = ambient\blowout\blowout_impact_02
|
||||
|
||||
[blowout_hit_3]
|
||||
type = 3d
|
||||
path = ambient\blowout\blowout_outro
|
||||
|
||||
[blowout_wave_1]
|
||||
type = 3d
|
||||
path = ambient\blowout\blowout_wave_01
|
||||
|
||||
[blowout_wave_2]
|
||||
type = 3d
|
||||
path = ambient\blowout\blowout_wave_04
|
||||
|
||||
[blowout_wave_3]
|
||||
type = 3d
|
||||
path = ambient\blowout_wave_3
|
||||
|
||||
[blowout_particle_wave_looped]
|
||||
type = looped
|
||||
path = ambient\blowout\blowout_particle_wave
|
||||
|
||||
[fallout_acid_rain]
|
||||
type = looped
|
||||
path = anomaly\acid_rain
|
||||
|
||||
[state]
|
||||
type = npc
|
||||
npc_prefix = true
|
||||
avail_communities = bandit, csky, dolg, ecolog, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
path = states\idle\idle_
|
||||
shuffle = rnd
|
||||
idle = 7,13,100
|
||||
group_snd = true
|
||||
|
||||
[state_1]
|
||||
type = npc|actor|3d
|
||||
actor_stereo = true|false
|
||||
npc_prefix = true|false
|
||||
path = states\idle\idle_
|
||||
shuffle = rnd|seq|loop
|
||||
idle = 3,5,100 ;min,max,rnd
|
||||
|
||||
;************************************************************
|
||||
;Óíèâåðñàëüíàÿ îçâó÷êà âñòðå÷è
|
||||
;************************************************************
|
||||
[wait]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, ecolog, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\idle\idle_
|
||||
shuffle = rnd
|
||||
idle = 7,10,100
|
||||
|
||||
|
||||
;************************************************************
|
||||
; Alife
|
||||
;************************************************************
|
||||
|
||||
[patrol_sneak]
|
||||
type = npc
|
||||
actor_stereo = false
|
||||
npc_prefix = true
|
||||
group_snd = true
|
||||
path = alife\patrol\sneak_
|
||||
avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[patrol_run]
|
||||
type = npc
|
||||
actor_stereo = false
|
||||
npc_prefix = true
|
||||
group_snd = true
|
||||
path = alife\patrol\run_
|
||||
avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[patrol_walk]
|
||||
type = npc
|
||||
actor_stereo = false
|
||||
npc_prefix = true
|
||||
group_snd = true
|
||||
path = alife\patrol\walk_
|
||||
avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[fight_attack]
|
||||
type = npc
|
||||
actor_stereo = false
|
||||
npc_prefix = true
|
||||
path = fight\attack\script_attack_
|
||||
avail_communities = bandit, csky, dolg, freedom, army, stalker, monolith, killer, army_npc, isg, renegade
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
is_combat_sound = true
|
||||
|
||||
[post_combat_wait]
|
||||
type = npc
|
||||
actor_stereo = false
|
||||
npc_prefix = true
|
||||
group_snd = true
|
||||
path = fight\post_combat_wait\wait_
|
||||
avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade
|
||||
shuffle = rnd
|
||||
idle = 3,5,100
|
||||
|
||||
[post_combat_wait_long]
|
||||
type = npc
|
||||
actor_stereo = false
|
||||
npc_prefix = true
|
||||
group_snd = true
|
||||
path = fight\post_combat_wait\wait_
|
||||
avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade
|
||||
shuffle = rnd
|
||||
idle = 7,10,100
|
||||
|
||||
[post_combat_relax]
|
||||
type = npc
|
||||
actor_stereo = false
|
||||
npc_prefix = true
|
||||
group_snd = true
|
||||
path = fight\post_combat_wait\relax_
|
||||
avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
|
||||
;***************************************************************
|
||||
; Çâóêè äâåðåé
|
||||
;***************************************************************
|
||||
[trader_door_open_start]
|
||||
type = 3d
|
||||
path = device\door_start
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[trader_door_close_start]
|
||||
type = 3d
|
||||
path = device\door_closing
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[trader_door_close_stop]
|
||||
type = 3d
|
||||
path = device\door_stop
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[trader_door_locked]
|
||||
type = 3d
|
||||
path = device\door_locked
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[trader_door_unlock]
|
||||
type = 3d
|
||||
path = device\door_servomotor
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[wood_small_open]
|
||||
type = 3d
|
||||
path = device\wood_small_open
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[wood_small_close_start]
|
||||
type = 3d
|
||||
path = device\wood_small_close_start
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[wood_small_close_stop]
|
||||
type = 3d
|
||||
path = device\wood_small_close_stop
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[wood_large_open]
|
||||
type = 3d
|
||||
path = device\wood_large_open
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[wood_large_close_start]
|
||||
type = 3d
|
||||
path = device\wood_large_close_start
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[wood_large_close_stop]
|
||||
type = 3d
|
||||
path = device\wood_large_close_stop
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[metal_small_open]
|
||||
type = 3d
|
||||
path = device\metal_small_open
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[metal_small_close_start]
|
||||
type = 3d
|
||||
path = device\metal_small_close_start
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[metal_small_close_stop]
|
||||
type = 3d
|
||||
path = device\metal_small_close_stop
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[power_switch]
|
||||
type = 3d
|
||||
path = device\power_switch
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
;***************************************************************
|
||||
; çâóêè íàñòîëüíîé ðàöèè
|
||||
;***************************************************************
|
||||
[radio_call]
|
||||
type = 3d
|
||||
path = device\radio_call
|
||||
shuffle = rnd
|
||||
idle = 0,0,100
|
||||
|
||||
|
||||
;***************************************************************
|
||||
; Îçâó÷êà ÏÄÀ
|
||||
;***************************************************************
|
||||
[pda_alarm]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = device\pda\pda_alarm
|
||||
shuffle = rnd
|
||||
idle = 0,0,100
|
||||
|
||||
[pda_news]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = device\pda\pda_news
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[pda_tips]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = device\pda\pda_tip
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[pda_task]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = device\pda\pda_objective
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[pda_welcome]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = device\pda\pda_welcome
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[pda_beep_1]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = device\pda\pda_beep_1
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[pda_beep_2]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = device\pda\pda_beep_2
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[pda_communication_lost]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = device\pda\pda_communication_lost
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
;***************************************************************
|
||||
; Îçâó÷êà Âåðòèáåðäà
|
||||
;***************************************************************
|
||||
[heli_damaged]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = vehicles\helicopter\damage_
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[heli_down]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = vehicles\helicopter\death_
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[heli_hit]
|
||||
type = actor
|
||||
npc_prefix = false
|
||||
path = vehicles\helicopter\hit_
|
||||
shuffle = rnd
|
||||
idle = 3,4,40
|
||||
|
||||
|
||||
|
||||
;***************************************************************
|
||||
; ÎÑÍÎÂÍÛÅ ÒÅÌÛ
|
||||
;***************************************************************
|
||||
[alarm]
|
||||
type = 3d
|
||||
path = ambient\siren1
|
||||
shuffle = loop
|
||||
idle = 0,0,100
|
||||
|
||||
[meet_hello]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, ecolog, freedom, killer, army, stalker, monolith, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\meet\meet_hello_
|
||||
shuffle = rnd
|
||||
idle = 7,10,100
|
||||
|
||||
[meet_wait]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, freedom, killer, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\meet\meet_wait_
|
||||
shuffle = seq
|
||||
delay_sound = 15000
|
||||
idle = 15,20,100
|
||||
|
||||
[meet_stop]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, freedom, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\meet\meet_stop_
|
||||
shuffle = rnd
|
||||
idle = 2,2,100
|
||||
|
||||
[meet_hide_weapon]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, ecolog, freedom, army, stalker, killer, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\meet\meet_hide_weapon_
|
||||
shuffle = rnd
|
||||
idle = 7,10,100
|
||||
|
||||
[meet_use_no_default]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, ecolog, freedom, army, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\meet\meet_use_no_default_
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[meet_use_no_fight]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, ecolog, freedom, army, stalker, killer, monolith, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\meet\meet_use_no_fight_
|
||||
shuffle = rnd
|
||||
idle = 2,2,100
|
||||
|
||||
[meet_use_no_weapon]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, ecolog, freedom, army, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\meet\meet_use_no_weapon_
|
||||
shuffle = rnd
|
||||
idle = 5,7,100
|
||||
|
||||
[meet_use_no_talk_leader]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, ecolog, freedom, army, stalker, killer, monolith, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\meet\meet_use_no_talk_leader_
|
||||
shuffle = rnd
|
||||
idle = 5,7,100
|
||||
|
||||
|
||||
[corpse_loot_begin]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\loot\loot_begin_
|
||||
shuffle = rnd
|
||||
idle = 10,11,100
|
||||
|
||||
[corpse_loot_good]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\loot\loot_good_
|
||||
shuffle = rnd
|
||||
idle = 10,11,100
|
||||
|
||||
[corpse_loot_bad]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = states\loot\loot_bad_
|
||||
shuffle = rnd
|
||||
idle = 10,11,100
|
||||
|
||||
[help_heavy]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, ecolog, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = help\wounded_heavy\help_
|
||||
shuffle = rnd
|
||||
idle = 4,8,100
|
||||
|
||||
[help_thanks]
|
||||
type = npc
|
||||
avail_communities = bandit, csky, dolg, ecolog, freedom, killer, army, stalker, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = help\wounded_thanx\thanx_
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
[wounded_medkit]
|
||||
type = npc
|
||||
avail_communities = army, stalker, bandit, dolg, freedom, killer, csky, greh, greh_npc, army_npc, isg, renegade
|
||||
npc_prefix = true
|
||||
path = help\wounded\medkit_
|
||||
shuffle = rnd
|
||||
idle = 1,1,100
|
||||
|
||||
;***************************************************************
|
||||
; ÒÅÌÛ ÄËß ÒÈÐÀ
|
||||
;***************************************************************
|
||||
[steam_blowout]
|
||||
type = 3d
|
||||
path = anomaly\steam_blowout
|
||||
shuffle = rnd
|
||||
idle = 0,0,100
|
||||
|
||||
;***************************************************************
|
||||
; Yasti: Repair, Cooking and Artifact Containers
|
||||
;***************************************************************
|
||||
[inv_repair_kit_use_fast_2p8]
|
||||
type = actor
|
||||
path = interface\inv_repair_kit_use_fast_2p8
|
||||
shuffle = rnd
|
||||
|
||||
[inv_repair_kit_use_fast]
|
||||
type = actor
|
||||
path = interface\inv_repair_kit_use_fast
|
||||
shuffle = rnd
|
||||
|
||||
[inv_repair_kit_with_brushes]
|
||||
type = actor
|
||||
path = interface\inv_repair_kit_with_brushes
|
||||
shuffle = rnd
|
||||
|
||||
[inv_repair_sewing_kit]
|
||||
type = actor
|
||||
path = interface\inv_repair_sewing_kit
|
||||
shuffle = rnd
|
||||
|
||||
[inv_repair_sewing_kit_fast]
|
||||
type = actor
|
||||
path = interface\inv_repair_sewing_kit_fast
|
||||
shuffle = rnd
|
||||
|
||||
[inv_repair_spray_oil]
|
||||
type = actor
|
||||
path = interface\inv_repair_spray_oil
|
||||
shuffle = rnd
|
||||
|
||||
[inv_repair_brushes]
|
||||
type = actor
|
||||
path = interface\inv_repair_brushes
|
||||
shuffle = rnd
|
||||
|
||||
[inv_repair_kit]
|
||||
type = actor
|
||||
path = interface\inv_repair_kit
|
||||
shuffle = rnd
|
||||
|
||||
[inv_drink_flask_2]
|
||||
type = actor
|
||||
path = interface\inv_drink_flask_2
|
||||
shuffle = rnd
|
||||
|
||||
[inv_aam_close]
|
||||
type = actor
|
||||
path = interface\inv_aam_close
|
||||
shuffle = rnd
|
||||
|
||||
[inv_aam_open]
|
||||
type = actor
|
||||
path = interface\inv_aam_open
|
||||
shuffle = rnd
|
||||
|
||||
[inv_iam_open]
|
||||
type = actor
|
||||
path = interface\inv_iam_open
|
||||
shuffle = rnd
|
||||
|
||||
[inv_iam_close]
|
||||
type = actor
|
||||
path = interface\inv_iam_close
|
||||
shuffle = rnd
|
||||
|
||||
[inv_aac_open]
|
||||
type = actor
|
||||
path = interface\inv_aac_open
|
||||
shuffle = rnd
|
||||
|
||||
[inv_aac_close]
|
||||
type = actor
|
||||
path = interface\inv_aac_close
|
||||
shuffle = rnd
|
||||
|
||||
[inv_lead_open]
|
||||
type = actor
|
||||
path = interface\inv_lead_open
|
||||
shuffle = rnd
|
||||
|
||||
[inv_lead_close]
|
||||
type = actor
|
||||
path = interface\inv_lead_close
|
||||
shuffle = rnd
|
||||
|
||||
[inv_batt]
|
||||
type = actor
|
||||
path = interface\inv_batt
|
||||
shuffle = rnd
|
||||
|
||||
[inv_cooking]
|
||||
type = actor
|
||||
path = interface\inv_cooking
|
||||
shuffle = rnd
|
||||
|
||||
[inv_cooking_cooker]
|
||||
type = actor
|
||||
path = interface\inv_cooking_cooker
|
||||
shuffle = rnd
|
||||
|
||||
[inv_cooking_stove]
|
||||
type = actor
|
||||
path = interface\inv_cooking_stove
|
||||
shuffle = rnd
|
||||
|
||||
[inv_mutant_loot_animal]
|
||||
type = actor
|
||||
path = interface\inv_mutant_loot_animal
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_mutant_loot_animal2]
|
||||
type = actor
|
||||
path = interface\inv_mutant_loot_animal2
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_mutant_loot_crow]
|
||||
type = actor
|
||||
path = interface\inv_mutant_loot_crow
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_mutant_loot_grease]
|
||||
type = actor
|
||||
path = interface\inv_mutant_loot_grease
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_mutant_loot_grease2]
|
||||
type = actor
|
||||
path = interface\inv_mutant_loot_grease2
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_mutant_loot_human]
|
||||
type = actor
|
||||
path = interface\inv_mutant_loot_human
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_mutant_loot_human2]
|
||||
type = actor
|
||||
path = interface\inv_mutant_loot_human2
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_mutant_loot_rotten]
|
||||
type = actor
|
||||
path = interface\inv_mutant_loot_rotten
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_mutant_loot_smaller]
|
||||
type = actor
|
||||
path = interface\inv_mutant_loot_smaller
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_matches]
|
||||
type = actor
|
||||
path = interface\inv_matches
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_death]
|
||||
type = actor
|
||||
path = interface\inv_death
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[torch_click]
|
||||
type = actor
|
||||
path = weapons\pistol_empty
|
||||
shuffle = rnd
|
||||
idle = 0,0,0 ;min,max,rnd
|
||||
|
||||
[inv_mask_clean]
|
||||
type = actor
|
||||
path = interface\inv_mask_clean
|
||||
shuffle = rnd
|
||||
|
||||
[inv_open]
|
||||
type = actor
|
||||
path = interface\inv_open
|
||||
shuffle = rnd
|
||||
|
||||
[inv_briefcase_light_open]
|
||||
type = actor
|
||||
path = interface\inv_briefcase_light_open
|
||||
shuffle = rnd
|
||||
|
||||
; AWR
|
||||
[awr_fail_1]
|
||||
type = actor
|
||||
path = actor\awr\awr_fail_1
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[awr_fail_2]
|
||||
type = actor
|
||||
path = actor\awr\awr_fail_2
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[awr_fail_3]
|
||||
type = actor
|
||||
path = actor\awr\awr_fail_3
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[awr_fail_4]
|
||||
type = actor
|
||||
path = actor\awr\awr_fail_4
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[awr_fail_5]
|
||||
type = actor
|
||||
path = actor\awr\awr_fail_5
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
; IMM
|
||||
[inv_eat_can_imm]
|
||||
type = actor
|
||||
path = interface\inv_eat_can_imm
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[inv_axe_dismember_1]
|
||||
type = actor
|
||||
path = interface\inv_axe_dismember_1
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[inv_axe_dismember_2]
|
||||
type = actor
|
||||
path = interface\inv_axe_dismember_2
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[inv_axe_dismember_3]
|
||||
type = actor
|
||||
path = interface\inv_axe_dismember_3
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[inv_axe_dismember_4]
|
||||
type = actor
|
||||
path = interface\inv_axe_dismember_4
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[inv_axe_dismember_5]
|
||||
type = actor
|
||||
path = interface\inv_axe_dismember_5
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[inv_disassemble_metal_fast]
|
||||
type = actor
|
||||
path = interface\inv_disassemble_metal_fast_
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[inv_disassemble_cloth_fast]
|
||||
type = actor
|
||||
path = interface\inv_disassemble_cloth_fast_
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[inv_tear_patch]
|
||||
type = actor
|
||||
path = interface\inv_disassemble_cloth_fast_2
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
|
||||
[wind_storm1]
|
||||
type = looped
|
||||
path = nature\wind_storm1
|
||||
|
||||
[wind_storm2]
|
||||
type = looped
|
||||
path = nature\wind_storm2
|
||||
|
||||
[wind_storm3]
|
||||
type = looped
|
||||
path = nature\wind_storm3
|
||||
|
||||
[underground_drone]
|
||||
type = looped
|
||||
path = ambient\trx\background\underground
|
||||
|
||||
[rain_helmet]
|
||||
type = looped
|
||||
path = ambient\rain_helm
|
||||
|
||||
[rain_indoors]
|
||||
type = looped
|
||||
path = ambient\rain_indoors
|
||||
|
||||
|
||||
[snd_inv_mask_clean]
|
||||
type = actor
|
||||
path = interface\inv_mask_clean_3
|
||||
shuffle = rnd
|
||||
idle = 0,0,0
|
||||
|
||||
[reload_shell]
|
||||
type = actor
|
||||
path = weapons\remington870\remington870_load
|
||||
idle = 0,0,0
|
|
@ -0,0 +1,426 @@
|
|||
; @ Version: SCREEN SPACE SHADERS - UPDATE 16
|
||||
; @ Description: Interactive Grass - Anomalies animations
|
||||
; @ Author: https://www.moddb.com/members/ascii1457
|
||||
; @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
|
||||
; Edited by S.e.m.i.t.o.n.e. for the Arrival - Anomalies Mod
|
||||
|
||||
; Animations
|
||||
; 1 = Push
|
||||
; 2 = Wavy
|
||||
; 3 = Suck
|
||||
; 4 = Blow
|
||||
; 5 = Pulse
|
||||
|
||||
; ------------------ Acidic Anomalies ---------------------------
|
||||
![zone_mine_acid]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
![zone_mine_acidic]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
![zone_mine_acidic_weak]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
![zone_mine_acidic_average]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
![zone_mine_acidic_strong]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.5
|
||||
|
||||
![zone_mine_acidic_big]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.5
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
![zone_mine_chemical]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
![zone_mine_chemical_weak]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
![zone_mine_chemical_average]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
![zone_mine_chemical_strong]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.5
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
![zone_buzz]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
![zone_buzz_weak]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
![zone_buzz_average]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
![zone_buzz_strong]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.5
|
||||
|
||||
|
||||
; ------------------ Electric Anomalies ---------------------------
|
||||
![zone_mine_electra]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
![zone_mine_electric]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
![zone_mine_electric_weak]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
![zone_mine_electric_average]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
![zone_mine_electric_strong]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
![zone_mine_static]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
![zone_mine_static_weak]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
![zone_mine_static_average]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
![zone_mine_static_strong]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
![zone_witches_galantine]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
![zone_witches_galantine_weak]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
![zone_witches_galantine_average]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
![zone_witches_galantine_strong]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 4.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
|
||||
; ------------------ Gravitational Anomalies ---------------------------
|
||||
![zone_mine_gravitational_weak]
|
||||
bend_grass_idle_anim = 4
|
||||
bend_grass_idle_radius = 5.0
|
||||
bend_grass_idle_speed = 4.2
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 5.0
|
||||
bend_grass_blowout_radius = 10.0
|
||||
|
||||
![zone_mine_gravitational_average]
|
||||
bend_grass_idle_anim = 4
|
||||
bend_grass_idle_radius = 4.0
|
||||
bend_grass_idle_speed = 5.5
|
||||
|
||||
bend_grass_whenactive_anim = 3
|
||||
bend_grass_whenactive_str = 8.5
|
||||
bend_grass_whenactive_speed = 4.5
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_duration = 2400
|
||||
bend_grass_blowout_speed = 5.0
|
||||
bend_grass_blowout_radius = 20.0
|
||||
|
||||
![zone_mine_gravitational_strong]
|
||||
bend_grass_idle_anim = 2
|
||||
bend_grass_idle_radius = 4.0
|
||||
bend_grass_idle_speed = 1.3
|
||||
|
||||
bend_grass_whenactive_anim = 3
|
||||
bend_grass_whenactive_str = 3.5
|
||||
bend_grass_whenactive_speed = 4.5
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_duration = 5500
|
||||
