Divergent/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sph...

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[_effect]
action_count = 7
flags = 3073
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 2
flt_0000 = 0.070000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.300000
flt_0001 = 1.000000
flt_0002 = 0.050000
flt_0003 = 0.950000
vec_0000 = 0.796078, 0.333333, 0.333333
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 2
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.262745, 0.262745, 0.262745
version = 1
[action_0004]
action_name = randomvelocity
action_type = 17
bool_0000 = on
flags = 0
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 2
flt_0000 = 0.100000
vec_0000 = 12.566371, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.792157, 0.262745, 0.262745
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 1.570796, 0.000000, 0.000000
v1 = -12.566371, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 3.700000, 3.700000, 0.000000
v1 = -1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0004_0000]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 120.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\spatial_bubble\portal_8x8_v1