bend_grass_blowout_speed = 5.0
|
||||
bend_grass_blowout_radius = 20.0
|
||||
|
||||
![zone_mine_gravitational_big]
|
||||
bend_grass_idle_anim = 2
|
||||
bend_grass_idle_radius = 4.0
|
||||
bend_grass_idle_speed = 1.3
|
||||
|
||||
bend_grass_whenactive_anim = 3
|
||||
bend_grass_whenactive_str = 3.0
|
||||
bend_grass_whenactive_speed = 4.0
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_duration = 5500
|
||||
bend_grass_blowout_speed = 5.0
|
||||
bend_grass_blowout_radius = 20.0
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
![zone_mine_vortex]
|
||||
bend_grass_idle_anim = 4
|
||||
bend_grass_idle_radius = 4.0
|
||||
bend_grass_idle_speed = 5.5
|
||||
|
||||
bend_grass_whenactive_anim = 3
|
||||
bend_grass_whenactive_str = 8.5
|
||||
bend_grass_whenactive_speed = 4.5
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_duration = 2400
|
||||
bend_grass_blowout_speed = 5.0
|
||||
bend_grass_blowout_radius = 20.0
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
![zone_mine_blast]
|
||||
bend_grass_idle_anim = 4
|
||||
bend_grass_idle_radius = 5.0
|
||||
bend_grass_idle_speed = 4.2
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 5.0
|
||||
bend_grass_blowout_radius = 10.0
|
||||
|
||||
|
||||
; ------------------ Springboard ---------------------------
|
||||
![zone_mine_springboard]
|
||||
bend_grass_idle_anim = 3
|
||||
bend_grass_idle_radius = 5.0
|
||||
bend_grass_idle_speed = 3.2
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 5.0
|
||||
bend_grass_blowout_radius = 10.0
|
||||
|
||||
|
||||
; ------------------ CDF ---------------------------
|
||||
![zone_mine_cdf]
|
||||
bend_grass_idle_anim = 3
|
||||
bend_grass_idle_radius = 6.0
|
||||
bend_grass_idle_speed = 1.2
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 10.0
|
||||
|
||||
|
||||
; ------------------ Flash ---------------------------
|
||||
![zone_mine_flash]
|
||||
bend_grass_idle_anim = 2
|
||||
bend_grass_idle_radius = 5.0
|
||||
bend_grass_idle_speed = 1.2
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 5.0
|
||||
bend_grass_blowout_radius = 10.0
|
||||
|
||||
|
||||
; ------------------ Ghost ---------------------------
|
||||
![zone_mine_ghost]
|
||||
bend_grass_idle_anim = 1
|
||||
bend_grass_idle_radius = 3.0
|
||||
bend_grass_idle_speed = 1.2
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 6.0
|
||||
|
||||
|
||||
; ------------------ Gold ---------------------------
|
||||
![zone_mine_gold]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 3.0
|
||||
|
||||
|
||||
; ------------------ Net ---------------------------
|
||||
![zone_mine_net]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 7.0
|
||||
|
||||
|
||||
; ------------------ Point ---------------------------
|
||||
![zone_mine_point]
|
||||
bend_grass_idle_anim = 1
|
||||
bend_grass_idle_radius = 3.0
|
||||
bend_grass_idle_speed = 1.2
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 6.0
|
||||
|
||||
|
||||
; ------------------ Seed ---------------------------
|
||||
![zone_mine_seed]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 7.0
|
||||
|
||||
|
||||
; ------------------ Shatterpoint ---------------------------
|
||||
![zone_mine_shatterpoint]
|
||||
bend_grass_idle_anim = 2
|
||||
bend_grass_idle_radius = 4.0
|
||||
bend_grass_idle_speed = 1.3
|
||||
|
||||
bend_grass_whenactive_anim = 1
|
||||
bend_grass_whenactive_str = 3.5
|
||||
bend_grass_whenactive_speed = 4.5
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_duration = 11000
|
||||
bend_grass_blowout_speed = 5.0
|
||||
bend_grass_blowout_radius = 20.0
|
||||
|
||||
|
||||
; ------------------ Sloth ---------------------------
|
||||
![zone_mine_sloth]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 2.0
|
||||
bend_grass_blowout_radius = 8.0
|
||||
|
||||
|
||||
; ------------------ Sphere ---------------------------
|
||||
![zone_mine_sphere]
|
||||
bend_grass_idle_anim = 1
|
||||
bend_grass_idle_radius = 5.0
|
||||
bend_grass_idle_speed = 2.2
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 5.0
|
||||
bend_grass_blowout_radius = 10.0
|
||||
|
||||
|
||||
; ------------------ Thorn ---------------------------
|
||||
![zone_mine_thorn]
|
||||
bend_grass_idle_anim = 1
|
||||
bend_grass_idle_radius = 4.0
|
||||
bend_grass_idle_str = 2.0
|
||||
bend_grass_idle_speed = 1.5
|
||||
|
||||
bend_grass_whenactive_str = 3.0
|
||||
bend_grass_whenactive_speed = 3.0
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_duration = 2000
|
||||
bend_grass_blowout_speed = 6.0
|
||||
bend_grass_blowout_radius = 20.0
|
||||
|
||||
|
||||
; ------------------ Umbral Cluster ---------------------------
|
||||
![zone_mine_umbra]
|
||||
bend_grass_idle_anim = 3
|
||||
bend_grass_idle_radius = 4.0
|
||||
bend_grass_idle_str = 2.0
|
||||
bend_grass_idle_speed = 1.5
|
||||
|
||||
|
||||
; ------------------ No Gravity ---------------------------
|
||||
![zone_nogravity]
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_speed = 2.0
|
||||
bend_grass_blowout_radius = 15.0
|
||||
|
||||
|
||||
; ------------------ Zharka ---------------------------
|
||||
![zone_mine_thermal]
|
||||
bend_grass_idle_radius = 3.5
|
||||
|
||||
bend_grass_whenactive_anim = 4
|
||||
bend_grass_whenactive_str = 2.0
|
||||
bend_grass_whenactive_speed = 3.5
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_duration = 9500
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
![zone_mine_zharka]
|
||||
bend_grass_idle_radius = 3.5
|
||||
|
||||
bend_grass_whenactive_anim = 4
|
||||
bend_grass_whenactive_str = 2.0
|
||||
bend_grass_whenactive_speed = 3.5
|
||||
|
||||
bend_grass_blowout = true
|
||||
bend_grass_blowout_duration = 9500
|
||||
bend_grass_blowout_speed = 3.0
|
||||
bend_grass_blowout_radius = 5.0
|
||||
|
||||
|
||||
; ------------------ Comet ---------------------------
|
||||
![fireball_zone]
|
||||
bend_grass_idle_anim = 4
|
||||
bend_grass_idle_str = 2.0
|
||||
bend_grass_idle_radius = 5.0
|
||||
bend_grass_idle_speed = 4.5
|
||||
|
||||
|
||||
; ------------------ Tesla ---------------------------
|
||||
![fireball_electric_zone]
|
||||
bend_grass_idle_anim = 1
|
||||
bend_grass_idle_str = 0.15
|
||||
bend_grass_idle_radius = 20.0
|
|
@ -0,0 +1,41 @@
|
|||
![detector_scientific]
|
||||
zone_class_38 = zone_mine_umbra
|
||||
zone_class_39 = zone_mine_flash
|
||||
zone_class_40 = zone_mine_ghost
|
||||
zone_class_41 = zone_mine_gold
|
||||
zone_class_42 = zone_mine_sloth
|
||||
zone_class_43 = zone_mine_mefistotel
|
||||
zone_class_44 = zone_mine_net
|
||||
zone_class_45 = zone_mine_point
|
||||
zone_class_46 = zone_mine_cdf
|
||||
zone_class_47 = zone_mine_sphere
|
||||
zone_class_48 = zone_mine_acid
|
||||
zone_class_49 = zone_mine_electra
|
||||
zone_class_50 = zone_mine_springboard
|
||||
zone_class_51 = zone_mine_vortex
|
||||
zone_class_52 = zone_mine_blast
|
||||
zone_class_53 = zone_mine_zharka
|
||||
zone_class_54 = zone_mine_vapour
|
||||
zone_class_55 = zone_mine_seed
|
||||
zone_class_56 = zone_mine_thorn
|
||||
zone_class_57 = zone_mine_shatterpoint
|
||||
zone_freq_38 = 0.05, 2
|
||||
zone_freq_39 = 0.05, 2
|
||||
zone_freq_40 = 0.05, 2
|
||||
zone_freq_41 = 0.05, 2
|
||||
zone_freq_42 = 0.05, 2
|
||||
zone_freq_43 = 0.05, 2
|
||||
zone_freq_44 = 0.05, 2
|
||||
zone_freq_45 = 0.05, 2
|
||||
zone_freq_46 = 0.05, 2
|
||||
zone_freq_47 = 0.05, 2
|
||||
zone_freq_48 = 0.05, 2
|
||||
zone_freq_49 = 0.05, 2
|
||||
zone_freq_50 = 0.05, 2
|
||||
zone_freq_51 = 0.05, 2
|
||||
zone_freq_52 = 0.05, 2
|
||||
zone_freq_53 = 0.05, 2
|
||||
zone_freq_54 = 0.05, 2
|
||||
zone_freq_55 = 0.05, 2
|
||||
zone_freq_56 = 0.05, 2
|
||||
zone_freq_57 = 0.05, 2
|
|
@ -0,0 +1,42 @@
|
|||
; this is radiation built every millisecond when in water in that specific map
|
||||
; 0.000016 means you will get fully irradiated standing in water for 60 real seconds without any protection
|
||||
; outfits will reduce this, above a certain radiation protection water won't irradiate you anymore depending on the value
|
||||
|
||||
[settings]
|
||||
enabled = true
|
||||
|
||||
jupiter = 0.000128
|
||||
pripyat = 0.000128
|
||||
zaton = 0.000128
|
||||
|
||||
jupiter_underground = 0.000128
|
||||
labx8 = 0.000128
|
||||
l03u_agr_underground = 0.000128
|
||||
l04u_labx18 = 0.000128
|
||||
l08u_brainlab = 0.000128
|
||||
l10u_bunker = 0.000128
|
||||
l12u_control_monolith = 0.000128
|
||||
l12u_sarcofag = 0.000128
|
||||
l13u_warlab = 0.000128
|
||||
|
||||
k00_marsh = 0.000128
|
||||
k01_darkscape = 0.000128
|
||||
k02_trucks_cemetery = 0.000128
|
||||
l01_escape = 0.000128
|
||||
l02_garbage = 0.000128
|
||||
l03_agroprom = 0.000128
|
||||
l04_darkvalley = 0.000128
|
||||
l05_bar = 0.000000
|
||||
l06_rostok = 0.000000
|
||||
l07_military = 0.000128
|
||||
l08_yantar = 0.000128
|
||||
l09_deadcity = 0.000000
|
||||
l10_limansk = 0.000128
|
||||
l10_radar = 0.000128
|
||||
l10_red_forest = 0.000128
|
||||
l11_hospital = 0.000128
|
||||
l11_pripyat = 0.000128
|
||||
l12_stancia = 0.000128
|
||||
l12_stancia_2 = 0.000128
|
||||
l13_generators = 0.000128
|
||||
y04_pole = 0.000128
|
|
@ -0,0 +1,25 @@
|
|||
[logic]
|
||||
active = sr_particle
|
||||
|
||||
[sr_particle]
|
||||
name = semitone\anomalies\generators\generatory
|
||||
mode = 2
|
||||
path = gen_part_points
|
||||
looped = true
|
||||
on_info = {+warlab_deactivate_generators_done} sr_idle@nil %=clear_weather%
|
||||
on_info2 = {+aes2_greh_squad1_dead +aes2_greh_squad2_dead -ms_stitch_msg =actor_on_level(l13_generators)} sr_idle@msg
|
||||
on_info3 = {+stalker_stitch_mortal_sin_emission_buildup -ms_decisive_blow} sr_timer@impending_doom
|
||||
on_info4 = {+premature_emission_started} sr_idle@nil
|
||||
|
||||
[sr_timer@impending_doom]
|
||||
type = dec
|
||||
start_value = 1080000
|
||||
on_value = 5 | %=play_sound_on_actor(rad_hat_2)%
|
||||
on_info = {+ms_decisive_blow} sr_particle
|
||||
on_info2 = {+too_late} sr_particle
|
||||
string = st_impending_doom
|
||||
|
||||
[sr_idle@msg]:sr_particle
|
||||
on_game_timer = 60 | sr_particle %=gen_stitch_message +ms_stitch_msg%
|
||||
|
||||
[sr_idle@nil]
|
|
@ -0,0 +1,212 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
|
||||
<string id="zone_mine_cdf_section_name">
|
||||
<text>Cognitive Dissonance Field</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_umbra_section_name">
|
||||
<text>Umbral Cluster</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_flash_section_name">
|
||||
<text>Flash</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_ghost_section_name">
|
||||
<text>Ghost</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_gold_section_name">
|
||||
<text>Liquid Gold</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_thorn_section_name">
|
||||
<text>Thorn</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_seed_section_name">
|
||||
<text>Seed</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_shatterpoint_section_name">
|
||||
<text>Shatterpoint</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_sloth_section_name">
|
||||
<text>Sloth</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_mefistotel_section_name">
|
||||
<text>Mefistotel</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_net_section_name">
|
||||
<text>Net</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_point_section_name">
|
||||
<text>Point</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_sphere_section_name">
|
||||
<text>Rebounder</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_cdf">
|
||||
<text>Cognitive Dissonance Field</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_cdf_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Cognitive Dissonance Field%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Psionic
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nThe "Cognitive Dissonance Field", also known as "CDF anomaly," is a highly localized breach in the fabric of the Noosphere. It emits a weak psionic aura that can have severe effects on the mental health of anyone within its vicinity. This anomaly is particularly insidious because it scrambles the brainwave frequencies of those it affects, leading to confusion, disorientation, and other negative cognitive effects. Unlike regular psi-fields, the "CDF" anomaly bypasses any conventional means of psionic protection, affecting the victim's mind directly. The Cognitive Dissonance Field is difficult to spot during the day because the color it emits is similar to the sky of the Zone. However, its distinctive sound can be easily distinguished from the surrounding environment, making it essential for stalkers to focus on this sound to stay alive and sane. During the night, the anomaly is more noticeable due to the contrast of the black night sky, emitting pulsating faint blue lights that can help identify its location. Exposure to the Cognitive Dissonance Field should be avoided at all costs, as it can have severe and long-lasting effects on mental health. Even brief exposure can lead to confusion, memory loss, and other cognitive impairments. Stalkers should exercise caution when navigating areas where this anomaly is present and take necessary precautions to protect their mental well-being.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_umbra">
|
||||
<text>Umbral Cluster</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_umbra_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Umbral Cluster%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Psionic
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nThe "Umbral Cluster" or more commonly referred to as just "Umbra" is highly unusual and dangerous formation that appears to disrupt the very fabric of reality itself. It is believed to be of extraterrestrial origin and is capable of altering the fundamental laws of physics within its vicinity. The anomaly manifests as a swarm of shadow-like entities that move in unison, creating an eerie and unsettling atmosphere. Umbra anomaly has a unique effect on the human psyche, inducing feelings of dread, paranoia, and terror in those who venture too close. Recent research suggests that the Umbral Cluster may be a form of non-Newtonian matter that operates on principles that are not fully understood. The swarm's movement patterns and behavior appear to be governed by complex algorithms that defy conventional physics. Moreover, the anomaly's influence on the human brain may be related to its interaction with the body's electromagnetic field, resulting in the production of abnormal brainwave patterns. This anomaly is also known to attract poltergeists, who are believed to find refuge within the swarm. The reasons behind this attraction are unclear, but some researchers speculate that the poltergeists may be drawn to the anomaly's unique electromagnetic field. The Umbral Cluster is one of the most dangerous anomalies ever recorded in the Zone, and exposure to its effects should be avoided at all costs. Even brief exposure can lead to long-lasting psychological trauma, and those who spend extended periods in the vicinity of the anomaly may suffer permanent damage to their mental health. Stalkers should exercise extreme caution when approaching this anomaly and take all necessary precautions to protect their well-being.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_flash">
|
||||
<text>Flash</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_flash_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Flash%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Temporal
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nThe "Flash" anomaly creates a tear in the space-time continuum that disrupts the fabric of the universe itself, or so it seams. When a passing the point at which effect begins, you experience a rapid time movement of unknown temporal extent, in just a single moment. The effects of the "Flash" anomaly on living organisms are complex and not yet fully understood. Some theories suggest that the rift may cause quantum-level disruptions in the individual's molecular structure, leading to physical and mental harm. Others propose that the time-travel effect of the anomaly may cause a loss of synchronicity between the individual's internal biological clock and the external environment, leading to disorientation and confusion. Despite the potential dangers of the "Flash" anomaly, some stalkers have found ways to use these rifts to their advantage. By carefully timing their entry and exit points, they can use the anomaly to evade pursuit or to wait for the perfect moment to retrieve an artifact. Navigating the "Flash" anomaly requires caution and skill, as its effects can be unpredictable and potentially deadly. Stalkers should exercise extreme caution when entering this rift and be aware of their surroundings at all times to avoid getting lost or disoriented. Additionally, those who use the "Flash" anomaly for their own purposes should be aware of the risks and take necessary precautions to ensure their safety, as some who wondered in it have never returned.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_ghost">
|
||||
<text>Ghost</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_ghost_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Ghost%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Electrical/Chemical
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\n"Ghost" anomaly, as it is colloquially known among seasoned Stalkers, is a true mysterious occurrence, which appears as a puff of smoky, ethereal substance that moves with purpose. The Ghost's behavior is unique among all known anomalies, as it seems to possess some level of sentience that defies all scientific explanation. Some Stalkers believe that it is an ancient and malevolent entity that has existed since the Zone's creation, while others postulate that it is a manifestation of the collective consciousness of all those who have perished in the Zone. Its haunting and otherworldly sound sends chills down the bones of all who hear it. Theories abound about the source of these sounds that it emits, with some believing that they are the screams of lost souls trapped within the anomaly's embrace, while others maintain that they are the voices of the Zone itself, crying out in agony at the endless suffering and torment it has witnessed. The Ghost has become the subject of numerous myths and legends, with some even claiming that it possesses the power to grant wishes to those who can successfully capture it. Others tell of hapless Stalkers who have been lured to their deaths by its siren call, lost forever in the depths of the Zone. Despite its enigmatic nature, the Ghost is not to be underestimated, for it is a deadly and unpredictable force that can strike without warning. Those who venture too close to its path risk being electrocuted or disintegrated by its potent energies. This anomaly is a true enigma of the Zone, possessing a level of sentience and purpose that defies all scientific explanation. Its eerie sounds and ghostly presence have made it the subject of many myths and legends, adding to its mystique and terror. Approach with caution, for the Ghost anomaly is a deadly force that should not be taken lightly by even the most experienced of Stalkers.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_gold">
|
||||
<text>Liquid Gold</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_gold_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Liquid Gold%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Chemical
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nThe "Liquid Gold" anomaly is a highly dangerous and potent anomaly that emits a cloud of orange/golden colored toxic chemical substance. It is often considered to be the twin sister of the "Acidic" anomaly due to its similar appearance, but with far more severe effects. Upon contact with the substance, victims experience a rapid increase in body temperature, surpassing even feverish levels. The speed and intensity of this reaction vary depending on the potency of the anomaly. The symptoms range from severe dehydration to an excruciating death caused by the victim's blood reaching its boiling point. The toxic chemicals also affect the victim's skin, causing severe burns that can be small and hard to notice at first. However, these burns can worsen and lead to further complications, exacerbating the already life-threatening symptoms of the anomaly. The chemicals from the burns can also enter the bloodstream, affecting the body's internal organs, and potentially causing permanent damage. Due to the highly toxic and deadly nature of the anomaly, extreme caution must be exercised when encountering or handling it. Protective gear should be worn at all times, and immediate medical attention should be sought in the event of exposure. The "Liquid Gold" anomaly is a formidable threat that must be approached with the utmost care and caution.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_thorn">
|
||||
<text>Thorn</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_thorn_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Thorn%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Physical\Chemical
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nThorn is a deadly anomaly that can activate at a moment's notice. It appears as a small, unremarkable patch on the ground, but when triggered, it expands rapidly, revealing its true nature. Its jagged, spiky thorns protrude menacingly from the surface, giving it an appearance of deadly beauty. The biggest danger of Thorn lies not just in its deadly spikes, but in its unpredictable nature. It can be set off by any number of stimuli, including sound, vibration, or even the presence of living creatures nearby. This makes it a constant threat to any Stalker who ventures too close. What makes it even more lethal is that the spikes are coated in a toxic substance that can cause severe injury or even death. Once disturbed it unleashes a barrage of sharp, barbed thorns that shoot out in all directions, piercing through anything in their path with brutal force. The toxic nature of the spikes makes it an even greater challenge for Stalkers attempting to harvest its valuable artifacts. Without proper protection or antidotes, a single brush with the spikes can prove fatal. Despite the danger, some brave Stalkers risk everything to acquire the artifacts, driven by the promise of wealth and fame. But doing so requires nerves of steel, lightning-fast reflexes, and an intimate knowledge of the anomaly's behavior. Even then, there are no guarantees of survival. In the Zone, Thorn is a symbol of the dangers that lurk around every corner. It serves as a reminder that no matter how well-prepared a Stalker may be, they can never truly know what dangers they will face in the ever-shifting landscape of the Zone.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_seed">
|
||||
<text>Seed</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_seed_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Seed%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Chemical
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nSeed Anomaly, an enigmatic and treacherous occurrence, possesses an inherent peril that surpasses that of most anomalies, as it harbors the capability to multiply. Its elusive nature and multiplying ability heighten the level of danger associated with this phenomenon, demanding extreme caution from any who dare to venture near it. This anomalous entity manifests as a swirling mass of luminescent particles, resembling countless diminutive life forms that exhibit flawless coordination and collaboration. The orchestrated movements of the Seed Anomaly's constituent life forms suggest a remarkable level of organization and intelligence, which, when activated, culminate in a cataclysmic effect. Within certain scientific circles, a prevailing notion contends that the Seed Anomaly may signify an unprecedented manifestation of subatomic interactions, an elusive particle or an uncharted force of nature that has yet to be comprehensively understood. Alternatively, speculation abounds that this anomaly may manifest a novel phase of matter, hitherto unseen in the natural world. Astute stalkers have even reported witnessing patterns and configurations formed by these particles, resembling intricate structures found in nature, including swarms of birds or schools of fish. The behavior and purpose of the life forms within the Seed Anomaly remain shrouded in mystery, their intricate coordination suggesting an intelligence that surpasses the norm observed in other anomalies. Upon activation, the anomaly instantaneously releases its particles in a sudden and forceful burst, propelling them in all directions with extraordinary vigor. These particles possess an intense level of radioactivity, their emission accompanied by a piercing high-pitched sound that reverberates across great distances. The peril associated with the Seed Anomaly is further amplified by its uncanny ability to blend seamlessly into its surroundings, rendering its detection an arduous task until it is too late. Those unfortunate enough to encounter its wrath suffer dire consequences. The highly radioactive particles cause severe burns and radiation sickness, while the sheer force of the explosion can violently knock individuals off their feet, inflicting grave injuries. The disorienting effect of the particles' shrill emission complicates matters, hindering the escape of those in close proximity. Regardless of its origins or potential applications, the Seed Anomaly remains an alluring enigma that captivates the imaginations of both scientific minds and ordinary individuals. Its extraordinary properties and potential utilities perpetuate endless fascination and debate, ensuring that research and exploration pertaining to this anomaly will persist for years to come. In light of its inherent dangers, the Seed Anomaly must never be treated lightly, and only those who possess ample preparation, appropriate equipment, and comprehensive knowledge should dare to approach it.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_shatterpoint">
|
||||
<text>Shatterpoint</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_shatterpoint_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Shutterpoint%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Highly unstable gravitational
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nA dangerous and unpredictable phenomenon that can be found in certain areas of the Zone. It appears as a cluster of sharp, transparent glass shards tied to a central point. It is highly advised to avoid Shatterpoint anomaly as it brings certain death. The shards that make up the Shatterpoint anomaly are not naturally occurring glass, but are instead created by the anomaly's unique behavior. It has a powerful gravitational field that pulls in small elements of the environment towards its central point, and as they are drawn in, they are subjected to extreme temperatures that cause them to heat up rapidly. Remnants of the previous triggering orbit around it and when disturbed they will explode in a burst of energy, which due to it's unstable gravitational field will suspend them in the air for a brief moment before they are all suddenly pulled towards the center of the anomaly, merging all together. The intense heat melting the shards will enwrap them into a single point followed by a sudden, rapid cooling that causes that point to shatter into million tiny pieces before the anomaly's gravitational field fluctuates again and it finally explodes, sending the shards flying in all directions. Stalkers should exercise extreme caution when approaching the Shatterpoint, as it is extremely sharp and dangerous and can cause significant harm to anyone who comes into contact with it. It is important to take steps to protect yourself from the flying glass if you must enter its vicinity.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_sloth">
|
||||
<text>Sloth</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_sloth_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Sloth%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Chemical
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nThe so called "Sloth" anomaly is highly unusual and enigmatic phenomenon that poses a significant threat to any organisms that come into contact with it. Upon analysis of its observed properties, it is possible to suggest that it is a complex and highly reactive cloud of unknown chemical composition. One possibility is that the Sloth anomaly is a highly reactive form of atmospheric pollution of the Zone, consisting of a complex mixture of organic and inorganic compounds. This could explain the anomaly's poisonous nature, as well as its ability to adversely affect the biological functions of organisms that come into contact with it. Alternatively, there are suggestions that Sloth may be a form of bio-engineered weapon that came in contact with Zone's anomalous fields, and got twisted to it's own will. Likely created by some unknown organization for use in combat or espionage, as this could explain the anomaly's highly specific and targeted effects, as well as its apparent ability to persist in the environment over long periods of time. Another possibility is that it's a natural byproduct of the Zone's unusual and often unpredictable environment. The Zone is known to produce a wide variety of unusual and potentially hazardous phenomena, including anomalies that affect the physical and biological functions of organisms that come into contact with them. It is possible that the Sloth anomaly is simply another example of this phenomenon, a natural expression of the strange and often unpredictable forces that make up this mysterious place. Regardless of its underlying nature, the Sloth is clearly a highly dangerous and potentially lethal phenomenon that demands caution and respect from all who enter the Zone. Its ability to hinder the motor skills of organisms that come into contact with it is a testament to the complex and often unpredictable nature of the forces that shape our world, and serves as a reminder of the dangers that lurk within the unknown reaches of the Zone.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_mefistotel">
|
||||
<text>Mefistotel</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_mefistotel_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Mefistotel%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Electrical/Chemical
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nMefistotel is a rare and mysterious anomaly that takes its name from the trickster demon of medieval folklore. The anomaly appears as a strange flower-like formation, with delicate tendrils that emit an eerie sound when any living organism approaches. Despite its alluring appearance, Mephistotel is extremely dangerous to any living creature that ventures too close. One of the most insidious aspects of Mephistotel is that its appearance can sometimes be mistaken for an artefact, a highly valuable and sought-after item in the Zone. Many rookie stalkers have fallen victim to this deception, believing they have stumbled upon a rare artefact, only to be drawn towards the anomaly's deadly center and meet their end. As soon as the victim enters Mephistotel's active radius, it is nearly instantly drawn towards its center, as if by some unseen force. Once drawn in, the victim is shredded into pieces by the anomaly's tendrils, which act like razor-sharp blades. The process is quick and brutal, leaving no chance for escape or survival. Many stalkers who have encountered Mephistotel report feeling an overwhelming sense of dread and unease when they came across it, but also speak of Its beautiful appearance and eerie sound that seem almost hypnotic, drawing in unsuspecting prey that quickly meets its demise. Rumors and legends about the anomaly have spread among stalkers, with some believing that Mephistotel, according to the story that has been passed down among stalkers, only appears to those who are driven by greed and the desire for material gain. It is said that those who have never wished for anything from the Zone have never seen the anomaly, and are therefore safe from its deadly lure. Some even believe that Mephistotel can read a person's thoughts and desires, and will only reveal itself to those who are deemed unworthy, luring them to their death. This belief has caused many stalkers who have seen it to approach the anomaly with caution and respect, fearing that their own greed may be their undoing.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_net">
|
||||
<text>Net</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_net_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Net%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]gravitational\Chemical
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nThe "net" anomaly is characterized by a highly charged stream of particles that are accelerated through gravitational forces. The charged particles create an electromagnetic field that entraps any object within its effective radius, much like an invisible net. The particles adhere to the surface of the trapped object, forming a tightly woven mesh that can be difficult to break free from. This phenomenon is caused by the interaction between the charged particles and the electromagnetic forces within the anomaly. The "net" anomaly is considered highly dangerous, as it can ensnare living organisms and cause severe physical harm or death. According to the rumors and legends among stalkers, the "Net" anomaly was first discovered by a group of experienced Zone veterans who had been exploring the area for years. As they wandered through the Zone, they noticed a strange electrical disturbance in the air, and as they got closer, they were suddenly enveloped by the charged particles of the anomaly. It is said that the stalkers struggled to escape the grasp of the "Net," but found themselves trapped in its grip, unable to break free. As they struggled, they saw the ghostly figures of other stalkers who had been caught in the anomaly before them, their bodies slowly being consumed by the charged particles. Net anomaly is feared and respected by all stalkers who venture into the Zone, and tales of its deadly grasp continue to spread among those who dare to explore its boundaries.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_point">
|
||||
<text>Point</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_point_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Point%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Electrical
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\nPoint is an electrical phenomenon characterized by a transparent and crystalline orb that exhibits control over a spherical region of electrically charged energy. The orb appears to track the movement of nearby objects or individuals, suggesting a level of awareness and intentionality. The source of the electric energy within the sphere is not fully understood, but it has been observed to exhibit an interaction with electrical objects, such as batteries and capacitors, which appear to be charged in its proximity. However, due to the unknown nature of this interaction, it is strongly recommended to approach the anomaly with caution and proper protective measures. Despite its potential danger, some daring stalkers seek out Point anomaly in hopes of harnessing its power. Rumors have circulated about a group of stalkers who were able to extract the charged energy from the anomaly to power their devices, but it didn't end well. Story of tragic incident happened when a group of stalkers got lost somewhere in the Zone, it was middle of the night and their flashlights and PDA's were dead empty so they decided to try their luck with claims of this anomaly's ability so they could escape that part of the zone before they get ripped apart by mutants. As the group of stalkers approached the anomaly, they excitedly pulled out their PDAs and other electrical devices, hoping to charge them using the energy allegedly emitted by the anomaly. But as they drew closer, they began to feel a sense of unease. The crystalized orb seemed to be watching them, and the energy ball pulsed with an ominous glow. Suddenly, with a blinding flash of light, the energy ball discharged a massive surge of electricity. The stalkers were thrown back violently, their bodies contorted and writhing in agony as the electricity coursed through their flesh. Their screams echoed across the Zone, as the electricity fried their nerve endings and cooked their internal organs. Days later, other stalkers found their lifeless bodies scattered around the anomaly, their flesh charred and blackened from the electrical surge, and their devices fully charged. It was a gruesome reminder of the deadly power of the Point anomaly, and a warning to all who dared to approach it. Most stalkers heed the warning to stay away from the anomaly, knowing all too well the deadly consequences of tempting fate in the Zone.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_sphere">
|
||||
<text>Rebounder</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_sphere_text">
|
||||
<text>
|
||||
• Name: %c[d_cyan]Rebounder%c[ui_gray_1]
|
||||
\n• Type: %c[d_orange]Gravitational
|
||||
\n \n%c[pda_green]Information%c[ui_gray_1]
|
||||
\n"Rebounder" is a rare and enigmatic gravitational anomaly that manifests as a dense concentration of multiple force fields, forming a spherical shape. These force fields interact in complex ways to create a gravitational distortion, so when a moving object approaches the Rebounder's sphere, it encounters a force field that slows it down and alters its trajectory. This effect is caused by the distortion of the local space-time fabric, which creates a curvature that opposes the motion of the object. In addition to its defensive capabilities, the Rebounder can also be used offensively by skilled stalkers. By strategically placing themselves near the anomaly, experienced stalkers can use the distortion field to shield themselves from bullets or even deflect incoming projectiles towards their enemies. This technique requires precise timing and aim, but it can be a devastating tool in the hands of a skilled fighter. However, the Rebounder's effects are not always predictable, and inexperienced stalkers who attempt to use it may find themselves at the mercy of its unpredictable gravitational forces. Furthermore, prolonged exposure to the Rebounder's distortion field can have adverse effects on the stalker's health and well-being, causing disorientation and nausea. Overall, the Rebounder is a highly sought-after anomaly among Stalkers due to its unique defensive and offensive capabilities. However, its unpredictable nature and potential health hazards make it a dangerous anomaly to approach and use without proper preparation and caution.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
</string_table>
|
|
@ -0,0 +1,172 @@
|
|||
<?xml version="1.0" encoding="windows-1251"?>
|
||||
|
||||
<string_table>
|
||||
|
||||
<string id="ui_mcm_drx_da_title">
|
||||
<text>Arrival - Anomalies</text>
|
||||
</string>
|
||||
<string id="ui_mcm_menu_drx_da">
|
||||
<text>Arrival</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_presets">
|
||||
<text>Presets</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_presets_desc">
|
||||
<text>Choose predefined settings from the list</text>
|
||||
</string>
|
||||
<string id="ui_mcm_lst_drx_da_preset_easy">
|
||||
<text>Easy</text>
|
||||
</string>
|
||||
<string id="ui_mcm_lst_drx_da_preset_normal">
|
||||
<text>Normal</text>
|
||||
</string>
|
||||
<string id="ui_mcm_lst_drx_da_preset_hard">
|
||||
<text>Hard</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_spawn_chance">
|
||||
<text>Anomaly Zone Spawn Chance</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_spawn_chance_desc">
|
||||
<text>The chance for predefined smart terrain to spawn anomaly zone</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_max">
|
||||
<text>Anomaly Zone Radius</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_max_desc">
|
||||
<text>Maximum distance from the center of smart terrain that is allowed for anomaly zone</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_min">
|
||||
<text>Minimum Distance Between Anomalies</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_min_desc">
|
||||
<text>Defines minimum distance between anomalies in zone. Negative values will allow anomalies to overlap each other</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_anomaly_amount_modifier">
|
||||
<text>Anomaly Amount Modifier</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_anomaly_amount_modifier_desc">
|
||||
<text>Modifies the amount of anomalies each anomaly zone can have</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_max_artefacts_per_zone">
|
||||
<text>Max Artefacts Per Zone</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_max_artefacts_per_zone_desc">
|
||||
<text>Defines the maximum amount of artefacts that can spawn in an anomaly zone</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_artefacts_spawn_chance">
|
||||
<text>Artefacts Spawn Chance</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_artefacts_spawn_chance_desc">
|
||||
<text>Each of defined maximum amount of artefacts will have this chance to spawn</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_random_artefact_spawn_chance">
|
||||
<text>Random Artefact Chance</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_random_artefact_spawn_chance_desc">
|
||||
<text>Which artefacts can be spawn is defined by the level. South locations can spawn only weak artys, while underground and north ones can spawn strong artys. However there is a chance, defined by this value, that an anomaly zone can spawn any artefact, including unique ones</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_gravitational_shake_modifier">
|
||||
<text>Gravitational Shake Modifier</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_gravitational_shake_modifier_desc">
|
||||
<text>Modifier of screen shake near gravitational anomalies</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_electric_field_modifier">
|
||||
<text>Electric Field Modifier</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_electric_field_modifier_desc">
|
||||
<text>Modifier of damage of electric fields. Does not affect glitches of electronic devices</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_enable_anomalies_behaviour">
|
||||
<text>Enable Anomalies Dynamic Behaviour</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_enable_anomalies_behaviour_desc">
|
||||
<text>Defines if dynamic anomalies have special behaviour and can pop in and out of existence in zone</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_save_after_cleanup">
|
||||
<text>Save Game After Anomalies Removal</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_save_after_cleanup_desc">
|
||||
<text>Saves the game after emission or psi-storm when dynamic anomalies are removed from the level</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_disable_new_anomalies">
|
||||
<text>Disable New Anomalies</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_disable_new_anomalies_desc">
|
||||
<text>Disables new kinds of anomalies from spawning. The option will take effect after next emission or psy-storm or at the new game</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_choose_help">
|
||||
<text>
|
||||
Below you can selectively enable
|
||||
\nwhich new kinds of anomalies will be spawned in the game</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_zone_mine_cdf_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_umbra_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_flash_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_ghost_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_gold_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_thorn_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_seed_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_shatterpoint_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_sloth_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_mefistotel_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_net_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_point_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_sphere_enable">
|
||||
<text>Enable</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_delete_dynamic_anomalies">
|
||||
<text>Delete Dynamic Anomalies</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_delete_dynamic_anomalies_desc">
|
||||
<text>Deletes all generated anomaly zones from the game. This option is intended for safe removal of the mod. Enable the option, then return to the game, save the game, quit the game and remove the mod</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_debug_mode">
|
||||
<text>Debug Mode</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_debug_mode_desc">
|
||||
<text>Enables message spam in console</text>
|
||||
</string>
|
||||
|
||||
</string_table>
|
|
@ -0,0 +1,212 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
|
||||
<string id="zone_mine_cdf_section_name">
|
||||
<text>«Поле Когнитивного Диссонанса»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_umbra_section_name">
|
||||
<text>«Умбра»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_flash_section_name">
|
||||
<text>«Вспышка»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_ghost_section_name">
|
||||
<text>«Призрак»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_gold_section_name">
|
||||
<text>«Жидкое золото»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_thorn_section_name">
|
||||
<text>«Колючка»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_seed_section_name">
|
||||
<text>«Семя»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_shatterpoint_section_name">
|
||||
<text>«Дребезги»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_sloth_section_name">
|
||||
<text>«Ленивец»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_mefistotel_section_name">
|
||||
<text>«Мефистофель»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_net_section_name">
|
||||
<text>«Сеть»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_point_section_name">
|
||||
<text>«Точка»</text>
|
||||
</string>
|
||||
|
||||
<string id="zone_mine_sphere_section_name">
|
||||
<text>«Отбойник»</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_cdf">
|
||||
<text>«Поле Когнитивного Диссонанса»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_cdf_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Поле Когнитивного Диссонанса%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Пси-аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\n"Поле Когнитивного Диссонанса", также известное как "аномалия ПКД", представляет собой локализованную брешь в ткани Ноосферы. Она излучает слабую псионическую ауру, которая может оказать серьезное воздействие на психическое здоровье всех, кто находится поблизости. Эта аномалия особенно коварна, поскольку она искажает частоты мозговых волн тех, на кого она воздействует, что приводит к замешательству, дезориентации и другим негативным когнитивным эффектам. В отличие от обычных пси-полей, "ПКД" обходит любые привычные средства псионической защиты, воздействуя непосредственно на разум жертвы. Поле Когнитивного Диссонанса трудно заметить днем, потому что оно сливается с небом. Однако его характерный звук легко отличить от звуков окружающей среды, поэтому сталкерам необходимо концентрироваться на этом звуке, чтобы остаться живыми и в здравом уме. В ночное время аномалия более заметна из-за контраста с черным ночным небом, излучая слабый пульсирующий голубой свет, по которому можно определить ее местоположение. Воздействия Поля Когнитивного Диссонанса следует избегать любой ценой, поскольку оно может иметь серьезные и долгоиграющие последствия для психического здоровья. Даже кратковременное воздействие может привести к спутанности сознания, потере памяти и другим когнитивным нарушениям. Сталкерам следует проявлять осторожность при нахождении в местах, где присутствует эта аномалия, и принимать все возможные меры предосторожности для защиты своего психического здоровья.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_umbra">
|
||||
<text>«Умбра»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_umbra_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Умбра%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Пси-аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\n"Умбральный кластер" или чаще называемый просто "Умбра" - это крайне необычное и опасное образование, которое, похоже, нарушает саму ткань реальности. Считается, что оно имеет внеземное происхождение и способно изменять фундаментальные законы физики в непосредственной близости от себя. Аномалия проявляется в виде роя тенеподобных образований, которые движутся в унисон, создавая жуткую и тревожную атмосферу. Аномалия Умбра оказывает особое воздействие на психику человека, вызывая чувство страха, паранойи и ужаса у тех, кто осмеливается приблизиться к ней слишком близко. Последние исследования показывают, что Умбральный кластер может быть формой неньютоновской материи, которая действует по не до конца понятным принципам. Модели движения и поведения "роя", похоже, управляются сложными алгоритмами, которые не поддаются обычной физике. Более того, влияние аномалии на человеческий мозг может быть связано с ее взаимодействием с электромагнитным полем тела, что приводит к возникновению аномальных мозговых волн. Известно, что эта аномалия также привлекает полтергейстов, которые, как считается, находят убежище внутри "роя". Причины такого притяжения неясны, но некоторые исследователи предполагают, что полтергейстов может привлекать уникальное электромагнитное поле аномалии. Умбральный кластер - одна из самых опасных аномалий, когда-либо зафиксированных в Зоне, и ее воздействия следует избегать любой ценой. Даже кратковременное воздействие может привести к длительной психологической травме, а те, кто проведет длительное время вблизи аномалии, могут получить необратимый вред психическому здоровью. Сталкеры должны проявлять крайнюю осторожность при приближении к этой аномалии и принимать необходимые меры предосторожности для защиты своего здоровья.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_flash">
|
||||
<text>«Вспышка»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_flash_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Вспышка%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Временная аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\nАномалия "Вспышка" создает разрыв в пространственно-временном континууме, который нарушает структуру самой вселенной, или так это кажется. При пересечении границы, в которой начинается эффект, происходит резкое перемещение во времени на неизвестный временной промежуток буквально в одно мгновение. Воздействие аномалии "Вспышка" на живые организмы является сложным и еще не до конца понятным. Некоторые теории предполагают, что разлом может вызвать нарушения на квантовом уровне в молекулярной структуре человека, что приводит к физическим и психическим увечьям. Другие предполагают, что эффект путешествия во времени, вызванный аномалией, может привести к нарушению синхронизации между внутренними биологическими часами человека и внешней средой, что приведет к замешательству и дезориентации. Несмотря на потенциальную опасность аномалии "Вспышка", некоторые сталкеры нашли способ использовать эти разрывы в своих интересах. Тщательно рассчитав время своего входа и выхода, они могут использовать аномалию, чтобы уйти от преследования или дождаться идеального момента, чтобы заполучить артефакт. Навигация по аномалии "Вспышка" требует осторожности и умения, поскольку ее воздействие может быть непредсказуемым и потенциально смертельно опасным. Сталкеры должны проявлять крайнюю осторожность при входе в этот разлом и постоянно следить за окружающей обстановкой, чтобы не заблудиться и не оказаться дезориентированными. Кроме того, те, кто использует аномалию "Вспышка" в своих целях, должны осознавать риск и принимать необходимые меры предосторожности для обеспечения своей безопасности, поскольку некоторые, кто забрел в нее, так и не вернулись.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_ghost">
|
||||
<text>«Призрак»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_ghost_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Призрак%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Электро-химическая аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\nэфирной субстанции, которая движется целенаправленно. Поведение Призрака уникально среди всех известных аномалий, поскольку он, похоже, обладает неким уровнем разумности, который не поддается никакому научному объяснению. Некоторые сталкеры считают, что это древняя и злобная сущность, существовавшая с момента создания Зоны, другие предполагают, что это проявление коллективного сознания всех тех, кто погиб в Зоне. Его жуткий и потусторонний звук пробирает до костей всех, кто его слышит. Существует множество теорий об источнике этих звуков, некоторые считают, что это крики потерянных душ, запертых в плену аномалии, другие же утверждают, что это голоса самой Зоны, кричащей в агонии о бесконечных страданиях и мучениях, свидетелем которых она стала. Призрак стал предметом многочисленных мифов и легенд, некоторые даже утверждают, что он обладает способностью исполнять желания тех, кто сумеет его поймать. Другие рассказывают о незадачливых сталкерах, которых его зов заманил на верную смерть, навсегда сгинув в глубинах Зоны. Несмотря на свою таинственность, Призрака не стоит недооценивать, ведь это смертоносная и непредсказуемая сила, способная поразить без предупреждения. Те, кто рискнет приблизиться к нему слишком близко, рискуют быть поражены током или дезинтегрированы его мощной энергией. Эта аномалия - настоящая загадка Зоны, обладающая таким уровнем разумности, который не поддается никакому научному объяснению. Ее жуткие звуки и призрачное присутствие стали предметом многих мифов и легенд, что придает ей еще больше таинственности и ужаса.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_gold">
|
||||
<text>«Жидкое золото»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_gold_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Жидкое золото%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Химическая аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\nАномалия "Жидкое золото" - это очень опасная и мощная аномалия, которая испускает облако токсичного химического вещества оранжево-золотистого цвета. Ее часто считают сестрой-близнецом кислотной аномалии из-за схожего внешнего вида, но с гораздо более серьезными последствиями. При контакте с этим веществом у жертв быстро повышается температура тела, превышая даже показатели лихорадки. Темп и интенсивность этой реакции зависят от силы аномалии. Симптомы варьируются от сильного обезвоживания до мучительной смерти, вызванной тем, что кровь жертвы закипала. Токсичные химикаты также воздействуют на кожу жертвы, вызывая сильные ожоги, которые сначала могут быть небольшими и незаметными. Однако эти ожоги могут ухудшиться и привести к дальнейшим осложнениям, усугубляя и без того опасные для жизни симптомы аномалии. Химические вещества из ожогов также могут попасть в кровь, поражая внутренние органы организма и потенциально вызывая необратимые повреждения. Из-за высокотоксичной и смертельно опасной природы аномалии необходимо соблюдать крайнюю осторожность при встрече или обращении с ней. Необходимо всегда носить защитное снаряжение, а в случае контакта с аномалией следует немедленно обратиться за медицинской помощью. Аномалия "Жидкое золото" представляет собой серьезную угрозу, к которой следует подходить с максимальной осторожностью и осмотрительностью.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_thorn">
|
||||
<text>«Колючка»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_thorn_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Колючка%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]физический\Химическая аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\n"Колючка" - это смертельно опасная аномалия, которая может активироваться в одно мгновение. Она выглядит как небольшое, ничем не примечательное пятно на земле, но при срабатывании быстро разрастается, показывая свою истинную природу. Её зазубренные, острые шипы угрожающе выступают над поверхностью, придавая ей смертоносную красоту. Самая большая опасность Колючки заключается не только в её смертоносных шипах, но и в её непредсказуемом характере. Она может быть спровоцирована любым раздражителем, включая звук, вибрацию или даже присутствие живых существ поблизости. Это делает её постоянной угрозой для любого сталкера, который рискнет подойти слишком близко. Что делает её еще более смертоносным, так это то, что шипы покрыты токсичным веществом, которое может вызвать тяжелые травмы или даже смерть. Как только потревожена, она выпускает шквал острых зазубренных шипов, которые разлетаются во все стороны, пронзая все на своем пути со страшной силой. Ядовитый характер шипов делает её еще более сложной преградой для сталкеров, пытающихся собрать ценные артефакты. Без надлежащей защиты или противоядия одно столкновение с шипами может оказаться смертельным. Несмотря на опасность, некоторые отважные сталкеры рискуют всем, чтобы заполучить артефакты, движимые обещанием богатства и славы. Но для этого нужны стальные нервы, молниеносные рефлексы и глубокие познания о поведении аномалии. Но даже в этом случае нет никаких гарантий выживания. В Зоне Колючка - символ опасностей, которые таятся за каждым углом. Она служит напоминанием о том, что как бы хорошо ни был подготовлен сталкер, он никогда не может знать, с какими опасностями ему придется столкнуться в постоянно меняющемся пейзаже Зоны.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_seed">
|
||||
<text>«Семя»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_seed_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Семя%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Химическая аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\nАномалия "Семя", загадочное и коварное явление, обладает изначальной опасностью, превосходящей опасности большинства аномалий, поскольку обладает способностью к размножению. Ее неуловимая натура и способность к размножению повышают уровень опасности, связанной с этим явлением, требуя особой осторожности от любого, кто осмелится приблизиться к ней. Эта аномальная структура проявляется в виде клубящейся массы светящихся частиц, напоминающих бесчисленные мельчайшие формы жизни, которые демонстрируют безупречную координацию и слаженность действий. Оркестрованные движения составляющих Аномалию "Семя" форм жизни свидетельствуют об удивительном уровне организации и интеллекта, которые при активации приводят к катаклизмическому эффекту. В определенных научных кругах преобладает мнение, что Аномалия "Семя" может представлять собой беспрецедентное проявление субатомных взаимодействий, неуловимую частицу или неизведанную силу природы, которую еще предстоит всесторонне изучить. Кроме того, существует множество предположений, что эта аномалия может быть проявлением новой фазы материи, до сих пор невиданной в мире природы. Опытные сталкеры даже сообщали, что наблюдали узоры и фигуры, образованные этими частицами, напоминающие сложные структуры, встречающиеся в природе, включая стаи птиц или косяки рыб. Поведение и цель жизненных форм внутри аномалии "Семя" остаются окутанными тайной, но их сложная координация предполагает наличие интеллекта, существенно отличающегося от того, что наблюдается в других аномалиях. При активации аномалия мгновенно высвобождает свои частицы во внезапном и мощном всплеске, разбрасывая их во все стороны с необычайной силой. Эти частицы обладают высоким уровнем радиоактивности, их выброс сопровождается пронзительным высокочастотным звуком, который разносится на большие расстояния. Опасность, связанная с аномалией "Семя", еще больше усиливается благодаря ее удивительной способности органично вписываться в окружающую среду, что делает ее обнаружение трудной задачей, пока не станет слишком поздно. Те, кому не повезло столкнуться с ее воздействием, страдают от ужасных последствий. Высокорадиоактивные частицы вызывают сильные ожоги и лучевую болезнь, а огромная сила взрыва может сбить человека с ног, нанеся ему тяжелые травмы. Дезориентирующее действие пронзительного выброса частиц усложняет ситуацию, препятствуя бегству тех, кто находится в непосредственной близости. Независимо от происхождения и потенциального применения, аномалия "Семя" остается притягательной загадкой, пленяющей воображение как научных умов, так и обычных людей. Ее необычные свойства и потенциальная польза вызывают бесконечное восхищение и дебаты, гарантируя, что исследования и поиски, связанные с этой аномалией, будут продолжаться еще долгие годы. В свете присущих ей опасностей к аномалии "Семя" нельзя относиться легкомысленно, и только те, кто обладает достаточной подготовкой, соответствующим оборудованием и всесторонними знаниями, должны осмелиться приблизиться к ней.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_shatterpoint">
|
||||
<text>«Дребезги»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_shatterpoint_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Дребезги%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Гравитационная аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\nОпасное и непредсказуемое явление, которое можно встретить в некоторых районах Зоны. Проявляется в виде скопления острых прозрачных осколков стекла, сцепленных с некой центральной точкой. Настоятельно рекомендуется избегать аномалии Дребезги, так как она несет верную смерть. Осколки, составляющие аномалию Дребезги, не являются стеклом естественного происхождения, а создаются в результате уникального поведения аномалии. Она обладает мощным гравитационным полем, которое притягивает мелкие элементы окружающей среды к своей центральной точке, и по мере притягивания они подвергаются воздействию экстремальных температур, что приводит к их быстрому нагреванию. Остатки предыдущего срабатывания вращаются вокруг нее, и когда их потревожат, они взрываются во вспышке энергии, которая из-за нестабильного гравитационного поля на короткое мгновение подвешивает их в воздухе, прежде чем все они внезапно притягиваются к центру аномалии, сливаясь воедино. Интенсивное тепло, плавящее осколки, сворачивает их в одну точку, после чего происходит резкое охлаждение, в результате которого точка рассыпается на миллионы крошечных кусочков, а гравитационное поле аномалии снова колеблется, и она взрывается, разбрасывая осколки во все стороны. Сталкеры должны проявлять крайнюю осторожность при приближении к аномалии Дребезги, так как она чрезвычайно остра и опасна и может причинить значительный вред любому, кто вступит с ней в контакт. Важно принять меры, чтобы защитить себя от разлетающегося стекла, если вам придется войти в ее окрестности.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_sloth">
|
||||
<text>«Ленивец»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_sloth_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Ленивец%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Химическая аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\nТак называемая аномалия "Ленивец" - крайне необычное и загадочное явление, представляющее значительную угрозу для любых организмов, вступающих с ней в контакт. После анализа ее наблюдаемых свойств можно предположить, что она представляет собой сложное и высокореактивное облако неизвестного химического состава. Одна из версий заключается в том, что аномалия "Ленивец" - это высокореактивная форма атмосферного загрязнения Зоны, состоящая из сложной смеси органических и неорганических соединений. Это может объяснить ядовитую природу аномалии, а также ее способность негативно влиять на биологические функции организмов, которые вступают с ней в контакт. В качестве альтернативы есть предположения, что Ленивец может быть разновидностью биоинженерного оружия, которое вступило в контакт с аномальными полями Зоны и стало извращаться по её воле. Вероятно, его создала какая-то неизвестная организация для использования в бою или шпионаже, так как это может объяснить высокоспецифичное и целенаправленное воздействие аномалии, а также ее очевидную способность сохраняться в окружающей среде в течение длительных периодов времени. Другая версия заключается в том, что это естественный побочный продукт необычной и часто непредсказуемой среды Зоны. Известно, что Зона порождает широкий спектр необычных и потенциально опасных явлений, включая аномалии, влияющие на физические и биологические функции организмов, которые вступают с ними в контакт. Возможно, что аномалия "Ленивец" - это просто еще один пример такого явления, естественное проявление странных и часто непредсказуемых сил, присущих этому загадочному месту. Независимо от своей глубинной природы, "Ленивец", несомненно, является очень опасным и потенциально смертельным явлением, которое требует осторожности всех, кто входит в Зону. Его способность препятствовать двигательным навыкам организмов, которые вступают с ним в контакт, свидетельствует о сложной и часто непредсказуемой природе сил, формирующих наш мир, и служит напоминанием об опасностях, которые таятся в неизведанных уголках Зоны.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_mefistotel">
|
||||
<text>«Мефистофель»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_mefistotel_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Мефистофель%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Электро-химическая аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\nМефистотель - редкая и загадочная аномалия, получившая свое название от демона-хитреца из средневекового фольклора. Аномалия выглядит как странное образование, похожее на цветок, с тонкими усиками, которые издают жуткий звук при приближении любого живого организма. Несмотря на свой манящий вид, Мефистотель чрезвычайно опасен для любого живого существа, которое рискнет приблизиться к нему слишком близко. Один из самых коварных аспектов Мефистотеля - то, что его внешний вид иногда можно принять за артефакт, очень ценный и востребованный в Зоне товар. Многие сталкеры-новички становились жертвами этого обмана, полагая, что наткнулись на редкий артефакт, но потом их затягивало в центр смертоносной аномалии, и они погибали. Как только жертва попадает в радиус действия Мефистотеля, ее почти мгновенно притягивает к его центру, будто какая-то невидимая сила. После втягивания жертву разрывает на части усиками аномалии, которые подобны острым лезвиям. Процесс происходит быстро и безжалостно, не оставляя шансов на спасение или выживание. Многие сталкеры, столкнувшиеся с Мефистотелем, рассказывают, что испытывают непреодолимое чувство ужаса и тревоги, когда сталкиваются с ним, но также говорят о его прекрасном внешнем виде и жутком звуке, который кажется почти гипнотическим, притягивая ничего не подозревающую добычу, которая быстро встречает свою погибель. Слухи и легенды об аномалии распространились среди сталкеров, причем некоторые считают, что Мефистотель, согласно передаваемой среди сталкеров истории, появляется только у тех, кем движет жадность и стремление к материальной выгоде. Говорят, что те, кто никогда ничего не желал от Зоны, никогда не видели аномалию и поэтому защищены от ее смертельной привлекательности. Некоторые даже верят, что Мефистотель может читать мысли и желания человека и открывается только тем, кого считает недостойным, заманивая их на смерть. Эта вера заставила многих сталкеров, видевших его, подходить к аномалии с осторожностью и почтением, опасаясь, что их собственная жадность может стать их погибелью.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_net">
|
||||
<text>«Сеть»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_net_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Сеть%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Гравитационная\Химическая аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\nАномалия "Сеть" представляет собой высокозаряженный поток частиц, которые ускоряются под действием гравитационных сил. Заряженные частицы создают электромагнитное поле, которое захватывает любой объект в радиусе своего действия, подобно невидимой сети. Частицы прилипают к поверхности захваченного объекта, образуя плотно сплетенную паутину, из которой бывает трудно вырваться. Это явление вызвано взаимодействием между заряженными частицами и электромагнитными силами внутри аномалии. Аномалия "Сеть" считается очень опасной, так как она может опутать живые организмы и причинить серьезный физический урон или смерть. Согласно слухам и легендам, бытующим среди сталкеров, аномалия "Сеть" была впервые обнаружена группой опытных ветеранов Зоны, которые исследовали эту местность в течение многих лет. Бродя по Зоне, они заметили странное электрическое возмущение в воздухе, а когда подошли ближе, их внезапно окутали заряженные частицы аномалии. Говорят, что сталкеры изо всех сил пытались вырваться из хватки "Сети", но оказались зажаты в ее тисках, не в силах освободиться. Пока они боролись, они видели призрачные фигуры других сталкеров, попавших в аномалию до них, тела которых медленно поглощались заряженными частицами. Аномалию боятся и почитают все сталкеры, решившиеся войти в Зону, а рассказы о ее смертельной хватке продолжают распространяться среди тех, кто осмеливается исследовать ее границы.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_point">
|
||||
<text>«Точка»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_point_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Точка%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Электрическая аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\nТочка - это электрический феномен, описывающийся как прозрачная и кристалловидная сфера, которая демонстрирует контроль над сферической областью электрически заряженной энергии. Сфера, по-видимому, отслеживает движение близлежащих объектов или людей, что свидетельствует об уровне осознанности и направленности действий. Источник электрической энергии внутри сферы не до конца понятен, но было замечено, что она взаимодействует с электрическими объектами, такими как батареи и конденсаторы, которые, по-видимому, заряжаются в непосредственной близости от нее. Однако из-за неизвестной природы этого взаимодействия настоятельно рекомендуется подходить к аномалии с осторожностью и применять надлежащие меры защиты. Несмотря на потенциальную опасность, некоторые смельчаки ищут аномалию в надежде воспользоваться ее силой. Ходили слухи о группе сталкеров, которые смогли извлечь из аномалии заряженную энергию для питания своих устройств, но ничем хорошим это не закончилось. История трагического инцидента произошла, когда группа сталкеров заблудилась где-то в Зоне, была глубокая ночь, их фонарики и КПК были разряжены, и они решили попытать счастья, заявив о способностях этой аномалии, чтобы выбраться из той части Зоны, пока их не разорвали мутанты. Когда группа сталкеров приблизилась к аномалии, они с волнением достали свои КПК и другие электрические устройства, надеясь зарядить их с помощью энергии, якобы излучаемой аномалией. Но по мере приближения они начали ощущать беспокойство. Кристаллизованная сфера, казалось, наблюдала за ними, а энергетический шар пульсировал зловещим свечением. Внезапно, с ослепительной вспышкой света, энергетический шар разрядился мощным потоком электричества. Преследователей отбросило назад, их тела исказились и корчились в агонии, когда электричество пронизывало их плоть. Их крики эхом разносились по Зоне, пока электричество пережигало нервные окончания и поджаривало внутренние органы. Спустя несколько дней другие сталкеры нашли их безжизненные тела, разбросанные вокруг аномалии, их плоть обуглилась и почернела от электрического разряда, а их устройства были полностью заряжены. Это было жуткое напоминание о смертоносной силе аномалии Точка и предупреждение всем, кто осмелится приблизиться к ней. Большинство сталкеров прислушались к этому предупреждению и держались подальше от аномалии, слишком хорошо зная о смертельных последствиях попыток искусить судьбу в Зоне.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="encyclopedia_anomalies_sphere">
|
||||
<text>«Отбойник»</text>
|
||||
</string>
|
||||
<string id="encyclopedia_anomalies_sphere_text">
|
||||
<text>
|
||||
• Название: %c[d_cyan]Отбойник%c[ui_gray_1]
|
||||
\n• Тип: %c[d_orange]Гравитационная аномалия%c[ui_gray_1]
|
||||
\n \n%c[d_green]Информация%c[ui_gray_1]
|
||||
\n"Отбойник" - это редкая и загадочная гравитационная аномалия, которая проявляется как плотная концентрация нескольких силовых полей, образующих сферическую форму. Эти силовые поля взаимодействуют сложным образом, создавая гравитационное искажение, поэтому, когда движущийся объект приближается к сфере "Отбойника", он сталкивается с силовым полем, которое замедляет его и изменяет его траекторию. Этот эффект вызван искажением местной ткани пространства-времени, которое создает искривление, противодействующее движению объекта. В дополнение к своим защитным возможностям, "Отбойник" также может использоваться в наступательных целях опытными преследователями. Стратегически расположившись вблизи аномалии, опытные сталкеры могут использовать поле искажения, чтобы защититься от пуль или даже отклонить входящие снаряды в сторону врага. Этот прием требует точного выбора времени и точности прицеливания, но в руках опытного бойца он может стать разрушительным средством. Однако действие "Отбойника" не всегда предсказуемо, и неопытные сталкеры, пытающиеся использовать его, могут оказаться во власти непредсказуемой гравитационной силы. Кроме того, длительное воздействие искажающего поля "Отбойника" может негативно сказаться на здоровье и самочувствии преследователя, вызывая дезориентацию и тошноту. В целом, "Отбойник" является весьма востребованной аномалией среди сталкеров благодаря своим уникальным защитным и наступательным возможностям. Однако ее непредсказуемый характер и потенциальная опасность для здоровья делают ее опасной аномалией в использовании без должной подготовки и осторожности.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
</string_table>
|
|
@ -0,0 +1,170 @@
|
|||
<?xml version="1.0" encoding="windows-1251"?>
|
||||
|
||||
<string_table>
|
||||
|
||||
<string id="ui_mcm_drx_da_title">
|
||||
<text>Arrival - Anomalies</text>
|
||||
</string>
|
||||
<string id="ui_mcm_menu_drx_da">
|
||||
<text>Arrival</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_presets">
|
||||
<text>Ïðåäóñòàíîâêè</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_presets_desc">
|
||||
<text>Âûáåðèòå ïðåäîïðåäåëåííûå íàñòðîéêè èç ñïèñêà</text>
|
||||
</string>
|
||||
<string id="ui_mcm_lst_drx_da_preset_easy">
|
||||
<text>Ëåãêî</text>
|
||||
</string>
|
||||
<string id="ui_mcm_lst_drx_da_preset_normal">
|
||||
<text>Íîðìàëüíî</text>
|
||||
</string>
|
||||
<string id="ui_mcm_lst_drx_da_preset_hard">
|
||||
<text>Òÿæåëî</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_spawn_chance">
|
||||
<text>Øàíñ ïîÿâëåíèÿ àíîìàëüíîé çîíû</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_spawn_chance_desc">
|
||||
<text>Øàíñ ïîÿâëåíèÿ àíîìàëüíîé çîíû íà ïðåäîïðåäåëåííîé ìåñòíîñòè</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_max">
|
||||
<text>Ðàäèóñ àíîìàëüíîé çîíû</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_max_desc">
|
||||
<text>Ìàêñèìàëüíîå ðàññòîÿíèå îò öåíòðà ñìàðò òåððåéíà, äîïóñòèìîå äëÿ çîíû àíîìàëèé</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_min">
|
||||
<text>Ìèíèìàëüíîå ðàññòîÿíèå ìåæäó àíîìàëèÿìè</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_min_desc">
|
||||
<text>Îïðåäåëÿåò ìèíèìàëüíîå ðàññòîÿíèå ìåæäó àíîìàëèÿìè â çîíå. Îòðèöàòåëüíûå çíà÷åíèÿ ïîçâîëÿþò àíîìàëèÿì ïåðåêðûâàòü äðóã äðóãà.</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_anomaly_amount_modifier">
|
||||
<text>Ìîäèôèêàòîð êîëè÷åñòâà àíîìàëèé</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_anomaly_amount_modifier_desc">
|
||||
<text>Èçìåíÿåò êîëè÷åñòâî àíîìàëèé, êîòîðîå ìîæåò èìåòü êàæäàÿ àíîìàëüíàÿ çîíà.</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_max_artefacts_per_zone">
|
||||
<text>Ìàêñèìàëüíîå êîëè÷åñòâî àðòåôàêòîâ íà çîíó</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_max_artefacts_per_zone_desc">
|
||||
<text>Îïðåäåëÿåò ìàêñèìàëüíîå êîëè÷åñòâî àðòåôàêòîâ, êîòîðûå ìîãóò ñïàóíèòüñÿ â àíîìàëüíîé çîíå</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_artefacts_spawn_chance">
|
||||
<text>Øàíñ ïîÿâëåíèÿ àðòåôàêòîâ</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_artefacts_spawn_chance_desc">
|
||||
<text>Êàæäûé èç îïðåäåëåííîãî ìàêñèìàëüíîãî êîëè÷åñòâà àðòåôàêòîâ áóäåò èìåòü òàêîé øàíñ íà ïîÿâëåíèå</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_random_artefact_spawn_chance">
|
||||
<text>Øàíñ ñëó÷àéíîãî àðòåôàêòà</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_random_artefact_spawn_chance_desc">
|
||||
<text>Êàêèå àðòåôàêòû ìîæíî ñïàóíèòü, îïðåäåëÿåòñÿ óðîâíåì. Þæíûå ëîêàöèè ìîãóò ñïàóíèòü òîëüêî ñëàáûå àðòåôàêòû, â òî âðåìÿ êàê ïîäçåìíûå è ñåâåðíûå ëîêàöèè ìîãóò ñïàóíèòü ñèëüíûå àðòåôàêòû. Îäíàêî ñóùåñòâóåò øàíñ, îïðåäåëÿåìûé ýòèì çíà÷åíèåì, ÷òî çîíà àíîìàëèé ìîæåò ñïàóíèòü ëþáîé àðòåôàêò, âêëþ÷àÿ óíèêàëüíûå.</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_gravitational_shake_modifier">
|
||||
<text>Ìîäèôèêàòîð ãðàâèòàöèîííîãî äðîæàíèÿ</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_gravitational_shake_modifier_desc">
|
||||
<text>Ìîäèôèêàòîð äðîæàíèÿ ýêðàíà âáëèçè ãðàâèòàöèîííûõ àíîìàëèé</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_electric_field_modifier">
|
||||
<text>Ìîäèôèêàòîð ýëåêòðè÷åñêîãî ïîëÿ</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_electric_field_modifier_desc">
|
||||
<text>Ìîäèôèêàòîð ïîâðåæäåíèé îò ýëåêòðè÷åñêèõ ïîëåé. Íå âëèÿåò íà ãëþêè ýëåêòðîííûõ óñòðîéñòâ</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_enable_anomalies_behaviour">
|
||||
<text>Âêëþ÷èòü äèíàìè÷åñêîå ïîâåäåíèå àíîìàëèé</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_enable_anomalies_behaviour_desc">
|
||||
<text>Îïðåäåëÿåò, èìåþò ëè äèíàìè÷åñêèå àíîìàëèè îñîáîå ïîâåäåíèå, à èìåííî ìîãóò ëè îíè ïîÿâëÿòüñÿ è èñ÷åçàòü â àíîìàëüíîé çîíå.</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_save_after_cleanup">
|
||||
<text>Ñîõðàíèòü èãðó ïîñëå óäàëåíèÿ àíîìàëèé</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_save_after_cleanup_desc">
|
||||
<text>Ñîõðàíÿåò èãðó ïîñëå âûáðîñà èëè ïñè-øòîðìà ïîñëå óäàëåíèÿ àíîìàëèé</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_disable_new_anomalies">
|
||||
<text>Îòêëþ÷èòü íîâûå àíîìàëèè</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_disable_new_anomalies_desc">
|
||||
<text>Çàïðåùàåò ïîÿâëåíèå íîâûõ âèäîâ àíîìàëèé. Îïöèÿ âñòóïèò â ñèëó ïîñëå ñëåäóþùåãî âûáðîñà èëè ïñè-øòîðìà èëè â íîâîé èãðå.</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_choose_help">
|
||||
<text>Íèæå âû ìîæåòå âûáîðî÷íî âêëþ÷èòü \n íîâûå âèäû àíîìàëèé, êîòîðûå ìîãóò ñïàóíèòüñÿ</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_zone_mine_cdf_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_umbra_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_flash_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_ghost_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_gold_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_thorn_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_seed_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_shatterpoint_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_sloth_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_mefistotel_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_net_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_point_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_zone_mine_sphere_enable">
|
||||
<text>Âêëþ÷èòü</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_delete_dynamic_anomalies">
|
||||
<text>Óäàëèòü äèíàìè÷åñêèå àíîìàëèè</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_delete_dynamic_anomalies_desc">
|
||||
<text>Óäàëÿåò âñå ñãåíåðèðîâàííûå àíîìàëüíûå çîíû èç èãðû. Ýòà îïöèÿ ïðåäíàçíà÷åíà äëÿ áåçîïàñíîãî óäàëåíèÿ ìîäà. Âêëþ÷èòå îïöèþ, çàòåì âåðíèòåñü â èãðó, ñîõðàíèòå èãðó, âûéäèòå èç èãðû è óäàëèòå ìîä.</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_drx_da_debug_mode">
|
||||
<text>Ðåæèì îòëàäêè</text>
|
||||
</string>
|
||||
<string id="ui_mcm_drx_da_debug_mode_desc">
|
||||
<text>Âêëþ÷àåò ñïàì ñîîáùåíèé â êîíñîëè</text>
|
||||
</string>
|
||||
|
||||
</string_table>
|
|
@ -0,0 +1,21 @@
|
|||
<w>
|
||||
|
||||
<!-- Anomalies -->
|
||||
<file name="ui\guide\encyclopedia_anomalies_drx_da">
|
||||
<texture id="encyclopedia_anomalies_cdf_image" x="0" y="0" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_ghost_image" x="512" y="0" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_sloth_image" x="1024" y="0" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_gold_image" x="1536" y="0" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_sphere_image" x="2048" y="0" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_point_image" x="2560" y="0" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_net_image" x="3072" y="0" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_mefistotel_image" x="3584" y="0" width="512" height="256"/>
|
||||
|
||||
<texture id="encyclopedia_anomalies_umbra_image" x="0" y="256" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_flash_image" x="512" y="256" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_seed_image" x="1024" y="256" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_shatterpoint_image" x="1536" y="256" width="512" height="256"/>
|
||||
<texture id="encyclopedia_anomalies_thorn_image" x="2048" y="256" width="512" height="256"/>
|
||||
</file>
|
||||
|
||||
</w>
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,76 @@
|
|||
[zone_field_acidic]:zone_base_noshadow
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 15
|
||||
;$prefetch = 16
|
||||
class = ZS_RADIO
|
||||
hit_impulse_scale = .01
|
||||
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
postprocess = alcohol
|
||||
|
||||
ef_anomaly_type = 3
|
||||
ef_weapon_type = 15
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0
|
||||
attenuation = 0.5
|
||||
|
||||
|
||||
idle_particles = zones\zone_acidic_idle
|
||||
idle_particles_dont_stop = true
|
||||
|
||||
;hit_small_particles =
|
||||
;hit_big_particles =
|
||||
;idle_small_particles =
|
||||
;idle_big_particles =
|
||||
|
||||
idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
|
||||
;blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
;hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
;entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
hit_type = chemical_burn
|
||||
|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = true;
|
||||
ignore_small = false;
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 300
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 200, 200, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
[zone_field_acidic_weak]:zone_field_acidic
|
||||
$spawn = "zones\field_acidic_weak"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.1
|
||||
|
||||
|
||||
|
||||
[zone_field_acidic_average]:zone_field_acidic
|
||||
$spawn = "zones\field_acidic_average"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.1
|
||||
|
||||
|
||||
|
||||
[zone_field_acidic_strong]:zone_field_acidic
|
||||
$spawn = "zones\field_acidic_strong"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.1
|
|
@ -0,0 +1,75 @@
|
|||
[zone_field_psychic]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 15
|
||||
;$prefetch = 16
|
||||
class = ZS_RADIO
|
||||
hit_impulse_scale = .01
|
||||
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
postprocess = postprocess_psi
|
||||
|
||||
ef_anomaly_type = 3
|
||||
ef_weapon_type = 15
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0
|
||||
attenuation = 0.5
|
||||
|
||||
idle_particles = zones\zone_psychic_idle
|
||||
;blowout_particles =
|
||||
|
||||
;hit_small_particles = damage_fx\burn_creatures
|
||||
;hit_big_particles = damage_fx\burn_creatures00
|
||||
;idle_small_particles = damage_fx\burn_creatures
|
||||
;idle_big_particles = damage_fx\burn_creatures00
|
||||
|
||||
idle_particles_dont_stop = true;
|
||||
|
||||
;idle_sound = ambient\fire2 ;iinoiyiiue caoe
|
||||
;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee
|
||||
;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo
|
||||
;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee?
|
||||
|
||||
hit_type = telepatic
|
||||
|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = true;
|
||||
ignore_small = false;
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 800
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 200, 200, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_field_psychic_weak]:zone_field_psychic
|
||||
$spawn = "zones\field_psychic_weak"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.2
|
||||
|
||||
|
||||
|
||||
[zone_field_psychic_average]:zone_field_psychic
|
||||
$spawn = "zones\field_psychic_average"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.55
|
||||
|
||||
|
||||
|
||||
[zone_field_psychic_strong]:zone_field_psychic
|
||||
$spawn = "zones\field_psychic_strong"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.9
|
|
@ -0,0 +1,131 @@
|
|||
;--------------- Radiation Settings ------------------
|
||||
|
||||
[zone_field_radioactive]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 15
|
||||
;$prefetch = 16
|
||||
class = ZS_RADIO
|
||||
hit_impulse_scale = .01
|
||||
effective_radius = 1.00 ;the size of the radius as a percentage of the original, where the zone is in effect
|
||||
postprocess = postprocess_rad
|
||||
|
||||
ef_anomaly_type = 3
|
||||
ef_weapon_type = 15
|
||||
|
||||
; ===== Zone Base ======
|
||||
idle_light_volumetric = false
|
||||
idle_light_shadow = false
|
||||
pick_dof_effector = false
|
||||
idle_light_r1 = false
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0
|
||||
attenuation = 0.5
|
||||
|
||||
hit_type = radiation
|
||||
|
||||
disable_time = -1 ;time to ignore an inanimate object in the zone (-1 if not needed)
|
||||
disable_time_small = -1 ;time to ignore small inanimate object in the zone (-1 if not needed)
|
||||
disable_idle_time = -1 ;time to disable idle particles
|
||||
|
||||
ignore_nonalive = true;
|
||||
ignore_small = false;
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 100
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 200, 200, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
;########################################################
|
||||
[zone_field_radioactive_very_weak]:zone_field_radioactive
|
||||
$spawn = "zones\field_radioactive_very_weak"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.015
|
||||
|
||||
;########################################################
|
||||
[zone_field_radioactive_weak]:zone_field_radioactive
|
||||
$spawn = "zones\field_radioactive_weak"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.020
|
||||
|
||||
;########################################################
|
||||
[zone_field_radioactive_below_average]:zone_field_radioactive
|
||||
$spawn = "zones\field_radioactive_below_average"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.025
|
||||
|
||||
;########################################################
|
||||
[zone_field_radioactive_average]:zone_field_radioactive
|
||||
$spawn = "zones\field_radioactive_average"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.030
|
||||
|
||||
;########################################################
|
||||
[zone_field_radioactive_above_average]:zone_field_radioactive
|
||||
$spawn = "zones\field_radioactive_above_average"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.035
|
||||
|
||||
;########################################################
|
||||
[zone_field_radioactive_strong]:zone_field_radioactive
|
||||
$spawn = "zones\field_radioactive_strong"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.040
|
||||
|
||||
;########################################################
|
||||
[zone_field_radioactive_lethal]:zone_field_radioactive
|
||||
$spawn = "zones\field_radioactive_lethal"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.045
|
||||
|
||||
|
||||
|
||||
|
||||
[zone_radioactive]:zone_field_radioactive
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 1
|
||||
class = ZS_RADIO
|
||||
attenuation = 0.1
|
||||
|
||||
[zone_radioactive_very_weak]:zone_radioactive
|
||||
$spawn = "zones\mp\radioactive_very_weak"
|
||||
max_start_power = 0.0091
|
||||
|
||||
[zone_radioactive_weak]:zone_radioactive
|
||||
$spawn = "zones\mp\radioactive_weak"
|
||||
max_start_power = 0.015
|
||||
|
||||
[zone_radioactive_below_average]:zone_radioactive
|
||||
$spawn = "zones\mp\radioactive_below_average"
|
||||
max_start_power = 0.020
|
||||
|
||||
[zone_radioactive_average]:zone_radioactive
|
||||
$spawn = "zones\mp\radioactive_average"
|
||||
max_start_power = 0.025
|
||||
|
||||
[zone_radioactive_above_average]:zone_radioactive
|
||||
$spawn = "zones\mp\radioactive_above_average"
|
||||
max_start_power = 0.030
|
||||
|
||||
[zone_radioactive_strong]:zone_radioactive
|
||||
$spawn = "zones\mp\radioactive_strong"
|
||||
max_start_power = 0.040
|
||||
|
||||
[zone_radioactive_lethal]:zone_radioactive
|
||||
$spawn = "zones\mp\radioactive_lethal"
|
||||
max_start_power = 0.70
|
|
@ -0,0 +1,77 @@
|
|||
[zone_field_thermal]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 15
|
||||
;$prefetch = 16
|
||||
class = ZS_RADIO
|
||||
hit_impulse_scale = .01
|
||||
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
postprocess = postprocess_thermal
|
||||
|
||||
ef_anomaly_type = 3
|
||||
ef_weapon_type = 15
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0
|
||||
attenuation = 0.5
|
||||
|
||||
idle_particles = zones\zone_thermal_idle
|
||||
;blowout_particles =
|
||||
|
||||
;hit_small_particles = damage_fx\burn_creatures
|
||||
;hit_big_particles = damage_fx\burn_creatures00
|
||||
;idle_small_particles = damage_fx\burn_creatures
|
||||
;idle_big_particles = damage_fx\burn_creatures00
|
||||
|
||||
idle_particles_dont_stop = true;
|
||||
|
||||
idle_sound = ambient\fire2 ;iinoiyiiue caoe
|
||||
;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee
|
||||
;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo
|
||||
;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee?
|
||||
|
||||
|
||||
hit_type = light_burn
|
||||
|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = true;
|
||||
ignore_small = false;
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 300
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 200, 200, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
[zone_field_thermal_weak]:zone_field_thermal
|
||||
$spawn = "zones\field_thermal_weak"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.1
|
||||
|
||||
|
||||
|
||||
[zone_field_thermal_average]:zone_field_thermal
|
||||
$spawn = "zones\field_thermal_average"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.1
|
||||
|
||||
|
||||
|
||||
[zone_field_thermal_strong]:zone_field_thermal
|
||||
$spawn = "zones\field_thermal_strong"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.1
|
|
@ -0,0 +1,184 @@
|
|||
[zone_mine_acidic]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_acidic_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
blowout_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
|
||||
;hit_small_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
;hit_big_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
;idle_small_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
;idle_big_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
|
||||
idle_sound = semitone\anomalies\acidic\acidic_idle ; bfuzz_blowout ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\acidic\acidic_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\acidic\acidic_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\acidic\acidic_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = chemical_burn
|
||||
|
||||
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = false
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.1,1.7,1.4
|
||||
light_animation = light_green_01
|
||||
light_range = 7.0
|
||||
light_time = 0.35
|
||||
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = on
|
||||
idle_light_shadow = false
|
||||
idle_light_range = 4.0
|
||||
idle_light_anim = light_green_02
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 1400
|
||||
accamulate_time = 300
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 600
|
||||
blowout_wind_time_end = 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_acidic_weak]:zone_mine_acidic
|
||||
$spawn = "zones\mine_acidic_weak"
|
||||
max_start_power = 0.2
|
||||
attenuation = 1
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
[zone_mine_acidic_average]:zone_mine_acidic
|
||||
$spawn = "zones\mine_acidic_average"
|
||||
max_start_power = 0.2
|
||||
attenuation = 1
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
[zone_mine_acidic_strong]:zone_mine_acidic
|
||||
$spawn = "zones\mine_acidic_strong"
|
||||
max_start_power = 0.2
|
||||
attenuation = 1
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
[zone_mine_acidic_big]:zone_mine_acidic
|
||||
$spawn = "zones\scenes\mine_acidic_big"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
$def_sphere = 7.5
|
||||
max_start_power = 1
|
||||
|
||||
idle_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
blowout_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
awaking_time = 7000
|
||||
blowout_time = 1000
|
||||
accamulate_time = 1000
|
||||
|
||||
idle_sound = semitone\anomalies\acidic\acidic_idle
|
||||
blowout_sound = semitone\anomalies\acidic\acidic_hit
|
||||
hit_sound = semitone\anomalies\acidic\acidic_hit
|
||||
entrance_sound = semitone\anomalies\acidic\acidic_hit
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.1,1.7,1.4
|
||||
light_animation = light_green_01
|
||||
light_range = 7.0
|
||||
light_time = 0.35
|
||||
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = on
|
||||
idle_light_shadow = false
|
||||
idle_light_range = 4.0
|
||||
idle_light_anim = light_green_02
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
[zone_mine_chemical]:zone_base
|
||||
idle_light = on
|
||||
idle_light_shadow = on
|
||||
idle_particles = anomaly2\studen_idle_bottom
|
||||
blowout_particles = anomaly2\studen_blowout
|
||||
|
||||
hit_small_particles = anomaly2\studen_idle_bottom_00
|
||||
hit_big_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_small_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_big_particles = anomaly2\studen_idle_bottom_00
|
||||
|
||||
|
||||
[zone_mine_chemical_weak]:zone_mine_acidic_weak, zone_mine_chemical
|
||||
$spawn = "zones\scenes\mine_chemical_weak"
|
||||
|
||||
|
||||
[zone_mine_chemical_average]:zone_mine_acidic_average, zone_mine_chemical
|
||||
$spawn = "zones\scenes\mine_chemical_average"
|
||||
|
||||
|
||||
[zone_mine_chemical_strong]:zone_mine_acidic_strong, zone_mine_chemical
|
||||
$spawn = "zones\scenes\mine_chemical_strong"
|
||||
|
||||
|
||||
|
||||
[zone_buzz]:zone_mine_acidic
|
||||
postprocess = postprocess_flame
|
||||
max_start_power = 1.00
|
||||
|
||||
idle_light = on
|
||||
|
||||
idle_particles = anomaly2\studen_idle_bottom
|
||||
blowout_particles = anomaly2\studen_blowout
|
||||
|
||||
hit_small_particles = anomaly2\studen_idle_bottom_00
|
||||
hit_big_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_small_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_big_particles = anomaly2\studen_idle_bottom_00
|
||||
|
||||
|
||||
[zone_buzz_weak]:zone_buzz
|
||||
$spawn = "zones\mp\buzz_weak"
|
||||
max_start_power = 0.15
|
||||
|
||||
[zone_buzz_average]:zone_buzz
|
||||
$spawn = "zones\mp\buzz_average"
|
||||
max_start_power = 0.50
|
||||
|
||||
[zone_buzz_strong]:zone_buzz
|
||||
$spawn = "zones\mp\buzz_strong"
|
||||
max_start_power = 1.00
|
|
@ -0,0 +1,68 @@
|
|||
[zone_mine_cdf]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_cdf"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_thermal_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.60
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\cdf\cdf_idle
|
||||
blowout_particles = semitone\anomalies\cdf\cdf_blowout
|
||||
|
||||
hit_small_particles = ;semitone\anomalies\cdf\cdf_blowout
|
||||
hit_big_particles = ;semitone\anomalies\cdf\cdf_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles = ;
|
||||
entrance_big_particles = ;semitone\anomalies\cdf\cdf_blowout
|
||||
|
||||
idle_sound = semitone\anomalies\cdf\cdf_idle
|
||||
blowout_sound = semitone\anomalies\cdf\cdf_blowout
|
||||
hit_sound = semitone\anomalies\cdf\cdf_blowout
|
||||
entrance_sound = semitone\anomalies\cdf\cdf_blowout
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 30.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
hit_type = telepatic
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 100
|
||||
accamulate_time = 1500
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,130 @@
|
|||
[zone_mine_electric]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
awaking_time = 50
|
||||
accamulate_time = 10000
|
||||
blowout_time = 30000
|
||||
|
||||
idle_particles = semitone\anomalies\electra\electra_idle
|
||||
blowout_particles = semitone\anomalies\electra\electra_blowout
|
||||
|
||||
hit_small_particles = anomaly2\electra_entrance_small
|
||||
hit_big_particles = anomaly2\electra_damage_02_smoke
|
||||
idle_small_particles = anomaly2\electra_damage_01_smoke
|
||||
idle_big_particles = anomaly2\electra_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\electra_entrance_small
|
||||
entrance_big_particles = anomaly2\emi_entrance_big_00
|
||||
|
||||
idle_sound = semitone\anomalies\electra\electra_idle
|
||||
blowout_sound = semitone\anomalies\electra\electra_blowout
|
||||
hit_sound = semitone\anomalies\electra\electra_hit
|
||||
entrance_sound = semitone\anomalies\electra\electra_hit
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 30.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = on
|
||||
idle_light_shadow = true
|
||||
idle_light_range = 3.0
|
||||
idle_light_anim = koster_01_electra
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
hit_type = shock
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 100
|
||||
accamulate_time = 1500
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_electric_weak]:zone_mine_electric
|
||||
$spawn = "zones\mine_electric_weak"
|
||||
max_start_power = 0.5
|
||||
|
||||
|
||||
[zone_mine_electric_average]:zone_mine_electric
|
||||
$spawn = "zones\mine_electric_average"
|
||||
max_start_power = 0.6
|
||||
|
||||
|
||||
[zone_mine_electric_strong]:zone_mine_electric
|
||||
$spawn = "zones\mine_electric_strong"
|
||||
max_start_power = 0.8
|
||||
|
||||
|
||||
|
||||
[zone_mine_static]:zone_base
|
||||
postprocess = postprocess_electra_mine
|
||||
idle_particles = semitone\anomalies\electra\electra_idle
|
||||
|
||||
|
||||
[zone_mine_static_weak]:zone_mine_electric_weak, zone_mine_static
|
||||
$spawn = "zones\scenes\mine_static_weak"
|
||||
|
||||
|
||||
[zone_mine_static_average]:zone_mine_electric_average, zone_mine_static
|
||||
$spawn = "zones\scenes\mine_static_average"
|
||||
|
||||
|
||||
[zone_mine_static_strong]:zone_mine_electric_strong, zone_mine_static
|
||||
$spawn = "zones\scenes\mine_static_strong"
|
||||
|
||||
|
||||
|
||||
[zone_witches_galantine]:zone_mine_electric
|
||||
postprocess = postprocess_electra
|
||||
idle_particles = semitone\anomalies\electra\electra_idle
|
||||
|
||||
|
||||
[zone_witches_galantine_weak]:zone_witches_galantine
|
||||
$spawn = "zones\mp\witches_galantine_weak"
|
||||
max_start_power = 0.50
|
||||
|
||||
|
||||
[zone_witches_galantine_average]:zone_witches_galantine
|
||||
$spawn = "zones\mp\witches_galantine_average"
|
||||
max_start_power = 1.20
|
||||
|
||||
|
||||
[zone_witches_galantine_strong]:zone_witches_galantine
|
||||
$spawn = "zones\mp\witches_galantine_strong"
|
||||
max_start_power = 2.00
|
|
@ -0,0 +1,75 @@
|
|||
[zone_mine_flash]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_flash"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
hit_type = shock
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\flash\flash_idle
|
||||
blowout_particles = semitone\anomalies\flash\flash_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\flash\flash_blowout
|
||||
hit_big_particles = semitone\anomalies\flash\flash_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles = semitone\anomalies\flash\flash_shield
|
||||
entrance_big_particles = semitone\anomalies\flash\flash_shield
|
||||
|
||||
idle_sound = semitone\anomalies\flash\flash_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\flash\flash_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\flash\flash_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\flash\flash_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 60000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,80 @@
|
|||
[zone_mine_ghost]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_ghost"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
hit_type = shock
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\ghost\ghost_idle
|
||||
blowout_particles = semitone\anomalies\ghost\ghost_blowout
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
idle_sound = semitone\anomalies\ghost\ghost_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\ghost\ghost_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\ghost\ghost_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\silence ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
idle_light_anim = light_green_02
|
||||
light_color = 1.4,1.6,1.3
|
||||
idle_light_shadow = true
|
||||
idle_light_range = 2.8
|
||||
idle_light_height = 0.8 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,72 @@
|
|||
[zone_mine_gold]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_gold"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_orange
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.8
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\gold\gold_idle
|
||||
blowout_particles = semitone\anomalies\gold\gold_blowout
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
idle_sound = semitone\anomalies\gold\gold_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\gold\gold_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\silence ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\silence ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = chemical_burn
|
||||
|
||||
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 1000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.1,1.7,1.4
|
||||
light_animation = light_green_01
|
||||
light_range = 7
|
||||
light_time = 0.35
|
||||
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
idle_light_range = 3.0
|
||||
idle_light_anim = light_green_02
|
||||
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 1400
|
||||
accamulate_time = 300
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 600
|
||||
blowout_wind_time_end = 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,289 @@
|
|||
[zone_mine_gravitational_strong]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\mine_gravitational_strong"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_MINCE ;--CMincer
|
||||
|
||||
ef_anomaly_type = 2
|
||||
ef_weapon_type = 14
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
;----------- Anomaly settings -----------------------;
|
||||
max_start_power = 1.6
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\gravitational_strong\gravitational_strong_idle
|
||||
awake_particles = semitone\anomalies\gravitational_strong\gravitational_strong_awake
|
||||
;accum_particles = anomaly2\gravi_zaxvat_myasorubka
|
||||
blowout_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blowout
|
||||
|
||||
tearing_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blood_splash
|
||||
torn_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blood_splash
|
||||
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
|
||||
entrance_small_particles = semitone\anomalies\gravitational_strong\gravitational_strong_shield
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
idle_sound = semitone\anomalies\gravitational_strong\gravitational_strong_idle
|
||||
awake_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield
|
||||
accum_sound = anomaly\gravi_idle01
|
||||
blowout_sound = semitone\anomalies\gravitational_strong\gravitational_strong_blowout
|
||||
|
||||
hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.1
|
||||
effective_radius = 1.0
|
||||
|
||||
disable_time = -1
|
||||
disable_time_small = -1
|
||||
disable_idle_time = 100
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 20.0
|
||||
light_time = 0.38 ;0.35
|
||||
light_height = 1.5
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 50
|
||||
blowout_time = 10000
|
||||
accamulate_time = 4000
|
||||
|
||||
blowout_particles_time = 50
|
||||
blowout_sound_time = 100
|
||||
blowout_light_time = 5988
|
||||
blowout_explosion_time = 5999
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 1.2 ;3;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.6 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent = 0.6
|
||||
tele_height = 10 ;1.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 7000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 4000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 5900
|
||||
blowout_wind_time_end = 10000;9999
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_gravitational_average]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\mine_gravitational_average"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
|
||||
idle_particles = semitone\anomalies\gravitational_average\gravitational_average_idle
|
||||
blowout_particles = semitone\anomalies\gravitational_average\gravitational_average_blowout
|
||||
tearing_particles = semitone\anomalies\gravitational_average\gravitational_average_blood_splash
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\gravitational_average\gravitational_average_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\gravitational_average\gravitational_average_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 300;1000
|
||||
blowout_time = 2500
|
||||
accamulate_time = 1000
|
||||
|
||||
|
||||
blowout_light_time = 2100
|
||||
blowout_explosion_time = 2100
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
|
||||
throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[zone_mine_gravitational_weak]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\mine_gravitational_weak"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
hit_type = strike
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.85
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\gravitational\gravitational_idle
|
||||
blowout_particles = semitone\anomalies\gravitational\gravitational_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\gravitational\gravitational_shield
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
|
||||
entrance_big_particles = anomaly2\gravity_entrance_big
|
||||
|
||||
idle_sound = semitone\anomalies\gravitational\gravitational_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\anomaly_gravy_blast1; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[zone_mine_gravitational_big]:zone_mine_gravitational_strong
|
||||
$spawn = "zones\scenes\mine_gravitational_big"
|
||||
$def_sphere = 8
|
||||
|
||||
|
||||
[zone_gravi_zone]:zone_mine_gravitational_average
|
||||
$spawn = "zones\mp\gravi_zone"
|
||||
$def_sphere = 1
|
||||
postprocess = postprocess_gravi
|
||||
max_start_power = 1.00
|
||||
idle_particles = anomaly2\gravity_idle
|
||||
blowout_particles = anomaly2\gravity_blast_final00 ;gravity_blast_03
|
||||
effective_radius = 0.75 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
|
@ -0,0 +1,100 @@
|
|||
[zone_mine_mefistotel]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_mefistotel"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = alcohol
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.3
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\mefistotel\mefistotel_idle
|
||||
blowout_particles = semitone\anomalies\mefistotel\mefistotel_blowout
|
||||
tearing_particles = anomaly2\body_tear_00
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = ;semitone\anomalies\mefistotel\mefistotel_blowout
|
||||
hit_big_particles = ;semitone\anomalies\mefistotel\mefistotel_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles = semitone\anomalies\mefistotel\mefistotel_shield
|
||||
entrance_big_particles = semitone\anomalies\mefistotel\mefistotel_shield
|
||||
|
||||
tele_particles_small =
|
||||
tele_particles_big =
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\mefistotel\mefistotel_idle ;посто¤нный звук
|
||||
blowout_sound = semitone\anomalies\mefistotel\mefistotel_blowout ;во врем¤ выброса(удара) в центре аномалии
|
||||
hit_sound = semitone\anomalies\mefistotel\mefistotel_blowout ;на персонаже, когда тот получает хит
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;звук разрывани¤ трупа
|
||||
entrance_sound = semitone\anomalies\mefistotel\mefistotel_shield ;при попадании объекта в аномалию
|
||||
|
||||
hit_type = shock
|
||||
hit_impulse_scale = 9.4 ;соотношение физического импульса и силы хита
|
||||
effective_radius = 4.2 ;размер радиуса в процентах от оригинального, где действует зона
|
||||
|
||||
disable_time = 5000 ;врем¤ игнорировани¤ неживого объекта в зоне (-1 если не нужно)
|
||||
disable_time_small = 5000 ;врем¤ игнорировани¤ маленького неживого объекта в зоне (-1 если не нужно)
|
||||
disable_idle_time = 100 ;-1 ;врем¤ отключени¤ idle партиклов
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;подъем источника света на высоту
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 100
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_light_time = 59
|
||||
blowout_explosion_time = 59
|
||||
|
||||
;параметры телекинеза дл¤ зоны
|
||||
throw_in_impulse = 40000000 ;сила вт¤гивани¤ дл¤ единичной массы на рассто¤нии один метр
|
||||
throw_out_impulse = 15 ;сила выбрасывани¤ взрывом
|
||||
throw_in_impulse_alive = 60000000 ;сила импульса вт¤гивани¤ дл¤ живых
|
||||
throw_in_atten = 10 ;коэфф. зат¤гивани¤ (чем меньше, тем плавнее зат¤гивает)
|
||||
blowout_radius_percent = 1 ;радиус (в процентах от всего радиуса) непосредственно выброса
|
||||
actor_blowout_radius_percent = 1
|
||||
tele_height = 0.01 ; 0.2 ;высота подъема телекинеза
|
||||
time_to_tele = 0.0 ;врем¤ деражани¤ объекта в воздухе
|
||||
tele_pause = 0.0 ;пауза перед тем как снова подн¤ть упавший объект
|
||||
|
||||
;; ветер
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 1
|
||||
blowout_wind_time_peak = 5900
|
||||
blowout_wind_time_end = 1000
|
||||
blowout_wind_power = 0.1 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; ветер
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,75 @@
|
|||
[zone_mine_net]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_net"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
hit_type = shock
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.7
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\net\net_idle
|
||||
blowout_particles = semitone\anomalies\net\net_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\net\net_blowout
|
||||
hit_big_particles = semitone\anomalies\net\net_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles = semitone\anomalies\net\net_shield
|
||||
entrance_big_particles = semitone\anomalies\net\net_shield
|
||||
|
||||
idle_sound = semitone\anomalies\net\net_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\net\net_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\net\net_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\net\net_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,72 @@
|
|||
[zone_mine_point]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_point"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.7
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\point\point_idle
|
||||
blowout_particles = semitone\anomalies\point\point_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\point\point_blowout
|
||||
hit_big_particles = semitone\anomalies\point\point_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
idle_sound = semitone\anomalies\point\point_idle
|
||||
blowout_sound = semitone\anomalies\point\point_blowout
|
||||
hit_sound = semitone\anomalies\point\point_blowout
|
||||
entrance_sound = semitone\anomalies\point\point_blowout
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 30.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = on
|
||||
idle_light_shadow = true
|
||||
idle_light_range = 4.0
|
||||
idle_light_anim = koster_01_electra
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
hit_type = shock
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 100
|
||||
accamulate_time = 1000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,75 @@
|
|||
[zone_mine_seed]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_seed"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;размер радиуса в процентах от оригинального, где действует зона
|
||||
actor_blowout_radius_percent = 1.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_rad
|
||||
|
||||
hit_type = shock
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.7
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\seed\seed_idle
|
||||
blowout_particles = semitone\anomalies\seed\seed_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\seed\seed_shield
|
||||
hit_big_particles = semitone\anomalies\seed\seed_shield
|
||||
idle_small_particles = semitone\anomalies\seed\seed_shield
|
||||
idle_big_particles = semitone\anomalies\seed\seed_shield
|
||||
entrance_small_particles = semitone\anomalies\seed\seed_shield
|
||||
entrance_big_particles = semitone\anomalies\seed\seed_shield
|
||||
|
||||
idle_sound = semitone\anomalies\seed\seed_idle ;постоянный звук
|
||||
blowout_sound = semitone\anomalies\net\net_blowout ; anomaly_gravy_blast01 ;во время выброса(удара) в центре аномалии
|
||||
hit_sound = semitone\anomalies\net\net_blowout ;на персонаже, когда тот получает хит
|
||||
entrance_sound = semitone\anomalies\net\net_shield ;при попадании объекта в аномалию
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;время игнорирования неживого объекта в зоне (-1 если не нужно)
|
||||
disable_time_small = 5000 ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
|
||||
disable_idle_time = 100 ;время отключения idle партиклов
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;подъем источника света на высоту
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; ветер
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,93 @@
|
|||
[zone_mine_shatterpoint]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_shatterpoint"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
|
||||
idle_particles = semitone\anomalies\shatterpoint\shatterpoint_idle
|
||||
blowout_particles = semitone\anomalies\shatterpoint\shatterpoint_blowout
|
||||
tearing_particles = semitone\anomalies\gravitational_average\gravitational_average_blood_splash
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\shatterpoint\shatterpoint_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\shatterpoint\shatterpoint_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 11100
|
||||
accamulate_time = 10000
|
||||
|
||||
|
||||
blowout_light_time = 11000
|
||||
blowout_explosion_time = 11000
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000; ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
|
||||
throw_out_impulse = 3000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 1000; ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 1.5 =;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 9900 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
|
@ -0,0 +1,75 @@
|
|||
[zone_mine_sloth]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_sloth"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_acidic_mine
|
||||
|
||||
hit_type = chemical_burn
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.35
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\sloth\sloth_idle
|
||||
blowout_particles = semitone\anomalies\sloth\sloth_blowout
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
idle_sound = semitone\anomalies\sloth\sloth_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\sloth\sloth_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\sloth\sloth_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\sloth\sloth_blowout ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,100 @@
|
|||
[zone_mine_sphere]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_sphere"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.65
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\sphere\sphere_idle
|
||||
blowout_particles = semitone\anomalies\sphere\sphere_blowout
|
||||
tearing_particles = anomaly2\body_tear_00
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = semitone\anomalies\sphere\sphere_blowout
|
||||
hit_big_particles = semitone\anomalies\sphere\sphere_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
tele_particles_small =
|
||||
tele_particles_big =
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\sphere\sphere_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\sphere\sphere_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\sphere\sphere_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = semitone\anomalies\sphere\sphere_blowout ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 7.5 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 2 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 100
|
||||
accamulate_time = 400
|
||||
|
||||
blowout_light_time = 59
|
||||
blowout_explosion_time = 59
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = -60000000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 40000000 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = -60000000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 10 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 1 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent = 1
|
||||
tele_height = 0.01 ; 0.2 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 0.0 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 0.0 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 1
|
||||
blowout_wind_time_peak = 5900
|
||||
blowout_wind_time_end = 1000
|
||||
blowout_wind_power = 0.1 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,139 @@
|
|||
[zone_mine_thermal]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0
|
||||
|
||||
postprocess = postprocess_thermal_mine
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\zharka\zharka_idle
|
||||
blowout_particles = semitone\anomalies\zharka\zharka_blowout
|
||||
|
||||
hit_small_particles = damage_fx\burn_creatures
|
||||
hit_big_particles = damage_fx\burn_creatures00
|
||||
idle_small_particles = damage_fx\burn_creatures
|
||||
idle_big_particles = damage_fx\burn_creatures00
|
||||
|
||||
idle_particles_dont_stop = true;
|
||||
|
||||
idle_sound = anomaly\fire_idle
|
||||
blowout_sound = semitone\anomalies\zharka\zharka_blowout
|
||||
hit_sound = ambient\zhar
|
||||
entrance_sound = ambient\zhar
|
||||
|
||||
hit_type = light_burn
|
||||
|
||||
disable_time = 10000
|
||||
disable_time_small = -1
|
||||
disable_idle_time = 50000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.9,1.6,1.3
|
||||
light_range = 9.0
|
||||
light_time = 10
|
||||
light_height = 2
|
||||
|
||||
|
||||
idle_light = off
|
||||
idle_light_range = 8.0
|
||||
idle_light_anim = koster_01
|
||||
idle_light_height = 0.70
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 7000
|
||||
accamulate_time = 250
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_thermal_weak]:zone_mine_thermal
|
||||
$spawn = "zones\mine_thermal_weak"
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
|
||||
[zone_mine_thermal_average]:zone_mine_thermal
|
||||
$spawn = "zones\mine_thermal_average"
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
|
||||
[zone_mine_thermal_strong]:zone_mine_thermal
|
||||
$spawn = "zones\mine_thermal_strong"
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
|
||||
|
||||
[zone_mine_steam]:zone_base
|
||||
postprocess = postprocess_steam_mine
|
||||
|
||||
blowout_particles = static\zharka_static_steam
|
||||
|
||||
hit_small_particles = damage_fx\smoke
|
||||
hit_big_particles = damage_fx\smoke
|
||||
idle_small_particles = damage_fx\smoke
|
||||
idle_big_particles = damage_fx\smoke
|
||||
|
||||
idle_sound = anomaly\steam
|
||||
blowout_sound = anomaly\steam_blowout
|
||||
hit_sound = anomaly\steam_hit
|
||||
entrance_sound = anomaly\steam_hit
|
||||
|
||||
blowout_light = off
|
||||
|
||||
|
||||
[zone_mine_steam_weak]:zone_mine_thermal_weak, zone_mine_steam
|
||||
$spawn = "zones\scenes\mine_steam_weak"
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
[zone_mine_steam_average]:zone_mine_thermal_average, zone_mine_steam
|
||||
$spawn = "zones\scenes\mine_steam_average"
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
[zone_mine_steam_strong]:zone_mine_thermal_strong, zone_mine_steam
|
||||
$spawn = "zones\scenes\mine_steam_strong"
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
|
||||
[zone_zharka_static]:zone_mine_thermal
|
||||
postprocess = postprocess_flame
|
||||
idle_sound = ambient\fire2
|
||||
|
||||
|
||||
[zone_zharka_static_weak]:zone_zharka_static
|
||||
$spawn = "zones\mp\zharka_statik_weak"
|
||||
max_start_power = 0.50
|
||||
|
||||
|
||||
[zone_zharka_static_average]:zone_zharka_static
|
||||
$spawn = "zones\mp\zharka_statik_average"
|
||||
max_start_power = 1.20
|
||||
|
||||
|
||||
[zone_zharka_static_strong]:zone_zharka_static
|
||||
$spawn = "zones\mp\zharka_statik_strong"
|
||||
max_start_power = 2.00
|
|
@ -0,0 +1,92 @@
|
|||
[zone_mine_thorn]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_thorn"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
|
||||
idle_particles = semitone\anomalies\thorn\thorn_idle
|
||||
blowout_particles = semitone\anomalies\thorn\thorn_blowout
|
||||
tearing_particles = semitone\anomalies\gravitational_average\gravitational_average_blood_splash
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\shatterpoint\shatterpoint_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\thorn\thorn_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 300;1000
|
||||
blowout_time = 2100
|
||||
accamulate_time = 1900
|
||||
|
||||
|
||||
blowout_light_time = 2000
|
||||
blowout_explosion_time = 2000
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
|
||||
throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 1.5; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 2000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 2000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,100 @@
|
|||
[zone_mine_umbra]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_umbra"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 2
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\umbra\umbra_idle
|
||||
blowout_particles =
|
||||
tearing_particles = anomaly2\body_tear_00
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
tele_particles_small =
|
||||
tele_particles_big =
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\umbra\umbra_idle ;посто¤нный звук
|
||||
blowout_sound = semitone\anomalies\silence ;во врем¤ выброса(удара) в центре аномалии
|
||||
hit_sound = semitone\anomalies\silence ;на персонаже, когда тот получает хит
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;звук разрывани¤ трупа
|
||||
entrance_sound = semitone\anomalies\silence ;при попадании объекта в аномалию
|
||||
|
||||
hit_type = telepatic
|
||||
hit_impulse_scale = 9.4 ;соотношение физического импульса и силы хита
|
||||
effective_radius = 1 ;размер радиуса в процентах от оригинального, где действует зона
|
||||
|
||||
disable_time = 5000 ;врем¤ игнорировани¤ неживого объекта в зоне (-1 если не нужно)
|
||||
disable_time_small = 5000 ;врем¤ игнорировани¤ маленького неживого объекта в зоне (-1 если не нужно)
|
||||
disable_idle_time = 100 ;-1 ;врем¤ отключени¤ idle партиклов
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;подъем источника света на высоту
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 100
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_light_time = 59
|
||||
blowout_explosion_time = 59
|
||||
|
||||
;параметры телекинеза дл¤ зоны
|
||||
throw_in_impulse = 40000000 ;сила вт¤гивани¤ дл¤ единичной массы на рассто¤нии один метр
|
||||
throw_out_impulse = 15 ;сила выбрасывани¤ взрывом
|
||||
throw_in_impulse_alive = 60000000 ;сила импульса вт¤гивани¤ дл¤ живых
|
||||
throw_in_atten = 10 ;коэфф. зат¤гивани¤ (чем меньше, тем плавнее зат¤гивает)
|
||||
blowout_radius_percent = 1 ;радиус (в процентах от всего радиуса) непосредственно выброса
|
||||
actor_blowout_radius_percent = 1
|
||||
tele_height = 0.01 ; 0.2 ;высота подъема телекинеза
|
||||
time_to_tele = 0.0 ;врем¤ деражани¤ объекта в воздухе
|
||||
tele_pause = 0.0 ;пауза перед тем как снова подн¤ть упавший объект
|
||||
|
||||
;; ветер
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 1
|
||||
blowout_wind_time_peak = 5900
|
||||
blowout_wind_time_end = 1000
|
||||
blowout_wind_power = 0.1 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; ветер
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,522 @@
|
|||
|
||||
;--------------- Acid ------------------
|
||||
|
||||
;zone_mine_acidic
|
||||
[zone_mine_acid]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_acid"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_acidic_mine
|
||||
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0.20
|
||||
attenuation = 1
|
||||
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
idle_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
blowout_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
|
||||
;hit_small_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
;hit_big_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
;idle_small_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
;idle_big_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
|
||||
idle_sound = semitone\anomalies\acidic\acidic_idle ; bfuzz_blowout ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\acidic\acidic_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\acidic\acidic_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\acidic\acidic_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = chemical_burn
|
||||
|
||||
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = false
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.1,1.7,1.4
|
||||
light_animation = light_green_01
|
||||
light_range = 7
|
||||
light_time = 0.35
|
||||
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = on
|
||||
idle_light_range = 3.0
|
||||
idle_light_anim = light_green_02
|
||||
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 1400
|
||||
accamulate_time = 300
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 600
|
||||
blowout_wind_time_end = 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
|
||||
;--------------- Electra ------------------
|
||||
|
||||
;zone_mine_electric
|
||||
[zone_mine_electra]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_electra"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0.80
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\electra\electra_idle
|
||||
blowout_particles = semitone\anomalies\electra\electra_blowout
|
||||
|
||||
hit_small_particles = anomaly2\electra_entrance_small
|
||||
hit_big_particles = anomaly2\electra_damage_02_smoke
|
||||
idle_small_particles = anomaly2\electra_damage_01_smoke
|
||||
idle_big_particles = anomaly2\electra_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\electra_entrance_small
|
||||
entrance_big_particles = anomaly2\emi_entrance_big_00
|
||||
|
||||
idle_sound = semitone\anomalies\electra\electra_idle
|
||||
blowout_sound = semitone\anomalies\electra\electra_blowout
|
||||
hit_sound = semitone\anomalies\electra\electra_hit
|
||||
entrance_sound = semitone\anomalies\electra\electra_hit
|
||||
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 30.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = on
|
||||
idle_light_shadow = true
|
||||
idle_light_range = 3.0
|
||||
idle_light_anim = koster_01_electra
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
hit_type = shock
|
||||
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 100
|
||||
accamulate_time = 1500
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;--------------- Vortex ------------------
|
||||
|
||||
;zone_mine_gravitational_average
|
||||
[zone_mine_vortex]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_vortex"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 1.10
|
||||
attenuation = 1
|
||||
|
||||
|
||||
idle_particles = semitone\anomalies\gravitational_average\gravitational_average_idle
|
||||
blowout_particles = semitone\anomalies\gravitational_average\gravitational_average_blowout
|
||||
tearing_particles = anomaly2\body_tear_00
|
||||
torn_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blood_splash
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\gravitational_strong\gravitational_strong_shield
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = drx_da\drx_da_gravi_idle00 ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\gravi_blowout6; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomaliesl\gravitational\gravitational_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = semitone\anomaliesl\gravitational\gravitational_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 300;1000
|
||||
blowout_time = 2500
|
||||
accamulate_time = 1000
|
||||
|
||||
|
||||
blowout_light_time = 2100
|
||||
blowout_explosion_time = 2100
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
|
||||
throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 1;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
;--------------- Blast -----------------
|
||||
|
||||
;zone_mine_gravitational_weak
|
||||
[zone_mine_blast]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_blast"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.6 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 1.35
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
hit_type = strike
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0.55
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\gravitational\gravitational_idle
|
||||
blowout_particles = semitone\anomalies\gravitational\gravitational_blowout
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\gravitational\gravitational_shield
|
||||
entrance_big_particles = anomaly2\gravity_entrance_big
|
||||
|
||||
idle_sound = semitone\anomalies\gravitational\gravitational_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\anomaly_gravy_blast1; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = drx_da\drx_da_anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = drx_da\drx_da_anomaly_gravy_hit1 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
;--------------- Zharka ------------------
|
||||
|
||||
;zone_mine_thermal
|
||||
[zone_mine_zharka]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_zharka"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0
|
||||
|
||||
postprocess = postprocess_thermal_mine
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\zharka\zharka_idle
|
||||
blowout_particles = semitone\anomalies\zharka\zharka_blowout
|
||||
|
||||
hit_small_particles = damage_fx\burn_creatures
|
||||
hit_big_particles = damage_fx\burn_creatures00
|
||||
idle_small_particles = damage_fx\burn_creatures
|
||||
idle_big_particles = damage_fx\burn_creatures00
|
||||
|
||||
idle_particles_dont_stop = true;
|
||||
|
||||
idle_sound = drx_da\drx_da_fire_idle
|
||||
blowout_sound = anomaly\zhar_blow
|
||||
hit_sound = ambient\zhar
|
||||
entrance_sound = ambient\zhar
|
||||
|
||||
hit_type = burn
|
||||
|
||||
disable_time = 10000
|
||||
disable_time_small = -1
|
||||
disable_idle_time = 50000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.9,1.6,1.3
|
||||
light_range = 9.0
|
||||
light_time = 10
|
||||
light_height = 2
|
||||
|
||||
|
||||
idle_light = off
|
||||
idle_light_range = 8.0
|
||||
idle_light_anim = koster_01
|
||||
idle_light_height = 0.70
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 7000
|
||||
accamulate_time = 250
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
;zone_mine_steam
|
||||
[zone_mine_vapour]:zone_mine_zharka
|
||||
$spawn = "zones_eugenium\zone_mine_vapour"
|
||||
postprocess = postprocess_steam_mine
|
||||
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
blowout_particles = static\zharka_static_steam
|
||||
|
||||
hit_small_particles = damage_fx\smoke
|
||||
hit_big_particles = damage_fx\smoke
|
||||
idle_small_particles = damage_fx\smoke
|
||||
idle_big_particles = damage_fx\smoke
|
||||
|
||||
idle_sound = anomaly\steam
|
||||
blowout_sound = anomaly\steam_blowout
|
||||
hit_sound = anomaly\steam_hit
|
||||
entrance_sound = anomaly\steam_hit
|
||||
|
||||
blowout_light = off
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;--------------- Springboard -----------------------
|
||||
|
||||
[zone_mine_springboard]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_springboard"
|
||||
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
hit_type = shock
|
||||
hit_impulse_scale = 1.3
|
||||
effective_radius = 1.0
|
||||
|
||||
postprocess = postprocess_fuzz
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0.7
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\springboard\springboard_idle
|
||||
blowout_particles = semitone\anomalies\springboard\springboard_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\springboard\springboard_hit
|
||||
hit_big_particles = semitone\anomalies\springboard\springboard_hit
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles = semitone\anomalies\springboard\springboard_hit
|
||||
entrance_big_particles =
|
||||
|
||||
idle_sound = semitone\anomalies\springboard\springboard_idle
|
||||
blowout_sound = semitone\anomalies\springboard\springboard_blowout
|
||||
hit_sound = semitone\anomalies\springboard\springboard_blowout
|
||||
entrance_sound = semitone\anomalies\springboard\springboard_shield
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 8.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
idle_light_shadow = true
|
||||
idle_light_range = 4.0
|
||||
idle_light_anim = koster_01_electra
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 100
|
||||
accamulate_time = 1000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,57 @@
|
|||
[zone_monolith]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\monolith"
|
||||
;$prefetch = 16
|
||||
class = ZS_RADIO
|
||||
hit_impulse_scale = .01
|
||||
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
sound = zone_mosquito_bald
|
||||
postprocess = postprocess_electra
|
||||
|
||||
ef_anomaly_type = 3
|
||||
ef_weapon_type = 15
|
||||
|
||||
artefacts =
|
||||
BirthProbability = 0.0;0.1
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
min_start_power = 0.99
|
||||
max_start_power = 1.00
|
||||
attenuation = 0.1
|
||||
period = 1
|
||||
min_artefact_count = 0
|
||||
max_artefact_count = 0
|
||||
|
||||
hit_type = telepatic
|
||||
|
||||
idle_particles = semitone\anomalies\wish_granter\wish_granter_idle
|
||||
blowout_particles = semitone\anomalies\wish_granter\wish_granter_active
|
||||
|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
idle_sound = anomaly\monolith_idle; anomaly_gravy_idle
|
||||
blowout_sound = anomaly\monolith_idle
|
||||
|
||||
ignore_nonalive = true;
|
||||
ignore_small = true;
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 1
|
||||
blowout_time = 9000
|
||||
accamulate_time = 1
|
||||
|
||||
visible_by_detector = on
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
|
||||
spawn_blowout_artefacts = off
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,82 @@
|
|||
[zone_no_gravity]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_no_gravity"
|
||||
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = alcohol
|
||||
|
||||
hit_type = radiation
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.25
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\no_gravity\no_gravity_idle
|
||||
blowout_particles = semitone\anomalies\no_gravity\no_gravity_blowout
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_blood2; anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\springboard\springboard_hit
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
idle_sound = semitone\anomalies\net\net_idle ;ïîñòîÿííûé çâóê
|
||||
awake_sound = drx_da\drx_da_gravi_idle01
|
||||
accum_sound = drx_da\drx_da_gravi_idle01
|
||||
blowout_sound = semitone\anomalies\sloth\sloth_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1
|
||||
|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100
|
||||
|
||||
awaking_time = 800;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
|
@ -0,0 +1,290 @@
|
|||
[zone_spatial_bubble]:zone_base ;zone_teleport_chaes
|
||||
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\scenes\teleport"
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\spatial_bubble\spatial_bubble_idle
|
||||
|
||||
--blowout_particles = anomaly2\teleport
|
||||
--tearing_particles = anomaly2\teleport_tear
|
||||
--torn_particles = anomaly2\teleport_tear
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\teleport_damage
|
||||
idle_small_particles = anomaly2\teleport_damage_smoke_00
|
||||
idle_big_particles = anomaly2\teleport_damage_smoke_00
|
||||
entrance_small_particles = anomaly2\teleport_damage
|
||||
entrance_big_particles = anomaly2\teleport_damage
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\flash\flash_idle ;gravi_idle01 ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = $no_sound ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = $no_sound ;anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = $no_sound ;anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = $no_sound ;anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.0 ;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = -1 ;5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.8
|
||||
light_range = 30.0
|
||||
light_time = 0.8 ;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = on ;off
|
||||
idle_light_range = 15.0
|
||||
idle_light_anim = teleport_stancia_in_01
|
||||
idle_light_height = 1.50 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 0 ;5000 ;0;1000
|
||||
blowout_time = 500
|
||||
accamulate_time = 3000 ;1000
|
||||
|
||||
|
||||
blowout_light_time = 800
|
||||
blowout_explosion_time = 800
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 8 ;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05 ;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 800
|
||||
blowout_wind_time_end = 1001 ;2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[zone_teleport]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\scenes\teleport"
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = anomaly2\teleport_idle
|
||||
blowout_particles = anomaly2\teleport
|
||||
tearing_particles = anomaly2\teleport_tear
|
||||
torn_particles = anomaly2\teleport_tear
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\teleport_damage
|
||||
idle_small_particles = anomaly2\teleport_damage_smoke_00
|
||||
idle_big_particles = anomaly2\teleport_damage_smoke_00
|
||||
entrance_small_particles = anomaly2\teleport_damage
|
||||
entrance_big_particles = anomaly2\teleport_damage
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = anomaly\teleport_idle; gravi_idle01 ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\teleport_work_2; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.0;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.8
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = on
|
||||
idle_light_range = 15.0
|
||||
idle_light_anim = teleport_stancia_in_01
|
||||
idle_light_height = 3.0 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 0;1000
|
||||
blowout_time = 1000
|
||||
accamulate_time = 500
|
||||
|
||||
|
||||
blowout_light_time = 800
|
||||
blowout_explosion_time = 800
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 8;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 800
|
||||
blowout_wind_time_end = 1001; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
|
||||
|
||||
[zone_teleport_chaes]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\scenes\teleport"
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = anomaly2\teleport_idle
|
||||
blowout_particles = anomaly2\teleport
|
||||
tearing_particles = anomaly2\teleport_tear
|
||||
torn_particles = anomaly2\teleport_tear
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\teleport_damage
|
||||
idle_small_particles = anomaly2\teleport_damage_smoke_00
|
||||
idle_big_particles = anomaly2\teleport_damage_smoke_00
|
||||
entrance_small_particles = anomaly2\teleport_damage
|
||||
entrance_big_particles = anomaly2\teleport_damage
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = $no_sound ;semitone\anomalies\gravitational_strong\gravitational_strong_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\teleport_work_2 ;anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.0 ;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.8
|
||||
light_range = 30.0
|
||||
light_time = 0.8 ;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off ;on
|
||||
idle_light_range = 15.0
|
||||
idle_light_anim = teleport_stancia_in_01
|
||||
idle_light_height = 1.50 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 0 ;5000 ;0;1000
|
||||
blowout_time = 100 ;500
|
||||
accamulate_time = 3000 ;1000
|
||||
|
||||
|
||||
blowout_light_time = 100 ;800
|
||||
blowout_explosion_time = 100 ;800
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 8 ;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05 ;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 800
|
||||
blowout_wind_time_end = 1001 ;2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
visible_by_detector = off
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
;----------- Àíîìàëèÿ Õâàòàëêà -----------------------
|
||||
[zone_unknown]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\ameba\hvatalka"
|
||||
;$prefetch = 64
|
||||
$def_sphere = 2.5
|
||||
class = ZS_BFUZZ
|
||||
visual = dynamics\anomaly\anomaly_hvatalka
|
||||
min_speed_to_react = 1.00 ; 1.00 < 2.00
|
||||
ef_anomaly_type = 2
|
||||
ef_weapon_type = 14
|
||||
|
||||
hit_impulse_scale = 01
|
||||
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
sound = zone_mosquito_bald
|
||||
postprocess = postprocess_fuzz
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
;min_start_power = 0.49
|
||||
max_start_power = 0.5
|
||||
attenuation = 1
|
||||
;period = 1
|
||||
|
||||
idle_particles = anomaly2\pux_idle
|
||||
blowout_particles = _samples_particles_\pux_atack
|
||||
idle_small_particles = anomaly2\effects\gele_00
|
||||
idle_big_particles = _samples_particles_\pux_atack
|
||||
|
||||
blowout_sound = ambient\rnd_outdoor\rnd_fly2
|
||||
hit_sound = ambient\rnd_outdoor\rnd_fly1
|
||||
entrance_sound = ambient\rnd_outdoor\rnd_flies_1
|
||||
|
||||
hit_type = strike
|
||||
|
||||
disable_time = 10000
|
||||
disable_time_small = -1
|
||||
disable_idle_time = 50000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 7000
|
||||
accamulate_time = 250
|
||||
|
||||
attack_animation_start = 0
|
||||
attack_animation_end = 5000
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
;visible_by_detector = on
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
|
||||
;spawn_blowout_artefacts = off
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
; Uncomment below to enable, delete everything else under below
|
||||
|
||||
;#include "zone_*.ltx"
|
||||
|
||||
|
||||
;;===== The Arrival ======;;
|
||||
|
||||
#include "zone_base.ltx"
|
||||
#include "zone_campfire.ltx"
|
||||
|
||||
#include "zone_burningfuzz.ltx"
|
||||
#include "zone_minefield.ltx"
|
||||
#include "zone_nogravity.ltx"
|
||||
#include "zone_teleport.ltx"
|
||||
#include "zone_fireball.ltx"
|
||||
#include "zone_generator.ltx"
|
||||
|
||||
#include "zone_field_acidic.ltx"
|
||||
#include "zone_field_psychic.ltx"
|
||||
#include "zone_field_radioactive.ltx"
|
||||
#include "zone_field_thermal.ltx"
|
||||
|
||||
#include "zone_mine_acidic.ltx"
|
||||
#include "zone_mine_electric.ltx"
|
||||
#include "zone_mine_gravitational.ltx"
|
||||
#include "zone_mine_thermal.ltx"
|
||||
|
||||
#include "zone_monolith.ltx"
|
||||
#include "zone_liana.ltx"
|
||||
#include "zone_hvatalka.ltx"
|
||||
#include "zone_studen.ltx"
|
||||
#include "zone_mosquitobald.ltx"
|
||||
#include "zone_unknow.ltx"
|
||||
|
||||
|
||||
#include "zone_mine_sphere.ltx"
|
||||
#include "zone_mine_mefistotel.ltx"
|
||||
#include "zone_mine_point.ltx"
|
||||
#include "zone_mine_cdf.ltx"
|
||||
#include "zone_mine_flash.ltx"
|
||||
#include "zone_mine_ghost.ltx"
|
||||
#include "zone_mine_net.ltx"
|
||||
#include "zone_mine_gold.ltx"
|
||||
#include "zone_mine_thorn.ltx"
|
||||
#include "zone_mine_seed.ltx"
|
||||
#include "zone_mine_shatterpoint.ltx"
|
||||
#include "zone_mine_sloth.ltx"
|
||||
#include "zone_mine_umbra.ltx"
|
||||
;Updated
|
||||
#include "zone_mine_updated.ltx"
|
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|
@ -0,0 +1,231 @@
|
|||
[_group]
|
||||
effects_count = 25
|
||||
flags = 0
|
||||
timelimit = 0.000000
|
||||
version = 3
|
||||
|
||||
[effect_0000]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_colorrr
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0001]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_dist_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0002]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_core_steam_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0003]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_000
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0004]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_001
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0005]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_002
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0006]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_004
|
||||
flags = 68
|
||||
on_birth_child =
|
||||
on_death_child = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_electric_smoke_puff_00
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0007]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_006
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0008]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_outter_pulse
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0009]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_particle_output_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0010]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\teleport_leaves_orbit_01
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0011]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\teleport_leaves_orbit_1
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0012]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_fuzzzzz
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0013]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_fuzz_000
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0014]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_fuzz_001
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0015]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_fuzz_big_left
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0016]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_fuzz_big_up
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0017]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_sphere_graviti_distort_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0018]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\spatial_bubble_rupture_wave_blast_dist_01
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0019]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\gravity_dust_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0020]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\teleport_core_unstalble_2_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0021]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\teleport_core_sparks_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0022]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_flare1_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0023]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\teleport_flare_blue_2_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0024]
|
||||
effect_name = semitone\anomalies\spatial_bubble_limansk\impact_dist_00
|
||||
flags = 0
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
|
@ -0,0 +1,123 @@
|
|||
[_group]
|
||||
effects_count = 13
|
||||
flags = 0
|
||||
timelimit = 0.000000
|
||||
version = 3
|
||||
|
||||
[effect_0000]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_02
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0001]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_08
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0002]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_05
|
||||
flags = 6
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child = semitone\anomalies\acidic\effects\idle\studen_idle_glow_00
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0003]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_07
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0004]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_glow_02
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0005]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_07_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0006]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_shader
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0007]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_top_heat_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0008]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\anomaly_toxic_particle_test
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0009]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_03
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0010]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_20
|
||||
flags = 36
|
||||
on_birth_child = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_09
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0011]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0012]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_12
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
|
@ -0,0 +1,87 @@
|
|||
[_group]
|
||||
effects_count = 9
|
||||
flags = 0
|
||||
timelimit = 0.000000
|
||||
version = 3
|
||||
|
||||
[effect_0000]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_02
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0001]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_08
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0002]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_05
|
||||
flags = 6
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child = semitone\anomalies\acidic\effects\idle\studen_idle_glow_00
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0003]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_07
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0004]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_glow_02
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0005]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_07_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0006]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_shader
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0007]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_12
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0008]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
[_group]
|
||||
effects_count = 2
|
||||
flags = 0
|
||||
timelimit = 2.000000
|
||||
version = 3
|
||||
|
||||
[effect_0000]
|
||||
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_09
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0001]
|
||||
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_hit_big_dist
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 1.000000
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
[_group]
|
||||
effects_count = 5
|
||||
flags = 0
|
||||
timelimit = 2.000000
|
||||
version = 3
|
||||
|
||||
[effect_0000]
|
||||
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 1.000000
|
||||
|
||||
[effect_0001]
|
||||
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_08
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 2.000000
|
||||
|
||||
[effect_0002]
|
||||
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_09
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 2.000000
|
||||
|
||||
[effect_0003]
|
||||
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_10
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 1.000000
|
||||
|
||||
[effect_0004]
|
||||
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_11
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 2.000000
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
[_group]
|
||||
effects_count = 8
|
||||
flags = 0
|
||||
timelimit = 0.000000
|
||||
version = 3
|
||||
|
||||
[effect_0000]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_02
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0001]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\acidic_mine_smok
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0002]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_shader
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0003]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\anomaly_toxic_particle_test_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0004]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_glow_02
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0005]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_12
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0006]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_00
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0007]
|
||||
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_01
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
|
@ -0,0 +1,104 @@
|
|||
[_effect]
|
||||
action_count = 6
|
||||
flags = 12585985
|
||||
max_particles = 125
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 3
|
||||
flt_0000 = 4.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.300000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 4.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor_00
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 3.000000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 0
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 2.000000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.937255, 0.980392, 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 1.000000, 1.000000, 1.000000
|
||||
vec_0001 = 1.600000, 1.600000, 1.600000
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.835294, 0.811765, 0.670588
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 9
|
||||
v0 = 0.000000, 0.400000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.045000, 0.600000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 3.141593, 3.141593, 3.141593
|
||||
v1 = -3.141593, -3.141593, -3.141593
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 1
|
||||
v0 = 0.750000, 0.750000, 0.750000
|
||||
v1 = 1.250000, 1.250000, 1.250000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 6
|
||||
v0 = 0.000000, 1.000000, 0.000000
|
||||
v1 = 0.000000, 2.000000, 0.000000
|
||||
v2 = 0.000000, 0.500000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 8
|
||||
frame_count = 64
|
||||
reserved = 93.000000, 146.000000
|
||||
speed = 32.000000
|
||||
tex_size = 0.125000, 0.125000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\smokeburstpuffanim
|
||||
|
|
@ -0,0 +1,113 @@
|
|||
[_effect]
|
||||
action_count = 7
|
||||
flags = 19457
|
||||
max_particles = 20
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 8.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 3
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 5.000000
|
||||
flt_0002 = 0.700000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 2.500000, 2.500000, 2.500000
|
||||
vec_0001 = 1.000000, 1.000000, 0.001000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
vec_0000 = 0.000000, -9.800000, 0.000000
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.466667, 0.556863, 0.313726
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 9
|
||||
v0 = 0.000000, -0.050000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 1.400000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = -3.141593, -3.141593, -3.141593
|
||||
v1 = 3.141593, 3.141593, 3.141593
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.150000, 0.150000, 0.100000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 1
|
||||
v0 = 0.000000, 2.000000, 0.000000
|
||||
v1 = 0.000000, 4.000000, 0.000000
|
||||
v2 = 0.300000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 4
|
||||
frame_count = 125
|
||||
reserved = 0.000000, 0.000000
|
||||
speed = 32.000000
|
||||
tex_size = 0.250000, 0.250000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\slime_anim_b
|
||||
|
||||
[timelimit]
|
||||
value = 0.700000
|
||||
|
|
@ -0,0 +1,142 @@
|
|||
[_effect]
|
||||
action_count = 10
|
||||
flags = 2136065
|
||||
max_particles = 12
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.200000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = scatter
|
||||
action_type = 31
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 2.000000
|
||||
flt_0001 = 3000.000000
|
||||
flt_0002 = 1.800000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = damping
|
||||
action_type = 4
|
||||
flags = 1
|
||||
flt_0000 = 80.000000
|
||||
flt_0001 = 1.000000
|
||||
vec_0000 = -17.000000, -17.000000, -17.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 120.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = on
|
||||
flags = 2
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.996078, 1.000000, 0.886275
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 1.000000, 1.000000, 1.000000
|
||||
vec_0001 = 6.000000, 6.000000, 0.001000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.500000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0009]
|
||||
action_name = targetcolor_00
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.800000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[align_to_path]
|
||||
default_rotation = -1.570796, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0000]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.380392, 0.380392, 0.380392
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0001]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 1.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0002]
|
||||
type = 1
|
||||
v0 = 5.235988, 5.235988, 5.235988
|
||||
v1 = -5.235988, -5.235988, -5.235988
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0003]
|
||||
type = 0
|
||||
v0 = 1.000000, 1.000000, 0.000000
|
||||
v1 = 0.800000, 0.800000, 0.800000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0004]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = -4.000000, -4.000000, -4.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0000]
|
||||
type = 4
|
||||
v0 = -2.000000, 0.000000, -2.000000
|
||||
v1 = 2.000000, -1.000000, 2.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\xdistort
|
||||
texture = semitone\anomalies\acidic_mine\pfx_distortion
|
||||
|
|
@ -0,0 +1,121 @@
|
|||
[_effect]
|
||||
action_count = 8
|
||||
flags = 21505
|
||||
max_particles = 4
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 3.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.800000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 8999.999488
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 6.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.533333, 0.623529, 0.396078
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 0.500000, 0.500000, 0.500000
|
||||
vec_0001 = 2.000000, 2.000000, 2.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.500000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
vec_0000 = 0.000000, -9.800000, 0.000000
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.533333, 0.623529, 0.396078
|
||||
v1 = 0.372549, 0.447059, 0.309804
|
||||
v2 = 0.345098, 0.274510, 0.231373
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 5.235988, 5.235988, 5.235988
|
||||
v1 = -5.235988, -5.235988, -5.235988
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 1
|
||||
v0 = 0.500000, 0.500000, 0.500000
|
||||
v1 = 1.000000, 1.000000, 1.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 5
|
||||
v0 = 0.000000, 6.000000, 0.000000
|
||||
v1 = 0.000000, 5.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 2
|
||||
frame_count = 4
|
||||
reserved = 0.000000, 0.000000
|
||||
speed = 24.000000
|
||||
tex_size = 0.500000, 0.500000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\smallsplashatlas
|
||||
|
||||
[timelimit]
|
||||
value = 0.200000
|
||||
|
|
@ -0,0 +1,121 @@
|
|||
[_effect]
|
||||
action_count = 8
|
||||
flags = 21505
|
||||
max_particles = 12
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 3.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.300000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 8999.999488
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 3.000000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.533333, 0.623529, 0.396078
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 0.500000, 0.500000, 0.500000
|
||||
vec_0001 = 3.000000, 3.000000, 3.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.150000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
vec_0000 = 0.000000, -9.800000, 0.000000
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.533333, 0.623529, 0.396078
|
||||
v1 = 0.372549, 0.447059, 0.309804
|
||||
v2 = 0.345098, 0.274510, 0.231373
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 5.235988, 5.235988, 5.235988
|
||||
v1 = -5.235988, -5.235988, -5.235988
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 1
|
||||
v0 = 0.500000, 0.500000, 0.500000
|
||||
v1 = 1.000000, 1.000000, 1.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 5
|
||||
v0 = 0.000000, 6.000000, 0.000000
|
||||
v1 = 0.000000, 5.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 2
|
||||
frame_count = 4
|
||||
reserved = 0.000000, 0.000000
|
||||
speed = 32.000000
|
||||
tex_size = 0.500000, 0.500000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\smoke_tiled_d
|
||||
|
||||
[timelimit]
|
||||
value = 0.200000
|
||||
|
|
@ -0,0 +1,114 @@
|
|||
[_effect]
|
||||
action_count = 8
|
||||
flags = 20481
|
||||
max_particles = 12
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 2.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 8999.999488
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 2.000000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.568628, 0.619608, 0.494118
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 1.000000, 1.000000, 0.000000
|
||||
vec_0001 = 6.000000, 6.000000, 0.001000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.150000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
vec_0000 = 0.000000, -2.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.564706, 0.619608, 0.482353
|
||||
v1 = 0.372549, 0.447059, 0.309804
|
||||
v2 = 0.345098, 0.274510, 0.231373
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 5.235988, 5.235988, 5.235988
|
||||
v1 = -5.235988, -5.235988, -5.235988
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 1
|
||||
v0 = 0.500000, 0.500000, 0.500000
|
||||
v1 = 1.000000, 1.000000, 1.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 6
|
||||
v0 = 0.000000, 2.000000, 0.000000
|
||||
v1 = 0.000000, 8.000000, 0.000000
|
||||
v2 = 0.000000, 12.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\spore_white
|
||||
|
||||
[timelimit]
|
||||
value = 0.200000
|
||||
|
|
@ -0,0 +1,121 @@
|
|||
[_effect]
|
||||
action_count = 8
|
||||
flags = 21505
|
||||
max_particles = 12
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.500000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 8999.999488
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 6.000000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.533333, 0.623529, 0.396078
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 1.000000, 1.000000, 0.500000
|
||||
vec_0001 = 6.000000, 6.000000, 0.001000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.150000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 0
|
||||
vec_0000 = 0.000000, -9.800000, 0.000000
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.533333, 0.623529, 0.396078
|
||||
v1 = 0.372549, 0.447059, 0.309804
|
||||
v2 = 0.345098, 0.274510, 0.231373
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 5.235988, 5.235988, 5.235988
|
||||
v1 = -5.235988, -5.235988, -5.235988
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 1
|
||||
v0 = 0.500000, 0.500000, 0.500000
|
||||
v1 = 1.000000, 1.000000, 1.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 6
|
||||
v0 = 0.000000, 2.000000, 0.000000
|
||||
v1 = 0.000000, 3.000000, 0.000000
|
||||
v2 = 2.000000, 4.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 2
|
||||
frame_count = 4
|
||||
reserved = 0.000000, 0.000000
|
||||
speed = 32.000000
|
||||
tex_size = 0.500000, 0.500000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\smoke_tiled_d
|
||||
|
||||
[timelimit]
|
||||
value = 0.200000
|
||||
|
|
@ -0,0 +1,121 @@
|
|||
[_effect]
|
||||
action_count = 8
|
||||
flags = 21505
|
||||
max_particles = 12
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 3.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.250000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 8999.999488
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 3.000000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.533333, 0.623529, 0.396078
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 1.000000, 1.000000, 0.000000
|
||||
vec_0001 = 4.000000, 4.000000, 0.001000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.150000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
vec_0000 = 0.000000, -9.800000, 0.000000
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.533333, 0.623529, 0.396078
|
||||
v1 = 0.372549, 0.447059, 0.309804
|
||||
v2 = 0.345098, 0.274510, 0.231373
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 5.235988, 5.235988, 5.235988
|
||||
v1 = -5.235988, -5.235988, -5.235988
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 1
|
||||
v0 = 0.500000, 0.500000, 0.500000
|
||||
v1 = 1.000000, 1.000000, 1.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 5
|
||||
v0 = 0.000000, 8.000000, 0.000000
|
||||
v1 = 0.000000, 7.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 2
|
||||
frame_count = 4
|
||||
reserved = 0.000000, 0.000000
|
||||
speed = 32.000000
|
||||
tex_size = 0.500000, 0.500000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\smoke_tiled_b
|
||||
|
||||
[timelimit]
|
||||
value = 0.200000
|
||||
|
|
@ -0,0 +1,107 @@
|
|||
[_effect]
|
||||
action_count = 7
|
||||
flags = 1
|
||||
max_particles = 12
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 2.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.200000
|
||||
flt_0002 = 1.000000
|
||||
flt_0003 = 8.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.050000, 0.050000, 0.050000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 0.700000, 0.700000, 0.000000
|
||||
vec_0001 = 3.000000, 3.000000, 0.001000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = randomaccel
|
||||
action_type = 15
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.030000
|
||||
vec_0000 = 2.273140, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 1
|
||||
v0 = 0.290196, 0.286275, 0.172549
|
||||
v1 = 0.100000, 0.100000, 0.100000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.400000, 0.000000
|
||||
v1 = 0.500000, 0.500000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 36.000000, -1.000000, -1.000000
|
||||
v1 = 6.000000, 1.000000, 1.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.100000, 0.100000, 0.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 7
|
||||
v0 = 0.000000, 1.000000, 0.000000
|
||||
v1 = 0.000000, 3.000000, 0.000000
|
||||
v2 = 0.300000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0000]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 1.000000, 3.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\pfx_smoke_b
|
||||
|
|
@ -0,0 +1,160 @@
|
|||
[_effect]
|
||||
action_count = 11
|
||||
flags = 3073
|
||||
max_particles = 5
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 0
|
||||
flt_0000 = 0.700000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.700000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 2.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.500000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = orbitpoint_1
|
||||
action_type = 14
|
||||
bool_0000 = on
|
||||
flags = 2
|
||||
flt_0000 = 4.000000
|
||||
flt_0001 = 100.000000
|
||||
flt_0002 = 9999999980506447.872000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = orbitpoint_2
|
||||
action_type = 14
|
||||
bool_0000 = on
|
||||
flags = 2
|
||||
flt_0000 = 25.000000
|
||||
flt_0001 = 200.000000
|
||||
flt_0002 = 9999999980506447.872000
|
||||
vec_0000 = 0.000000, 4.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = orbitpoint_3
|
||||
action_type = 14
|
||||
bool_0000 = on
|
||||
flags = 2
|
||||
flt_0000 = 0.010000
|
||||
flt_0001 = 44.000000
|
||||
flt_0002 = 9999999980506447.872000
|
||||
vec_0000 = 2.000000, 5.000000, -2.000000
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = orbitpoint_4
|
||||
action_type = 14
|
||||
bool_0000 = on
|
||||
flags = 2
|
||||
flt_0000 = 0.020000
|
||||
flt_0001 = 8.000000
|
||||
flt_0002 = 9999999980506447.872000
|
||||
vec_0000 = -2.000000, 7.000000, -2.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = orbitpoint_5
|
||||
action_type = 14
|
||||
bool_0000 = on
|
||||
flags = 2
|
||||
flt_0000 = 0.020000
|
||||
flt_0001 = 10.000000
|
||||
flt_0002 = 9999999980506447.872000
|
||||
vec_0000 = 0.000000, 10.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = turbulence
|
||||
action_type = 30
|
||||
flags = 1
|
||||
flt_0000 = 0.020000
|
||||
flt_0001 = 2.000000
|
||||
flt_0002 = 3.000000
|
||||
int_0000 = 1
|
||||
vec_0000 = 1.000000, 10.000000, 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0009]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = on
|
||||
flags = 0
|
||||
flt_0000 = 0.200000
|
||||
vec_0000 = 10.000000, 10.000000, 10.000000
|
||||
version = 1
|
||||
|
||||
[action_0010]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.643137, 0.639216, 0.329412
|
||||
v1 = 0.800000, 0.898039, 1.000000
|
||||
v2 = 0.000000, 1.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 4
|
||||
v0 = 0.500000, 0.500000, 0.500000
|
||||
v1 = -0.500000, 0.000000, -0.500000
|
||||
v2 = 1.000000, 2.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 180.000000, -29.999994, -29.999994
|
||||
v1 = -180.000000, 29.999994, 29.999994
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 1
|
||||
v0 = 0.200000, 0.200000, 0.200000
|
||||
v1 = 3.000000, 3.000000, 2.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 0.700000, 0.000000
|
||||
v2 = 2.900000, 3.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 8
|
||||
frame_count = 128
|
||||
reserved = 0.000000, 0.000000
|
||||
speed = 100.000000
|
||||
tex_size = 0.125000, 0.125000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\around
|
||||
|
|
@ -0,0 +1,133 @@
|
|||
[_effect]
|
||||
action_count = 9
|
||||
flags = 2103297
|
||||
max_particles = 35
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 3.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = orbitpoint_2
|
||||
action_type = 14
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.010000
|
||||
flt_0001 = 12.000000
|
||||
flt_0002 = 9999999980506447.872000
|
||||
vec_0000 = 16.000000, 16.000000, 16.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = orbitpoint_1
|
||||
action_type = 14
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.010000
|
||||
flt_0001 = 12.000000
|
||||
flt_0002 = 9999999980506447.872000
|
||||
vec_0000 = -16.000000, -16.000000, -16.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.500000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 13.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 4.000000
|
||||
flt_0002 = 0.500000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = randomaccel
|
||||
action_type = 15
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 0
|
||||
flt_0000 = 0.030000
|
||||
vec_0000 = -33.753500, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = vortex
|
||||
action_type = 29
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 50.000000
|
||||
flt_0001 = 70.000000
|
||||
flt_0002 = 170.000000
|
||||
vec_0000 = 360.000000, 0.000000, 30.000000
|
||||
vec_0001 = 720.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 3
|
||||
version = 1
|
||||
|
||||
[domain_action_0003_0000]
|
||||
type = 0
|
||||
v0 = 0.541176, 0.521569, 0.325490
|
||||
v1 = 0.800000, 0.898039, 1.000000
|
||||
v2 = 0.000000, 1.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0001]
|
||||
type = 5
|
||||
v0 = 0.000000, 1.000000, 0.000000
|
||||
v1 = 0.500000, 3.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0002]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0003]
|
||||
type = 1
|
||||
v0 = 0.050000, 0.050000, 0.050000
|
||||
v1 = 0.300000, 0.300000, 0.300000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0004]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 0.400000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0005_0000]
|
||||
type = 5
|
||||
v0 = 1.000000, 0.300000, 0.000000
|
||||
v1 = 3.000000, 8.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\fx_moon_full_foggy
|
||||
|
|
@ -0,0 +1,147 @@
|
|||
[_effect]
|
||||
action_count = 10
|
||||
flags = 2103297
|
||||
max_particles = 35
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 3.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = orbitpoint_2
|
||||
action_type = 14
|
||||
bool_0000 = on
|
||||
flags = 0
|
||||
flt_0000 = 0.010000
|
||||
flt_0001 = 12.000000
|
||||
flt_0002 = 9999999980506447.872000
|
||||
vec_0000 = 16.000000, 16.000000, 16.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = orbitpoint_1
|
||||
action_type = 14
|
||||
bool_0000 = on
|
||||
flags = 0
|
||||
flt_0000 = 0.010000
|
||||
flt_0001 = 12.000000
|
||||
flt_0002 = 9999999980506447.872000
|
||||
vec_0000 = -16.000000, -16.000000, -16.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.300000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 32.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 3.000000
|
||||
flt_0002 = 0.500000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = randomaccel
|
||||
action_type = 15
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 0
|
||||
flt_0000 = 0.030000
|
||||
vec_0000 = -33.753500, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = vortex
|
||||
action_type = 29
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 50.000000
|
||||
flt_0001 = 70.000000
|
||||
flt_0002 = 170.000000
|
||||
vec_0000 = 360.000000, 0.000000, 30.000000
|
||||
vec_0001 = 720.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = on
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0009]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 3
|
||||
version = 1
|
||||
|
||||
[domain_action_0003_0000]
|
||||
type = 0
|
||||
v0 = 0.611765, 0.635294, 0.286275
|
||||
v1 = 0.800000, 0.898039, 1.000000
|
||||
v2 = 0.000000, 1.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0001]
|
||||
type = 5
|
||||
v0 = 0.000000, 1.000000, 0.000000
|
||||
v1 = 0.500000, 3.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0002]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0003]
|
||||
type = 1
|
||||
v0 = 0.050000, 0.050000, 0.050000
|
||||
v1 = 0.150000, 0.150000, 0.150000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0004]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 0.400000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0005_0000]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.300000, 0.000000
|
||||
v1 = -2.000000, 2.000000, -2.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0008_0000]
|
||||
type = 4
|
||||
v0 = 4.000000, 0.000000, 4.000000
|
||||
v1 = -4.000000, -3.000000, -4.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\acidic_mine\fx_moon_full_foggy
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue